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Microsoft’s Cortana drops consumer skills as it refocuses on business users

With the next version of Windows 10, coming this spring, Microsoft’s Cortana digital assistant will lose a number of consumer skills around music and connected homes, as well as some third-party skills. That’s very much in line with Microsoft’s new focus for Cortana, but it may still come as a surprise to the dozens of loyal Cortana fans.

Microsoft is also turning off Cortana support in its Microsoft Launcher on Android by the end of April and on older versions of Windows that have reached their end-of-service date, which usually comes about 36 months after the original release.

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As the company explained last year, it now mostly thinks of Cortana as a service for business users. The new Cortana is all about productivity, with deep integrations into Microsoft’s suite of Office tools, for example. In this context, consumer services are only a distraction, and Microsoft is leaving that market to the likes of Amazon and Google .

Because the new Cortana experience is all about Microsoft 365, the subscription service that includes access to the Office tools, email, online storage and more, it doesn’t come as a surprise that the assistant’s new feature will give you access to data from these tools, including your calendar, Microsoft To Do notes and more.

And while some consumer features are going away, Microsoft stresses that Cortana will still be able to tell you a joke, set alarms and timers, and give you answers from Bing.

For now, all of this only applies to English-speaking users in the U.S. Outside of the U.S., most of the productivity features will launch in the future.

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Xbox Series X is Microsoft’s next-gen console, arriving late-2020

If you didn’t watch last night’s Game Awards, you may have missed it. But Xbox Series X is the company’s  next-generation console, and will be arriving in late 2020. Thankfully, Microsoft has kindly cataloged all of the images, media and even a little information online. Oh, and we’ll almost certainly be hearing a LOT more about the Xbox Series X before it arrives for the holidays in 2020.

Xbox head Phil Spencer has a pretty long breakdown over on the the official blog. But let’s start with the obvious here. The Series X looks…different. Surely the meme makers are already working overtime on this one, but to my mind, it looks like a more traditional PC or maybe even a router.

It’s tall (around three times as tall as its predecessor), it’s rectangular, it’s black. It’s fairly minimalist. A lot of people seem to be comparing it to a refrigerator, which is fine. Honestly, I think it’s got that working for it. Surely plenty of people are looking for something that more seamlessly blends in with its surroundings.

The last few generations have found consoles transforming from specialty items into catch-all media players, and there’s something to be said for a product that can sit on your shelf, largely undetected. Notably, the blocky design means that the console can be oriented either vertically or horizontally, depending on your spacing needs.

The latest version of the Xbox Wireless Controller arrives alongside the new system, because, well, you’re going to need something to control it with. It’s a bit smaller than the previous version, “refined to accommodate an even wider range of people,” per Spencer.

The buttons are largely intact, with the addition of a Share button for taking screenshots and game clips. The new controllers ship with the system and will be compatible with both the Xbox One and Windows 10 systems.

Speaking of older systems, the Series X is set up to support backward compatibility for all older systems, along with Xbox One accessories. Per Spencer:

Building on our compatibility promise, with Xbox Series X we’re also investing in consumer-friendly pathways to game ownership across generations.

Leading the way with our first-party titles including Halo Infinite in 2020, we’re committed to ensuring that games from Xbox Game Studios support cross-generation entitlements and that your Achievements and game saves are shared across devices.

Spec information is still pretty light for this first pass, but Spencer promises 4K playback at 60FPS (with potentially up to 120FPS) and support for both Variable Refresh Rate (VRR) and 8K capability:

Powered by our custom-designed processor leveraging the latest Zen 2 and next generation RDNA architecture from our partners at AMD, Xbox Series X will deliver hardware accelerated ray tracing and a new level of performance never before seen in a console. Additionally, our patented Variable Rate Shading (VRS) technology will allow developers to get even more out of the Xbox Series X GPU and our next-generation SSD will virtually eliminate load times and bring players into their gaming worlds faster than ever before.

The Series X will also, naturally, have an eye on cloud gaming, in addition to native hardware. Tonight’s unveil also featured a sneak preview of the upcoming Ninja Theory title, Senua’s Saga: Hellblade II.

