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Pandora today announced the launch of its own, in-app voice assistant that you can call up at any time by saying “Hey Pandora,” followed by a request to play the music or podcasts you want to hear. The feature will allow you to not only control music playback with commands to play a specific artist, album, radio or playlist, but will also be capable of delivering results customized to you when responding to vague commands or those related to activity or mood. For example, you’ll get personalized results for requests like “play something new,” “play more like this,” “play music for relaxing,” “play workout music,” “play something I like” and others.
The company reports strong adoption of its service on voice-activated speakers, like Amazon Echo devices, where now millions of listeners launch Pandora music by speaking — a trend that inspired the move to launch in-app voice control.
“Voice is just an expected new way that you engage with any app,” notes Pandora Chief Product Officer Chris Phillips. “On the mobile app, we’re doing more than just your typical request against the catalog… asking: ‘hey, Pandora,’ to search and play or pause or skip,” he says. “What we’re doing that we think is pretty special is we’re taking that voice utterance of what someone asks for, and we’re applying our personalized recommendations to the response,” Phillips explains.
That means when you ask Pandora to play you something new, the app will return a selection that won’t resemble everyone else’s music, but will rather be informed by your own listening habits and personal tastes.
The way that result is returned may also vary — for some, it could be a playlist, for others an album and for others, it could be just a new song, a personalized soundtrack or a radio station.

“Play something new” isn’t the only command that will yield a personalized response, Pandora says. It will also return personalized results for commands related to your mood or activity — like workout music, something to relax to, music for cooking and more.
For podcasts, it can dig up episodes with a specific guest, play shows by title, or even deliver show recommendations, among other things.
Voice commands can be used in lieu of pressing buttons, too, in order to do things like add songs to a playlist or giving a song you like a thumbs up, for instance.
The new feature, called “Voice Mode,” taps into Pandora’s machine learning and data science capabilities, which is an active battleground between music services.
Spotify, for example, is well known for its deep personalization with its Discover Weekly and other custom playlists, like its Daily Mixes. But its own “voice mode” option is only available for its Premium users, according to a FAQ on the company’s website.
Pandora, meanwhile, is planning to roll out Voice Mode to all users — both free and paid.
For free users, the feature will work in conjunction with an existing ad product that allows users to opt in to watch a video in order to gain temporary access to Pandora’s on-demand service.
While this option is not live at launch, the plan is to allow any user to use the “Hey Pandora” command, then redirect free users with a request to play music on demand to instead play the opt-in ad first.
Pandora Voice Mode will launch today, January 15, to a percentage of the iOS and Android user base — around a million listeners. The company will track the speed, accuracy and performance of its results before rolling it out more broadly over the next couple of months.
Users with a Google Home device can also cast from their Pandora app to their smart speaker, and a similar feature will arrive on Alexa devices soon, the company believes.
Pandora works with Siri Shortcuts, too. That means you can now use voice to launch the app itself, then play a personalized selection of music without having to touch your phone at all.
Voice Mode will be available in the Pandora app via the search bar next to the magnifying glass.
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The Roku Channel — Roku’s home to free, ad-supported content like movies, TV, sports and news — is expanding to include subscriptions. Essentially Roku’s own take on Amazon’s Prime Video Channels, users can now opt to add some 25 premium video subscriptions within the Roku Channel, centralizing their access to streaming services in one destination that will become more personalized over time.
At launch, consumers will be able to opt to add-on subscriptions from premium networks including Showtime, Starz, EPIX, CuriosityStream, Noggin, Baeble Music, CollegeHumor’s Dropout, Hopster, Magnolia Selects, FitFusion, Smithsonian Channel Plus, Tastemade, Viewster Anime, The Great Courses Signature Collection, MHz Choice and others.
Offering a centralized place to subscribe to paid content is a fairly significant change for Roku’s platform, where, historically, viewers would download and add apps (“channels,” in Roku’s lingo) to their Roku homepage for each service they wanted to watch. Some of those channels require subscriptions, like Netflix and Hulu, while others offer free content.
Roku in fall 2017 began to aggregate the free content from the various channels across its platform in its own Roku Channel, and combined that with content it licensed directly from studios. The Roku Channel initially featured free, ad-supported movies, giving Roku a way to further grow its advertising revenues.
Over the past year, The Roku Channel expanded to include news, sports, TV shows and other entertainment offerings both from traditional studios and digital networks. This pushed the channel to become one of the top five most-watched across the Roku platform.
Now, instead of being only a home to free content, The Roku Channel is working with video partners to offer an alternative way to watch their programming.
“We’ve been focused on ad-supported content and will continue to have a very robust offering there. But there’s lots of great content that’s available only in subscription services,” explained Roku’s vice president of Programming, Rob Holmes, as to why Roku wanted to introduce paid subscriptions. “We also wanted to try to improve the user experience in a lot of the same way that we did with the launch of The Roku Channel around ad-supported content,” he said.

