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Microsoft has released the source code for the original, 1990s-era File Manager that is so familiar to all of us who were dragging and dropping on Windows 3.0. The code, which is available on Github under the MIT OSS license, will compile under Windows 10.
File Manager uses the multiple-document interface or MDI to display multiple folders inside one window. This interface style, which changed drastically with later versions of Windows, was the standard for almost a decade of Windows releases.
These little gifts to the open source community are definitely fun but not everyone is happy. One Hacker News reader noted that “Most of the MSFT open source stuff is either trash or completely unmaintained. Only a couple of high profile projects are maintained and they jam opt-out telemetry in if you like it or not (despite hundreds of comments requesting them to go away). Even Scott Hanselman getting involved in one of our tickets got it nowhere. Same strong arming and disregard for customers.”
Ultimately these “gifts” to users are definitely a lot of fun and a great example of nostalgia-ware. Let me know how yours compiles by Tweeting me at @johnbiggs. I’d love to see it running again.
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SteelSeries has two new Arctis Pro gaming headsets out, and they pack a lot of tech and versatility into a comfortable, visually attractive package. The SteelSeries Arctis Pro Wireless and Arctis Pro + GameDAC are both incredibly capable headsets that deliver terrific sound, and depending on your system needs, should probably be your first choice when looking for new gaming audio gear.
The Arctis Pro Wireless is, true to its name, wire-free, but also promises lossless 2.4GHz transmission to ensure lag-free audio, too – a must for competitive gaming. The combination of the wireless functionality, the long-wearing comfort of the suspension system headband and the included transmitter base that can hold and charge a swappable battery as well as display all key information on an OLED readout makes this a standout choice.
There are some limitations, however – compatibility is limited to either PS4 or PC for this one, for instance. The wired Arctis Pro (without GameDAC) is compatible with the Xbox One, but both the wireless version and the version that connected to the wired DAC will only work with either Sony’s latest consoles or with a Windows or Mac-based gaming PC.
I’m a bit saddened by that since I’m a big fan of PUBG on Xbox, and also lately of Sea of Thieves, but I also do regularly play PS4 and PC games, and the Arctis Pro Wireless is my weapon of choice now when using either, either for multiplayer or single player games. The wearability and sound quality (which includes DTS X 7.1 surround on PC) is so good that I’ll often opt to use them in place of my actual 5.1 physical surround system, even when I don’t need to chat with anyone.

Other options, like the Turtle Beach Elite Pro Tournament Headset, offer different advantages including more easily accessible fine-tune control over soundscape, balance of chat and game audio and other features, but the SteelSeries offers a less complicated out-of-box experience, and better all-day wearability thanks to taking cues from athletic wear for its materials and design.
The GameDAC option additionally has Hi-Res Audio certificate, which is good if you’re looking to stream FLAC files or high-res audio from services like Tidal. The DAC itself also makes all audio sound better overall, and gives you more equalization options from the physical controller .
The main thing to consider with the Arctis Pro + DAC ($249.99) and the Arctis Pro Wireless ($329.99) is the cost. They’re both quite expensive relative to the overall SteelSeries lineup and those of competitors, too. But in this case, cost really is reflective of quality – channel separation and surround virtualization is excellent on these headsets, and the mic sounds great to other players I talked to as well. Plus, the Pro Wireless can connect to both Bluetooth and the 2.4GHz transmitter simultaneously, so you can use it with your phone as well as your console, and the retractable mic keeps things looking fairly stylish, too.
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Game controller compatibility is a labyrinthine nightmare most of the time: Some controllers work with some platforms some of the time, but it’s very hard to keep track of how and when. 8bitdo’s latest accessory adds some simplicity to the mix, enabling use of Xbox One, PlayStation 4 and Nintendo Switch controllers with Switch, Windows and macOS systems quickly and easily.
Yes, that means you can play your PC or Mac games with your favorite Xbox One X/S or DualShock 3/4 controller, or even use a Joy-Con. It also means that you can use a DualShock controller to play Breath of the Wild on the Switch, if that’s what you want to do.
The USB dongle also works with Android TV hardware, and with Raspberry Pi-based devices. It supports DualShock 4 vibration and 6-axis motion control on Switch, and it works lag-free for low latency gaming requirements. It’s also a tiny bit smaller than either the dedicated Xbox or PlayStation dedicated PC wireless controller USB adapters (and supports a broader range of platforms).
Oh, and it’s also just $20 from Amazon. I’ve been using it for a couple of weeks now and it performs exactly as advertised. If you’re looking to cut down your controller clutter or just have a strong preference for once design over another, this is definitely a smart buy.
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After Microsoft signed a deal to test Windows 10 on Xiaomi devices in 2015 and then Xiaomi bought a trove of patents to help run other Microsoft services on its devices in 2016, today the two companies announced another chapter in its collaboration. Xiaomi and Microsoft have signed a Strategic Framework Memorandum of Understanding (MoU) to work more closely in the areas of cloud computing,… Read More
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At its Ignite conference today, Microsoft announced that it is making its Edge browser more secure in enterprise environments.
As Microsoft explained during a press conference ahead of the event, the so-called Windows Defender Application Guard insulates Windows 10 from untrusted browser sessions by running it in a container that is bound directly to the hardware. Microsoft argues that… Read More
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Microsoft looks to have inadvertently made some of its own orphaned devices useful again, after accidentally leaking a debug policy that could allow owners of Windows powered hardware such as earlier iterations of Windows Phones smartphones or ARM-powered Windows RT tablets to install alternative operating systems like Android and Linux. Read More
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Following from the unmitigated disaster that was Windows 8, Windows 10 has been doing rather well for Microsoft. After announcing that its flagship operating system ran on 200 million monthly active devices in January, the company today used its Build keynote to announce that this number is now up to 270 million monthly active devices. Read More
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The slowdown in hardware sales continues apace. Gartner today published its latest forecasts for device sales — covering PCs, tablets, ‘ultramobiles’ and smartphones — and it predicts that while end-user sales overall will continue to grow to 2.4 billion units in 2016, it will be at a snail’s pace, up just 1.9% on 2015. On top of that, those who are in the… Read More
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Microsoft recently released an updated Windows 10 Mobile build, numbered 10586.29. Microsoft’s Gabe Aul calls the new edition of the company’s smartphone operating system a “Cumulative Update” for the preceding build, 10586.
The build was a slight surprise to your humble servant, dropping in the early evening on a Friday Read More
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Microsoft today published the third technical preview of Windows Server 2016 and System Center 2016. As promised, this is also the first version of Windows Server to natively support Windows Server Containers — that is, Microsoft’s version of Linux containers that can be managed both through Powershell and Docker’s command-line tools. Read More
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