augmented reality
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Google managed to elicit an audible gasp from the crowd at I/O today when it showed off a new augmented feature for Maps. It was a clear standout during a keynote that contained plenty of iterative updates to existing software, and proved a key glimpse into what it will take to move AR from interesting novelty to compelling use case.
Along with the standard array of ARCore-based gaming offerings, the new AR mode for Maps is arguably one of the first truly indispensable real-world applications. As someone who spent the better part of an hour yesterday attempting to navigate the long, unfamiliar blocks of Palo Alto, California by following an arrow on a small blue circle, I can personally vouch for the usefulness of such an application.
It’s still early days — the company admitted that it’s playing around with a few ideas here. But it’s easy to see how offering visual overlays of a real-time image would make it a heck of a lot easier to navigate unfamiliar spaces.
In a sense, it’s a like a real-time version of Street View, combining real-world images with map overlays and location-based positioning. In the demo, a majority of the screen is devoted to the street image captured by the on-board camera. Turn by turn directions and large arrows are overlaid onto the video, while a small half-circle displays a sliver of the map to give you some context of where you are and how long it will take to get where you’re going.
Of course, such a system that’s heavily reliant on visuals wouldn’t make sense in the context of driving, unless, of course, it’s presented in a kind of heads up display. Here, however, it works seamlessly, assuming, of course, you’re willing to look a bit dorky by holding up your phone in front of your face.

There are a lot of moving parts here too, naturally. In order to sync up to a display like this, the map is going to have to get things just right — and anyone who’s ever walked through the city streets on Maps knows how often that can misfire. That’s likely a big part of the reason Google wasn’t really willing to share specifics with regards to timing. For now, we just have to assume this is a sort of proof of concept — along with the fun little fox walking guy the company trotted out that had shades of a certain Johnny Cash-voiced coyote.
But if this is what trying to find my way in a new city looks like, sign me up.
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Snapchat wants to let you play its augmented reality Lenses, not just play dress-up. Today it launched Snappables — AR games that use your touch, motion and facial expressions to compete for high scores or in literal head-to-head multiplayer match-ups. Snappables live alongside Snapchat’s other Lenses and are rolling out globally this week. New games will be released each week, while favorites will stick around.
These are Snapchat’s first collaborative or shared Lenses that let you interact with another friend on their own phone, which could create new opportunities for the app in the future. Some of the first Snappables previewed by Snapchat include an Asteroids-style space shooter, a bubble gum popping contest, a weight lifting one you play by straining your forehead, a kiss-blowing game, an egg catching competition and a dance party.
The Killer Features blog first spotted Snappables in Snapchat’s code, though originally thought it was a collaborative Snap creation option. Snapchat acquired game engine PlayCanvas last month, but it’s unclear if that contributed to the Snappables experience. The games look similar to Tribe’s multiplayer selfie video chat games we wrote about this month and predicted Snapchat would copy.
Snapchat’s new bubble gum Snappable game
These aren’t Snapchat’s first selfie games, though. Back in 2016, it tried a Kraft Mac & Cheese noodle catching game, and a holiday elf skiing game that used your face. It’s also worked with partners like Gatorade to build ads that open up to interactive experiences that live inside Snapchat, like a Serena Williams tennis game.
Snapchat first tested selfie games like this Mac & Cheese noodle catcher back in 2016
To play Snappables, you select one of the game Lenses from the Snapchat camera and follow the on-screen instructions. Some you play solo and try to get the highest score, while others let you invite friends to play simultaneously. You can send to a friend a Snap of you playing, which they can use to jump in and play too.
Snapchat could use Snappables to strengthen growth after years of battling Instagram for users and a big redesign that’s received harsh reviews. I can imagine more art-based co-creation Snappables coming in the future, where you cooperate to create a masterpiece. Of course, Instagram probably won’t be far behind in offering games inside Stories.
If the goal of apps like Snapchat is to make people feel like they’re together even when they’re apart, games could help achieve that feeling of co-presence. Sometimes you don’t have anything to talk about or show off. That’s partly why Snapchat got into augmented reality in the first place — to make life more interesting and shareable. But with the challenge, competition and excitement inherent in games, Snappables could help people make memories together no matter the distance in-between.
Here’s more video and photos showing off Snappables:




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At the end of last year, Snap introduced Lens Studio, a platform that allows developers to create AR lenses for Snapchat. Today, the company is announcing new features for Lens Studio, including seven brand new templates for the creation of face lenses.
Before now, only World Lens creation was available to everyone within Lens Studio, meaning developers could create 3D AR objects but not overlay AR experiences over faces. Now, developers can create Face Lenses, with seven different templates from which to choose.
Here are the new templates for Face Lenses:
Alongside the new templates, Snap is also integrating with Giphy to give Lens Studio developers access to Giphy’s massive library of animated GIF stickers.