When you enter The Roku Channel, you’ll be able to explore the premium subscription content before making a decision as to whether or not you want to sign up. That’s a better experience than offered by some subscription apps today, where you’re presented only with a splash screen that directs you to sign up to see the content or offer a very limited view of their programming.
If you choose to subscribe to a premium network via the Roku Channel, you can use the payment card that’s already on file with Roku. Basically, you click a button and then confirm the subscription (in case you clicked by accidentally sitting on the remote), and then you’re signed up.
This method makes it easier to add and remove subscriptions, for those who follow individual shows and want to turn their subscription on and off, timed with the release of new seasons.
The subscriptions also support seven-day free trials, trial expiration reminders and are billed together on a single statement from Roku monthly.
Also of note, when you subscribe to networks through the Roku Channel, you’ll no longer have to download the network’s standalone Roku app to watch. Instead, your subscriptions will get their own area inside The Roku Channel, making it more of a one-stop shop for your streaming services.
The networks will be shown both in The Roku Channel’s homepage and they’ll each get their own tab in the channel, too.
In fact, you currently cannot choose to watch in the network’s standalone Roku app, we understand. Over time, some networks will offer authentication for Roku Channel subscribers, but that’s not the case at launch.
Of course, this begs the question — if you can’t authenticate with the network provider, does that mean you won’t be able to watch the channel’s content, except on a Roku device?
As it turns out, you can.
Alongside the launch of channel subscriptions, The Roku Channel’s mobile app is being updated to support video playback. That means you can watch The Roku Channel content, including subscriptions, on your smartphone or tablet, as well as on the web and on your TV.

Over time, Roku’s plan is to better personalize your subscriptions and recommendations. That means the shows you actively watch will be presented in the front of the queue, and Roku will be able to recommend content across services, based on viewing behavior.
Roku says it will add more partners to The Roku Channel over time. However, many providers will not participate because they want to own the experience, end-to-end with their customers. They also may not want to share a cut of subscription revenue with Roku, as is required today to be promoted as a subscription add-on within The Roku Channel.
For the time being, Roku doesn’t plan on expanding from premium subscriptions to offer some sort of core package of subscription programming the way live TV services like Sling TV or YouTube TV now do.
“I think where we are today is really focused on these à la carte subscriptions,” Holmes said. “Ultimately, from a user standpoint, there’s a lot of value in being able to pick and choose exactly what you want to sign up for — without having to sign up for one of these base packages to start with. That’s how we think about it today.”
Support for subscriptions will begin to roll out to The Roku Channel starting later this month and will complete the phased rollout by early 2019. The new mobile app will launch in late January, as well.
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Earlier this year, Apple Music launched some of its top charts as playlist series. Today, YouTube is doing something similar. The company announced it’s making its YouTube Charts available as playlists in YouTube Music to users across the 29 markets where the music service is live. Each market will receive five of these “charts playlists” — three specific to their country, and two global lists, the company says.
The Top 100 Songs and the Top 100 Music Videos will be offered both as local and global playlists, while the Top 20 Trending Songs will be offered as a local playlist.
This latter playlist is updated several times per day in order to offer a real-time view into current music trends in a specific country. It’s also the first “dedicated external signal of the country’s most-viewed new music on the YouTube platform,” Google explained in a blog post this afternoon.
The other Top 100 Songs and Music Video charts are calculated differently and updated less often. The Top Songs is based on the overall performance of a song on YouTube by view count, which includes counting all the official versions of a song — meaning, the official music video, the user-generated content that uses the official song and lyric videos.
The Top Songs chart is updated weekly, according to YouTube’s documentation on how the charts are calculated.
The Top 100 Music Videos ranks the official music videos by view count in the previous week. It’s also updated weekly.
By comparison, YouTube Music’s Top Songs and Music Videos charts seem to have the potential to be more stale than those on rival services. For example, when Apple announced its Top 100 Songs chart would be available both as global and local playlists, it said it would update them daily at 12 AM PT based on Apple Music streams. Spotify’s top charts are also available both as daily and weekly charts.
“The charts, currently topped globally by Ariana Grande’s ‘thank u, next,‘ are the most accurate reflection of what’s happening in music culture and based purely on the number of views from more than 1 billion global music fans on YouTube each month,” noted the post, which does speak to YouTube Music’s strength.
Apple Music and Spotify are both fighting to break into the triple-digit millions in terms of paying customers, while Spotify is nearing 200 million total actives. But YouTube has a billion-plus users from which to generate its data. That’s not insignificant.
The new charts-turned-playlists are now available in the YouTube Music app. The playlists will appear on users’ home screens and be surfaced through search, says YouTube.
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Netflix just broke new records on consumer spending in its mobile apps, according to new data app intelligence firm Sensor Tower has shared with TechCrunch. In November, Netflix pulled in an estimated $86.6 million in worldwide consumer spending across its iOS and Android apps combined — a figure that’s 77 percent higher than the $49 million it generated last November. That’s a new record.
Before, the biggest month Netflix had to date was July 2018, when it grossed an estimated $84.7 million. At the time, that was the most it had made on mobile since it began monetizing on mobile in September 2015.
To date, Netflix has grossed more than $1.58 billion on mobile.
The firm didn’t speculate as to what, specifically, drove Netflix to break records again in November, but there are probably a few factors at play, including the trend toward cord cutting and shift toward streaming services for traditional “TV” viewing.
But most notably is the increasing revenue coming to Netflix from its international markets.
Sensor Tower did point out that Netflix’s U.S. app revenue grew 76 percent year-over-year in November, but other countries contributing more than $1 million in gross revenue were higher. For example, Germany grew 90 percent, Brazil was 94 percent, South Korea was 107 percent and Japan was 175 percent.

