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Arriving seven years after the Xbox One first launched, the new Microsoft Xbox Series X console lands in a different world and a very different Xbox ecosystem. Microsoft is embracing subscription bundling with its Game Pass service and cloud-streaming with xCloud; nevertheless, they are still committed to building huge metal boxes with tremendous power designed to carry new boundary-pushing gaming titles into consumers’ homes.
Right off the bat, I will say that the $499 Series X and $299 Series S were tough systems to review. Launch lineups for brand-spanking-new consoles always leave a little to be desired, but this generation has been particularly prone to launch title delays, and a handful of the launch-day Series X titles weren’t even available to reviewers ahead of launch. The former can be pinned on COVID-19-related delays impacting already aggressive timelines, but the latter seemed to be a bit of an unnecessary limit placed on reviewers.
Nevertheless, I’ll look to update this review next week when more of these titles are able to be played.
Image Credits: Lucas Matney
This thing has a lot of specs behind it. It’s got lots of cores and lots of teraflops. There aren’t any futuristic/gimmicky features that Microsoft is pushing; there’s no bundled Kinect, there’s no VR headset. The Series X is just a giant black box that plays games better than any Xbox before it.
Quickly, here are the high-level differences between the Series X and Series S (this review mostly focuses on the Series X):
This previous generation of hardware really shook up the idea of what a console generation actually was. In the past, mid-generation updates to hardware were largely cosmetic — slimmed-down packages with the same power — but with the Xbox One S and One X, Xbox delivered mid-generation console upgrades that improved performance, breaking the rules in an aim to steal users away from PlayStation with the promise that they could make the most of their brand new 4K televisions.
A result of that is that this doesn’t immediately feel like a mind-bending upgrade over Microsoft’s previous release, the One X. It’s twice as fast teraflops-wise, but there isn’t a title that really showcases those internals. It feels ahead of its time, and I think consumers that buy the device on day one will have to wait quite a while before they can harness its full capabilities.
While I’m not convinced that users are going to be staring mouth agape at a launch title that blows their mind graphics-wise, I think that all of this power will eventually go a long way to eliminating some huge annoyances that have been accepted as commonplace in the world of console gaming.
Image Credits: Lucas Matney
The load-time reductions that are largely thanks to the new SSD storage are very substantial and are probably the biggest thing you’ll notice off the bat. Another advantage of barely meeting its potential out-of-the-box is that I barely heard a peep from the Series X when I got into the thick of a game as the console’s fans were whisper quiet. Another big quality-of-life improvement is Quick Resume, which allows users to quickly hop back into a game they were playing a while ago without reloading the entire game and wandering through start menus. This feature is killer, and is one that PlayStation 5 users are missing, at least for the time being.
With all of this in mind, I’d say that the reality is — and this is on paper — there also isn’t a ton separating the Series X and Sony’s PS5 consoles in terms of playability. Both are getting much better internals, SSDs that will drastically reduce loading times, better UIs and newer controllers.
They definitely look different. The Series X itself is quite large (though not quite as hulking as the PS5) and will require plenty of prospective owners to bust out the measuring tape and check if it can even fit it horizontally in their media cabinet. It feels more like a well-designed gaming PC than a console. The chassis is very solid and dense — it’s one of the least-fragile designs I’ve seen on a console. On the note of hardware, I will also say that while the Series X/S controllers are very similar to the previous generation, I think that the subtle improvements, especially in regards to the feel and texturing of it, are going to be popular with users.
Most of the people reading this, I’m sure, already have a pretty solid idea whether or not they’re going to buy the Series X, and many of those people will buy it simply because it is new and they know that regardless of whether they currently need the power or are able to harness it with their other gear, they are getting access to new titles and future-proofing themselves. That’s certainly not a bad reason.
Image Credits: Lucas Matney
Others might be on the fence about getting a Series X/S or a PlayStation 5. Much like American politics, I’m not so convinced there are quite as many undecideds here as is believed. People have a good idea of which franchises are PlayStation exclusives and which titles are only going to ship on Xbox. There have been decades to drill down the flavors that both Sony and Microsoft are pushing, though Microsoft has been getting more aggressive about studio acquisitions over the past couple years, so that list of exclusives is likely going to start getting longer more quickly as they seek to build up a huge library of titles for their Game Pass subscription service.
But, yeah, most of the people on the fence end up going for the system that is going to have the games on it that they really, really want to play. But it’s a little harder to tell that right now because chances are there isn’t a launch title for the PS5 or Series X that you’re dying to play, or at least one that couldn’t also be played on a previous-gen console, albeit in less optimized fashion. The promised Series X holiday showstopper Halo Infinite was delayed until 2021, and the reality is a game that really shows off this hardware probably won’t be coming around until late next year.
Really most people won’t be able to take full advantage of the Series X until next year anyway. There’s an overwhelming chance that your TV or AV receiver are not positioned to maximize what the Series X can offer, namely 8K gaming or high frame rate (120fps) 4K gaming. Hitting the high end requires a technology called HDMI 2.1 which only a select few newer TVs have adopted. It’s likely to be more standard across the board come next year, but for the time being there aren’t many of these TVs or AV receivers that are actually in people’s homes. With HDMI 2.0, which your 4K TV does support, you can play Series X titles at 4K resolution at up to 60fps, closer to what the previous-generation Xbox One X was capable of.
