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Twitch’s extensions come to mobile

Twitch’s extensions – the tools that allows streamers to customize their channel pages with interactive experiences, including leaderboards, polls, schedules, and more – are now available on mobile. The game streaming company announced this highly requested feature at the Game Developers Conference this week, along with the launch of a web app for developers that will allow them to test extensions against production APIs across a variety of views – like the broadcaster’s live view, for example.

Extensions were first introduced to Twitch in August 2017 as a means of adding more excitement and interest to channel pages to keep fans engaged and, in some cases, to help streamers make more money. For instance, there’s an extension call “Gear on Amazon” that allow creators to point fans to their favorite products on the retailer’s website. When the viewer clicks through and purchases, the creator earns a commission.

That extension, not surprisingly, is today in the top five. The other top extensions include leaderboards from Streamlabs and Muxy, Streamlabs’ Stream Schedule and Countdown, and Twitch’s own Prime Subscription and Loot Reminder, which reminds viewers to use their free Channel Subscriptions on their pages to claim their loot.

However, not all extensions are immediately mobile -friendly, notes Twitch.

Instead, only a small handful have made the jump to mobile at this time.

This includes the all-in-one extension Streamlabs Loyalty, Music, Polls, and GamesSchedule (by LayerOne) which tells viewers when a channel is live; and World of Warcraft Armory (by Altoar), which shares World of Warcraft game and character progression with viewers.

In total, around a dozen-plus are available on mobile at this time, Twitch says.

Viewers can visit the Twitch feedback forums to request extensions’ mobile compatibility – something that’s up to the developer, not Twitch, as extensions are generally a third-party effort.

Since the launch last summer, the number of available extensions has grown to over 150, with over 2,000 developers signed up – but Twitch thinks more developers would build if the process wasn’t so difficult.

On that front, Twitch also announced a new tool for developers building extensions with the launch of its developer rig. The company said it heard from developers that it was hard to get started building extensions, and extensions were difficult to test. The developer rig is essentially a web app that lets developers test extensions locally. The rig includes the new “Hello World” sample code, with a basic backend in place, so developers can focus on building out their unique experience instead.

A thriving developer community that can help make Twitch’s experience better for streamers and fans alike is one of Twitch’s competitive advantages versus rivals like YouTube Gaming and Microsoft Mixer. Though YouTube’s streamer base has been growing, any Twitch rival has a long way to go to catch up.

The mobile-friendly extensions are available across both iOS and Android, in the Twitch mobile app, version 6.0 or higher. The developer rig is open sourced on Github.

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Google Play Instant lets you try games without having to install them

Last year, Google launched Instant Apps, a way for developers to give users a native app experience that didn’t involve having to install anything. Users would simply click on a link on the search results page and the instant app would load. Today, the company is extending this program to games. Thanks to this, you can now see what playing a level or two of Clash Royale, Final Fantasy XV: A New Empire or Panda Pop is like without having to go through the usual install procedure. Instead, you simply head for the Google Play store, find a game that supports this feature, and hit the “Try now” button.

Google Play product managers Jonathan Karmel and Benjamin Frenkel told me that the team learned a lot from the experience with building Instant Apps. For games, though, the team decided to increase the maximum file size from 2 MB to 10 MB, which isn’t really a surprise, given that a game needs a few more graphical assets than your regular to-do list app. In my experience testing this feature, this still allows the games to load quickly enough, though it doesn’t feel quite as instant as most of the regular instant apps do.

The main idea behind this project, Karmel and Frenkel said, is to drive discovery. To do this, the team is adding a new ‘arcade’ tab in the newly redesigned Google Play Games app to highlight the current crop of Instant games and launching an Instant Gameplay collection in the Google Play Store. The main advantage of these Instant games, though, is that users can try the game without having to install anything. As the team noted, every extra step in the install process offers potential players yet another chance to drop off and move on. Indeed, many users actually install a game and then never open it.

Some casual games already take up less than 10 MB and those developers will be able to opt to make their complete game available as a Play Instant app, too.