However, the U.S. still accounts for the majority of Netflix’s in-app subscription revenue, at 57 percent in November, or $49.4 million. But with Netflix’s international expansion, its share is declining. When Netflix first began offering subscriptions in fall 2015, the U.S. then accounted for 71 percent of its revenue.
Netflix in recent weeks has been doubling down on mobile. The company is now testing a mobile-only subscription aimed at making its service more affordable in Asia and other emerging markets.
In Q3, the company gained nearly 7 million new subscribers, with 5.87 million of those coming from international markets.
Image credit: Sensor Tower
Note: Post updated with corrected percentages after publication due to a Sensor Tower calculation error.
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Last month, Pandora announced it would soon be bringing its “Genome” technology to a new space outside of music: it would leverage a similar classification system to make podcast recommendations, too. Initially, the feature was only available to select users on mobile devices, ahead of a broader public launch. Today, Pandora says its Podcast Genome Project has gone live for all users.
Like Pandora’s Music Genome is its music information database capable of classifying songs across 450 different attributes — Pandora’s Podcast Genome Project is a cataloging system designed to evaluate content. But its focus is on audio programs instead of music.
The Podcast Genome Project can currently evaluate content across more than 1,500 attributes, including MPAA ratings, production style, content type, host profile and more, alongside other listener signals, like thumbs, skips, replays and others. It uses a combination of machine learning algorithms, natural language processing and collaborative filtering methods to help determine listener preferences, the company says.

