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Loot boxes in games are gambling and should be banned for kids, say UK MPs

UK MPs have called for the government to regulate the games industry’s use of loot boxes under current gambling legislation — urging a blanket ban on the sale of loot boxes to players who are children.

Kids should instead be able to earn in-game credits to unlock look boxes, MPs have suggested in a recommendation that won’t be music to the games industry’s ears.

Loot boxes refer to virtual items in games that can be bought with real-world money and do not reveal their contents in advance. The MPs argue the mechanic should be considered games of chance played for money’s worth and regulated by the UK Gambling Act.

The Department for Digital, Culture, Media and Sport’s (DCMS) parliamentary committee makes the recommendations in a report published today following an enquiry into immersive and addictive technologies that saw it take evidence from a number of tech companies including Fortnite maker Epic Games; Facebook-owned Instagram; and Snapchap.

The committee said it found representatives from the games industry to be “wilfully obtuse” in answering questions about typical patterns of play — data the report emphasizes is necessary for proper understanding of how players are engaging with games — as well as calling out some games and social media company representatives for demonstrating “a lack of honesty and transparency”, leading it to question what the companies have to hide.

“The potential harms outlined in this report can be considered the direct result of the way in which the ‘attention economy’ is driven by the objective of maximising user engagement,” the committee writes in a summary of the report which it says explores “how data-rich immersive technologies are driven by business models that combine people’s data with design practices to have powerful psychological effects”.

As well as trying to pry information about of games companies, MPs also took evidence from gamers during the course of the enquiry.

In one instance the committee heard that a gamer spent up to £1,000 per year on loot box mechanics in Electronic Arts’s Fifa series.

A member of the public also reported that their adult son had built up debts of more than £50,000 through spending on microtransactions in online game RuneScape. The maker of that game, Jagex, told the committee that players “can potentially spend up to £1,000 a week or £5,000 a month”.

In addition to calling for gambling law to be applied to the industry’s lucrative loot box mechanic, the report calls on games makers to face up to responsibilities to protect players from potential harms, saying research into possible negative psychosocial harms has been hampered by the industry’s unwillingness to share play data.

“Data on how long people play games for is essential to understand what normal and healthy — and, conversely, abnormal and potentially unhealthy — engagement with gaming looks like. Games companies collect this information for their own marketing and design purposes; however, in evidence to us, representatives from the games industry were wilfully obtuse in answering our questions about typical patterns of play,” it writes.

“Although the vast majority of people who play games find it a positive experience, the minority who struggle to maintain control over how much they are playing experience serious consequences for them and their loved ones. At present, the games industry has not sufficiently accepted responsibility for either understanding or preventing this harm. Moreover, both policy-making and potential industry interventions are being hindered by a lack of robust evidence, which in part stems from companies’ unwillingness to share data about patterns of play.”

The report recommends the government require games makers share aggregated player data with researchers, with the committee calling for a new regulator to oversee a levy on the industry to fund independent academic research — including into ‘Gaming disorder‘, an addictive condition formally designated by the World Health Organization — and to ensure that “the relevant data is made available from the industry to enable it to be effective”.

“Social media platforms and online games makers are locked in a relentless battle to capture ever more of people’s attention, time and money. Their business models are built on this, but it’s time for them to be more responsible in dealing with the harms these technologies can cause for some users,” said DCMS committee chair, Damian Collins, in a statement.

“Loot boxes are particularly lucrative for games companies but come at a high cost, particularly for problem gamblers, while exposing children to potential harm. Buying a loot box is playing a game of chance and it is high time the gambling laws caught up. We challenge the Government to explain why loot boxes should be exempt from the Gambling Act.

“Gaming contributes to a global industry that generates billions in revenue. It is unacceptable that some companies with millions of users and children among them should be so ill-equipped to talk to us about the potential harm of their products. Gaming disorder based on excessive and addictive game play has been recognised by the World Health Organisation. It’s time for games companies to use the huge quantities of data they gather about their players, to do more to proactively identify vulnerable gamers.”

The committee wants independent research to inform the development of a behavioural design code of practice for online services. “This should be developed within an adequate timeframe to inform the future online harms regulator’s work around ‘designed addiction’ and ‘excessive screen time’,” it writes, citing the government’s plan for a new Internet regulator for online harms.

MPs are also concerned about the lack of robust age verification to keep children off age-restricted platforms and games.

The report identifies inconsistencies in the games industry’s ‘age-ratings’ stemming from self-regulation around the distribution of games (such as online games not being subject to a legally enforceable age-rating system, meaning voluntary ratings are used instead).

“Games companies should not assume that the responsibility to enforce age-ratings applies exclusively to the main delivery platforms: All companies and platforms that are making games available online should uphold the highest standards of enforcing age-ratings,” the committee writes on that.

“Both games companies and the social media platforms need to establish effective age verification tools. They currently do not exist on any of the major platforms which rely on self-certification from children and adults,” Collins adds.

During the enquiry it emerged that the UK government is working with tech companies including Snap to try to devise a centralized system for age verification for online platforms.

A section of the report on Effective Age Verification cites testimony from deputy information commissioner Steve Wood raising concerns about any move towards “wide-spread age verification [by] collecting hard identifiers from people, like scans of passports”.

Wood instead pointed the committee towards technological alternatives, such as age estimation, which he said uses “algorithms running behind the scenes using different types of data linked to the self-declaration of the age to work out whether this person is the age they say they are when they are on the platform”.

