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With conferences canceled indefinitely, companies are increasingly reliant on online events to hype product launches. As they prepare to release a next-gen console before the end of the year, expect plenty of live streams and blogs from both Microsoft and Sony in an attempt to flesh out all that their respective systems have to offer.
Today, Microsoft took to YouTube, Mixer and Twitch to give the world a better idea of what to expect from the upcoming Xbox Series X release. Recent updates have, understandably, been largely focused on console hardware, as the company attempts to distinguish from the upcoming PlayStation — after all, the systems will likely be launched within weeks of one another.
This time out, however, games were very much the thing. The Xbox team showcased a baker’s dozen of titles this morning, including:
The company hasn’t issued specific dates for titles (those will largely be dependent on publisher), but a recent blog post notes, “Our goal remains to launch Xbox Series X and Halo Infinite this Holiday.” Clearly the MS’s language is more uncertain than earlier — after all, these are uncertain times we’re living in.
All of the above titles are “Xbox Series X Optimized,” which means they’ll be able to be played in 4K at 120FPS, load faster and utilize DirectX raytracing among others. Nine of the 13 also use Microsoft’s Smart Delivery System, which saves users from having to rebuy titles, regardless of the console it’s played on.
More info on the above can be found on Microsoft’s blog.
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2020 and 2021 will be one of the periodic transitional eras in gaming as Sony and Microsoft debut their shiny new consoles, the PlayStation 5 and Xbox Series X. To ease the process (and spur adoption of the next generation), EA may make its upcoming titles free to “upgrade” to your chosen console.
On an earnings call last night, EA COO Blake Jorgensen at the end of his remarks noted a possible effect on revenue “from the games we are launching for the current generation of consoles that can also be upgraded free for the next generation.”
EA declined to comment on the comment, but the meaning seems obvious enough. It likely refers to “cross-gen” games that will appear on both existing consoles and those set to debut later in the year. If you buy the next, say, “Battlefield” game on PlayStation 4, you will have the option to transfer it somehow to the PlayStation 5.
Exactly how this would work is not clear — there will almost certainly be some rigmarole involving deactivating the license on your old copy — but the effect is a positive and consumer-friendly one. People can buy a game, from EA anyway, safe in the knowledge that they can continue to play it even if they buy a new console. That hasn’t been the case, in general, before.
In fact, the whole transition is looking to be a relatively easy one: The new consoles will be backward-compatible with many games from the previous generation; services like online access and monthly free games will cross over; some hardware and accessories will be shared; built-in streaming options mean improved portability.
EA’s apparent commitment to cross-gen upgrades is among the first, though some publishers and developers have floated the idea or declared support for it, pending approval from the console makers themselves. The confirmation could trigger an avalanche of announcements as others hurry to assure gamers that they, too, will provide this option.
Sony and Microsoft are the ones left holding the bag here: While a sale is a sale for EA or Ubisoft, the console makers are under tremendous pressure to show their console launches are successful. (Nintendo, as usual, is pursuing its own agenda independent from the cadence of its rivals.)
Part of that strategy is high-profile next-gen exclusives that people save up to buy alongside the new consoles, providing revenue spikes and platform lock-ins. When a large amount of those sales occur earlier in the year, and technically for the previous consoles, it’s not a good look.
These policies have a way of evolving right up to and beyond the moment of release. Sony clowned so devastatingly on Microsoft’s confusing and limited game transfer policies at E3 2013, the outset of this console generation, that it affected the whole zeitgeist, boosting PS4 sales and forcing Microsoft to reconsider. (You can see me in the video of it; I’ve rarely heard a crowd so excited about something.)
It’s better to err on the side of liberality, it turns out. EA, which has routinely erred in the other direction over the last few years, hopes perhaps to curry favor in advance of a gaming market opening up in new directions. We’ll see if other companies follow suit.
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There will be no E3 this summer. And quite frankly, the future of just about every conference for the year looks to be in jeopardy, at best. Understandably, Microsoft is releasing most of the Xbox Series X info online in the meantime. A few weeks ago, it offered some key insights into the next-gen console; today it has come out with far and away its deepest dive yet.
A momentary respite, perhaps, from the news of the world, this morning brought four separate blog posts, a hands-on video and a whole lot of information for developers. Bookmark this glossary post in the meantime, if you need to cross-reference any of the information referenced here or in the original post.

