Virtual reality
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Startups working on high-quality immersive visuals and the tech to achieve them are in demand these days, and today one that focuses specifically on interactive outdoor and indoor 3D mapping is announcing a round of funding to help fuel its growth.
London-based eeGeo, which works with the likes of Cisco, Samsung and more on mapping applications for consumers and businesses, has raised $5… Read More
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For gamers worried about exclusive Oculus titles and the diverging future of content support on virtual reality, OSVR is making a bid to take over the platform and ensure that content is available across all hardware. The ecosystem received a major vote of confidence today from one of the largest gaming engines used by developers. Sensics, which helped lead the creation of OSVR alongside… Read More
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As the launch dates of the Oculus Rift and the HTC Vive virtual reality headsets approach, so does the release of a ton of awesome VR gaming content. To gamers with full Steam libraries however, it’s kind of a shame that once they put the headset on, most of their favorite content is no longer available to enjoy. MyDream Swift is looking to bring old Steam content into the next… Read More
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The first thing I notice is a feeling of weight on my face. Followed by a sensation of standing in boundless space. A monochrome 360-degree vanishing point vista winks into view. I look around, blinking into the far distance and very quickly my adjusting eyes fill with grit… Welcome to the weird world of 21st century virtual reality. Read More
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A panel session probing the perennial heads or tails of mobile device commoditization vs mobile device innovation here at MWC 2016 earlier today heard an interesting range of views. Speakers ran the gamut of mobile makers big and small (Samsung, Motorola/Lenovo and Wileyfox), through to chipset maker Qualcomm, alternative open Android flavor Cyanogen, and mobile operator Telefonica. Read More
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Razer, the gaming technology company based out of Southern California, has raised another round of funding, a Series C that values it at $1.5 billion, TechCrunch has learned. The backing comes in part from China, specifically the Digital Grid subsidiary of IT company Hangzhou Liaison Interactive. Yesterday, Hangzhou published a statement (a link first published by Reuters) confirming… Read More
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This year is already shaping up to be the year virtual reality (VR) goes mainstream. In January, Oculus Rift stole the spotlight at the annual Consumer Electronics Show in Las Vegas by (finally) announcing a $599 price and late Q1 ship date. HTC and Sony have also confirmed launch dates for their headsets in the first half of 2016, and Google announced they are staffing up their executive team… Read More
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HTC has just dropped the most salient detail for anyone wanting to immerse themselves in the virtual reality experience it’s been cooking up with Valve for the past year: the price. The forthcoming Vive headset will cost $799, the two companies confirmed today. So $200 more expensive than the rival Oculus Rift headset. Read More
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