Snapchat’s Will Scougal also told the committee that its platform is able to monitor user signals to ensure users are the appropriate age — by tracking behavior and activity; location; and connections between users to flag a user as potentially underage. 

The report also makes a recommendation on deepfake content, with the committee saying that malicious creation and distribution of deepfake videos should be regarded as harmful content.

“The release of content like this could try to influence the outcome of elections and undermine people’s public reputation,” it warns. “Social media platforms should have clear policies in place for the removal of deepfakes. In the UK, the Government should include action against deepfakes as part of the duty of care social media companies should exercise in the interests of their users, as set out in the Online Harms White Paper.”

“Social media firms need to take action against known deepfake films, particularly when they have been designed to distort the appearance of people in an attempt to maliciously damage their public reputation, as was seen with the recent film of the Speaker of the US House of Representatives, Nancy Pelosi,” adds Collins.

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Despite Brexit, UK startups can compete with Silicon Valley to win tech talent

Mehul Patel
Contributor

Mehul Patel is the CEO of Hired , the marketplace that matches tech talent with the world’s most innovative companies.

Brexit has taken over discourse in the UK and beyond. In the UK alone, it is mentioned over 500 million times a day, in 92 million conversations — and for good reason. While the UK has yet to leave the EU, the impact of Brexit has already rippled through industries all over the world. The UK’s technology sector is no exception. While innovation endures in the midst of Brexit, data reveals that innovative companies are losing the ability to attract people from all over the world and are suffering from a substantial talent leak. 

It is no secret that the UK was already experiencing a talent shortage, even without the added pressure created by today’s political landscape. Technology is developing rapidly and demand for tech workers continues to outpace supply, creating a fiercely competitive hiring landscape.

The shortage of available tech talent has already created a deficit that could cost the UK £141 billion in GDP growth by 2028, stifling innovation. Now, with Brexit threatening the UK’s cosmopolitan tech landscape — and the economy at large — we may soon see international tech talent moving elsewhere; in fact, 60% of London businesses think they’ll lose access to tech talent once the UK leaves the EU.

So, how can UK-based companies proactively attract and retain top tech talent to prevent a Brexit brain drain? UK businesses must ensure that their hiring funnels are a top priority and focus on understanding what matters most to tech talent beyond salary, so that they don’t lose out to US tech hubs. 

Brexit aside, why is San Francisco more appealing than the UK?

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SoftBank-backed Getaround is raising $200M at a $1.5B+ valuation

Getaround, a used car marketplace and winner of TechCrunch Disrupt New York Battlefield 2011, will enter the unicorn club with a roughly $200 million equity financing.

The deal values Getaround, founded in 2009, at $1.7 billion, according to an estimate provided by PitchBook. Getaround declined to comment, citing internal policy on “funding speculation.”

“Getaround and our investors work closely together on our growth strategy, and we’ll definitely plan to share more when we’re ready,” a spokesperson said in response to TechCrunch’s inquiry Thursday morning.

The news follows the company’s $300 million acquisition of Drivy, a Paris-headquartered car-sharing startup that operates in 170 European cities.

Getaround closed a Series D funding of $300 million last year, a round led by SoftBank with participation from Toyota Motor Corporation. Existing investors in the business, which allows its some 200,000 members to rent and unlock vehicles from their mobile phones at $5 per hour, include Menlo Ventures and SOSV.

Assuming an upcoming $200 million infusion, Getaround has raised more than $600 million in equity funding to date.

Whether SoftBank has participated in Getaround’s latest financing is unknown. The business is an active investor in the carsharing market, with investments in Chinese ride-hailing business Didi Chuxing, Uber and autonomous driving company Cruise. We’ve reached out to SoftBank for comment.

In conversation with TechCrunch last year, Getaround co-founder Sam Zaid emphasized SoftBank’s capabilities as a mobility investor: “What we really liked about [SoftBank] was they take a really long view on things,” he said. “So they were very good about thinking about the future of mobility, and we have a common kind of vision of every car becoming a shared car.”

Getaround was expected to expand into international markets with its previous fundraise. Indeed, the company has moved into France, Germany, Spain, Austria, Belgium and the U.K. where it operates under the brand “Drivy by Getaround,” and in Norway under the “Nabobil” brand.

The business initially launched its car-sharing service in 2011, relying on gig workers who can list their cars on the Getaround marketplace for $500 to $1,000 a month in payments, depending on how often their cars are rented.

Since Getaround entered the market, however, a number of competitors have entered the space with similar business models. Turo and Maven, for example, have both emerged to facilitate car rental with backing from top venture capital funds.

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Climate activists plan to use drones to shut down Heathrow Airport next month

A UK group of climate activists is planning to fly drones close to Heathrow Airport next month in a direct action they hope will shut down the country’s largest airport for days or even longer.

The planned action is in protest at the government’s decision to green-light a third runway at Heathrow.

They plan to use small, lightweight “toy” drones, flown at head high (6ft) within a 5km drone ‘no fly’ zone around the airport — but not within flight paths. The illegal drone flights will also be made in the early morning at a time when there would not be any scheduled flights in the air space to avoid any risk of posing a threat to aircraft.

The activists point out that the government recently declared a climate emergency — when it also pledged to reduce carbon emissions to net zero by 2050 — arguing there is no chance of meeting that target if the UK expands current airport capacity.

A press spokesman for the group, which is calling itself Heathrow Pause, told TechCrunch: “Over a thousand child are dying as a result of climate change and ecological collapse — already, every single day. That figure is set to significantly worsen. The government has committed to not just reducing carbon emissions but reducing them to net zero — that is clearly empirically impossible if they build another runway.”