With the introduction of these new features, Snap is opening up these third-party lenses to the public with the launch of Community Lens Stories. Each story will include public Snaps submitted on Our Story that highlight a community lens. Folks can swipe up on one of these Snaps to unlock the lens, or browse other Lenses by tapping the ‘i’ button above a Community Lens in the carousel.
This is all in an effort to open up Snap to third-party developers and creators, which is why the company is launching the Official Creator Program. This will allow the Snap team to partner with select creators to offer support, including visibility on the Lens Studio website as well as direct support from the Lens Studio team. Official Creators will also get early access to features and templates.
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You’ll soon be able to draw on the world around you and shoot back-and-forth Instagram Boomerang GIFs with the Facebook Camera. Bringing additional creative tools to the Facebook Camera could make it a more popular place to shoot content and help the company compete with Snapchat.
“We wanted to give people an easy way to create with augmented reality and draw in the world around them” says John Barnett, a Facebook Camera Product Manager about the feature it calls “3D drawing”. It’s rolling out to users over the coming weeks. Matt Navarra first spotted the features.
With AR drawing, you can scribble on the world around you, then move your camera and see the markings stay in place. It’s a fun way to add graffiti that only exists inside your screen. You can add the drawings before or while you’re recording, allowing you to draw on something out of frame, then pan or unzoom to reveal it. Facebook will eventually add more brushes beyond the pastel gradient colors seen here.
Facebook tells me the technology understands the corners and objects in the room to create a 3D spec. Facebook could that use that to detect surfaces like walls and tables to wrap the drawing onto them. Currently, it only does that when it’s confident about the object recognition, such as in optimal light conditions.
Since drawing is a universal language, the feature could make AR easy to use for younger users and Internet novices. Facebook launched its AR effects at F8 last April, and has recently added AR tracker target experiences that are triggered by real-world posters or QR codes. It all started with the company acquiring fledgling AR masks startup MSQRD in 2016.
Facebook added looping GIF creation to the Facebook Camera a year ago, but those can feel a bit jarring since they start back at the beginning once they end. Some users no longer have that GIF option, so it’s potentially being replaced by Boomerang’s established brand and more silky back-and-forth animated video clips. Facebook confirms that this feature is now rolling out to the Facebook Camera.
As we reported last week, Facebook is determined to make Stories work. Despite the criticism of it being a rip-off of Snapchat and redundant given Instagram Stories, Facebook is trying new ways to make Stories more popular an accessible. That includes tests of Stories as the default destination for content shot with the Facebook Camera, showing bigger tiles with previews of Stories atop the News Feed, and showing a camera and camera roll preview window when you open the status composer. Those, combined with these new features, could give Facebook Stories a boost in utility and visibility.
Facebook believes social media is on an inevitable journey from text to photos to videos to Stories equipped with augmented reality. Since Snapchat refused its acquisition offers, Facebook is now on a quest to evolve into an AR company rather than having to buy a big one. It remains to be seen whether users think AR is a novelty or a core utility, but Facebook won’t wait to find out.
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While IMAX has become synonymous with enormous theatrical screens, Chief Marketing Officer JL Pomeroy told me the company has “been an innovator at the forefront of technology breakthroughs for the last 50 years” — for example, it recently started creating virtual reality centers.
And today, IMAX is releasing its first augmented reality project, developed in partnership with conversational technology company Conversive and tied to the release of the new IMAX documentary Pandas.
With Pandas AR, children don’t just watch an animated panda in real-world environments — they can also talk to it, getting educated on facts about pandas and taking quizzes about what they’ve learned. The experience is part of a new, free iOS app called Yakables, which Conversive plans to expand with more talking animals.
Pomeroy said she first met with Conversive CEO Kevin Cornish for a general discussion about how IMAX might incorporate AR, but it just so happened that he showed off his platform using a talking panda — so a collaboration around Pandas seemed obvious. She described the work of Conversive and Cornish’s agency Moth + Flame as “miraculous,” particularly since they had to work on “a very quick timeframe” to get the app ready for the documentary’s release.
In fact, Cornish said that writing the script and finding the right voice actor ended up taking the most time, with the actual animation requiring only a day. That’s because Conversive’s technology can combine motion capture with the “intent” behind an actor’s words to programmatically generate character animations.
“The content can be generated really quickly, at a really low cost, so that having hours of conversational education is actually a realistic thing,” Cornish said.
He also argued that by placing the panda in a real-world environment, the interaction becomes more immersive: “The screen disappears and it becomes about you and this subject.”
And while this is just one project and one app, Pomeroy predicted that we’ll see more AR from IMAX in the future.
“This particular app in support of the documentary Pandas is a great test for us,” she said. “We fully anticipate this will be the first of many.”
