VR
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Smartphone and VR headset maker HTC has published its consolidated results for Q4 2017 — and it makes for grim reading.
The topline figures are:
HTC says this latest quarterly loss was due to “market competition, product mix, pricing, and recognized inventory write-downs”. So pretty much a full house of operational and business problems.
The one bright spot for HTC’s business is a deal worth $1.1BN, in which Google acquired a chunk of HTC’s hardware business — which was completed at the end of January.
That one-off cash injection is not reflected in the Q4 results but will rather give some passing uplift to HTC’s Q1 2018 results.
HTC says it will be using the Google windfall for “greater investment in emerging technologies”, writing that they will be “vital across all of our businesses and present significant long-term growth opportunities”.
There’s no doubt that any business revival would require hefty investment. But exactly what long-term growth opportunities HTC believes it can capture is questionable, given how fiercely competitive the smartphone market continues to be (with Chinese OEMs making what running there is in a shrinking global market); and how the VR market — which HTC bet big on in 2015, with Vive and Valve, to try to diversify beyond mobile — has hardly turned out to be the next major computing paradigm. Not yet anyway.
So the emphasis really is on the “long-term” earning potential of VR — say five or even ten years hence.
HTC flags the launch of its VIVE Focus standalone VR system in China — which it last week said it would also be bringing to the UK and other global markets later this year — and the launch of a VIVE Pro premium PC VR system in January, which it was showing off at CES, as examples of focused product innovation in the VR space.
Following a strategic business review aimed at optimizing its teams and processes — both for smartphones and VR — it also says it now has “a series of measures in place to enable stronger execution”, and is touting fresh innovations coming across its markets this year.
But HTC is going to need a whole lot more than squeezable gimmicks and shiny finishes to lift out of these doldrums.
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While some don’t care for the hit novel Ready Player One, it’s hard to deny that the book captured the hearts and minds of millions as it climbed the NYT Bestseller’s list in 2011. At the end of this month, a film adaptation of the book, directed by Stephen Spielberg, will be released in theaters. And given the book’s heavy focus on VR, it makes sense that HTC wants to… Read More
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We’d heard months ago that Amazon would be using its Re:Invent AWS event to roll out some a new service related to building in mixed reality — augmented reality and virtual reality. And on the eve of the conference kicking off, it’s done just that. Today the company announced Amazon Sumerian, a new platform for developers to build and host VR, AR and 3D apps quickly and… Read More
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Google’s big hardware event is coming up fast – it all goes down next Wednesday, October 4. But we already know (or think we know) a fair amount about what will be revealed, including brand new Pixel smartphones with some big upgrades, and some devices that will flesh out Google’s broader hardware portfolio considerably. Here’s a list of what we can expect when Google… Read More
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Ikea is a leader among those that have pushed the limits when it comes to using digital imaging to take product marketing to the next level. When you look at an Ikea catalog or its website, you might think you are looking at rooms full of Swedish sofas, coffee tables and stylish lamps, but you’re actually looking at highly realistic, but digitally manipulated 3D facsimiles — the… Read More
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Sketchfab wants to become a sort of YouTube for 3D models and scenes. While the service started as a way to show off static 3D objects, the company has added a ton of interactive tools over time, making it a solid platform to preview virtual reality content.
This week, Sketchfab added sound support. So if you have a VR headset at home, you can look at a scene in 3D using your headset with… Read More
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Microsoft doubled down on its commitment to what it called “mixed reality” today at its Build developer conference, revealing motion controllers that work closely with VR headsets from Acer. With a $399 bundle containing all you need coming later this year, it could be one of the more affordable ways out there to get into the VR game. Read More
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