The type of drones they plan to use for the protest are budget models which they say can be bought cheaply at UK retailer Argos — which, for example, sells the Sky Viper Stunt Drone for £30; the Revell GO! Stunt Quadcopter Drone for £40; and the Revell Spot 2.0 Quadcopter (which comes with a HD camera) for £50.

The aim for the protest is to exploit what the group dubs a loophole in Heathrow’s health and safety protocol around nearby drone flights to force it to close down runways and ground flights.

Late last year a spate of drone sightings near the UK’s second busiest airport, Gatwick, led to massive disruption for travellers just before Christmas after the airport responded by grounding flights.

At the time, the government was sharply criticized for having failed to foresee weaknesses in the regulatory framework around drone flights near sensitive sites like airports.

In the following months it responded by beefing up what was then a 1km airport exclusion zone to 5km — with that expanded ‘no fly’ zone coming into force in March. However a wider government plan to table a comprehensive drones bill has faced a number of delays.

It’s the larger 5km ‘no fly’ zone that the Heathrow Pause activists are targeting in a way they hope will safely trigger the airport’s health & safety protocol and shut down the airspace and business as usual.

Whether the strategy to use drones as a protest tool to force the closure of the UK’s largest airport will fly remains to be seen.

A spokeswoman for Heathrow airport told us it’s confident it has “robust plans” in place to ensure the group’s protest does not result in any disruption to flights. However she would not provide any details on the steps it will take to avoid having to close runways and ground flights, per its safety protocol.

When we put the airport’s claim of zero disruption from intended action back to Heathrow Pause, its spokesman told us: “Our understanding is that the airport’s own health and safety protocols dictate that they have to ground airplanes if there are any drones of any size flying at any height anywhere within 5km of the airport.

“Our position would be that it’s entirely up to them what they do. That the action that we’re taking does not pose a threat to anybody and that’s very deliberately the case. Having said that I’d be surprised to hear that they’re going to disregard their own protocols even if those are — in our view — excessive. It would still come as a surprise if they weren’t going to follow them.”

“We won’t be grounding any flights in any circumstances,” he added. “It’s not within our power to do so. All of the actions that have been planned have been meticulously planned so as not to pose any threat to anybody. We don’t actually see that there need to be flights grounded either. Having said that clearly it would be great if Heathrow decided to ground flights. Every flight that’s grounded is that much less greenhouse gas pumped into the atmosphere. And it directly saves lives.

“The fewer flights there are the better. But if there are no flights cancelled we’d still consider the action to be an enormous success — purely upon the basis of people being arrested.”

The current plan for the protest is to start illegally flying drones near Heathrow on September 13 — and continue for what the spokesman said could be as long as “weeks”, depending on how many volunteer pilots it can sign up. He says they “anticipate” having between 50 to 200 people willing to risk arrest by breaching drone flight law.

The intention is to keep flying drones for as long as people are willing to join the protest. “We are hoping to go for over a week,” he told us.

Given the plan has been directly communicated to police the spokesman conceded there is a possibility that the activists could face arrest before they are able to carry out the protest — which he suggested might be what Heathrow is banking on.

Anyone who flies a drone in an airport’s ‘no fly’ zone is certainly risking arrest and prosecution under UK law. Penalties for the offence range from fines to life imprisonment if a drone is intentionally used to cause violence. But the group is clearly taking pains to avoid accusations the protest poses a safety risk or threatens violence — including by publishing extensive details of their plan online, as well as communicating it to police and airport authorities.

A detailed protocol on their website sets out the various safety measures and conditions the activists are attaching to the drone action — “to ensure no living being is harmed”. Such as only using drones lighter than 7kg, and giving the airport an hour’s advance notice ahead of each drone flight.

They also say they have a protocol to shut down the protest in the event of an emergency — and will have a dedicated line of communication open to Heathrow for this purposes.

Some of the activists are scheduled to meet with police and airport authorities  tomorrow, face to face, at a London police station to discuss the planned action.

The group says it will only call off the action if the Heathrow third runway expansion is cancelled.

In an emailed statement in response to the protest, Heathrow Airport told us:

We agree with the need to act on climate change. This is a global issue that requires constructive engagement and action. Committing criminal offences and disrupting passengers is counterproductive.

Flying of any form of drone near Heathrow is illegal and any persons found doing so will be subject to the full force of the law. We are working closely with the Met Police and will use our own drone detection capability to mitigate the operational impact of any illegal use of drones near the airport.

Asked why the environmental activists have selected drones as their tool of choice for this protest, rather than deploying more traditional peaceful direct action strategies, such as trespassing on airport grounds or chaining themselves to fixed infrastructure, the Heathrow Pause spokesman told us: “Those kind of actions have been done in the past and they tend to result in very short duration of time during which very few flights are cancelled. What we are seeking to do is unprecedented in terms of the duration and the extent of the disruption that we would hope to cause.

“The reason for drones is in order to exploit this loophole in the health and safety protocols that have been presented to us — that it’s possible for a person with a toy drone that you can purchase for a couple of quid, miles away from any planes, to cause an entire airport to stop having flights. It is quite an amazing situation — and once it became apparent that that was really a possibility it almost seemed criminal not to do it.”

He added that drone technology, and the current law in the UK around how drones can be legally used, present an opportunity for activists to level up their environmental protest — “to cause so much disruption with so few people and so little effort” — that it’s simply “a no brainer”.