For now, this project is still a closed beta, though Google plans to open it up to more developers later this year. Some games that currently support Play Instant include Clash Royale, Words with Friends 2, Bubble Witch 3 Saga and Panda Pop, as well as a few other titles from Playtika, Jam City, MZ, and Hothead.

As Karmel and Frenkel told me, their teams are still working on providing developers with better tooling for building these apps and Google is also working with the likes of Unity and the Cocos2D-x teams to make building instant apps easier. For the most part, though, building an Instant Play game means bringing the file size to under 10 MB and adding a few lines to the app’s manifest. That’s probably easier said than done, though, given that you still want players to have an interesting experience.

Unsurprisingly, some developers currently make better use of that limited file size than others. When you try Final Fantasy XV: A New Empire, all you can do is regularly tap on some kind of blue monster and get some gold until the game informs you how much gold you received. That’s it. Over time, though, I’m sure developers will figure out how to best use this feature.

 

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Volley’s voice games for smart speakers have amassed over half a million monthly users

The rapid consumer adoption of smart speakers like Amazon Echo and Google Home has opened opportunities for developers creating voice apps, too. At least that’s true in the case of Volley, a young company building voice-controlled entertainment experiences for Amazon Alexa and Google Home. In less than a year, Volley has amassed an audience north of 500,000 monthly active users across its suite of voice apps, and has been growing that active base of users at 50 to 70 percent month-over-month.

The company was co-founded by former Harvard roommates and longtime friends, Max Child and James Wilsterman, and had originally operated as an iOS consultancy. But around a year and a half ago, Volley shifted its focus to voice instead.

“When we were running the iOS business, we were always sort of hacking around on games and some stuff on the side for fun,” explains Child. “We made a trivia game for iOS. And we made a Facebook Messenger chatbot virtual pet,” he says. The trivia game they built let users play just by swiping on push notifications — a very lightweight form of gameplay they thought was intriguing. “Voice was sort of the obvious next step,” says Child.

Not all their voice games have been successful, however. The first to launch was a game called Spelling Bee that users struggled with because of Alexa’s difficulties in identifying single letters — it would confuse a “B,” “C,” “D” and “E,” for example. But later titles have taken off.

Volley’s name-that-tune trivia game “Song Quiz” was its first breakout hit, and has grown to become the No. 1 game by reviews. The game today has a five-star rating across 8,842 reviews.

Another big hit is Volley’s “Yes Sire,” a choose-your-own-adventure style storytelling game that’s also at the top of Alexa’s charts. It also has a five-star rating, across 1,031 reviews.

The company says it has more than a dozen live titles, with the majority on the Alexa Skill Store and a few for Google Assistant/Google Home. But it only has seven or eight in what you would consider “active development.”

Unlike some indie developers who are struggling to generate revenue from their voice applications, Volley has been moderately successful thanks to Amazon’s developer rewards program — the program that doles out cash payments to top performing skills. While the startup didn’t want to disclose exact numbers, it says it’s earning in the five-figure range monthly from Amazon’s program.

In addition, Volley is preparing to roll out its own monetization features, including subscriptions and in-app purchases of add-on packs that will extend gameplay.

The company’s games have been well-received for a variety of reasons, but one is that they allow people to play together at the same time — like a modern-day replacement for family game night, perhaps.

“I think a live multiplayer experience with your family or people you’re good friends with, where you can have a fun time together in a room is fairly unusual. I mean, I don’t know about you, but I don’t crowd around my iPhone and play games with my friends. And even with consoles there are significant barriers in understanding how to play,” says Child.

“I think that voice enables the live social experience in a way that anyone from five years old to 85 years old can pick up immediately. I think that’s really special. And I think we’re just at the beginning. I’m not going to say we’ve got it all figured out — but I think that’s powerful and unique to these platforms,” he adds.

Volley raised more than a million in seed funding ahead of joining Y Combinator’s Winter 2018 class, in a round led by Advancit Capital. Other investors include Amplify.LA, Rainfall, Y Combinator, MTGx, NFX and angels Hany Nada, Mika Salmi and Richard Wolpert.

The startup is currently a team of six in San Francisco.