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Equity Dive: Poshmark’s origin story with co-founder & CEO Manish Chandra

Hello and welcome back to Equity, TechCrunch’s venture capital-focused podcast, where we unpack the numbers behind the headlines.

We have something a bit different for you this week. Equity co-host Kate Clark recently sat down with Manish Chandra, the co-founder and chief executive officer of Poshmark, and one of his earliest investors, NFX managing partner James Currier.

If you haven’t heard of Poshmark, it’s an online platform for buying and selling clothes. Basically, it’s the thrift shop of the 21st century. We asked Chandra how he and co-founders Tracy Sun, Gautam Golwala and Chetan Pungaliya cooked up the idea for Poshmark, what bumps they faced along the way, how they raised venture capital and, of course, what details of their upcoming initial public offering he could share with us. Meanwhile, Currier dished about the company’s early days, when the Poshmark team worked hard on the floor of Currier’s office.

Unfortunately, neither Chandra or Currier were willing to share deets about Poshmark’s IPO, reportedly expected soon. But they both shared interesting insights into building a successful venture-backed company, battling competition and putting your best foot forward.

Glad you guys came back for another episode, we’ll see you soon.

Equity drops every Friday at 6:00 am PT, so subscribe to us on Apple PodcastsOvercastSpotify and all the casts.

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The 7 most important announcements from Microsoft Ignite

It’s Microsoft Ignite this week, the company’s premier event for IT professionals and decision-makers. But it’s not just about new tools for role-based access. Ignite is also very much a forward-looking conference that keeps the changing role of IT in mind. And while there isn’t a lot of consumer news at the event, the company does tend to make a few announcements for developers, as well.

This year’s Ignite was especially news-heavy. Ahead of the event, the company provided journalists and analysts with an 87-page document that lists all of the news items. If I counted correctly, there were about 175 separate announcements. Here are the top seven you really need to know about.

Azure Arc: you can now use Azure to manage resources anywhere, including on AWS and Google Cloud

What was announced: Microsoft was among the first of the big cloud vendors to bet big on hybrid deployments. With Arc, the company is taking this a step further. It will let enterprises use Azure to manage their resources across clouds — including those of competitors like AWS and Google Cloud. It’ll work for Windows and Linux Servers, as well as Kubernetes clusters, and also allows users to take some limited Azure data services with them to these platforms.

Why it matters: With Azure Stack, Microsoft already allowed businesses to bring many of Azure’s capabilities into their own data centers. But because it’s basically a local version of Azure, it only worked on a limited set of hardware. Arc doesn’t bring all of the Azure Services, but it gives enterprises a single platform to manage all of their resources across the large clouds and their own data centers. Virtually every major enterprise uses multiple clouds. Managing those environments is hard. So if that’s the case, Microsoft is essentially saying, let’s give them a tool to do so — and keep them in the Azure ecosystem. In many ways, that’s similar to Google’s Anthos, yet with an obvious Microsoft flavor, less reliance on Kubernetes and without the managed services piece.

Microsoft launches Project Cortex, a knowledge network for your company

What was announced: Project Cortex creates a knowledge network for your company. It uses machine learning to analyze all of the documents and contracts in your various repositories — including those of third-party partners — and then surfaces them in Microsoft apps like Outlook, Teams and its Office apps when appropriate. It’s the company’s first new commercial service since the launch of Teams.

Why it matters: Enterprises these days generate tons of documents and data, but it’s often spread across numerous repositories and is hard to find. With this new knowledge network, the company aims to surface this information proactively, but it also looks at who the people are who work on them and tries to help you find the subject matter experts when you’re working on a document about a given subject, for example.

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Microsoft launched Endpoint Manager to modernize device management

What was announced: Microsoft is combining its ConfigMgr and Intune services that allow enterprises to manage the PCs, laptops, phones and tablets they issue to their employees under the Endpoint Manager brand. With that, it’s also launching a number of tools and recommendations to help companies modernize their deployment strategies. ConfigMgr users will now also get a license to Intune to allow them to move to cloud-based management.

Why it matters: In this world of BYOD, where every employee uses multiple devices, as well as constant attacks against employee machines, effectively managing these devices has become challenging for most IT departments. They often use a mix of different tools (ConfigMgr for PCs, for example, and Intune for cloud-based management of phones). Now, they can get a single view of their deployments with the Endpoint Manager, which Microsoft CEO Satya Nadella described as one of the most important announcements of the event, and ConfigMgr users will get an easy path to move to cloud-based device management thanks to the Intune license they now have access to.

