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Microsoft is building low-cost, streaming-only Xbox, says report

It was revealed at E3 last month that Microsoft was building a cloud gaming system. A report today calls that system Scarlett Cloud and it’s only part of Microsoft’s next-gen Xbox strategy. And it makes a lot of sense, too.

According to Thurrott.com, noted site for all things Microsoft, the next Xbox will come in two flavors. One will be a traditional gaming console where games are processed locally. You know, like how it works on game systems right now. The other system will be a lower-powered system that will stream games from the cloud — most likely, Microsoft’s Azure cloud.

This streaming system will still have some processing power, which is in part to counter latency traditionally associated with streaming games. Apparently part of the game will run locally while the rest is streamed to the system.

The streaming Xbox will likely be available at a much lower cost than the traditional Xbox. And why not. Microsoft has sold Xbox systems with a slim profit margin, relying on sales of games and online services to make up the difference. A streaming service that’s talked about on Thurrott would further take advantage of this model while tapping into Microsoft’s deep understanding of cloud computing.

A few companies have tried streaming full video games. Onlive was one of the first; while successful for a time, it eventually went through a dramatic round of layoffs before a surprise sale for $4.8 million in 2012. Sony offers an extensive library of PS2, PS3 and PS4 games for streaming through its PlayStation Now service. Nvidia got into the streaming game this year and offers a small selection of streaming through GeForce Now. But these are all side projects for the companies.

Sony and Nintendo do not have the global cloud computing platform of Microsoft, and if Microsoft’s streaming service hits, it could change the landscape and force competitors to reevaluate everything.

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Rumored full mouse and keyboard support for Xbox One could change the gaming landscape

Microsoft may be readying a new weapon that could shift the balance in the interminable console wars: the mouse. Wait, you say, didn’t they promise that years ago, and aren’t there peripherals already available? Kind of. But going whole hog into PC-style controls allows Microsoft to create powerful synergies with Windows, performing a flanking maneuver against arch-rival Sony.

Mouse and keyboard is, of course, the control method of choice for many games on PC, but it has remained elusive on consoles. Some fancy accessories have made it possible to do it, and years ago Microsoft said it would be adding mouse support to games on its console, but the feature has in practice proved frustratingly limited. More on-screen pointing has been done with Wiimotes by far.

Windows Central got hold of an internal presentation ostensibly from Microsoft that details what could be a full-court press on the mouse and keyboard front, which is one the company is uniquely suited to attempt.

In fact, you may very rightly wonder why it hasn’t been attempted before now. The trouble isn’t implementing it but the changes that have to be made downstream of that implementation.

One of these things? Why not?

For one thing, hardly any games will support the control method out of the box. They’ve all been made with very specific hardware in mind, and it’s nontrivial to add a pointer to menus, change relative camera movement to absolute movement and so on.

And for another, mouse and keyboard is simply a superior form of input for some games. Certainly for the likes of real-time strategy and simulations, which involve a lot of menus and precise clicking — which accounts for the relative lack of those on consoles. But more importantly in the gaming economy, first-person shooters are massively dominated by mouse users.

That may sound sort of like a gauntlet thrown to the ground between PC and console players, but this argument has played out before many times and the mouse and keyboard players always come out on top, often by embarrassing margins.

Usually that doesn’t present a big problem, since, for example, competitive Call of Duty leagues are pretty much all on console. You just don’t have match-ups between mice and controllers.

That’s starting to change, however, with the introduction of major cross-platform games like Fortnite. When you have Xbox, Switch and PC players all on the same server, the latter arguably has a huge advantage for a number of reasons.

You don’t bring an analog stick to a sniper fight.

And on the other hand, the Xbox One is lagging behind the PlayStation 4 in sales and in attractive exclusives. A fresh play that expands the Xbone into a growing niche — say, pro and competitive gaming — would be a huge boon just about now.

That’s why the document Windows Central received makes so much sense. The presentation suggests that all Windows-compatible USB mice and keyboards will work with Xbox One, including wireless ones that work via dongle. That would change the game considerably, so to speak.

The devices would have to report themselves and be monitored, of course: It wouldn’t do for a game to think it’s receiving controller input but instead getting mouse input. And that leaves the door open to cheating and so on, as well. So device IDs and such will be carefully monitored.

Whether and how to implement mouse and keyboard controls will still be left entirely to the developer, the slides note, which of course leaves us with the same problems as before. But what allowing any mouse to be used does, combined with a huge amount of players doing so on a major property like Fortnite, is create a sort of critical mass.

Right now the handful of players with custom, expensive setups to mouse around in a handful of games just isn’t enough for developers to dedicate significant resources to accommodating them. But say a few hundred thousand people decide to connect their spare peripherals to the console? All of a sudden that’s an addressable market — it provides a competitive advantage to be the developer who supports it.

