Messenger
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Snap is taking a leaf out of the Asian messaging app playbook as its social messaging service enters a new era.
The company unveiled a series of new strategies that are aimed at breathing fresh life into the service that has been ruthlessly cloned by Facebook across Instagram, WhatsApp and even its primary social network. The result? Snap has consistently lost users since going public in 2017. It managed to stop the rot with a flat Q4, but resting on its laurels isn’t going to bring back the good times.
Snap has taken a three-pronged approach: extending its stories feature (and ads) into third-party apps and building out its camera play with an AR platform, but it is the launch of social games that is the most intriguing. The other moves are logical, and they fall in line with existing Snap strategies, but games is an entirely new category for the company.
It isn’t hard to see where Snap found inspiration for social games — Asian messaging companies have long twinned games and chat — but the U.S. company is applying its own twist to the genre.
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Line, the company best-known for its popular Asian messaging app, is doubling down on games after it acquired a controlling stake in Korean studio NextFloor for an undisclosed amount.
NextFloor, which has produced titles like Dragon Flight and Destiny Child, will be merged with Line’s games division to form the Line Games subsidiary. Dragon Flight has racked up 14 million users since its 2012 launch — it clocked $1 million in daily revenue at peak. Destiny Child, a newer release in 2016, topped the charts in Korea and has been popular in Japan, North America and beyond.
Line’s own games are focused on its messaging app, which gives them access to social features such as friend graphs, and they have helped the company become a revenue generation machine. Alongside income from its booming sticker business, in-app purchases within games made Line Japan’s highest-earning non-game app publisher last year, according to App Annie, and the fourth highest worldwide. For some insight into how prolific it has been over the years, Line is ranked as the sixth highest earning iPhone app of all time.
But, despite revenue success, Line has struggled to become a global messaging giant. The big guns WhatsApp and Facebook Messenger have in excess of one billion monthly users each, while Line has been stuck around the 200 million mark for some time. Most of its numbers are from just four countries: Japan, Taiwan, Thailand and Indonesia. While it has been able to tap those markets with additional services like ride-hailing and payments, it is certainly under pressure from those more internationally successful competitors.
With that in mind, doubling down on games makes sense and Line said it plans to focus on non-mobile platforms, which will include the Nintendo Switch among others consoles, from the second half of this year.
Line went public in 2016 via a dual U.S.-Japan IPO that raised over $1 billion.
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A few folks have reported a new ransomware technique that preys upon corporate inability to keep passwords safe. The notes – which are usually aimed at instilling fear – are simple: the hacker says “I know that your password is X. Give me a bitcoin and I won’t blackmail you.”
Programmer Can Duruk reported getting the email today.
Woah. This is cool. A Bitcoin ransom with using what I think is passwords from a big leak. Pretty neat since people would be legit scared when they see their password. The concealed part is actually an old password I used to use. pic.twitter.com/clEYiFqvHY
— can (@can) July 11, 2018
The email reads:
I’m aware that X is your password.
You don’t know me and you’re thinking why you received this e mail, right?
Well, I actually placed a malware on the porn website and guess what, you visited this web site to have fun (you know what I mean). While you were watching the video, your web browser acted as a RDP (Remote Desktop) and a keylogger which provided me access to your display screen and webcam. Right after that, my software gathered all your contacts from your Messenger, Facebook account, and email account.
What exactly did I do?
I made a split-screen video. First part recorded the video you were viewing (you’ve got a fine taste haha), and next part recorded your webcam (Yep! It’s you doing nasty things!).
What should you do?
Well, I believe, $1400 is a fair price for our little secret. You’ll make the payment via Bitcoin to the below address (if you don’t know this, search “how to buy bitcoin” in Google) .
BTC Address: 1Dvd7Wb72JBTbAcfTrxSJCZZuf4tsT8V72
(It is cAsE sensitive, so copy and paste it)Important:
You have 24 hours in order to make the payment. (I have an unique pixel within this email message, and right now I know that you have read this email). If I don’t get the payment, I will send your video to all of your contacts including relatives, coworkers, and so forth. Nonetheless, if I do get paid, I will erase the video immidiately. If you want evidence, reply with “Yes!” and I will send your video recording to your 5 friends. This is a non-negotiable offer, so don’t waste my time and yours by replying to this email.