Microsoft’s Chromium-based Edge browser gets new privacy features, will be generally available January 15

What was announced: Microsoft’s Chromium-based version of Edge will be generally available on January 15. The release candidate is available now. That’s the culmination of a lot of work from the Edge team, and, with today’s release, the company is also adding a number of new privacy features to Edge that, in combination with Bing, offers some capabilities that some of Microsoft’s rivals can’t yet match, thanks to its newly enhanced InPrivate browsing mode.

Why it matters: Browsers are interesting again. After years of focusing on speed, the new focus is now privacy, and that’s giving Microsoft a chance to gain users back from Chrome (though maybe not Firefox). At Ignite, Microsoft also stressed that Edge’s business users will get to benefit from a deep integration with its updated Bing engine, which can now surface business documents, too.

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You can now try Microsoft’s web-based version of Visual Studio

What was announced: At Build earlier this year, Microsoft announced that it would soon launch a web-based version of its Visual Studio development environment, based on the work it did on the free Visual Studio Code editor. This experience, with deep integrations into the Microsoft-owned GitHub, is now live in a preview.

Why it matters: Microsoft has long said that it wants to meet developers where they are. While Visual Studio Online isn’t likely to replace the desktop-based IDE for most developers, it’s an easy way for them to make quick changes to code that lives in GitHub, for example, without having to set up their IDE locally. As long as they have a browser, developers will be able to get their work done..

Microsoft launches Power Virtual Agents, its no-code bot builder

What was announced: Power Virtual Agents is Microsoft’s new no-code/low-code tool for building chatbots. It leverages a lot of Azure’s machine learning smarts to let you create a chatbot with the help of a visual interface. In case you outgrow that and want to get to the actual code, you can always do so, too.

Why it matters: Chatbots aren’t exactly at the top of the hype cycle, but they do have lots of legitimate uses. Microsoft argues that a lot of early efforts were hampered by the fact that the developers were far removed from the user. With a visual too, though, anybody can come in and build a chatbot — and a lot of those builders will have a far better understanding of what their users are looking for than a developer who is far removed from that business group.

Cortana wants to be your personal executive assistant and read your emails to you, too

What was announced: Cortana lives — and it now also has a male voice. But more importantly, Microsoft launched a few new focused Cortana-based experiences that show how the company is focusing on its voice assistant as a tool for productivity. In Outlook on iOS (with Android coming later), Cortana can now read you a summary of what’s in your inbox — and you can have a chat with it to flag emails, delete them or dictate answers. Cortana can now also send you a daily summary of your calendar appointments, important emails that need answers and suggest focus time for you to get actual work done that’s not email.

Why it matters: In this world of competing assistants, Microsoft is very much betting on productivity. Cortana didn’t work out as a consumer product, but the company believes there is a large (and lucrative) niche for an assistant that helps you get work done. Because Microsoft doesn’t have a lot of consumer data, but does have lots of data about your work, that’s probably a smart move.

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SAN FRANCISCO, CA – APRIL 02: Microsoft CEO Satya Nadella walks in front of the new Cortana logo as he delivers a keynote address during the 2014 Microsoft Build developer conference on April 2, 2014 in San Francisco, California (Photo by Justin Sullivan/Getty Images)

Bonus: Microsoft agrees with you and thinks meetings are broken — and often it’s the broken meeting room that makes meetings even harder. To battle this, the company today launched Managed Meeting Rooms, which for $50 per room/month lets you delegate to Microsoft the monitoring and management of the technical infrastructure of your meeting rooms.

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Microsoft’s Chromium-based Edge browser gets new privacy features, will be generally available January 15

Microsoft today announced that its Chromium-based Edge browser will be generally available on January 15 and that the release candidate for Windows and macOS is now available for download (and that it features a new icon).

The development of the new Edge has progressed pretty rapidly and the latest build has been very stable, even as Microsoft started building more differentiated features like Collections into its more experimental builds.

