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YouTuber creates concept video showing Fortnite in first-person mode

Fortnite Battle Royale was undoubtedly the big game of 2017, and 2018 is shaping up to be very similar. And with such popularity inevitably comes a swath of critics.

Take, for example, YouTuber Max Box. Using Fortnite’s replay mode, Max Box created a YouTube video that shows what Fortnite would look like in first-person mode.

The video is slightly buggy, but it’s about as close as we may ever get to seeing what Fortnite would look like in first person.

As it stands now, Fortnite uses third-person view, showing the player a view of themselves and the rest of the world from the perspective of their character’s right shoulder. Because of these mechanics, players are able to peek over cover or around walls without exposing themselves to incoming fire.

Because third-person view allows gamers to see their character in full, it also makes Epic’s main Fortnite revenue generator, premium skins and emotes, all the more valuable.

For those reasons, it seems unlikely that Epic would introduce a first-person mode.

That said, Epic will face new competition in the Battle Royale space with the introduction of CoD: Black Ops 4 Blackout mode on October 12. The game jumps in the ring with Fortnite, PUBG and H1Z1 as a first-person Battle Royale shooter.

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Sony is finally opening Fortnite cross-play on the PS4

Cross-play has been one of the biggest selling points for Fortnite, allowing players to engage in the battle royale, regardless of platform. There has, however, been one major holdout — until now. While PS4 players have been able to play one another, Sony has been dragging its heels at the seemingly inevitable update.

Today, however, the company is taking key steps toward letting users battle it out, regardless of platform. Sony Interactive Entertainment President and CEO John Kodera announced via blog post that the company is opening up cross-play beta, beginning with the crazy-popular sandbox survival game.

“Following a comprehensive evaluation process,” the exec writes, “SIE has identified a path toward supporting cross-platform features for select third party content. We recognize that PS4 players have been eagerly awaiting an update, and we appreciate the community’s continued patience as we have navigated through this issue to find a solution.”

That “path forward” will feature the major platforms that support the title, including, Android, iOS, Nintendo Switch, Xbox One, Windows and macOS. As Kodera notes, the update is a pretty sizable policy shift, so the company, “will update the community once we have more details to share, including more specifics regarding the beta timeframe, and what this means for other titles going forward.”

Until now, Sony has suggested that such a move could pose a security risk to users. Observers, on the other hand, have suggested it was holding out purely out of monetary concern for the company.

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Nintendo is offering an exclusive Fortnite bundle with the Switch

Fortnite has taken the world by storm. In fact, the game is so popular that Epic has released versions for PC, Xbox, PS4, iOS, Android and the Nintendo Switch, making the game about as accessible as possible.

The popularity of the game stems from the general popularity of the Battle Royale genre and popular streamers like Ninja, who have made the game so much fun to watch. But it also comes from the fun, and often fleeting, skins, dances and pick axes the game offers in its Item Shop.

On October 5th, folks interested in the Switch can pick up some extra Fortnite swag.

It’s a bundle royale! A #NintendoSwitch #Fortnite bundle including special in-game items and 1,000 V-Bucks will make the jump into stores on 10/05. https://t.co/5049PRWbjr pic.twitter.com/qoraUQA5DO

— Nintendo of America (@NintendoAmerica) September 18, 2018

Nintendo is releasing a bundle that will include an exclusive Fortnite skin, glider and pick-axe, as well as an extra 1,000 V-Bucks. To be clear, 1,000 V-bucks is the equivalent of $10 and won’t get you much from the Item Shop.

Plus, as pointed out by the Verge, Nintendo has offered several different bundles which would allow customers to pick up a Switch for $329 alongside one of a few games. In most cases, those games cost money, whereas Fortnite is a free to play game.

But the Nintendo Switch bundle is the only way to get your hands on the Switch gear that comes with it.

This isn’t the first time that Epic has given out exclusive gear to players using different hardware or services. There is an exclusive Twitch Prime skin, a Sony PS4 skin, and even a skin for Galaxy Note 9 owners.

The Bundle is available for $329 on October 5.

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Fortnite Monopoly and Nerf Blasters are coming soon

You can’t really blame Epic for captilizing on Fortnite’s massive and largely unexpected success. And really, you’ve got to strike while the iron’s still hot on this one. The gaming company announced a partnership with toy giant Hasbro this week that while give the world a Fortnite-branded Monopoly game and Nerf Blasters.