Pandora then combines this data with human curation to make its podcast recommendations.
These recommendations are live now in the Pandora app’s “Browse” section, under the banner “Recommended Podcasts For You.” Podcasts will also be discoverable throughout the app in the Now Playing screen, search bar, in the podcast backstage passes and in the episode backstage passes.
At launch, the app is aggregating more than 100,000 podcast episodes in genres like News, True Crime, Sports, Comedy, Music, Business, Technology, Entertainment, Kids, Health and Science, the company adds.
Podcasters can also now ask to be included in Pandora’s app by filling out a form here.
Longer-term, a better recommendation system for podcasts could help Pandora as it becomes more integrated with its acquirer SiriusXM. The deal will likely bring SiriusXM’s exclusive programming to Pandora’s subscribers, which would greatly increase the number of audio programs available on its service. Putting the right programs in front of the most interested customers could then drive more people to upgrade to a paid subscription, impacting Pandora’s bottom line.
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Spotify arrived on the Xbox One back in August 2017 to give gamers the option of streaming their own tunes while in a gaming session. Today, Spotify is upgrading its app with a few key additions, including most notably support for Cortana voice control, along with other personalization features. With Cortana, gamers will be able to speak their music requests instead of using the controller. That means they can command the music — including being able to play, skip and pause songs — without having to leave their current gaming session, Spotify says.
Before, gamers would have to use Spotify Connect via an app on their phone, tablet or laptop to control or change the music while gaming.
For example, you’ll be able to say things like “Hey, Cortana, play my playlist on Spotify,” or “Hey Cortana, play my Discover Weekly on Spotify.”
This upgrade is currently only available in the U.S., however.
The new app is also introducing an updated experience that’s designed to make it easier for Spotify users to access recently played songs, plus your “Made for You” hub, and your music library.
Previously, Xbox One users only had access to basic Spotify controls, like play, pause, and skip plus visuals like the cover art and artist and song name. Now, they have personalized content recommendations, and the ability to playback content right from the Guide menu.
This part of the update is rolling out more broadly, including the U.S., as well as in Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, Colombia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong, Hungary, Ireland, Italy, Japan, Mexico, Netherlands, New Zealand, Norway, Poland, Portugal, Singapore, Slovakia, Spain, Sweden, Switzerland, Taiwan, Turkey and the U.K.

Options like repeat and shuffle are available, too, as are a selection of curated gaming playlists, over on Spotify’s “Gaming Hub” if you get stumped as to what to play.
In the future, updates to this Enhanced Background Mode, as Spotify calls the new experience, may include the ability to promote game specific content for major game launches, Spotify says.
The update will require the latest version of the Spotify app, which can be downloaded from the Microsoft Store, the company notes.
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Media center app Plex today announced a partnership with streaming music service TIDAL, offering discounted access to TIDAL’s 60 million tracks and 244,000+ music videos for Plex Pass subscribers. The Plex Pass is the media center app’s own subscription program, which adds support for watching and recording from live TV as well as other premium features and advanced controls.
Now, Plex Pass holders will be able to add TIDAL into the mix for $8.99 per month, instead of its usual $9.99 per month price. It’s not a steep discount, but one that could prove compelling for serious Plex users who have already centralized their access to entertainment within the Plex app.
Over the past year or so, Plex has doubled down on its mission to become a one-stop shop for all your media, having added support for podcasts, streaming TV (by way of a digital antenna) and a DVR, personalized news, and, most recently, web shows. This is in addition to the software’s ability to organize your home media collections of movies, TV shows, personal video, music and photos.

The company’s goal is to capitalize on its expansive entertainment library in order to offer better recommendations across media types. That is — it could suggest podcasts or web shows based on the TV or music you enjoy, for example.
Plex customers who add TIDAL will have access to the streamer’s entire music catalog, along with artist recommendations for those who aren’t already in your media library, as well as a feature that will display the missing albums from artists in your library. The service also offers artist radio, discovery radio for finding new tunes from those not in your library, new release recommendations, music videos and more.
Universal search and playlists features will combine results from Plex’s library and TIDAL, allowing you to locate tracks from your local library alongside TIDAL tracks, and add both to the same playlist.

“An incredible music and media experience is something that matters to both TIDAL and Plex users, and the addition of TIDAL’s music streaming service within Plex makes it the only solution that organizes and curates all major media types in one place,” said Keith Valory, CEO of Plex, in a statement. “It’s another step closer to making all the media that matters to you accessible from one app, on any device, anytime.”
TIDAL will also point its subscribers to Plex as a part of the deal, giving them access to Plex’s music features and mobile app, or, in the case of Tidal HiFi subscribers ($19.99/mo), they get a Plex Pass for free.
New customers to TIDAL can sign up for a combo TIDAL/Plex Pass subscription for $9.99/mo or $19.99/mo if they want TIDAL HiFi. (Normally a Plex Pass on its own is $3.33/mo if paid annually).
Once signed up for TIDAL, Plex users can quickly merge their subscription to Plex from here.
The TIDAL subscription is available on Plex mobile and web* to start, with expansion to other TV platforms expected to follow.