With today’s release, Microsoft also is announcing new privacy features. The marquee feature here is probably the new InPrivate browsing mode that now, in combination with Bing, will keep your online searches and identities private. InPrivate, as the name implies, already deleted any information about your browsing session on your local machine when you closed the window. But now, when you search with Bing, Microsoft’s search engine you’ve probably forgotten about, your search history on Bing and any personally identifiable data will also not be saved or associated back to you.

By default, Edge will also now enable tracking prevention. “One of the things that’s hard on the web is how to balance the desire for privacy and the protection of your data — and yet you still want the web to be personalized,” said Yusuf Mehdi, the corporate vice president of Microsoft’s Modern Life, Search and Devices Group, in a pre-recorded briefing ahead of today’s announcement. “The problem today is, nobody has really nailed it. You’ve got some good companies doing some really innovative work to try and have super-strict privacy controls. The problem is, they break the web. And then you’ve got other ones who say, ‘hey, don’t worry about it, we’re just going to make it all work for you.’ But in the background, your data is getting tracked.” Mehdi, of course, thinks that Microsoft’s approach is the better one here — and more balanced.

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Microsoft adds per-app time limits to its parental controls

Microsoft is following Apple and Google’s lead with today’s launch of per-app and per-game time limits in its parental control software. Already, the company allows parents to limit screen time across Windows 10, Xbox One and Android via the Microsoft Launcher. However, it hadn’t yet allowed parents to limit the amount of time a child could spend in a specific app or game, as its competitors do.

Instead, its existing controls allowed parents only to dole out a set amount of hours of screen time. Parents could choose to either leave the time up to the kids to manage, or limit it at the device level — like, only allowing one hour of Xbox time but permitting more screen time on the PC, for example.

However, the current trend in screen time management is not to approach all screen time as unproductive and unhealthy. Instead, it’s about configuring limits on the more addictive apps and games that eat up increasing amounts of children’s time, while permitting educational tools to have fewer limits.

For older kids and teens, social media apps like TikTok or Instagram could be the culprit, while younger kids may just be spending too much time “hanging out” in virtual worlds like Roblox and Fortnite. Problems on this front have gotten pretty bad. Mobile games are under fire for using gambling tactics like loot boxes to engage children. And Fortnite is now the subject of a lawsuit that claims that, in part, the game’s addictive nature is due to its use slot machine-like mechanics and variable reward systems, which manipulate children’s brains.

Without being able to limit these apps directly, kids may end up using all of their allotted screen time on just the one app or game they’re obsessed with at the moment.

Apple had already allowed per-app time limits with the launch of its screen time controls in iOS 12. And Google more recently updated its own Family Link software, now preinstalled on new Android devices, to include a similar feature.

With today’s update, Microsoft is now on board, too.

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The new app and game limits parents set will apply across Windows 10, Xbox and Android devices running Microsoft Launcher. In other words, kids can’t get more game time just by switching devices.

The controls also allow parents to offer more screen time on certain days — like weekends, for instance — than others.

To use this feature, parents will need to create a family group and make Microsoft accounts for all the kids.

Once enabled, kids will get a warning about their screen time 15 minutes before the limit is reached, and then again at five minutes. Because kids will often beg for a few more minutes, Microsoft made it easy for parents to grant or deny more time via email or via a Microsoft Launcher notification on their own Android phone.

The per-app time limits are launching today in preview within Microsoft’s existing family settings.

“Ultimately, our goal is for the app and game limits feature to provide flexible and customizable tools to meet each family’s unique needs,” the company explains in an announcement. “You as parents know what’s best for your children — no technology can ever replace that — but we’re hoping these tools can help you to strike the right balance,” it says.

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Microsoft’s Windows Virtual Desktop service is now generally available

Microsoft today announced that Windows Virtual Desktop (WVD), its Azure-based system for virtualizing the Windows and Office user experience it announced last September, is now generally available. Using WVD, enterprises can give their employees access to virtualized applications and remote desktops, including the ability to provide multi-session Windows 10 experiences, something that sets Microsoft’s own apart from that of other vendors that offer virtualized Windows desktops and applications.

In addition to making the service generally available, Microsoft is also rolling it out globally, whereas the preview was U.S.-only and the original plan was to slowly roll it out globally. Scott Manchester, the principal engineering lead for WVD, also told me that more than 20,000 companies signed up for the preview. He also noted that Microsoft Teams is getting enhanced support in WVD with a significantly improved video conferencing experience.