Monopoly: Fortnite Edition launches October 1 — just in time to be a little too early for the holiday season. That one is arriving in both the U.S. and U.K. this fall, with more markets coming in 2019. It promises to “bring a a battle building twist to the iconic Fast Dealing Property Trading game,” because nothing says real estate mogul like a survival game.

The Nerf partnership is a bit more of a natural from a licensed content perspective. No specifics to speak of at the moment, but given that there are, you know, guns in Fornite, you can really just use your imagination. Hasbro says they’ll “emulate the amazing onscreen battles Fortnite is known for,” which could imply a laser tag element here.

Those are due out some time next year.

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Fortnite hits 15 million installs on Android

Circumventing the Google Play store wasn’t exactly a gamble for Epic, given the fact that Fortnite is essentially a license to print money. But even by its own standards, the game is posting some impressive numbers three weeks after hitting Android.

In a blog post this week, Epic noted that the wildly popular sandbox survival game hit 23 million players on Google’s mobile operating system, spread out across 15 million APK installs. Those numbers are arriving 21 days after the title launched on the OS.

This, like every other piece of Fortnite news, means big bucks for Epic. That’s especially the case here, however, given that the launch means the gaming company is cutting Google’s 30 percent take out of the equation.

Along with the numbers, Epic also highlighted some of its efforts to tackle potential malware threats — an added issue given that the game isn’t distributed through Google’s official channel.

“So far, Epic has instigated action on 47 unauthorized “Fortnite for Android’ websites,” the company writes, “many of which appear to be run by the same bad actors. We continue to police the situation with a goal of taking them offline, or restricting access by leveraging Epic’s connection to a network of anti-fraud partners.”

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Fortnite’s Android installer shipped with an Epic security flaw

Google has clapped back in tremendous fashion at Epic Games, which earlier this month decided to make the phenomenally popular Fortnite available for Android via its own website instead of Google’s Play Store. Unfortunately, the installer had a phenomenally dangerous security flaw in it that would allow a malicious actor to essentially install any software they wanted. Google wasted exactly zero time pointing out this egregious mistake.

By way of a short explanation why this was even happening, Epic explained when it announced its plan that it would be good to have “competition among software sources on Android,” and that the best would “succeed based on merit.” Everyone of course understood that what he meant was that Epic didn’t want to share the revenue from its cash cow with Google, which takes 30 percent of in-app purchases.

Many warned that this was a security risk for several reasons, for example that users would have to enable app installations from unknown sources — something most users have no reason to do. And the Play Store has other protections and features, visible and otherwise, that are useful for users.

Google, understandably, was not amused with Epic’s play, which no doubt played a part in the decision to scrutinize the download and installation process — though I’m sure the safety of its users was also a motivating factor. And wouldn’t you know it, they found a whopper right off the bat.

In a thread posted a week after the Fortnite downloader went live, a Google engineer by the name of Edward explained that the installer basically would allow an attacker to install anything they want using it.

The Fortnite installer basically downloads an APK (the package for Android apps), stores it locally, then launches it. But because it was stored on shared external storage, a bad guy could swap in a new file for it to launch, in what’s called a “man in the disk” attack.

And because the installer only checked that the name of the APK is right, as long as the attacker’s file is called “com.epicgames.fortnite,” it would be installed! Silently, and with lots of extra permissions too, if they want, because of how the unknown sources installation policies work. Not good!

Edward pointed out this could be fixed easily and in a magnificently low-key bit of shade-throwing helpfully linked to a page on the Android developer site outlining the basic feature Epic should have used.

To Epic’s credit, its engineers jumped on the problem immediately and had a fix in the works by that very afternoon and deployed by the next one. Epic InfoSec then requested Google to wait 90 days before publishing the information.

As you can see, Google was not feeling generous. One week later (that’s today) and the flaw has been published on the Google Issue Tracker site in all its… well, not glory exactly. Really, the opposite of glory. This seems to have been Google’s way of warning any would-be Play Store mutineers that they would not be given gentle handling.

Epic Games CEO Tim Sweeney was likewise unamused. In a comment provided to Android Central — which, by the way, predicted that this exact thing would happen — he took the company to task for its “irresponsible” decision to “endanger users.”