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More than ten years ago, betaworks launched to foster an ecosystem of startups focused on the intersection of media and consumer behavior. While the mission hasn’t changed, the structure has seen some tweaks. The company has introduced its own venture arm, led by Matt Hartman, as well as the more recent launch of betaworks Studios.
But nestled gently between the two are betaworks Camps program. Camps are a sort of hyper-specific accelerator program, within which a small cohort of early-stage startups build out their products within a certain theme, complete with the full resources of betaworks (marketing, legal, space, etc.) as well as a small investment.
Camps first launched with BotCamp, followed shortly by VoiceCamp, and today the graduates of VisionCamp are showing off their wares for the first time at Demo Day.
Camera IQ calls itself a camera experience manager. The company works with brands and publishers to develop virtual worlds for customers, with partners including Spotify, Neiman Marcus and Viacom. The technology integrates AR toolkits and mobile OSes with brands native apps to offer different experiences for consumers. Camera IQ was founded by Allison Wood and Sonia Tsao. The founders say that the camera represents the next great consumption experience, as well as the next great transaction experience. The company hopes to sit at that intersection.
Livestreaming and FaceTime are now accessible to everyone, but not everyone wants to show their face on these platforms. Enter Facemoji. The startup offers 3D avatar webcams that streams your facial expressions via the avatar without ever showing your real likeness. The company was originally focused on gamers who stream on Twitch, with plans to expand to video chat. Facemoji was founded by Robin Raszka and Tom Krcha.
Originally called Surreal, Leo offers a vast marketplace of AR objects, stamps and artwork so that users can change the world around them. Leo has raised $1.5 million in seed and has relationships with upwards of 2,000 artists on the platform. The company, which was founded by Dana Loberg and Sahin Boydas, makes money by sharing revenue with artists who create objects for the platform.
Nearly half of land area in cities is made up of streets, sidewalks and parks, and cities have no data or insights on these spaces. Numina partners with cities to place computer vision sensors on light poles in these areas and offer anonymous flow data about pedestrians in these spaces. The company offers an API for streets, as well, to give developers access to real-time activity and a backlog of activity for their apps, whether it’s for mobility, insurance, real estate, or logistics. Numina was founded by Tara Pham.
Selerio brings together the real world and the virtual world by using computer vision to map the layout and objects in a room and replace them with a virtual world. Imagine putting old-school Victorian furniture inside an existing space. The company uses deep learning and computer vision in its technology, which was spun out of Cambridge University. Selerio offers an SDK to developers and is currently being integrated with Apple’s ARKit. Selerio was founded by Ghislain Tasse.
Streem supports the professional home services industry by using computer vision, machine learning, and AR to capture vital information (like model, make and serial number) through a simply live video chat. Through Streem’s technology, service pros can capture information, take measurements and save notes without ever stepping foot in the client’s home, letting them offer quotes much faster and solve the problem in one try. Streem was founded by Ryan Fink and Sean Adkinson.
Despite the fact that capturing and editing video is more accessible than ever, video editing remains a time-consuming and tedious process. The Trash TV app uses computer vision and AI to edit consumer videos into something beautiful and usable. The company uses a stock video repository that includes proof of creation to fill in the gaps. Trash TV was founded by Hannah Donovan and Anton Marini.
This is the third of betaworks’ Camps. The next one, according to Camps General Manager Danika Laszuk, is focused on the intersection of live streaming and participatory audiences. Dubbed LiveCamp, betaworks hopes to find startups evolving the space as Twitch streaming and apps like HQ continue to pull in large viewerships and the lines between performer and audience are blurred.
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Public places may soon be filled with secret pieces of art unlocked by looking through the lens of AR, if Artopia’s cheerily creative app catches on. It essentially lets you geocache your 3D scribbles so anyone else can find, appreciate and share them.
Artopia, currently in beta for Android and iOS, is a straightforward combination of AR painting and real-world discovery. You make your art by selecting brushes, colors and so on and moving your phone as you would the brush. Grab objects and move them around, attach them, etc.
When you’re done, save it and its precise location is saved to Artopia’s service. Now anyone passing by will be able to see it (a map shows nearby creations) and who made it, give it a like and maybe draw some complementary work nearby.
It’s simple (in concept, not in execution), but also a thoroughly pleasant and natural combo. Of course, there also will be a report button in case someone draws a fence of phalluses around your house (for example), and the usual caveats of crowd-sourced content and moderation apply.
Artopia was created by Kuwaiti developer Omar Khalil, so the density of art might be a bit higher around the American University of Kuwait. But if this sounds like something you’re into, apply to get into the beta and start filling the parks and streets around your neighborhood with color and shape.