Shortly after announcing the preview of WVD, Microsoft acquired a company called FSLogix, which specialized in provisioning the same kind of virtualized Windows environments that Microsoft offers through WVD. As Microsoft’s corporate VP for Microsoft 365 told me ahead of today’s announcement, the company took a lot of the know-how from FSLogix to ensure that the user experience on WVD is as smooth as possible.

Brad Anderson, CVP of Microsoft 365, noted that just as enterprises are getting more comfortable with moving some of their infrastructure to the cloud (and have others worry about managing it), there is now also growing demand from organizations that want this same experience for their desktop experiences. “They look at the cloud as a way of saying, ‘listen, let the experts manage the infrastructure. They can optimize it; they can fine-tune it; they can make sure that it’s all done right.’ And then I’ll just have a first-party service — in this case Microsoft — that I can leverage to simplify my life and enable me to spin up and down capacity on demand,” Anderson said. He also noted, though, that making sure that these services are always available is maybe even more critical than for other workloads that have moved to the cloud. If your desktop stops working, you can’t get much done, after all.

Anderson also stressed that if a customer wants a multi-session Windows 10 environment in the cloud, WVD is the only way to go because that is the only way to get a license to do so. “We’ve built the operating system, we built the public cloud, so that combination is going to be unique and this gives us the ability to make sure that that Windows 10 experience is the absolute best on top of that public cloud,” he noted.

He also stressed that the FSLogix acquisition enabled his team to work with the Office team to optimize the user experience there. Thanks to this, when you spin up a new virtualized version of Outlook, for example, it’ll just take a second or two to load instead of almost a minute.

A number of companies are also still looking to upgrade their old Windows 7 deployments. Microsoft will stop providing free security patches for them very soon, but on WVD, these users will still be able to get access to virtualized Windows 7 desktops with free extended security updates until January 2023. Anderson does not believe that this will be a major driver for WVD adoption, but he does see “pockets of customers who are working on their transition.”

Enterprises can access Windows 10 Enterprise and Windows 7 Enterprise on WVD at no additional licensing cost (though, of course, the Azure resources they consume will cost them) if they have an eligible Windows 10 Enterprise or Microsoft 365 license.

 

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The Google Assistant can now control your Xbox One

It wasn’t so long ago that Microsoft was betting heavily on its Cortana digital assistant. That’s a bet that didn’t pay off. But because this is the new Microsoft, the company is instead betting on integrating its products with those services that its users do actually use. Today, the company announced that you will now be able to control your Xbox One from the Google Assistant. For now, this feature is in beta, but you can expect a full launch later this fall.

To be clear, this doesn’t mean the Google Assistant is now available on your Xbox One and you can’t ask it for the weather. What it does mean is that you’ll be able to ask the Assistant to launch games on the Xbox, pause them, turn up the volume, etc. (Hey Google, turn off Xbox.”).

You can find a full list of supported commands here.

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This will work with virtually every Assistant-enabled device, including your iOS and Android phones. To get started, set up the Xbox like any other third-party Assistant device in the Google Home app on Android or iOS — and that’s essentially what the Xbox One then becomes in the Assistant ecosystem: just another device you can control with it.

It’s worth noting that Microsoft, which has basically given up on Cortana for the consumer market, is also working with Amazon to bring Alexa to your PC. Microsoft doesn’t really care what you use to control your Microsoft devices, as long as you use a Microsoft or Windows 10 device. Now it’s probably just a matter of time before you can control your PC with the Assistant — or even get full Assistant support in Windows 10.

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Minecraft to get big lighting, shadow and color upgrades through Nvidia ray tracing

Minecraft is getting a free update that brings much-improved lighting and color to the game’s blocky graphics using real-time ray tracing running on Nvidia GeForce RTX graphics hardware. The new look is a dramatic change in the atmospherics of the game, and manages to be eerily realistic while retaining Minecraft’s pixelated charm.

The ray-tracing tech will be available via a free update to the game on Windows 10 PCs, but it’ll only be accessible to players using an Nvidia GeForce RTX GPU, as that’s the only graphics hardware on the market that currently supports playing games with real-time ray tracing active.