Mouse support may also provide the bridge that enables the longstanding Microsoft fantasy of merging its Xbox and Windows ecosystems at least in part. It unifies the experience, allows for improved library sharing, and generally shifts the Xbox One from a dedicated console to essentially a standardized low-cost, high-performance gaming PC.

This may have the further effect of helping put pressure on Valve and its Steam store, which dominates the PC gaming world to the point of near monopoly. Being able to play on Xbox or Windows, share achievements and save games, have gameplay parity and so on — this is the kind of compelling multi-platform experience Microsoft has been flirting with for years.

Imagine that: a Microsoft ecosystem that spans PCs and consoles, embraces competitive gaming at all levels and is easy and simple to set up. Sony would have little recourse, having no desktop business to leverage, and Valve’s own attempts to cross the console divide have been largely abortive. In a way it seems like Microsoft is poised for a critical hit — if only it manages to take advantage of it.

Will this just be the latest chapter in the long story of failed mouse support by consoles? Or is Microsoft laying the groundwork for a major change to how it approaches the gaming world? We didn’t see anything at E3 this year, so the answer isn’t forthcoming, but Microsoft may be spurred by this leak (assuming it’s genuine) to publicize the program a bit more and speak in more concrete terms how this potential shift would take place.

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Microsoft and Nintendo release Minecraft trailer focused on cross-play

In the world of gaming, cross-compatibility between platforms has always bene a bit of a white whale. While most players hope for it, console makers and game publishers haven’t always been so willing. Until recently.

Microsoft, Nintendo and PC game makers have started making games more cross-compatible. Most notably, the companies have made Fortnite Battle Royale, the biggest game of the year, cross-compatible on the Switch, Xbox, iOS, and PC. Yes, there is a big name missing from that list.

Sony has yet to budge, forcing PS4 players inside of a walled garden. Obviously, players have been outraged.

But today, Microsoft and Nintendo are seemingly putting salt in the wound with a new trailer for Minecraft.

Rather than focusing on the game, the trailer’s entire thesis is centered around the fact that it offers cross-play between Xbox and the Switch. In the video, you can see a Switch player and an Xbox player gaming together in the wonderful world of Minecraft.

The tag line at the end reads “Better Together.”

Long story short, cross play is happening in the gaming world. Finally. Whether or not Sony chooses to catch up is anyone’s guess.

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Reflections on E3 2018

After taking a year off, I returned to E3 this week. It’s always a fun show, in spite of the fact that the show floor has come to rival Comic-Con in terms of the mass of people the show’s organizers are able to cram into the aisles of the convention center floor.

We’ve been filing stories all week, but here is a very much incomplete collection of my thoughts on this year’s show.

Zombies are still very much a thing

I’d have thought we’d have hit peak zombie years ago, but here we are, zombies everywhere. That includes the LA Convention Center lobby, which was swarming with actors decked out as the undead. There’s something fundamentally disturbing about watching gamers get pictures taken with fake, bloody corpses. Or maybe it’s just the perfect allegory for our time.

Nintendo’s back

A slight adjustment in approach certainly played a role, as the company has embraced mobile gaming. But the key to Nintendo’s return was a refocus on what it does best: offering an innovative experience with familiar IP. Oh, and the GameCube controller Smash Bros. compatibility was a brilliant bit of fan service, even by Nintendo’s standards.

Quantity versus quality?

Microsoft’s event was a sort of video game blitzkrieg. The company showed off 50 titles, a list that included 15 exclusives. Sony, on the other hand, stuck to a handful, but presented them in much greater depth. Ultimately, I have to say I preferred the latter. Real game play footage feels like an extremely finite resource at these events.

Ultra violence in ultra high-def

Certainly not a new trend in gaming, but there’s something about watching someone bite off someone else’s face on the big screen that’s extra upsetting. Sony’s press conference was a strange sort of poetry, with some of the week’s most stunning imagery knee-deep in blood and gore.

Reedus ’n fetus

We saw more footage and somehow we understand the game less?

Checkmate

Indiecade is always a favorite destination at E3. It’s a nice respite from the big three’s packed booths. Interestingly, there were a lot more desktop games than I remember. You know, the real kind with physical pieces and no screens.

Death of a Tomb Raider

I played Shadow of the Tomb Raider on a PC in NVIDIA’s meeting space. It’s good, but I’m not good at it. I killed poor Lara A LOT. I can deal with that sort of thing when my character is in full Master Chief regalia or whatever, but those close-up shots of her face when I drowned her for the fifth time kind of bummed me out. Can video games help foster empathy or are we all just destined to desensitize ourselves because we have tombs to raid, damn it?