During last year’s Gatwick drone debacle the spokesman said he received many enquiries from journalists asking if the group was responsible for that. They weren’t — but the mass chaos caused by the spectre of a few drones being flown near Gatwick provided inspiration for using drone technology for an environmental protest.

The group’s website is hosting video interviews with some of the volunteer drone pilots who are willing to risk arrest to protest against the expansion of Heathrow Airport on environmental grounds.

In a statement there, one of them, a 64-year-old writer called Valerie Milner-Brown, said: “We are in the middle of a climate and ecological emergency. I am a law-abiding citizen — a mother and a grandmother too. I don’t want to break the law, I don’t want to go to prison, but right now we, as a species, are walking off the edge of a cliff. Life on Earth is dying. Fires are ravaging the Amazon. Our planet’s lungs are quite literally on fire. Hundreds of species are going extinct every day. We are experiencing hottest day after hottest day, and the Arctic is melting faster than scientists’ worst predictions.

“All of this means that we have to cut emissions right now, or face widespread catastrophe on an increasingly uninhabitable planet. Heathrow Airport emits 18 million tons of CO2 a year. That’s more than most countries. A third runway will produce a further 7.3 million tons of CO2. For all Life — now and in the future — we have to take action. I’m terrified but if this is what it will take to make politicians, business leaders and the media wake up, then I’m prepared to take this action and to face the consequences.”

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Mobile gaming is a $68.5 billion global business, and investors are buying in

Omer Kaplan
Contributor

Omer Kaplan is CMO and co-founder at ironSource.
More posts by this contributor

By the end of 2019, the global gaming market is estimated to be worth $152 billion, with 45% of that, $68.5 billion, coming directly from mobile games. With this tremendous growth (10.2% YoY to be precise) has come a flurry of investments and acquisitions, everyone wanting a cut of the pie. In fact, over the last 18 months, the global gaming industry has seen $9.6 billion in investments and if investments continue at this current pace, the amount of investment generated in 2018-19 will be higher than the eight previous years combined.

What’s interesting is why everyone is talking about games, and who in the market is responding to this — and how.

The gaming phenomenon

Today, mobile games account for 33% of all app downloads, 74% of consumer spend and 10% of all time spent in-app. It’s predicted that in 2019, 2.4 billion people will play mobile games around the world — that’s almost one-third of the global population. In fact, 50% of mobile app users play games, making this app category as popular as music apps like Spotify and Apple Music, and second only to social media and communications apps in terms of time spent.

In the U.S., time spent on mobile devices has also officially outpaced that of television — with users spending eight more minutes per day on their mobile devices. By 2021, this number is predicted to increase to more than 30 minutes. Apps are the new prime time, and games have grabbed the lion’s share.

Accessibility is the highest it’s ever been as barriers to entry are virtually non-existent. From casual games to the recent rise of the wildly popular hyper-casual genre of games that are quick to download, easy to play and lend themselves to being played in short sessions throughout the day, games are played by almost every demographic stratum of society. Today, the average age of a mobile gamer is 36.3 (compared with 27.7 in 2014), the gender split is 51% female, 49% male, and one-third of all gamers are between the ages of 36-50 — a far cry from the traditional stereotype of a “gamer.”

With these demographic, geographic and consumption sea-changes in the mobile ecosystem and entertainment landscape, it’s no surprise that the game space is getting increased attention and investment, not just from within the industry, but more recently from traditional financial markets and even governments. Let’s look at how the markets have responded to the rise of gaming.

Image courtesy of David Maung/Bloomberg via Getty Images

Games on games

The first substantial investments in mobile gaming came from those who already had a stake in the industry. Tencent invested $90 million in Pocket Gems and$126 million in Glu Mobile (for a 14.6% stake), gaming powerhouse Supercell invested $5 million in mobile game studio Redemption Games, Boom Fantasy raised $2M million from ESPN and the MLB and Gamelynx raised $1.2 million from several investors — one of which was Riot Games. Most recently, Ubisoft acquired a 70% stake in Green Panda Games to bolster its foot in the hyper-casual gaming market.

Additionally, bigger gaming studios began to acquire smaller ones. Zynga bought Gram Games, Ubisoft acquired Ketchapp, Niantic purchased Seismic Games and Tencent bought Supercell (as well as a 40% stake in Epic Games). And the list goes on.

Wall Street wakes up

Beyond the flurry of investments and acquisitions from within the game industry, games are also generating huge amounts of revenue. Since launch, Pokémon GO has generated $2.3 billion in revenue and Fortnite has amassed some 250 million players. This is catching the attention of more traditional financial institutions, like private equity firms and VCs, which are now looking at a variety of investment options in gaming — not just of gaming studios, but all those who have a stake in or support the industry.

In May 2018, hyper-casual mobile gaming studio Voodoo announced a $200 million investment from Goldman Sachs’ private equity investment arm. For the first time ever, a mobile gaming studio attracted the attention of a venerable old financial institution. The explosion of the hyper-casual genre and the scale its titles are capable of achieving, together with the intensely iterative, data-driven business model afforded by the low production costs of games like this, were catching the attention of investors outside of the gaming world, looking for the next big growth opportunity.

The trend continued. In July 2018, private equity firm KKR bought a $400 million minority stake in AppLovin and now, exactly one year later, Blackstone announced their plan to acquire mobile ad-network Vungle for a reported $750 million. Not only is money going into gaming studios, but investments are being made into companies whose technology supports the mobile gaming space. Traditional investors are finally taking notice of the mobile gaming ecosystem as a whole and the explosive growth it has produced in recent years. This year alone mobile games are expected to generate $55 billion in revenue, so this new wave of investment interest should really come as no surprise.