To be clear there is very little possibility that anyone has video of you cranking it unless, of course, you video yourself cranking it. Further, this is almost always a scam. That said, the fact that the hackers are able to supply your real passwords – most probably gleaned from the multiple corporate break-ins that have happened over the past few years – is a clever change to the traditional cyber-blackmail methodology.
Luckily, the hackers don’t have current passwords.
“However, all three recipients said the password was close to ten years old, and that none of the passwords cited in the sextortion email they received had been used anytime on their current computers,” wrote researcher Brian Krebs. In short, the password files the hackers have are very old and outdated.
To keep yourself safe, however, cover your webcam when not in use and change your passwords regularly. While difficult, there is nothing else that can keep you safer than you already are if you use two-factor authentication and secure logins.
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In what appears to be the latest salvo in a new, wired form of protest, developer Sam Lavigne posted code that scrapes LinkedIn to find Immigration and Customs Enforcement employee accounts. His code, which basically a Python-based tool that scans LinkedIn for keywords, is gone from Github and Gitlab and Medium took down his original post. The CSV of the data is still available here and here and WikiLeaks has posted a mirror.
“I find it helpful to remember that as much as internet companies use data to spy on and exploit their users, we can at times reverse the story, and leverage those very same online platforms as a means to investigate or even undermine entrenched power structures. It’s a strange side effect of our reliance on private companies and semi-public platforms to mediate nearly all aspects of our lives. We don’t necessarily need to wait for the next Snowden-style revelation to scrutinize the powerful — so much is already hiding in plain sight,” said Lavigne.
Doxxing is the process of using publicly available information to target someone online for abuse. Because we can now find out anything on anyone for a few dollars – a search for “background check” brings up dozens of paid services that can get you names and addresses in a second – scraping public data on LinkedIn seems far easier and innocuous. That doesn’t make it legal.
“Recent efforts to outlaw doxxing at the national level (like the Online Safety Modernization Act of 2017) have stalled in committee, so it’s not strictly illegal,” said James Slaby, Security Expert at Acronis. “But LinkedIn and other social networks usually consider it a violation of their terms of service to scrape their data for personal use. The question of fairness is trickier: doxxing is often justified as a rare tool that the powerless can use against the powerful to call attention to perceived injustices.”
“The problem is that doxxing is a crude tool. The torrent of online ridicule, abuse and threats that can be heaped on doxxed targets by their political or ideological opponents can also rain down on unintended and undeserving targets: family members, friends, people with similar names or appearances,” he said.
The tool itself isn’t to blame. No one would fault a job seeker or salesperson who scraped LinkedIn for targeted employees of a specific company. That said, scraping and publicly shaming employees walks a thin line.
“In my opinion, the professor who developed this scraper tool isn’t breaking the law, as it’s perfectly legal to search the web for publicly available information,” said David Kennedy, CEO of TrustedSec. “This is known in the security space as ‘open source intelligence’ collection, and scrapers are just one way to do it. That said, it is concerning to see ICE agents doxxed in this way. I understand emotions are running high on both sides of this debate, but we don’t want to increase the physical security risks to our law enforcement officers.”
“The decision by Twitter, Github and Medium to block the dissemination of this information and tracking tool makes sense – in fact, law enforcement agents’ personal information is often protected. This isn’t going to go away anytime soon, it’s only going to become more aggressive, particularly as more people grow comfortable with using the darknet and the many available hacking tools for sale in these underground forums. Law enforcement agents need to take note of this, and be much more careful about what (and how often) they post online.”
Ultimately, doxxing is problematic. Because we place our information on public forums there should be nothing to stop anyone from finding and posting it. However, the expectation that people will use our information for good and not evil is swiftly eroding. Today, wrote one security researcher, David Kavanaugh, doxxing is becoming dangerous.
