VR
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Remember those old school chemistry sets that came in a cardboard box with a bunch of vials, plastic beakers, safety glasses and a booklet full of instructions for different experiments?
London startup MEL Science is putting a high-tech twist on them, with virtual reality and augmented reality content that takes kids on a virtual tour inside a chemical reaction, right after they conduct an… Read More
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Signia Venture Partners has closed its second fund at $85 million to lead early-stage deals in emerging tech startups mostly in and around San Francisco. For the unfamiliar, Signia is typically the first money in and the lead investor in the companies it backs, writing $1-2 million in seed stage deals or $2-8 million in later stage rounds. The firm was started in 2012 by Rick Thompson, the… Read More
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September 7 is going to be a busy day. Sony sent out invites for a press event in New York. The company will likely unveil the successor to the PlayStation 4. On the same day, Apple could also hold its usual iPhone launch event for the rumored iPhone 7. The event is called “PlayStation Meeting,” and the company plans to “share details about the PlayStation business.”… Read More
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The latest HTC results, for its Q2, confirm another loss-making quarter for the smartphone and VR headset maker, with the Taiwanese company reporting revenue of NT$18.9 billion ($598 million) for the quarter versus the NT$33.0 billion ($1.07 billion) it made in the year ago quarter. That’s a drop of around 44 percent. Read More
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This morning, visual learning platform Lifeliqe announced a strategic partnership with HTC to become their provider of educational virtual reality (VR) content for the Vive.
Lifeliqe already has many other interesting, non-VR learning content products in market with over 15,000 schools worldwide. I recently had a chance to try out some of their VR demos and I have to say the content was… Read More
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Football is a downright violent sport. If players aren’t injured in the games themselves, there’s a chance that they could be hurt in practice. It happens all the time.
While there’s no substitute for actual football practice, there is a technology enjoying rapid growth in the NFL and it involves taking contact-free virtual reps: virtual reality training. Read More
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An Oculus update posted today quietly removes a feature that blocked Oculus software from being played on other headsets — something that the community has been up in arms about for a month. The removal is essentially a mea culpa from Oculus, which over the last few weeks has faced hard questions from press and users about its strategy in locking down content to its own platform. Read More
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Manufacturers of custom prefabricated elements to be built into office and other workspaces, DIRTT Environmental Solutions is the latest corporation to adopt virtual reality for the enterprise, rather than entertainment. The company unveiled their ICEreality software this week at an annual construction industry trade show, called Neocon, in Chicago. (Yes, tech news had the audacity to… Read More
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I don’t want VR to be boring. It’s strange to think that something so futuristic and promising, something we’ve looked forward to for decades, could be boring, but I can’t deny it, since experienced it myself. The fact is that with hundreds of companies joining the VR gold rush, we’re going to be panning a lot of silt for every grain of gold. Read More
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Snapchat has acquired Seene (also known as Obvious Engineering) a couple of months ago, TechCrunch has learned.
Seene lets you capture 3D models from your phone with a simple smartphone camera. Snapchat could use Seene’s format for a brand new category of selfie lenses, a new 3D photo format and potentially virtual reality projects.
According to our sources, Snapchat was interested in… Read More
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