I saw the light

NVIDIA also promised me that its ray-tracing tech would be the most impressive demo I saw at E3 that day. I think they were probably right, so take that, Sonic Racing. The tech, which was first demoed at GDC, “brings real-time, cinematic-quality rendering to content creators and game developers.”

VR’s still waiting in the wings

At E3 two years ago, gaming felt like an industry on the cusp of a VR breakthrough. In 2018, however, it doesn’t feel any closer. There were a handful of compelling new VR experiences at the event, but it felt like many of the peripheral and other experiences were sitting on the fringes of the event — both literally and metaphorically — waiting for a crack at the big show.

Remote Control

Sony’s Control trailer was the highest ratio of excitement to actual information I experienced. Maybe it’s Inception the video game or the second coming of Quantum Break. I dunno, looks fun.

AR’s a thing, but not, like, an E3 thing

We saw a few interesting examples of this, including the weirdly wonderful TendAR, which requires you to make a bunch of faces so a fake fish doesn’t die. It’s kind of like version of Seaman that feeds on your own psychic energy. At the end of the day, though, E3 isn’t a mobile show.

Cross-platform

Having said that, there are some interesting examples of cross-platform potential popping up here and there. The $50 Poké Ball Plus for the Switch is a good example I’m surprised hasn’t been talked about more. Along with controlling the new Switch titles, it can be used to capture Pokémon via Pokémon GO. There’s some good brand synergy right there. And then, of course, there’s Fortnite, which is also on the Switch. The game’s battle royale mode is a great example of how cross-platform play can lead to massive success. Though by all accounts, Sony doesn’t really want to play ball.

V-Bucks

Oh, Epic Games has more money than God now.

Moebius strip

Video games are art. You knew that already, blah, blah, blah. But Sable looks like a freaking Moebius comic come to life. I worry that it will be about as playable as Dragon’s Lair, but even that trailer is a remarkable thing.

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Here’s what Microsoft announced at E3 2018

With 50 titles, including 15 Xbox exclusives, today’s Microsoft E3 event was wall to wall with new game trailers. As the first press conference of the big three, the company clearly wanted to put on a big (and extremely loud) show — and largely succeeded on that front. We won’t bore you by featuring all 50, but here’s the big news you missed.

Halo Infinite

Microsoft kicked the show off with a brief teaser announcing the latest entry in its much loved first-person shooter series, Halo. We don’t know much about Halo Infinite, including timing and story specifics, but Xbox head Phil Spencer promised that the title will be Master Chief’s “greatest adventure to save humanity.”

Crackdown 3 

Arguably the most eagerly awaited title of the show, Crackdown 3 got an explosive gameplay new trailer, starring a shouting Terry Crews as Commander Jaxon. The neon vehicle transforming title hits the system in February.

Forza Horizon 4

Playground Games was among the five studios Microsoft announced it had acquired during today’s big show. No surprise, Forza Horizon 4 got a whole lot of love at today’s event, as well. The company explained that, among other things, the game is getting changing seasons, as players ride cars through the UK countryside, as fake leaves began to fall from the ceiling inside the press event. The game features more than 450 cards and arrives October 2.

Ori and the Will of the Wisps

The sequel to 2015’s critically acclaimed  Ori and the Blind Forest features a much larger world and new puzzles. The title will arrive as an exclusive for Xbox One and Windows 10.

Gears 5

Epic announced not one, but three Gears titles at the event. There’s the adorable Funko collaboration, Gears Pop, the strategy game Gears Tactics and, of course, Gears 5. The title good a moody trailer. We still don’t know much about the game, but many are anticipating a Fortnite-like battle royale mode for the title.

Kingdom Hearts III

Kingdom Hearts III, anyone?
Join Sora, Donald, and Goofy on brand new adventures. #XboxE3 pic.twitter.com/qm6XD7EZKo

— Xbox (@Xbox) June 10, 2018

Don’t have enough Frozen in your life? Good news, the latest addition to the Disney-obsessed RPG series will feature a number of characters from the musical — and will be arriving on the Xbox.

Fallout 76

In Fallout 76, you’re one of the first to emerge into an untamed, and very different, wasteland. #XboxE3 pic.twitter.com/U9oN6Mr1ty

— Xbox (@Xbox) June 10, 2018

One of this year’s most eagerly awaited titles, Fallout 76 is about to get a lot more love at tonight’s big Bethesda press conference. In the meantime, Microsoft offered a taste of what to expect.

Devil May Cry 5

It’s been a decade since Capcom’s hack and slash title Devil May Cry 3 hit the Xbox 360. Due out next Spring, the long awaited sequel is direted by beloved designer Hideaki Itsuno.

