Music
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Spotify has launched its instant listening app Stations on iOS, but only in Australia for the time being. The release comes nearly a year and a half after the Stations app first arrived on the market, initially for Android users in Australia. Dubbed an “experiment,” the app allows users to jump right into streaming instead of having to curate their own playlists or stations, or save favorite music to their library.
Unlike Spotify’s flagship application, the Stations app presents users with a minimalist interface where available playlists are displayed with an oversized font. You can scroll up and down between the playlists to select one, instead of typing in a search box or searching through voice commands.
When launching Stations, music begins playing automatically — a feature that had some calling it a “Pandora copycat” at the time of launch, given that instant music playback is something that Spotify’s rival Pandora already supports.

Stations was largely designed for those who want a more radio-like experience that involves less manual input. Free users will hear ads, be able to thumbs up and down songs, but can’t skip tracks. Premium users who download Stations get unlimited skips and ad-free listening.
The Stations app today features a range of playlists by genre, decade, activity and more, but also becomes personalized to the end-user over time. You can also opt to create your own stations by selecting from favorite artists in an experience that’s reminiscent of the customization offered today by YouTube Music — right down to the rounded artist profile photos you tap on.

As you listen to music on Stations, you can thumbs up and down songs in order to have it create custom stations personalized to you — including a Discover Weekly playlist, Release Radar and a Favorites playlist.
Not much had been heard about Stations since its January 2018 debut. And its limited release — it never hit the U.S., for example — could have indicated it was an experiment that didn’t quite pan out.
But it now seems that’s not the case, given the new expansion to iOS.
By offering the app to more users, Spotify has the chance to learn and collect data from a larger and more representative group of people. Whether or not it takes any ideas from Stations to its main app remains to be seen.
The company declined to comment on its plans, when asked.
“At Spotify, we routinely conduct a number of tests in an effort to improve our user experience,” a spokesperson said. “Some of those tests end up paving the path for our broader user experience and others serve only as an important learning. We aren’t going to comment on specific tests at this time,” they added.
Stations is live now on iOS in Australia. More information on the app is on the (newly updated) Help site here.
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Tech has a bad reputation for pulling money out of musicians’ pockets, but Splice is changing that. The audio sample marketplace and music production collaboration tool has now paid out $15 million to artists since 2013, doubling in the last year. Splice lets musicians sell their sounds for royalty-free use, and songs by Eminem, Ariana Grande and Marshmello that were powered by those samples have topped the charts. Splice charges $7.99 per month for unlimited access to its array of 3 million synthesizers, drum hits, vocal flares and other sounds. Despite being designed for serious musicians, Splice’s suite of tools now has 2.5 million users, up from 1.5 million a year ago.
Steve Martocci
“Music is going through a beautiful moment,” says Steve Martocci, Splice’s co-founder and CEO who formerly built and sold GroupMe. “The tailwinds from the success of streaming are great. As more people realize how big the market it, how much people want to create music, there’s a huge opportunity here.”
Now Union Square Ventures and True Ventures are seizing on that opportunity, co-leading a $57.5 million Series C for Splice. “It’s all about scale,” Martocci tells me. “We’re investing in ourselves. Continuing to build new products. Continuing to work with bigger artists. We think there’s so much about the creative process and ecosystem of musicians that needs to be fixed. We want to diversify the content available so all artists in all genres feel like we have what they need.”
The round, which includes DFJ Growth, Flybridge, Lerer Hippeau, Liontree, Founders Circle Capital and Matt Pincus, brings Splice to $104.5 million in total funding. Splice wouldn’t disclose the valuation, but using the industry standard of selling 20 percent equity for a Series C, Splice could be valued in the ballpark of $285 million. That would make it one of the top music startups that isn’t selling streaming, tickets or hardware. Its success has also begun to draw competition from companies like Native Instruments, which launched its Sounds.com marketplace last year.