*Versions required: Plex Media Server 1.14.0.5470; iOS 5.7.2; Android 7.8.0; Web 3.77.2
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A new app called Playlist aims to make music a more social experience than what’s offered today by the major music platforms like Apple Music, Pandora or Spotify, for example. In Playlist, you can find others who share your musical tastes and join group chats where you listen to playlists together in real time. You can collaborate on playlists, too.
The app, backed by investment from Stanford’s StartX fund, was founded by Karen Katz and Steve Petersen, both Stanford engineers and serial entrepreneurs. Katz previously co-founded AdSpace Networks and another social music platform, Jam Music. She also was a founding executive team member at Photobucket, and founded a company called Project Playlist, which was like a Google search for music back in the Myspace era.
Peterson, meanwhile, has 35 patents and more than a decade of experience in digital music. In the early 2000s he created the software architecture and ran the team at PortalPlayer Inc., which powered the iPod’s music player and was later sold to Nvidia for $357 million. Afterwards, he was CTO at Concert Technology, a technology incubator and intellectual property company with a focus on mobile, social and digital music services.
“The world has gone social, but music has been largely left behind. That’s a real gap,” explains Katz, as to why the founders wanted to build Playlist in the first place.
“Ever since we started listening to music from our mobile phones, it’s become an isolated experience. And music is the number one thing we do on our phones,” she says.
The idea they came up with was to unite music and messaging by synchronizing streams, so people could listen to songs together at the same time and chat while they do so.

During last year’s beta testing period, Playlist (which was listed under a different name on the App Store), saw a huge number of engagements as a result of its real-time nature.
“Out of the gate, we saw 10 times the engagement of Pandora. People have, on average, 60 interactions per hour — like chats, likes, follows, joins, adds and creates,” Katz says.
Under the hood, the app uses a lot of technology beyond just its synchronized streaming. It also leverages machine learning for its social recommendations, as well as collaborative playlists, large-scale group chat, and behavior-based music programming, and has “Music Match” algorithms to help you find people who listen to the same sort of things you do.
The social aspects of the app involves a following/follower model, and presents playlists from the people you follow in your home feed, much like a music-focused version of Instagram. A separate Discover section lets you find more people to follow or join in other popular listening and chat sessions.

At launch, the app has a catalog of more than 45 million songs and has a music license for the U.S. It plans to monetize through advertising.
The core idea here — real-time music listening and chat — is interesting. It’s like a Turntable.fm for the Instagram age. But the app sometimes overcomplicates things, it seems. For example, importing a playlist from another music app involves switching over to that app, finding the playlist and copying its sharing URL, then switching back to Playlist to paste it in a pop-up box. It then offers a way for you to add your own custom photo to the playlist, which feels a little unnecessary as the default is album art.
Another odd choice is that it’s difficult to figure out how to leave a group chat once you’ve joined. You can mute the playlist that’s streaming or you can minimize the player, but the option to “leave” is tucked away under another menu, making it harder to find.
The player interface also offers a heart, a plus (+), a share button, a mute button and a skip button all on the bottom row. It’s… well… it’s a lot.

But Katz says that the design choices they’ve made here are based on extensive user testing and feedback. Plus, the app’s younger users — often high schoolers, and not much older than 21 — are the ones demanding all the buttons and options.
It’s hard to argue with the results. The beta app acquired more than 500,000 users during last year’s test period, and those users are being switched over to the now publicly available Playlist app, which has some 80K installs as of last week, according to Sensor Tower data.
The company also plans to leverage the assets it acquired from the old Project Playlist, which includes some 30 million emails, 21 million Facebook IDs and 14 million Twitter IDs. A “Throwback Thursday” marketing campaign will reach out to those users to offer them a way to listen to their old playlists.
The startup has raised $5 million in funding (convertible notes) from Stanford StartX Fund, Garage Technology Ventures, Miramar Ventures, IT-Farm, Dixon Doll (DCM founder), Stanford Farmers & Angels, Zapis Capital and Amino Capital.
The Palo Alto-based company is a team of six full-time.
Playlist is a free download for iOS. An Android version is in the works.
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Microsoft today is rolling out a new version of its game streaming service, Mixer, which it’s calling “Season 2” to reflect the fact that the changes are ongoing, not a one-day release. The company says it’s specifically investing in new areas around expression, monetization and creator communities.
The first of these, called Skills, are focused on giving users more ways to participate in chats with stickers and GIFs, and other screen effects that remind you a bit of those you’d find on iMessage. For example, there are celebratory fireworks and confetti to be tossed around, as well as a beach ball that the community members can keep bouncing.
Streamers will like these, too, as it helps them make money.
“Every time you use a Skill on a partner’s channel, it supports that partner financially,” Microsoft says.
It also says the selection of Skills will be updated regularly, going forward.