“Going after the people on the ground is like shooting the messenger. Decisions are made by leadership and those are the people we should be going after. Doxxing is akin to a personal attack. Change policy, don’t ruin more lives,” he said.
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Perhaps aiming to snag some attention away from Snapchat’s big group video call update out this morning, Facebook also announced an update to its chat app Messenger, which will now allow users to share 360-degree videos and HD quality video (720p). In both cases, you’ll have to capture the photo or video outside the Messenger app, the company notes.
The update follows another that rolled out last fall, allowing users to share high-resolution photos through Messenger – something that Facebook said was the result of its significant investments in helping people “communicate visually.”
The idea that mobile messaging is often a camera-first experience isn’t unique to Facebook Messenger, of course – it’s the premise of the Snapchat experience and, these days, Instagram too.
Unfortunately for Facebook, news of improved media-sharing capabilities comes at a time when the company is under siege for its mishandling of user data, and, most recently, another reveal that it had been retaining videos that users believed to be deleted. The broader effect of this news cycle around Facebook’s approach to privacy, is an increased general mistrust of Facebook’s products as the place to share – including sharing through Messenger, which isn’t as distanced from the core product as Facebook-owned Instagram and Whatsapp are.
Facebook says if you want to share a 360-degree photo, you’ll need to first snap it with your camera or another 360-photo app before uploading it to Messenger where it will then be converted to an immersive experience that can be navigated through by the recipients via either tapping and dragging on mobile, or clicking and dragging on Messenger.com.
Similarly, HD videos will need to be first captured from the phone, or re-shared from the Facebook Newsfeed or other messages.
The rollout of the HD feature is limited to select markets for now, including Australia, Belgium, Canada, Denmark, Finland, France, Hong Kong, Japan, Netherlands, Norway, Romania, Singapore, South Korea, Sweden, Switzerland, Taiwan, the U.K. and the U.S. on iOS and Android.
360 photos, however, are available worldwide on iOS and Android.
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Google will be acquiring Tenor, which powers a variety of GIF keyboards on phones and messengers like Facebook Messenger, the companies announced today.
Tenor will continue to operate as a separate brand within Google, the company said in a blog post. Tenor has increasingly positioned itself as a search company, using that as a metric for engagement and success as users tap into a massive database of GIFs. The company said it has more than 12 billion searches every month, and is one of the first major exits for a small but relatively hot space around tools that allow users to easily share GIFs. The company works with advertisers to create sponsored GIFs that slot into its searches, which are usually pretty compact and offer an opportunity to generate a lot of engagement.
GIFs have increasingly been pretty interesting because they offer an opportunity to compress a lot of information into something that’s easily shareable. Tenor CEO David McIntosh will often say that the company is about conveying emotion — and really, that isn’t something that often goes very well over text. If you’re watching the NCAA Men’s Basketball tournament, you’re probably better off searching for a GIF of your team rather than just blasting a text message to your group of friends.
“With their deep library of content, Tenor surfaces the right GIFs in the moment so you can find the one that matches your mood,” Google Images director of engineering Cathy Edwards said. “Tenor will help us do this more effectively in Google Images as well as other products that use GIFs, like Gboard. Tenor will continue to operate as a separate brand, and we’re looking forward to investing in their technology and relationships with content and API partners. So whether you’re using the Tenor keyboard or one of our other products, you can expect to see much more of this in your future:”
When you open Tenor, you’ll only find a small slice of GIFs that are available as the company is looking to compress the amount of time you actually spending digging around for a GIF you want to share. The theory is that if it’s easier to find and share one, you’ll do it again and again. This isn’t dissimilar from Google’s approach either, offering itself as a utility that’s a quick get-in, get-out experience that builds a level of stickiness that’s hard to unseat. Google is, of course, worth hundreds of billions of dollars off the back of a massive advertising business that basically prints money.
Tenor isn’t the only one in the space. Giphy, for example, also has a GIF keyboard and has a pretty large database of GIFs. Giphy says it has 300 million daily active users, though depending on who you talk to in the Valley that can mean a couple different things. Nevertheless, all of these companies have been able to attract venture financing. There’s also Gfycat, which positions itself as a tool for creators, that says it has 130 million monthly active users.