Splice’s subscription revenue is pooled and then doled out to artists based on whose samples got the most downloads. Creators range from bedroom tinkerers to Drake’s Grammy-winning producer Boi-1da. Martocci confirms that artists receive the majority of Splice’s sample marketplace revenue, saying, “they’re very favorable deals.” That’s especially great for the music production industry, because a lot of Splice’s sample creators aren’t celebrity DJs; Martocci says they’re audio engineers and other “people behind the scenes getting an opportunity to step into the light with an amazing revenue opportunity, but also an opportunity to be seen for their creative contributions.”
Splice began with a eureka moment at a concert. A friend asked Martocci why there weren’t great tools for producing music like there are for building software like GroupMe. After eventually leaving his chat app that Skype acquired, Martocci connected with Splice co-founder Matt Aimonetti and discovered he’d been an audio engineer for half of his life. They saw a chance to build a GitHub for music, with version control and admin permissions for making saving and collaborating on productions simple. By 2015 Splice had launched its Sounds subscription library, and the next year began selling rent-to-own software synthesizers to make avoiding piracy affordable for creators.
Fast-forward and Martocci tells me prioritization across Splice’s different product lines will be one of its big challenges. Luckily, he has a new crew of lieutenants to help. Former product lead for Apple Music and Beats by Dre VP Ryan Walsh has joined as chief product officer because, Martocci says, “he felt like his mission in music was unfinished.” Former chief financial officer of Marvel Entertainment Chris Acquaviva is now Splice’s CFO, who offers deep licensing expertise. And bringing the creator community vibe, MakerBot’s former CHRO, Kavita Vora, has become Splice’s chief people officer.
In an era when tech public image has been tested by non-stop scandals from the industry giants, Splice is pulling in ace talent that want to work on something unequivocally positive. Martocci tells me parents tell him that their kids spend all their time playing Fortnite and making music on Splice, but the latter is screen time they’re happy to encourage.
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Deloitte’s Technology, Media and Telecommunications division published its 13th-annual Digital Media Trends survey, focused on identifying changes in the ways US consumers engage with various types of media.
Led by an independent research firm, the survey had roughly 2,000 consumer respondents across demographics – with the report categorizing respondents based on age (Gen-Z: ages 14-21, Millenials: 22-35, Gen-X: 36-52, Boomers: 53-71, and Matures: 72+).
While already accompanied by a succinct 13-page executive summary, the report can largely be summarized in just a couple of sentences: more people are using streaming or alternative media services than ever before, largely due to more user freedom and customization, though the growing quantity and fragmentation of platforms are becoming more frustrating for users to manage.
The survey results directionally echo already well-discussed dynamics, which we’ve previously dug into such as here, here and here. Instead, the most poignant aspects of the report were not the answers or conclusions themselves, but the immense level of support many of them received.
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YouTube Music is coming to the next critical battlefield for streaming music services: India. The company announced this week it’s launching its ad-supported version of YouTube Music for free in the country, as well as YouTube Music Premium, its subscription that offers background listening, offline downloads and an ad-free experience for ₹99 a month.
In addition, YouTube Premium, which extends offline play, background listening and the removal of ads across YouTube, is also launching in India. This will include access to YouTube Original programming like Cobra Kai, BTS: Burn The Stage and others, and ships with the Music Premium subscription for ₹129 (rupees) per month.
This is not Google’s first entry into the streaming music market in India. The company already operates Google Play Music — and now, those subscribers will gain access to YouTube Music as part of their subscription, the company says.
India is a key market for streaming services because of its sizable population of 1.3 billion people, many of whom are still coming online for the first time. (Only some 483 million are active internet users today).
Already, Apple and Amazon operate their music services in the region in addition to local players like Gaana, Saavn and others. Spotify also made an India launch a strategic focus this year.
However, Spotify’s entry into India has been complicated by a licensing dispute with Warner Music (WMG’s Warner/Chappell publishing arm, specifically). That conflict led to Spotify arriving in the market without some of today’s biggest artists, like Cardi B. and Ed Sheeran. The case has been ugly: Warner sued Spotify asking for an emergency injunction; Spotify then accused Warner of “abusive behavior;” and Warner called Spotify a “liar.”
Despite its legal troubles, Spotify hit 1 million users in India within a week of launching. That bodes well for its potential when it gets through the legal battles.