Another addition is a way to support favorite streamers via “Sparks,” which are earned by watching streams. These can then be spent on Skills and help partnered streamers reach milestones that translate to cash payouts.
Some high-value Skills will be purchased using a new virtual currency, Mixer Embers. These are the next step up from Sparks, and gives fans’ favorite streamers direct financial rewards.

In 2019, Microsoft says it will also introduce the Mixer progression system, to better reflect a community member’s status, beyond just how much they’ve contributed financially. The system will reward a viewer’s engagement with a streamer’s community and Mixer as a whole, and allows members to “level up” by participating in chat, using Skills and earning Applause from others.
Mixer is also rolling out improved video capabilities with the enabling of automatic bitrate switching, more options for use of FTL streaming and the addition of a feature for reporting any video-specific issues.
Skills and Sparks Patronage on Mixer are live now, with Mixer Embers and Progression arriving in the weeks and months ahead.
The changes fall on the heels of Twitch’s annual conference, TwitchCon, where it announced its own set of new features, including new ways for streamers to grow, connect with their community and monetize. Standouts included the launch of group streaming and a karaoke game, as well as changes to badges, new moderation tools and the expansion of sponsored opportunities.
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Twitch continues to dominate the live streaming market, with approximately 2.5 billion hours watched by viewers in the third quarter of 2018, according to a new industry report out this morning. While YouTube still trails, it’s begun to close the gap with Twitch, it appears. YouTube’s live streaming platform, YouTube Live, started the year with 15 percent of the overall live streaming market’s viewership, but by September 2018, it had grown to roughly 25 percent of all live streaming hours viewed.
These findings, and more, were the subject of a “state of the industry” report released today by StreamElements, which also dug into what’s making these live streaming sites tick.
Of course, Twitch is still the market leader, with around 750 million monthly viewers, on average, who watched over 813 million hours in September. YouTube Live, by comparison, saw over 226 million hours that month, and Microsoft’s Mixer saw just 13+ million.

Also of note is that Twitch’s growth is now coming from the long tail, the report claims. Its top 100 channels haven’t grown much since the beginning of the year – in fact, they’re down a bit, according to the findings. In January 2018, viewers watch around 262 million hours on the top 100, which dropped to 254 million in September.
In addition, Twitch is growing viewership thanks to its expanded focus outside of gaming content. IRL streaming – meaning, watching creators “in real life” going about their day, vlogging, or participating in other activities, for example – is now one of the site’s most consistently growing categories, with 41 million more hours watched in Q3 2018 than in Q1.
This growth likely impacted Twitch’s recent decision to do away with the overarching “IRL” category to instead break down the content into subcategories like music, food & drink, ASMR, beauty, and more, and other organizational changes to its site.

StreamElements also claims that game streams and other content – but not the competitions known as “esports” – are what’s attracting viewers.
Esports viewership now makes up 9 to 17 percent of overall Twitch viewership, the report says. (This is consistent with findings Newzoo has reported in past years, as well.)

The report’s data, however, is not first-party – it comes from StreamElements’ position as a production and community management solutions provider for live streamers, which allows it some insight into live streaming trends. The company also partnered with streaming analysts StreamHatchet to compile this report, it says.
That being said, it’s not the only one to point to YouTube’s more recent growth. In StreamLabs’ Q2 report this year, it also found that YouTube’s live gaming streams were on the rise, as was viewership. But StreamLabs tends to look at concurrent streams and viewership, so it’s not a direct comparison.
YouTube recently did away with its standalone YouTube Gaming app, and incorporated gaming content more directly into its main site. This could impact its future growth even more than is reflected in this Q3-focused report.
Finally, the report also found that Fortnite’s popularity may have peaked – it’s still the most watched game on Twitch, but since reaching over 151 million hours watched in July, it’s been shedding viewers. The game saw 20 million fewer hours viewed in August, then dropped by another 25 million hours in September.
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