It sounds like it’ll be an excellent addition to the experience for players who are equipped with the right hardware — including lighting effects not only from the sun, but also from in-game materials like glowstone and lava; both hard and soft shadows depending on transparency of material and angle of light refraction; and accurate reflections in surfaces that are supposed to be reflective (i.e. gold blocks, for instance).

This is welcome news after Minecraft developer Mojang announced last week that it canceled plans to release its Super Duper Graphics Pack, which was going to add a bunch of improved visuals to the game because it wouldn’t work well across platforms. At the time, Mojang said it would be sharing news about graphics optimization for some platforms “very soon,” and it looks like this is what they had in mind.

Nvidia, meanwhile, is showing off at Gamescom 2019 in Cologne, Germany a range of 2019 games with real-time ray tracing enabled, including Dying Light 2, Cyperpunk 2077, Call of Duty: Modern Warfare and Watch Dogs: Legion.

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The ClockworkPi GameShell is a super fun DIY spin on portable gaming

Portable consoles are hardly new, and thanks to the Switch, they’re basically the most popular gaming devices in the world. But ClockworkPi’s GameShell is something totally unique, and entirely refreshing when it comes to gaming on the go. This clever DIY console kit provides everything you need to assemble your own pocket gaming machine at home, running Linux-based open-source software and using an open-source hardware design that welcomes future customization.

The GameShell is the result of a successful Kickstarter campaign, which began shipping to its backers last year and is now available to buy either direct from the company or from Amazon. The $159.99 ( on sale for $139.99 as of this writing) includes everything you need to build the console, like the ClockworkPi quad-core Cortex A7 motherboard with integrated Wi-Fi, Bluetooth and 1GB of DDR3 RAM — but it comes unassembled.

GameShell Clockwork Pi 3

You won’t have to get out the soldering iron — the circuit boards come with all components attached. But you will be assembling screen, keypad, CPU, battery and speaker modules, connecting them with included cables and installing them in the slick, GameBoy-esque plastic shell. This might seem like an intimidating task, depending on your level of technical expertise: I know I found myself a bit apprehensive when I opened the various boxes and laid out all the parts in front of me.

But the included instructions, which are just illustrations, like those provided by Lego or Ikea, are super easy to follow and break down the task into very manageable tasks for people of all skill levels. All told, I had mine put together in less than an hour, and even though I did get in there with my teeth at one point (to remove a bit of plastic nubbin when assembling the optional Lightkey component, which adds extra function keys to the console), I never once felt overwhelmed or defeated. The time-lapse below chronicles my entire assembly process, start to finish.

What you get when you’re done is a fully functional portable gaming device, which runs Clockwork OS, a Linux-based open-source OS developed by the company. It includes Cave Story, one of the most celebrated indie games of the past couple of decades, and a number of built-in emulators (use of emulators is ethically and legally questionable, but it does provide an easy way to play some of those NES and SNES games you already own with more portability).

There’s a very active community around the GameShell that includes a number of indie games to play on the console, and tips and tricks for modifications and optimal use. It’s also designed to be a STEM educational resource, providing a great way for kids to see what’s actually happening behind the faceplate of the electronics they use everyday, and even getting started coding themselves to build software to run on the console. Loading software is easy, thanks to an included microSD storage card and the ability to easily connect via Wi-Fi to move over software from Windows and Mac computers.

Everything about the GameShell is programmable, and it features micro HDMI out, a built-in music player and Bluetooth support for headphone connection. It’s at once instantly accessible for people with very limited tech chops, and infinitely expandable and hackable for those who do want to go deeper and dig around with what else it has to offer.

Swappable face and backplates, plus open 3D models of each hardware component, mean that community-developed hardware add-ons and modifications are totally possible, too. The modular nature of the device means it can probably get even more powerful in the future too, with higher capacity battery modules and improved development boards.

I’ve definitely seen and used devices like the GameShell before, but few manage to be as accessible, powerful and customizable all at once. The GameShell is also fast, has great sound and an excellent display, and it seems to be very durable, with decent battery life of around three hours or slightly more of continuous use depending on things like whether you’re using Wi-Fi and screen brightness.

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