Unlike Spotify, YouTube Music is fully licensed as it enters the region — a potential competitive advantage for the time being. It also has a deal with Samsung where Galaxy S10 owners can gain four months of YouTube Premium/YouTube Music Premium for free. (But Spotify has a deeper Samsung partnership, involving preinstalls and Bixby integrations.)
For YouTube, a win in India is needed, as its streaming music service hasn’t picked up traction to date.
To some extent, that’s because YouTube users know they can get to music videos for free, but it also has to do with Google’s baffling strategy in operating two separate brands around music. Apple doesn’t make this mistake. It leverages the power of its platform to promote its only music service, Apple Music.
That may have gotten it into trouble, though — today, Spotify filed a complaint with the European Commission over the “Apple tax” levied on its rivals and its restrictive rules.
Google has said it plans to merge its two music services at some point, but for now the split likely leads to confusion.
“India is where the multi-lingual music scene thrives,” said Lyor Cohen, global head of Music, YouTube, in a statement. “It’s interesting to note how Indian artists have consistently claimed top spots over the last few months in the Global YouTube Top Artists chart. With YouTube Music, we are hoping to bring the best in global and Indian music to millions of fans across India, and give them an immersive music experience, with the magic of music on YouTube,” he added.
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If you’re craving a truly different sound with which to slay the crew this weekend, look no further than System Beeps, a new album by shiru8bit — though you may have to drag your old 486 out of storage to play it. Yes, this album runs in MS-DOS and its music is produced entirely through the PC speaker — you know, the one that can only beep.
Now, chiptunes aren’t anything new. But the more popular ones tend to imitate the sounds found in classic computers and consoles like the Amiga and SNES. It’s just limiting enough to make it fun, and of course many of us have a lot of nostalgia for the music from that period. (The Final Fantasy VI opening theme still gives me chills.)
But fewer among us look back fondly on the days before sample-based digital music, before even decent sound cards let games have meaningful polyphony and such. The days when the only thing your computer could do was beep, and when it did, you were scared.
Shiru, a programmer and musician who’s been doing “retro” sound since before it was retro, took it upon himself to make some music for this extremely limited audio platform. Originally he was just planning on making a couple of tunes for a game project, but in this interesting breakdown of how he made the music, he explains that it ended up ballooning as he got into the tech.
“A few songs became a few dozens, collection of random songs evolved into conceptualized album, plans has been changing, deadlines postponing. It ended up to be almost 1.5 years to finish the project,” he writes (I’ve left his English as I found it, because I like it).
Obviously the speaker can do more than just “beep,” though indeed it was originally meant as the most elementary auditory feedback for early PCs. In fact, the tiny loudspeaker is capable of a range of sounds and can be updated 120 times per second, but in true monophonic style can only produce a single tone at a time between 100 and 2,000 Hz, and that in a square wave.
Inspired by games of the era that employed a variety of tricks to create the illusion of multiple instruments and drums that in fact never actually overlap one another, he produced a whole album of tracks; I think “Pixel Rain” is my favorite, but “Head Step” is pretty dope too.
You can of course listen to it online or as MP3s or whatever, but the entire thing fits into a 42 kilobyte MS-DOS program you can download here. You’ll need an actual DOS machine or emulator to run it, naturally.
How was he able to do this with such limited tools? Again I direct you to his lengthy write-up, where he describes, for instance, how to create the impression of different kinds of drums when the hardware is incapable of the white noise usually used to create them (and if it could, it would be unable to layer it over a tone). It’s a fun read and the music is… well, it’s an acquired taste, but it’s original and weird. And it’s Friday.
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SiriusXM this week offered a few more details on how it plans to leverage its newest asset, Pandora, following its $3.5 billion acquisition of the streaming music service last year, which officially closes on Friday. At the time of the deal, the company spoke about the potential for cross-promotion opportunities between the services and new subscription packages. Now, those efforts are getting off the ground — starting with a promotion within the Pandora app for SiriusXM subscriptions, followed by the launch of Pandora channels within the SiriusXM app.