A woman holds up her cell phone as she plays the Pokemon GO game in Lafayette Park in front of the White House in Washington, DC, July 12, 2016. (Photo: JIM WATSON/AFP/Getty Images)

Government intervention

Most recently, governments are realizing the potential and reach of the gaming industry and making their own investment moves. We’re seeing governments establish funds that support local gaming businesses — providing incentives for gaming studios to develop and retain their creatives, technology and employees locally — as well as programs that aim to attract foreign talent.

As uncertainty looms in England surrounding Brexit, France has jumped on the opportunity with “Join the Game.” They’re painting France as an international hub that is already home to many successful gaming studios, and they’re offering tax breaks and plenty of funding options — for everything from R&D to the production of community events. Their website even has an entire page dedicated to “getting settled in France,” in English, with a step-by-step guide on how game developers should prepare for their arrival.

The U.K. Department for International Trade used this year’s Game Developers Conference as a backdrop for the promotion of their games fund — calling the U.K. “one of the most flourishing game developing ecosystems in the world.” The U.K. Games Fund allows for both local and foreign-owned gaming companies with a presence in the U.K. to apply for tax breaks. And ever since France announced their fund, more and more people have begun encouraging the British government to expand their program, saying that the U.K. gaming ecosystem should be “retained and enhanced.” But, not only does the government take gaming seriously, the Queen does as well. In 2008, David Darling, the CEO of hyper-casual game studio Kwalee, was made a Commander of the Order of the British Empire (CBE) for his services to the games industry. CBE is the third-highest honor the Queen can bestow on a British citizen.

Over in Germany, and the government has allocated €50 million of its 2019 budget for the creation of a games fund. In Sweden, the Sweden Game Arena is a public-private partnership that helps students develop games using government-funded offices and equipment. It also links students and startups with established companies and investors. While these numbers dwarf the investment of more commercial or financial players, the sudden uptick in interest governments are paying to the game space indicate just how exciting and lucrative gaming has become.

Support is coming from all levels

The evolution of investment in the gaming space is indicative of the stratospheric growth, massive revenue, strong user engagement and extensive demographic and geographic reach of mobile gaming. With the global games industry projected to be worth a quarter of a trillion dollars by 2023, it comes as no surprise that the diverse players globally have finally realized its true potential and have embraced the gaming ecosystem as a whole.

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Through a new partnership and $72 million in funding, LanzaTech expands its carbon capture tech

For nearly 15 years LanzaTech has been developing a carbon capture technology that can turn waste streams into ethanol that can be used for chemicals and fuel.

Now, with $72 million in fresh funding at a nearly $1 billion valuation and a newly inked partnership with biotechnology giant Novo Holdings, the company is looking to expand its suite of products beyond ethanol manufacturing, thanks, in part, to the intellectual property held by Novozymes (a Novo Holdings subsidiary).

“We are learning how to modify our organisms so they can make things other than ethanol directly,” said LanzaTech chief executive officer Jennifer Holmgren.

From its headquarters in Skokie, Ill., where LanzaTech relocated in 2014 from New Zealand, the biotechnology company has been plotting ways to reduce carbon emissions and create a more circular manufacturing system. That’s one where waste gases and solid waste sources that were previously considered to be un-recyclable are converted into chemicals by LanzaTech’s genetically modified microbes.

The company already has a commercial manufacturing facility in China, attached to a steel plant operated by the Shougang Group, which produces 16 million gallons of ethanol per year. LanzaTech’s technology pipes the waste gas into a fermenter, which is filled with genetically modified yeast that uses the carbon dioxide to produce ethanol. Another plant, using a similar technology, is under construction in Europe.

Through a partnership with Indian Oil, LanzaTech is working on a third waste gas converted to ethanol using a different waste gas taken from a Hydrogen plant.

The company has also inked early deals with airlines like Virgin in the U.K. and ANA in Japan to make an ethanol-based jet fuel for commercial flight. And a third application of the technology is being explored in Japan which takes previously un-recyclable waste streams from consumer products and converts that into ethanol and polyethylene that can be used to make bio-plastics or bio-based nylon fabrics.

Through the partnership with Novo Holdings, LanzaTech will be able to use the company’s technology to expand its work into other chemicals, according to Holmgren. “We are making product to sell into that [chemicals market] right now. We are taking ethanol and making products out of it. Taking ethylene and we will make polyethylene and we will make PET to substitute for fiber.”

Holmgren said that LanzaTech’s operations were currently reducing carbon dioxide emissions by the equivalent of taking 70,000 cars off the road.

“LanzaTech is addressing our collective need for sustainable fuels and materials, enabling industrial players to be part of building a truly circular economy,” said Anders Bendsen Spohr, senior director at Novo Holdings, in a statement. “Novo Holdings’ investment underlines our commitment to supporting the bio-industrials sector and, in particular, companies that are developing cutting-edge technology platforms. We are excited to work with the LanzaTech team and look forward to supporting the company in its next phase of growth.”

Holmgren said that the push into new chemicals by LanzaTech is symbolic of a resurgence of industrial biotechnology as one of the critical pathways to reducing carbon emissions and setting industry on a more sustainable production pathway.

“Industrial biotechnology can unlock the utility of a lot of waste carbon emissions,” said Holmgren. “[Municipal solid waste] is an urban oil field. And we are working to find new sources of sustainable carbon.”