Epic genuinely appreciated Google’s effort to perform an in-depth security audit of Fortnite immediately following our release on Android, and share the results with Epic so we could speedily issue an update to fix the flaw they discovered.

However, it was irresponsible of Google to publicly disclose the technical details of the flaw so quickly, while many installations had not yet been updated and were still vulnerable.

An Epic security engineer, at my urging, requested Google delay public disclosure for the typical 90 days to allow time for the update to be more widely installed. Google refused. You can read it all at https://issuetracker.google.com/issues/112630336

Google’s security analysis efforts are appreciated and benefit the Android platform, however a company as powerful as Google should practice more responsible disclosure timing than this, and not endanger users in the course of its counter-PR efforts against Epic’s distribution of Fortnite outside of Google Play.

Indeed, companies really should try not to endanger their users for selfish reasons.

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Fortnite players can unlock a new emote if they enable two-factor authentication

Historically, we haven’t been great about digital security. In 2016 (not long enough ago to feel OK about it), the top passwords were “123456” and “password.”

Awareness has certainly grown, but some folks could still use a nudge in the right direction. Luckily, Fortnite Battle Royale maker Epic Games has a solution.

The company has introduced a new emote to the game — emotes are just one type of cosmetic upgrade that helped Epic rake in $1 billion in revenue. However, this new Boogie Down emote is only available to folks who enable two-factor authentication on their Epic Games account.

As you can expect, hackers and other malicious actors are well aware of both the popularity of Fortnite and users’ willingness to spend money on the game. Obviously, these accounts are attractive targets for “the bad guys.”

Two-factor authentication — which asks for two separate verifications that you are you (usually a password and then an SMS confirmation) — has its shortcomings, but it’s most certainly an upgrade to a single password.

Incentivizing better security practices is an interesting take, and may very well be the first time a game maker has used the technique.

The Boogie Down emote (above) is the prize for enabling 2FA, and it was introduced as part of a competition by Epic Games. In March, the company asked its community to submit dance moves, with the winner making it into the game.

For what it’s worth, the actual dance seems way cooler than the emote in the game.

[via Kotaku]

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Here’s where to sign up to get Fortnite for Android

Fortnite’s journey to Android has been a complicated one. A few months back, Epic Games promised to bring the wildly popular survival sandbox title to the mobile OS, but only after sidestepping the traditional process for doing so. Fittingly, while it now appears to be live for Android, the process of actually getting the game is, well, complicated.

If you want to get started, you’ll need to sign up for a beta of the game. That’s right, while the title has been up and running on any number of other platforms (including its three-day head start on Samsung devices), it’s still in beta on Android. Give Epic your email address, and they’ll send you an invite…”as soon as you can play.”

How soon is that? Well, there appears to be a waiting list at the moment. How long all of this will take is anyone’s guess, though the company says it can take “a few days” for all of it to go through. Since the whole thing is bypassing the Google Play store (much to Google’s chagrin), you’ll need to install the Fortnite Installer APK to install Fortnite the game.

I went through a similar process to get the game on the Note 9. It’s weird and kind of annoying, but when it’s done, it’s done.

Oh, and you’ll want to make sure your phone is compatible. Epic’s got the full list here, which seems to include a pretty broad range, including Pixel devices and handsets from Huawei, LG, Nokia, OnePlus, Xiaomi, ZTE and Razer.

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Google will lose $50 million or more in 2018 from Fortnite bypassing the Play Store

When Fortnite Battle Royale launched on Android, it made an unusual choice: it bypassed Google Play in favor of offering the game directly from Epic Games’ own website. Most apps and games don’t have the luxury of making this choice – the built-in distribution Google Play offers is critical to their business. But Epic Games believes its game is popular enough and has a strong enough draw to bring players to its website for the Android download instead. In the process, it’s costing Google around $50 million this year in platform fees, according to a new report.

As of its Android launch date, Fortnite had grossed over $180 million on iOS devices, where it had been exclusively available since launching as an invite-only beta on March 15th, before later expanding to all App Store customers.

According to data from app store intelligence firm Sensor Tower, the game has earned Apple more than $54 million thanks to its 30 percent cut of all the in-app spending that takes place on apps distributed in its store.