Currently, SiriusXM offers a variety of programming packages, ranging from a cheaper ($11/mo) “Mostly Music” sampling of channels all the way up to a premium “All Access” ($21/mo) subscription. It also runs various time-limited promotions that offer its service for as little as $5 per month for a set period, like six months.
According to Sirius XM CEO James Meyer — speaking to investors on the Q4 earnings call on Wednesday — the company will now start promoting special SiriusXM packages to Pandora listeners.
The company, he said, intends “to capitalize on cross-promotion opportunities between SiriusXM’s more than 36 million subscribers across North America and Pandora’s approximately 70 million monthly active users. In early February, we will begin a targeted promotion to SiriusXM subscribers and Pandora listeners,” he noted. “Select Pandora listeners will receive an offer to obtain a unique $5 a month ‘Mostly News,’ ‘Mostly Music’ or ‘News Talk’ [SiriusXM subscription] package in their satellite-equipped vehicle.”
In other words, SiriusXM will be pushing low-cost $5 per month streaming plans within the Pandora app itself.
The company believes the cross-promotions will be successful because of the overlap in the two services’ customer bases. It found that approximately half of the owners of the SiriusXM-enabled vehicle fleet of 100 million cars have used Pandora in the past two years, for example. SiriusXM aims to leverage those Pandora listeners’ data in order to convert, retain or bring them back to SiriusXM.
In addition, the exec said that existing SiriusXM subscribers would receive extended 14-day trials to Pandora’s Premium service.
By mid-2019, the company plans to launch a new Pandora-powered channel within its own SiriusXM app, based on their favorite artist. It will also add a new radio channel to the SiriusXM app that’s driven by the latest trends from Pandora’s “billions of thumbs” — meaning the “thumbs up” (likes), songs receive within the streaming app.
Meyer spoke briefly about the challenges facing Pandora — specifically a decline in listening hours, which SiriusXM believes can be fixed by improving Pandora’s in-car listening statistics, making the Pandora app more compelling, and adding more content.
“This is just the beginning. We expect, over time, to create new, unique audio packages that will bring together the best of both services, creating a powerful platform for artists to reach their fans and to create new audiences,” said Meyer.
The merger of the two companies has not been without upheaval, though.
This week, the company announced that Pandora CEO Roger Lynch and other executives would be stepping down, including general counsel Steve Bene, CFO Naveen Chopra and chief human resources officer Kristen Robinson. Meyer will instead lead the combined company, he said, in order to streamline decision-making and increase the speed of the integrations.
SiriusXM reported record revenues for the fourth quarter and year, at $1.5 billion and $5.8 billion, respectively. Net income was $251 million for the quarter, up from a loss of $37 million in the year-ago period. Full-year 2018 net income grew 81 percent to a record $1.2 billion.
The newly combined company will have more than 100 million listeners in North America, with nearly 40 million self-paying subscribers and more than 75 million on trials or using ad-based products.
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Spotify is making it easier to use its streaming app in the car, when the phone is connected to the vehicle over Bluetooth. The company today confirmed the launch of a new feature called “Car View,” which is a simplified version of the service’s Now Playing screen that includes larger fonts, bigger buttons, and no distractions from album art. In Car View, you’re only shown the track title and artist, so you can read the screen with just a glance.
The site 9to5Google was the first to spot the feature’s appearance in Spotify’s settings. However, some users have had the option for weeks in what had appeared to be a slow rollout or possibly a test, pre-launch.
Spotify this morning formally announced the launch of Car View in a post to its Community Forums.
The company says the feature is currently available only on Android devices, and only when the device is connected over Bluetooth.
When the phone connects, Car View is automatically enabled when your music or podcast starts playing.

Above: Car View in action; credit: 9to5Google
Spotify already offers several in-car experiences through integrations with other apps like Google Maps, Waze, as well as through Android Auto, and has experimented with other auto-focused features in the past. However, using the music app while behind the wheel has been very distracting and difficult.
I’ve personally found Spotify so dangerous to navigate while in the car, that I just won’t use it unless I set it up to stream before I drive. Or, in some cases, I’ll hand the phone to a passenger to control instead.