LanzaTech isn’t alone in its quest to create sustainable pathways for chemical manufacturing. Solugen, an upstart biotechnology company out of Houston, is looking to commercialize the bio-production of hydrogen peroxide. It’s another chemical that’s at the heart of modern industrial processes — and is incredibly hazardous to make using traditional methods.

As the world warms, and carbon emissions continue to rise, it’s important that both companies find pathways to commercial success, according to Holmgren.

“It’s going to get much, much worse if we don’t do anything,” she said.

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United Airlines CISO Emily Heath joins TC Sessions: Enterprise this September

In an era of massive data breaches, most recently the Capital One fiasco, the risk of a cyberattack and the costly consequences are the top existential threat to corporations big and small. At TechCrunch’s first-ever enterprise-focused event (p.s. early-bird sales end August 9), that topic will be front and center throughout the day.

That’s why we’re delighted to announce United’s chief information security officer Emily Heath will join TC Sessions: Enterprise in San Francisco on September 5, where we will discuss and learn how one of the world’s largest airlines keeps its networks safe.

Joining her to talk enterprise security will be a16z partner Martin Casado and DUO / Cisco’s head of advisory CISOs Wendy Nather, among others still to be announced.

At United, Heath oversees the airline’s cybersecurity program and its IT regulatory, governance and risk management.

The U.S.-based airline has more than 90,000 employees serving 4,500 flights a day to 338 airports, including New York, San Francisco, Los Angeles and Washington, D.C.

A native of Manchester, U.K., Heath served as a former police detective in the U.K. Financial Crimes Unit where she led investigations into international investment fraud, money laundering and large scale cases of identity theft — and ran joint investigations with the FBI, SEC and London’s Serious Fraud Office.

Heath and her teams have been the recipients of CSO Magazine’s CSO50 Awards for their work in cybersecurity and risk.

At TC Sessions: Enterprise, Heath will join a panel of cybersecurity experts to discuss security on enterprise networks large and small — from preventing data from leaking to keeping bad actors out of their network — where we’ll learn how a modern CSO moves fast without breaking things.

Join hundreds of today’s leading enterprise experts for this single-day event when you purchase a ticket to the show. The $249 early-bird sale ends Friday, August 9. Make sure to grab your tickets today and save $100 before prices go up.

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UK to toughen telecoms security controls to shrink 5G risks

Amid ongoing concerns about security risks posed by the involvement of Chinese tech giant Huawei in 5G supply, the U.K. government has published a review of the telecoms supply chain, which concludes that policy and regulation in enforcing network security needs to be significantly strengthened to address concerns.

However, it continues to hold off on setting an official position on whether to allow or ban Huawei from supplying the country’s next-gen networks — as the U.S. has been pressurizing its allies to do.

Giving a statement in parliament this afternoon, the U.K.’s digital minister, Jeremy Wright, said the government is releasing the conclusions of the report ahead of a decision on Huawei so that domestic carriers can prepare for the tougher standards it plans to bring in to apply to all their vendors.

“The Review has concluded that the current level of protections put in place by industry are unlikely to be adequate to address the identified security risks and deliver the desired security outcomes,” he said. “So, to improve cyber security risk management, policy and enforcement, the Review recommends the establishment of a new security framework for the UK telecoms sector. This will be a much stronger, security based regime than at present.

“The foundation for the framework will be a new set of Telecoms Security Requirements for telecoms operators, overseen by Ofcom and government. These new requirements will be underpinned by a robust legislative framework.”

Wright said the government plans to legislate “at the earliest opportunity” — to provide the regulator with stronger powers to to enforcement the incoming Telecoms Security Requirements, and to establish “stronger national security backstop powers for government.”

The review suggests the government is considering introducing GDPR-level penalties for carriers that fail to meet the strict security standards it will also be bringing in.

First policy response will be ‘soft’, common cybersecurity standards. Then regulations, with strict standards and #GDPR like fines. New powers allowing to compel telecoms to do something. And work to increase diversity. pic.twitter.com/nBLWneFUDK

— Lukasz Olejnik (@lukOlejnik) July 22, 2019

“Until the new legislation is put in place, government and Ofcom will work with all telecoms operators to secure adherence to the new requirements on a voluntary basis,” Wright told parliament today. “Operators will be required to subject vendors to rigorous oversight through procurement and contract management. This will involve operators requiring all their vendors to adhere to the new Telecoms Security Requirements.

“They will also be required to work closely with vendors, supported by government, to ensure effective assurance testing for equipment, systems and software, and to support ongoing verification arrangements.”

The review also calls for competition and diversity within the supply chain — which Wright said will be needed “if we are to drive innovation and reduce the risk of dependency on individual suppliers.”

The government will therefore pursue “a targeted diversification strategy, supporting the growth of new players in the parts of the network that pose security and resilience risks,” he added.

“We will promote policies that support new entrants and the growth of smaller firms,” he also said, sounding a call for security startups to turn their attention to 5G.

Government would “seek to attract trusted and established firms to the UK market,” he added — dubbing a “vibrant and diverse telecoms market” as both good for consumers and for national security.

“The Review I commissioned was not designed to deal only with one specific company and its conclusions have much wider application. And the need for them is urgent. The first 5G consumer services are launching this year,” he said. “The equally vital diversification of the supply chain will take time. We should get on with it.”

Last week two U.K. parliamentary committees espoused a view that there’s no technical reason to ban Huawei from all 5G supply — while recognizing there may be other considerations, such as geopolitics and human rights, which impact the decision.

The Intelligence and Security Committee also warned that what it dubbed the “unnecessarily protracted” delay in the government taking a decision about 5G suppliers is damaging U.K. relations abroad.