That’s money Epic Games isn’t apparently willing to give up to Google, when there’s another way.

Unlike Apple, which only allows apps to be downloaded from its own storefront, Google’s platform is more open. There’s a way to adjust an Android device’s settings to download apps and games from anywhere on the web. Of course, by doing so, users are exposed to more security risks, malware infections, and other malicious attacks.

For those reasons, security researchers are saying that Epic Games’ decision sets a dangerous precedent by encouraging people to remove the default security protections from their devices. They’re also concerned that users who look for the game on Google Play could be fooled into downloading suspicious copycat apps that may be trying to take advantage of Fortnite’s absence to scam mobile users.

Google seems to be worried about that, too.

For the first time ever, the company is informing Google Play users that a game is not available for download.

Now, when users search for things like “Fortnite” or “Fortnite Battle Royale,” Google Play will respond that the app is “not available on Google Play.” (One has to wonder if Google’s misspelling of “Royale” as “Royal” in its message was a little eff u to the gamemakers, or just a bit of incompetence.)

In any event, it’s an unusual response on Google’s part – and one it can believably claim was done to serve users as well as protect them from any potential scam apps.

However, the message could lead to some pressure on Epic Games, too. It could encourage consumer complaints from those who want to more easily (or more safely) download the game, as well as from those who don’t understand there’s an alternative method or are confused about how that method works.

In addition, Google is serving up the also hugely popular PUBG Mobile at the top of Fortnite search results followed by other games. In doing so, it’s sending users to another game that can easily eat up users’ time and attention.

For Google, the move by Epic Games is likely troubling, as it could prompt other large games to do the same. While one odd move by Epic Games won’t be a make or break situation for Google Play revenue (which always lags iOS), if it became the norm, Google’s losses could climb.

At present, Google is missing out on millions that will now go directly to the game publisher itself.

Over the rest of 2018, Sensor Tower believes Fortnite will have gained at least $50 million in revenues that would otherwise have been paid out to Google.

The firm expects that when Fortnite rolls out to all supported Android devices, its launch revenue on the platform will closely resemble the first several months of Apple App Store player spending.

It may even surpass it, given the game’s popularity continues growing and the standalone download allows it to reach players in countries where Google Play isn’t available.

Meanwhile, there have been concerns that the download makes it more difficult on users with older Android devices to access the game, because the process for sideloading apps isn’t as straightforward. But Sensor Tower says this will not have a large enough impact to affect Fortnite’s revenue potential in the long run.

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Google isn’t sure how to spell ‘Fortnite Battle Royale’

The launch of Fortnite Battle Royale has left Google in a slight predicament. While Google is in no way hard up for cash, Fortnite Battle Royale for Android certainly represented the potential for a relatively big revenue stream for an app. That is, until Epic Games decided it would launch Fortnite for Android from its own website, circumventing the Play Store.

But revenue aside, there’s also the matter of Google probably not liking the idea of huge titles circumventing the Play Store as a precedent. Plus, the lack of Fortnite Battle Royale within the Play Store poses a slight security risk to users, as there are quite a few V-bucks scams and malicious clones looking to capitalize on the popularity of Fortnite.

That’s why the Google Play store now displays a message to users in response to searches for “Fortnite,” “Fortnite Battle Royale” and other similar search queries.

“Fortnite Battle Royal by Epic Games, Inc is not available on Google Play,” reads the message.

That’s right. Google misspelled the “Royale” in Battle Royale. It was likely an honest mistake, but given the fact that Epic Games is making upwards of $300 million in revenue a month, which Google is not getting a cut of, it makes for some fun back-and-forth for us spectators.

Google lists PUBG Mobile, Fortnite’s biggest competitor, at the top of all Fortnite Battle Royale queries, but doesn’t include anything in its message around how to actually find the real Fortnite Battle Royale for Android .

While Google Play’s app review process should catch the vast majority of malicious clones, the message is at least moderately helpful for folks hearing about the Android version of Battle Royale without knowing the details around Epic’s launcher.

For what it’s worth, Fortnite for Android isn’t yet available to everyone. The game launched yesterday as a Samsung exclusive for folks with a Galaxy S 7 or higher, and will become available to all Android phone owners on August 12.

[via 9to5Google]

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