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AR-enabled shopping is expanding again today. This time, online furniture retailer Wayfair is introducing an augmented reality feature in its mobile app for Android that will allow customers to visualize furniture in their own home ahead of purchase, just by holding up their smartphone.
The feature, called “View in Room 3D,” was previously available on iOS, leveraging Apple’s AR platform ARKit.
Now, Wayfair is taking advantage of Google’s ARCore to offer the same option to Android users.
ARCore, Google’s answer to Apple’s AR platform, was publicly released last month, giving developers a way to integrate AR technology into their Android applications, where they can reach a potential audience of over 100 million Android devices.

Wayfair is not the only shopping site to quickly roll out ARCore support now that it’s available – eBay yesterday launched a feature for sellers that helps them find the right shipping box using AR technology, and promised other AR-enabled features this year. IKEA also just released an Android version of its AR app IKEA Place this week.
Other retailers have been experimenting with AR, as well, including Amazon and Target.

Retailers’ interest in AR is not just because it’s new and trendy – it can help them address the real issue that online shoppers face, when trying to buy furniture from a website, instead of in person.
It’s often difficult for non-designers to really get a sense of what a piece of furniture will look like when placed in the room. Will the new sofa go well with the existing curtains, carpet, and other furniture? Will it fit in the space?
Wayfair’s app helps with those questions, as it projects the furniture or décor in 3D at full-scale, and anchors them to the floor. This lets shoppers see if the object in question fits in the room – without needing to break out their measuring tape. It also helps them get a visual sense of what the room will look like with the new furniture added.
And because the image is in 3D, you can walk around it to see it from different sides – which also helps with consumers’ buying decisions.

“Leveraging augmented reality, the Wayfair app allows shoppers to transform their homes into virtual showrooms, allowing them to see their favorite products up close and at every angle – all in their very own space,” said Steve Conine, co-founder and co-chairman, Wayfair, in statement about the AR feature’s release.
“We knew early on that augmented reality had the potential to completely transform the way people shop for their homes, and as it’s quickly moved toward mainstream adoption, we’re excited to have played an integral role in shaping the experience for millions of shoppers,” he added.

Furniture has been one of the more difficult businesses to transition online, not only because of shipping costs for heavy items, but also because consumers still often want to see the products in real life. They want to touch the fabric, try out a chair’s cushions for comfort, and see the true colors – not just an online photo.
But things are changing, as more commerce shifts online – the channel that’s prefered by millennial shoppers, who are now the largest demographic (37%) of the furniture-buying market.
Wayfair is one of the companies capitalizing on this shift, to the tune of $4.7 billion in net revenue in 2017.
And with the elimination of the furniture showroom, it’s also been quick to jump on new technologies to help its customers better shop, including web-based clipboards, visual search, mobile messaging, and now, AR – all which give it a competitive advantage versus traditional retailers with more static sites.
The company also recently updated the AR feature in the iOS app that lets customers now record a video of the item in AR, instead of just taking a photo. This feature has a Snapchat-like feel, as you just press and hold the record button to make the recording. You can then walk around the furniture in the video, in order to capture it in 3D then share with friends and family.
This feature will arrive in the Android version soon, we understand.
In the meantime, the Wayfair app for Android is available here.
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Video games are about to look a lot more like the real world. If you’ve enjoyed the thrill of driving through GTA V and spying out Los Angeles landmarks, then that’s a sentiment you’re probably going to start feeling a lot more often while you play video games.
Google is making its Maps API play nice with video game designers, giving them access to the real world’s geography and geometry, throwing 100 million 3D buildings, landmarks and more into developer’s design repertoires. Game studios will be able to use these maps to serve as the basis of their digital environments with all of the models turned into GameObjects in the Unity game engine that are ready to be tweaked and have new textures applied to them.
In practice, that means developers could easily turn New York City into a medieval metropolis, or switch up some textures and change up everything again into some vast alien world. The gaming flavor of Maps API takes a lot of work away from developers that are building vast empires.
“Building on top of Google Maps’ global infrastructure means faster response times, the ability to scale on demand, and peace of mind knowing that your game will just work,” a company blog post on the topic read.
The update also means quite a lot to game developers stylizing augmented reality games that generally call on local maps to orient users in the game world. With this update, developers using ARCore will be able to take the worlds they’re building and slap them onto local maps, giving users a uniquely customized experience wherever they are.
The company is already working with several game developers to build this into new titles (including Walking Dead: Your World and Jurassic World Alive). They will be showing off more on how this works at GDC in San Francisco next week.
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Facebook’s augmented reality camera is evolving beyond selfie masks and randomly placed 3D objects to using location markers in the real world that trigger AR experiences in a precise location. Spotted today, Facebook confirms to TechCrunch that it’s testing the feature in closed beta with promotions for the upcoming Ready Player One and Wrinkle In Time films. And in April, it plans… Read More
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