Despite being urged to get a move on the specific issue of Huawei, it’s notable that the government continues to hold off. Albeit, a new prime minister will be appointed later this week, after votes of Conservative Party members are counted — which may be contributing to ongoing delay.

“Since the US government’s announcement [on May 16, adding Huawei and 68 affiliates to its Entity List on national security grounds] we have sought clarity on the extent and implications but the position is not yet entirely clear. Until it is, we have concluded it would be wrong to make specific decisions in relation to Huawei,” Wright said, adding: “We will do so as soon as possible.”

In a press release accompanying the telecoms supply chain review the government said decisions would be taken about high risk vendors “in due course.”

Earlier this year a leak from a meeting of the U.K.’s National Security Council suggested the government was preparing to give an amber light to Huawei to continue supplying 5G — though limiting its participation to non-core portions of networks.

The Science & Technology Committee also recommended the government mandate the exclusion of Huawei from the core of 5G networks.

Wright’s statement appears to hint that that position remains the preferred one — barring a radical change of policy under a new PM — with, in addition to talk of encouraging diversity in the supply chain, the minister also flagging the review’s conclusion that there should be “additional controls on the presence in the supply chain of certain types of vendor which pose significantly greater security and resilience risks to UK telecoms.”

“Additional controls” doesn’t sound like a euphemism for an out-and-out ban.

In a statement responding to the review, Huawei expressed confidence that it’s days of supplying U.K. 5G are not drawing to a close — writing:

The UK Government’s Supply Chain Review gives us confidence that we can continue to work with network operators to rollout 5G across the UK. The findings are an important step forward for 5G and full fibre broadband networks in the UK and we welcome the Government’s commitment to “a diverse telecoms supply chain” and “new legislation to enforce stronger security requirements in the telecoms sector”. After 18 years of operating in the UK, we remain committed to supporting BT, EE, Vodafone and other partners build secure, reliable networks.”

The evidence shows excluding Huawei would cost the UK economy £7 billion and result in more expensive 5G networks, raising prices for anyone with a mobile device. On Friday, Parliament’s Intelligence & Security Committee said limiting the market to just two telecoms suppliers would reduce competition, resulting in less resilience and lower security standards. They also confirmed that Huawei’s inclusion in British networks would not affect the channels used for intelligence sharing.

A spokesman for the company told us it already supplies non-core elements of U.K. carriers’ EE and Vodafone’s network, adding that it’s viewing Wright’s statement as an endorsement of that status quo.

While the official position remains to be confirmed, all the signals suggest the U.K.’s 5G security strategy will be tied to tightened regulation and oversight, rather than follow a U.S. path of seeking to shut out Chinese tech giants.

Commenting on the government’s telecoms supply chain review in a statement, Ciaran Martin, CEO of the U.K.’s National Cyber Security Centre, said: “As the UK’s lead technical authority, we have worked closely with DCMS [the Department for Digital, Culture, Media and Sport] on this review, providing comprehensive analysis and cyber security advice. These new measures represent a tougher security regime for our telecoms infrastructure, and will lead to higher standards, much greater resilience and incentives for the sector to take cyber security seriously.

“This is a significant overhaul of how we do telecoms security, helping to keep the UK the safest place to live and work online by ensuring that cyber security is embedded into future networks from inception.”

Although, tougher security standards for telecoms combined with updated regulations that bake in major fines for failure suggest Huawei will have its work cut out not to be excluded by the market, as carriers will be careful about vendors as they work to shrink their risk.

Earlier this year a report by an oversight body that evaluates its approach to security was withering — finding “serious and systematic defects” in its software engineering and cybersecurity competence.

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Huawei 5G indecision is hitting UK’s relations abroad, warns committee

The U.K.’s next prime minister must prioritize a decision on whether or not to allow Chinese tech giant Huawei to be a 5G supplier, a parliamentary committee has urged — warning that the country’s international relations are being “seriously damaged” by ongoing delay.

In a statement on 5G suppliers, the Intelligence and Security committee (ISC) writes that the government must take a decision “as a matter of urgency.”

Earlier this week another parliamentary committee, which focuses on science and technology, concluded there is no technical reason to exclude Huawei as a 5G supplier, despite security concerns attached to the company’s ties to the Chinese state, though it did recommend it be excluded from core 5G supply.

The delay in the U.K. settling on a 5G-supplier policy can be linked not only to the complexities of trying to weigh and balance security considers with geopolitical pressures but also ongoing turmoil in domestic politics, following the 2016 EU referendum Brexit vote — which continues to suck most of the political oxygen out of Westminster. (And will very soon have despatched two U.K. prime ministers in three years.)

Outgoing PM Theresa May, whose successor is due to be selected by a vote by Conservative Party members next week, appeared to be leaning toward giving Huawei an amber light earlier this year.

A leak to the press from a National Security Council meeting back in April suggested Huawei would be allowed to provide kit, but only for non-core parts of 5G networks — raising questions about how core and non-core are delineated in the next-gen networks.

The leak led to the sacking by May of the then defense minister, Gavin Williamson, after an investigation into confidential information being passed to the media in which she said she had lost confidence in him.

The publication of a government Telecoms Supply Chain Review, whose terms of reference were published last fall, has also been delayed — leading carriers to press the government for greater clarity last month.

But with May herself now on the way out, having agreed in May to step down as PM, the decision on 5G supply is on hold.