The terms of the deal weren’t disclosed. But by positioning itself as a search company that slots into a messaging ecosystem, Tenor seems like a natural piece of the puzzle for Google. It also gives the company a small wedge into the messenger space as it’ll have an opportunity to touch all the platforms that are connected to Tenor like even Facebook messenger, though that one tends to flip between GIF platforms indiscriminately.
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After an Ars Technica report that Facebook surreptitiously scrapes call and text message data from Android phones and has done so for years, the scandal-burdened company has responded that it only collects that information from users who have given permission.
Facebook’s public statement, posted on its press site, comes a couple of days after it took out full page newspaper ads to apologize for the misuse of data by third-party apps as it copes with fallout from the Cambridge Analytica scandal (follow the story as it develops here). In the ad, founder and chief executive officer Mark Zuckerberg wrote “We have a responsibility to protect your information. If we can’t, we don’t deserve it.”
The company’s response to the Ars Technica story, however, struck a different tone, with Facebook titling the post “Fact Check: Your Call and SMS History.” It said “You may have seen some recent reports that Facebook has been logging people’s call and SMS (text) history without their permission. This is not the case,” before going on to explain that call and text history logging is included with an opt-in feature on Messenger or Facebook Lite for Android that “people have to expressly agree to use” and that they can turn off at any time, which would also delete any call and text data shared with that app.
Ars Technica has already amended its original post with a response to Facebook’s statement, saying it contradicts several of its findings, including the experience of users who shared their data with the publication.
“In my case, a review of my Google Play data confirms that Messenger was never installed on the Android devices I used,” wrote Ars Technica IT and national security editor Sean Gallagher in the amendment to his post. “Facebook was installed on a Nexus tablet I used and on the Blackphone 2 in 2015, and there was never an explicit message requesting access to phone call and SMS data. Yet there is call data from the end of 2015 until late 2016, when I reinstalled the operating system on the Blackphone 2 and wiped all applications.”
In its statement, Facebook said “Contact importers are fairly common among social apps and services as a way to more easily find the people you want to connect with. This was first introduced in Messenger in 2015, and later offered as an option in Facebook Lite, a lightweight version of Facebook for Android .”
When people first sign up for Messenger or Facebook Lite on Android or log into Messenger on an Android device, they see a screen giving them the option to continuously upload contacts as well as call and text history. Facebook added that on Messenger, users are then given three options: to turn the feature on, “learn more” for more information or “not now” to skip it. On Facebook Lite, they get two options: turn it on or skip. If users who opted in change their minds later, Facebook said they could turn it off in the app’s settings, with the option of turning off continuous call and text history logging while keeping contact uploading enabled or deleting all contact information they’ve uploaded from that app.”
An image included with Facebook’s statement.
Facebook emphasized in bold text that it “never sell this data, and this feature does not collect the content of your text messages or calls.”
Even though the opt-in screens do state that granting permission will “continuously upload info” about contacts and call and text history, it is arguable that many users don’t really understand what that means and that instead of saying “this lets friends find each other on Facebook and helps us create a better experience for everyone” (a message sweetened with a saccharine cartoon of a figure texting a little heart), Facebook should really be giving more details about what exactly will be recorded and why.
With the Cambridge Analytica scandal still fresh on everyone’s minds, Facebook’s apparent willingness to place the onus for protecting personal data on users who already feel victimized is unlikely to help them regain any goodwill. But even people who truly understand the implications of the feature and chose to opt-in anyway did so assuming that their data would be guarded as Facebook promised. As the Cambridge Analytica fiasco threw into sharp relief, that hasn’t always been the case.
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Last November, Facebook launched Instant Games, a new platform for gaming with friends inside the Messenger chat app. Today, the company is announcing a couple of notable new features for this gaming platform, including support for live streaming via Facebook Live and video chatting with fellow gamers. The idea with Instant Games is to boost people’s time spent in Messenger by giving… Read More
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