Jump-Force

You think the Avengers was the most ambitious crossover event in, etc., etc.? Bandai Namco’s new fighting game Jump-Force features some of the most beloved anime characters in recent decades, including Naruto and Dragonball’s Goku.

 

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Microsoft’s Xbox Adaptive Controller is an inspiring example of inclusive design

Every gamer with a disability faces a unique challenge for many reasons, one of which is the relative dearth of accessibility-focused peripherals for consoles. Microsoft is taking a big step toward fixing this with its Xbox Adaptive Controller, a device created to address the needs of gamers for whom ordinary gamepads aren’t an option.

The XAC, revealed officially at a recent event but also leaked a few days ago, is essentially a pair of gigantic programmable buttons and an oversized directional pad; 3.5mm ports on the back let a huge variety of assistive devices like blow tubes, pedals and Microsoft-made accessories plug in.

It’s not meant to be an all-in-one solution by any means, more like a hub that allows gamers with disabilities to easily make and adjust their own setups with a minimum of hassle. Whatever you’re capable of, whatever’s comfortable, whatever gear you already have, the XAC is meant to enable it.

I’d go into detail, but it would be impossible to do better than Microsoft’s extremely interesting and in-depth post introducing the XAC, which goes into the origins of the hardware, the personal stories of the testers and creators and much more. Absolutely worth taking the time to read.

I look forward to hearing more about the system and how its users put it to use, and I’m glad to see inclusivity and accessibility being pursued in such a practical and carefully researched manner.

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Microsoft can ban you for using offensive language

A report by CSOOnline presented the possibility that Microsoft would be able to ban “offensive language” from Skype, Xbox, and, inexplicably, Office. The post, which cites Microsoft’s new terms of use, said that the company would not allow users to “publicly display or use the Services to share inappropriate content or material (involving, for example, nudity, bestiality, pornography, offensive language, graphic violence, or criminal activity)” and that you could lose your Xbox Live Membership if you curse out a kid Overwatch.

“We are committed to providing our customers with safe and secure experiences while using our services. The recent changes to the Microsoft Service Agreement’s Code of Conduct provide transparency on how we respond to customer reports of inappropriate public content,” said a Microsoft spokesperson. The company notes that “Microsoft Agents” do not watch Skype calls and that they can only respond to complaints with clear evidence of abuse. The changes, which go into effect May 1, allows Microsoft to ban you from it services if you’re found passing “inappropriate content” or using “offensive language.”

These new rules give Microsoft more power over abusive users and it seems like Microsoft is cracking down on bad behavior on its platforms. This is good news for victims of abuse in private communications channels on Microsoft products and may give trolls pause before they yell something about your mother on Xbox. We can only dare to dream.

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8bitdo’s wireless adapter adds flexibility to Xbox, PlayStation and Switch controllers

Game controller compatibility is a labyrinthine nightmare most of the time: Some controllers work with some platforms some of the time, but it’s very hard to keep track of how and when. 8bitdo’s latest accessory adds some simplicity to the mix, enabling use of Xbox One, PlayStation 4 and Nintendo Switch controllers with Switch, Windows and macOS systems quickly and easily.

Yes, that means you can play your PC or Mac games with your favorite Xbox One X/S or DualShock 3/4 controller, or even use a Joy-Con. It also means that you can use a DualShock controller to play Breath of the Wild on the Switch, if that’s what you want to do.

The USB dongle also works with Android TV hardware, and with Raspberry Pi-based devices. It supports DualShock 4 vibration and 6-axis motion control on Switch, and it works lag-free for low latency gaming requirements. It’s also a tiny bit smaller than either the dedicated Xbox or PlayStation dedicated PC wireless controller USB adapters (and supports a broader range of platforms).

Oh, and it’s also just $20 from Amazon. I’ve been using it for a couple of weeks now and it performs exactly as advertised. If you’re looking to cut down your controller clutter or just have a strong preference for once design over another, this is definitely a smart buy.

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Fortnite Battle Royale gets an updated map

 Fortnite, which has topped 50 million players, has released an update to the game in the form of version V.2.2.0. The patch is significant in that it brings a long-awaited update to the Battle Royale map. Fortnite Battle Royale quite literally takes a page out of the PUBG playbook. In it, 100 players are dropped into a map, where they loot for gear and try to take down the competition. But… Read More

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Watch Microsoft’s Xbox One X Gamescom conference live right here

 Microsoft is about to share the last details on the Xbox One X with a press conference ahead of the Gamescom in Cologne, Germany. You can watch it live right here at 12 PM on the West Coast, 3 PM on the East Coast, 8 PM in the U.K., 9 PM in Germany.
The company already said on Twitter that we can expect to hear more details about pre-orders for the Xbox One X:

#XboxOneX pre-order info is… Read More

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