Given the difficulty with Spotify in the car, Car View’s lack of support for those who use the app over an AUX cable is a little disappointing.There’s no good reason why users should not be allowed to manually enable Car View from the Settings, if they choose. After all, it’s just a change to the user interface of a single view – and it’s been built!
Of course, manually toggling Car View on might not feel as seamless as the Bluetooth experience, but a feature like this could prevent accidents caused by people fiddling with their phone in the car. Hopefully, Spotify will make Car View more broadly accessible in time.
According to Spotify, once Car View is enabled, you can access your Library, tap to Browse, or use Search. While listening, you can use the seek bar to skip to another part of the song.
In the case that a passenger is controlling the music on your phone, they can temporarily disable Car View by way of the three dots menu. And if, for some reason, you don’t want to use Car View, the feature can be disabled in the Settings. (But keep it on, OK?)
Spotify also noted Car View supports landscape view, and will arrive on iOS in the future. It didn’t offer a time frame.
Car View officially launched on Android this week, and is now rolling out globally to all users.
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Tinder has already developed a fairly robust chat platform within its dating app, with support for sharing things like Bitmoji and GIFs, and the ability to “like” messages by tapping a heart icon. Now, the company is testing a new integration — sharing music via Spotify. Tinder confirmed with TechCrunch it’s trying out a new way to connect users, by allowing them to share music within their chats.
The test is currently taking place across global markets, and Spotify is the only music service involved.
The new feature was first spotted by the blog MSPoweruser, which speculated the addition could be an experiment on Tinder’s part, ahead of a public launch. That does seem to be the case, as it turns out.
According to screenshots the site posted, a green music icon has been swapped in for the Bitmoji icon. Clicking this allows you to enter a query into a search box and see matching results displayed above. You’re not able to share the full song, however — only a 30-second clip.


Above: Tinder music test with Spotify; credits: MSPoweruser
Tinder, like its rival Bumble, has offered integration with Spotify’s streaming music service since 2016.
Both apps allow users to connect their Spotify accounts in order to showcase their top artists on their profile. As Tinder explained at the time of launch, music can be a powerful signal in terms of attraction, and plays an important role in terms of getting to know a new connection, as well.
The company even launched its own profile on Spotify, with playlists focused on dating, love and romance as a part of its collaboration with the music service.

The Spotify integration has paid off for Tinder in terms of user engagement within its app, the company tells us.
“Users love connecting over shared tastes in music,” a Tinder spokesperson explained. “In fact, users who update their ‘Anthem’ are most likely to start a conversation via Feed. With this in mind, we’re testing the ability to share music with a match while chatting on Tinder,” they added.
The “Anthem” is a feature that lets you pick a favorite song or one that’s representative of your tastes or personality. This is then highlighted in a special section on your Tinder profile.
Tinder did not offer any details as to when it expects the test to wrap or when it would launch music sharing more broadly.
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Pandora today announced the launch of its own, in-app voice assistant that you can call up at any time by saying “Hey Pandora,” followed by a request to play the music or podcasts you want to hear. The feature will allow you to not only control music playback with commands to play a specific artist, album, radio or playlist, but will also be capable of delivering results customized to you when responding to vague commands or those related to activity or mood. For example, you’ll get personalized results for requests like “play something new,” “play more like this,” “play music for relaxing,” “play workout music,” “play something I like” and others.
The company reports strong adoption of its service on voice-activated speakers, like Amazon Echo devices, where now millions of listeners launch Pandora music by speaking — a trend that inspired the move to launch in-app voice control.
“Voice is just an expected new way that you engage with any app,” notes Pandora Chief Product Officer Chris Phillips. “On the mobile app, we’re doing more than just your typical request against the catalog… asking: ‘hey, Pandora,’ to search and play or pause or skip,” he says. “What we’re doing that we think is pretty special is we’re taking that voice utterance of what someone asks for, and we’re applying our personalized recommendations to the response,” Phillips explains.
That means when you ask Pandora to play you something new, the app will return a selection that won’t resemble everyone else’s music, but will rather be informed by your own listening habits and personal tastes.