 

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Facebook opens Instant Games to all developers

Facebook’s Instant Games are now open to all developers, Facebook announced this week in advance of the Game Developers Conference. First launched in 2016, the platform lets developers build mobile-friendly games using HTML5 that work on both Facebook and Messenger, instead of requiring users to download native apps from Apple or Google’s app stores.

The Instant Games platform kicked off its launch a couple of years ago with 17 games from developers like Bandai Namco, Konami, Taito, Zynga and King, who offered popular titles like Pac-Man, Space Invaders, and Words with Friends. The following year, the platform had grown to 50 titles and became globally available. But it wasn’t open to all – only select partners.

In addition to getting users to spend more time on Facebook’s platform, Instant Games provides Facebook with the potential for new revenue streams now that Facebook is moving into game monetization.

In October, Facebook said it would begin to test interstitial and rewarded video ads, as well as in-app purchases. The tools were only available to select developers on what was then an otherwise closed platform for Facebook’s gaming partners.

Now, says Facebook, all developers can build Instant Games as the platform exits its beta testing period.

Alongside this week’s public launch, Facebook introduced a handful of new features to help developers grow, measure and monetize their games.

This includes the launch of the ads API, which was also previously in beta.

In-app purchases, however, are continuing to be tested.

Developers will also have access to Facebook’s Monetization Manager, where they can track manage ads and track how well ad placements are performing; as well as a Game Switch API for cross-promoting games across the platform, or creating deep links that work outside Facebook and Messenger.

Facebook says it also updated how its ranking algorithm surfaces games based on users’ recent play and interests, and updated its in-game leaderboards, among other things.

Soon, Instant Game developers will be able to build ad campaigns in order to acquire new players from Facebook. These new ad units, when clicked, will take players directly into the game where they can begin playing. 

Since last year, Facebook Instant Games have grown to nearly 200 titles, but the company isn’t talking in-depth about their performance from a revenue perspective.

It did offer one example of a well-performing title, Basketball FRVR, which is on track to make over 7-digits in ad revenue annually, and has been played over 4.2 billion times.

With the public launch, Facebook is offering Instant Games developer documentation page and a list of recommended HTML5 game engines to help developers get started. Developers can then build and submit games via Facebook’s App page.

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Microsoft’s Mixer follows Twitch with addition of direct tipping and game sales

 Mixer, Microsoft’s answer to Twitch, will soon allow its streamers to start selling games and other downloadable content via its service, and will introduce tipping, the company announced this week in its year-end wrap-up. The game sales will be made possible through the new Mixer Direct Purchase program, which is now in testing ahead of a broad, public launch, Microsoft says. Initially,… Read More

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Consumers dropped $200 million on apps on Christmas, up 12 percent from last year

 Consumers spent $196 million on apps, in-app purchases and subscriptions on Christmas Day 2017 across the App Store and Google Play, according to new data from Sensor Tower. The report, while excluding Android revenue in China, represents a 12.3 percent increase over last year’s spending of approximately $174 million. That speaks to a still-growing market for apps and games as well as… Read More

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Pixel art coloring book apps are the newest App Store craze

 Has your kid bugged you to let them download Sandbox Coloring? You’re probably not alone. The latest trend blowing up on the App Store is a new twist on the coloring book apps that have been popular for a couple of years. Now, instead of having users pick and choose their colors as before, this new group of coloring book apps – four of which recently snagged spots in the App… Read More

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Apple’s ‘App of the Day’ featuring boosts downloads by 1747%, games by 792%

 New research from Apptopia, out today, takes a look at the impact getting featured as the App or Game of the Day on the new iOS App Store has on app downloads. This data is still fairly early, as the revamped App Store only arrived publicly with iOS 11’s release in September. Not surprisingly, the report finds that snagging one of these featured spots can lead to a big boost in app… Read More

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Stardew Valley lands on Nintendo Switch on October 5

 The games library for the Nintendo Switch is already great, but it keeps getting better: Farming simulator Stardew Valley is coming to the hybrid portable console on October 5, which is just a couple of short days away. The indie title received accolades when it debuted on the PC, and now it’s going to be a portable title available for just $14.99, which sounds like a pretty great deal.… Read More

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