At very least, it will help you sound a bit smarter when you explain all of this stuff to a loved one.
Okay, let’s start with the spec breakdown:

So, a custom 8 core AMD Zen 2 CPU and an RDNA 2-class GPU. “Xbox Series X is the biggest generational leap of SOC and API design that we’ve done with Microsoft, and it’s really an honor for AMD to be a trusted Microsoft partner for this endeavor,” says Corporate VP Sebastien Nussbaum in the post.
Per the Digital Foundry deep dive:
[T]he Series X processor is actually capable of running four Xbox One S game sessions simultaneously on the same chip, and contains an new internal video encoder that is six times as fast as the more latent, external encoder used on current xCloud servers.

That’s coupled with the GPU stuff we already knew about, including the promise of 12 teraflops of processing power, equating to double what the Xbox One X could do and eight times the original Xbox One. There’s Variable Rate Shading (VRS), which allows for the system to focus on given effects on screen and DirectX Raytracing for improved lighting, reflections and other fine touches.
“Without hardware acceleration, this work could have been done in the shaders, but would have consumed over 13 TFLOPs alone,” Xbox system architect Andrew Goossen tells the site. “For the Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing.”

Today brought some impressive early gaming demos as well. Gears 5 showcased 60 FPS videos in 4K (double the Xbox One X FPS), improved resolution textures and other details like fog and particles.
There’s a solid-state drive on board with 1TB of storage, coupled with 16GB of RAM and a 4K Blu-ray drive. Around back, there’s what appears to be an HDMI port, Ethernet port, two standard USB ports and an expansion slot. Here’s the Seagate storage expansion module from the aforementioned hands on video:

The controller, too, is getting an overhaul. It ships with a pair of AA batteries (though you can upgrade to rechargeable). Senior Designer Ryan Whitaker says inclusion was a big part of some of the design changes here, as gaming continues to grow with a mainstream audience:
One key area we’re improving is fitting a wider range of hand sizes, especially smaller hands. By accommodating hands similar to those of an average 8-year-old, we found we could improve accessibility and comfort for hundreds of millions more people without negatively affecting the experience for those with larger hands. We did that by rounding the bumpers, slightly reducing and rounding parts around the triggers, and carefully sculpting the grips.

There’s a Share button on board, in an attempt to make it a more social experience, along with design changes focused on making it easier to play older games via xCloud. Microsoft clearly wants to make game play more platform-agnostic, as it moves to more cloud-based experiences.
The Xbox Series X is due out at the end of the year and will go head to head with Sony’s latest offering.
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It’s been a few months since Microsoft announced the impending arrival of the Xbox Series X. The somewhat redundantly named console made cameo during the Game Awards, getting a late 2020 date in the process.
We got at glimpse at the big, boxy design and peek into a handful of features, including the new wireless controllers and backward game compatibility. It didn’t, however, really get into the nitty gritty of what’s going to set the next-gen console apart. Thankfully, MS’s head of Xbox Phil Spencer is back with some honest to goodness specs.
“Xbox Series X is our fastest, most powerful console ever, designed for a console generation that has you at its center,” Spencer writes. “This means a high-fidelity gaming experience enclosed in a quiet and bold design, with the ability to discover thousands of games across four generations, all with more playing and less waiting.”
The headline feature here is, naturally, a new processor. Built on top of AMD Zen 2 and RDNA 2 architecture, Xbox says chip is able to deliver four times the processing power of the Xbox One. The silicon offers 12 teraflops of GPU performance — that’s double the Xbox One X and 8x the original Xbox One. Other notable additions include Variable Rate Shading for improved frame rates and resolution and DirectX Raytracing for better lighting.

Quick Resume is basically what it sounds like, letting players pick up on multiple games, exactly where they left off. Dynamic Latency Input aims to bring more responsive feed back from controllers, by reducing latency. 120fps video will be supported by the console, along with HDMI 2.1, which automatically switches to the lowest latency mode to reduce game play lag.
As noted above, backward compatibility is central, now that Microsoft has a few generations of consoles under its belt. Game Pass is increasingly important in the company’s play moving forward, as it ramps up focus on cloud gaming.
More information is promised in “coming months.” Once again, Microsoft will have a stiff competition on its hands, with the PlayStation 5 currently slated for “holiday 2020.”
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