It will be down to either Boris Johnson or Jeremy Hunt, the two remaining contenders to take over as PM, to choose whether or not to let the Chinese tech giant supply U.K. 5G networks.

Whichever of the men wins the vote, they will arrive in the top job needing to give their full attention to finding a way out of the Brexit morass — with a mere three months til an October 31 Brexit extension deadline looming. So there’s a risk 5G may not seem as urgent an issue and a decision again be kicked back.

In its statement on 5G supply, the ISC backs the view expressed by the public-facing branch of the U.K.’s intelligence service that network security is not dependent on any one supplier being excluded from building it — writing that: “The National Cyber Security Centre… has been clear that the security of the UK’s telecommunications network is not about one company or one country: the ‘flag of origin’ for telecommunications equipment is not the critical element in determining cyber security.”

The committee argues that “some parts of the network will require greater protection” — writing that “critical functions cannot be put at risk” but also that there are “less sensitive functions where more risk can be carried”, albeit without specifying what those latter functions might be.

“It is this distinction — between the sensitivity of the functions — that must determine security, rather than where in the network those functions are located: notions of ‘core’ and ‘edge’ ate therefore misleading in this context,” it adds. “We should therefore be thinking of different levels of security, rather than a one size fits all approach, within a network that has been built to be resilient to attack, such that no single action could disable the system.”

The committee’s statement also backs the view that the best way to achieve network resilience is to support diversity in the supply chain — i.e. by supporting more competition.

But at the same time it emphasizes that the 5G supply decision “cannot be viewed solely through a technical lens — because it is not simply a decision about telecommunications equipment.”

“This is a geostrategic decision, the ramifications of which may be felt for decades to come,” it warns, raising concerns about the perceptions of U.K. intelligence sharing partners by emphasizing the need for those allies to trust the decisions the government makes.

It also couches a U.K. decision to give Huawei access a risk by suggesting it could be viewed externally as an endorsement of the company, thereby encouraging other countries to follow suit — without paying the full (and it asserts vitally) necessary attention to the security piece.

“The UK is a world leader in cyber security: therefore if we allow Huawei into our 5G network we must be careful that that is not seen as an endorsement for others to follow. Such a decision can only happen where the network itself will be constructed securely and with stringent regulation,” it writes.

The committee’s statement goes on to raise as a matter of concern the U.K.’s general reliance on China as a technology supplier.

“One of the lessons the UK Government must learn from the current debate over 5G is that with the technology sector now monopolised by such a few key players, we are over-reliant on Chinese technology — and we are not alone in this, this is a global issue. We need to consider how we can create greater diversity in the market. This will require us to take a long term view — but we need to start now,” it warns.

It ends by reiterating that the debate about 5G supply has been “unnecessarily protracted” — pressing the next U.K. prime minister to get on and take a decision “so that all concerned can move forward.”

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VertoFX raises $2M for its African and EM currency trading platform

VertoFX, an Africa and emerging markets-focused currency trading and payment startup, has raised a $2.1 million seed round, led by Accelerated Digital Ventures.

The London-based company, with a subsidiary in Lagos, Nigeria, has created a platform that allows businesses and banks to exchange and make payments in exotic foreign currencies that don’t often convert or trade conveniently across businesses or banks.

For example, South Africa’s Rand is Africa’s most convertible and traded currency — with lower spreads and transaction costs — while currencies of countries such as Ethiopia or Egypt may be difficult or expensive to trade or transact B2B payments.

“That’s the reason we are utilizing technology to create a marketplace model and price discovery to create liquidity for these currencies,” VertoFX founder Ola Oyetayo told TechCrunch.

There are around 40 global currencies that are considered exotic or illiquid, most of them in frontier markets in Asia, Africa and the Middle-East, according to Oyetayo.

VertoFX curency startup AfricaAnd there’s a revenue opportunity to creating a convenient online marketplace for trading and payments in these currencies.

“Our research says there’s about $400 billion being done by small and medium-scale businesses in Africa alone in transactional volume on an annual basis. If we take 1% of that as a commission or transaction fee, that’s a $4 billion addressable market, just in the continent,” said Oyetayo.

vertofx founders Anthony Oduwole and Ola OyetayoVertoFX was founded in 2017 by Oyetayo and Anthony Oduwole — both ex-global bankers born in Nigeria. The company was part of Y Combinator’s 2019 winter cohort and processed around $7 million in transaction volume last month, according to Oyetayo.

VertoFX is registered as a payment services provider with the U.K.’s Financial Conduct Authority. Current clients include several undisclosed banks and San Francisco-based payment venture Flutterwave.

VertoFX doesn’t release revenue figures, but confirmed it earns a commission, or spread, on each transaction processed on its platform. There are currently 19 currencies on the platform and the ability to settle in 120 countries, including China and the U.S.

VertoFX is also moving into offering market research — toward potential subscription services — on the currencies it trades, according to Oyetayo.

The startup will use the round for platform development, expanding the currencies and gaining licenses in new countries. “We’ll also use the round for hiring, primarily in compliance and regulator type roles,” said Oyetayo. VertoFX already has a developer team in India and is looking at local developer talent for its Africa offices.

ADV’s Ryan Proctor confirmed the VC firm’s lead on the investment round, which also included participation from YC and several local angel investors in Africa, Oyetayo told TechCrunch.

On the possibility of becoming acquired by a big bank, VertoFX isn’t so interested, according to Oyetayo.

“We both come from big banks and if we’d wanted to go down that route we’d have developed this more as a software as a service platform,” he said.

“We’re playing the long game here, and I don’t think acquisition is the end game,” he said.

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