The way that result is returned may also vary — for some, it could be a playlist, for others an album and for others, it could be just a new song, a personalized soundtrack or a radio station.

“Play something new” isn’t the only command that will yield a personalized response, Pandora says. It will also return personalized results for commands related to your mood or activity — like workout music, something to relax to, music for cooking and more.
For podcasts, it can dig up episodes with a specific guest, play shows by title, or even deliver show recommendations, among other things.
Voice commands can be used in lieu of pressing buttons, too, in order to do things like add songs to a playlist or giving a song you like a thumbs up, for instance.
The new feature, called “Voice Mode,” taps into Pandora’s machine learning and data science capabilities, which is an active battleground between music services.
Spotify, for example, is well known for its deep personalization with its Discover Weekly and other custom playlists, like its Daily Mixes. But its own “voice mode” option is only available for its Premium users, according to a FAQ on the company’s website.
Pandora, meanwhile, is planning to roll out Voice Mode to all users — both free and paid.
For free users, the feature will work in conjunction with an existing ad product that allows users to opt in to watch a video in order to gain temporary access to Pandora’s on-demand service.
While this option is not live at launch, the plan is to allow any user to use the “Hey Pandora” command, then redirect free users with a request to play music on demand to instead play the opt-in ad first.
Pandora Voice Mode will launch today, January 15, to a percentage of the iOS and Android user base — around a million listeners. The company will track the speed, accuracy and performance of its results before rolling it out more broadly over the next couple of months.
Users with a Google Home device can also cast from their Pandora app to their smart speaker, and a similar feature will arrive on Alexa devices soon, the company believes.
Pandora works with Siri Shortcuts, too. That means you can now use voice to launch the app itself, then play a personalized selection of music without having to touch your phone at all.
Voice Mode will be available in the Pandora app via the search bar next to the magnifying glass.
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Spotify has begun testing a new type of ad in Discover Weekly, its personalized playlist of music that’s the streaming service’s flagship feature. The company says that, for the first time, it will allow a brand to “sponsor” this playlist as opposed to just running ads. It believes many advertisers will be interested in this opportunity due to the playlist’s ability to reach heavily engaged Spotify users, and because it allows advertisers to “own the personalized listening experience” on Spotify.
According to Spotify, Discover Weekly listeners stream more than double the amount of users who don’t listen to the playlist because of the personalized experience it offers. That will make the ad product more compelling, compared with brands’ existing ability to sponsor other editorial playlists on the service.
With Spotify’s Sponsored Playlist ad product, brands can surround Spotify’s free listeners with audio or video messages in ad breaks, and gain Spotify’s help in building a collaborative marketing plan.
Microsoft will kick off the launch of branded ads by running an A.I. ad campaign called “Empowering Us All.” This will explore A.I. across sectors like Education, Healthcare and Philanthropy. Spotify says it was a good fit for the launch, as Discover Weekly is customized for each user by taking advantage of A.I. technology.
“At Microsoft we are focused on empowering every individual and organization to do more. Our work in AI is a central part of that mission to unlock human ingenuity,” said Erin Bevington, General Manager of Global Media at Microsoft, in a statement. “Our partnership with a technology innovator like Spotify offered a way for us to effectively share that message within a personalized entertainment experience powered by AI.”
Spotify recently passed 200 million monthly active users, but is now looking to new ways to generate revenue from its user base beyond simply converting free users to premium subscribers.
The company has been growing its subscriber base at a steady pace, but Wall St. hasn’t been happy with its financials. One issue is that its newer promotions, like its low-cost student and family plans, have seen its average revenue per user dropping – as of Q3 2018, it had fallen 6 percent year-over-year to $5.50. A more valuable ad product could help bring these numbers back up.
“Personalization has quickly gone from a nice-to-have to an expected consumer experience that delights audiences and marketers are craving opportunities to be part of it” said Danielle Lee, Global Head of Partner Solutions at Spotify, in a statement. “Our new Discover Weekly ad experience positions advertisers for success and ensures that our fans are hearing messages that embody the ethos of discovery.”
Brand sponsorships for Discover Weekly are currently in beta testing, says Spotify.
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