Being super early to a technology as a consumer often leads to trade-offs, and that’s definitely the case with the Series X/S. While operating at the cutting edge of video standards will benefit the console’s longevity, it does mean that consumers might be in a less optimal spot for a bit if they don’t have the latest AV hardware. What will be more frustrating to day-one buyers is the generally light library of new content. There are some multi-platform hits that will be landing, but it doesn’t seem like there will be a must-play title that makes the most of its power. For consumers that are buying a system so focused on performance, that’s disappointing, but over time, I have few doubts that the Series X/S library will grow robust. The questions for consumers is whether all of the quality-of-life improvements are enough for them to take the plunge in 2020.
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If you didn’t watch last night’s Game Awards, you may have missed it. But Xbox Series X is the company’s next-generation console, and will be arriving in late 2020. Thankfully, Microsoft has kindly cataloged all of the images, media and even a little information online. Oh, and we’ll almost certainly be hearing a LOT more about the Xbox Series X before it arrives for the holidays in 2020.
Xbox head Phil Spencer has a pretty long breakdown over on the the official blog. But let’s start with the obvious here. The Series X looks…different. Surely the meme makers are already working overtime on this one, but to my mind, it looks like a more traditional PC or maybe even a router.
It’s tall (around three times as tall as its predecessor), it’s rectangular, it’s black. It’s fairly minimalist. A lot of people seem to be comparing it to a refrigerator, which is fine. Honestly, I think it’s got that working for it. Surely plenty of people are looking for something that more seamlessly blends in with its surroundings.
The last few generations have found consoles transforming from specialty items into catch-all media players, and there’s something to be said for a product that can sit on your shelf, largely undetected. Notably, the blocky design means that the console can be oriented either vertically or horizontally, depending on your spacing needs.
The latest version of the Xbox Wireless Controller arrives alongside the new system, because, well, you’re going to need something to control it with. It’s a bit smaller than the previous version, “refined to accommodate an even wider range of people,” per Spencer.
The buttons are largely intact, with the addition of a Share button for taking screenshots and game clips. The new controllers ship with the system and will be compatible with both the Xbox One and Windows 10 systems.
Speaking of older systems, the Series X is set up to support backward compatibility for all older systems, along with Xbox One accessories. Per Spencer:
Building on our compatibility promise, with Xbox Series X we’re also investing in consumer-friendly pathways to game ownership across generations.
Leading the way with our first-party titles including Halo Infinite in 2020, we’re committed to ensuring that games from Xbox Game Studios support cross-generation entitlements and that your Achievements and game saves are shared across devices.
Spec information is still pretty light for this first pass, but Spencer promises 4K playback at 60FPS (with potentially up to 120FPS) and support for both Variable Refresh Rate (VRR) and 8K capability:
Powered by our custom-designed processor leveraging the latest Zen 2 and next generation RDNA architecture from our partners at AMD, Xbox Series X will deliver hardware accelerated ray tracing and a new level of performance never before seen in a console. Additionally, our patented Variable Rate Shading (VRS) technology will allow developers to get even more out of the Xbox Series X GPU and our next-generation SSD will virtually eliminate load times and bring players into their gaming worlds faster than ever before.
The Series X will also, naturally, have an eye on cloud gaming, in addition to native hardware. Tonight’s unveil also featured a sneak preview of the upcoming Ninja Theory title, Senua’s Saga: Hellblade II.
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Insta360 has quickly established itself as the leader in 360-degree video capture, at least for the consumer market, and its new GO stabilized camera builds on that legacy and extends some of the tech it has built into the category of more traditional, non-360-degree footage.
The $199.99 GO is truly tiny — it weighs less than an ounce and measures less than two inches tall and an inch wide. It’s tiny, and that’s ideal for the use case that Insta360 has in mind for this device — wearing it or mounting it virtually anywhere for capturing quick clips. The GO’s all about quick action grabs, with a 30-second cap on clip recording, which you trigger by pressing the lone control button on the device (a second press stops the clip, unless you let it run the entire 30 seconds).
GO’s design is clearly meant for social sharing, but its secret weapon — versus just using your smartphone or making use of other devices — is that it packs Insta360’s FlowState stabilization on board. This is the company’s digital video stabilization feature, which works to great effect in its Insta360 One X 360-degree camera for smoothing out footage so that even in intense action sequences it’s not nausea-inducing.
GO also features a magnetic body, which is designed to work in tandem with a variety of accessories, including backs for securing them unobtrusively to clothing, an underwater housing (the camera itself is IPX4 rated, which means essentially it’s protected from splashes but not meant to be submerged) and mounts for sticking to things like surf boards or vehicles. It can capture clips at a resolution of up to 2720 x 2720, but it crops the image to 1080p (at 25 fps) for export as a result of the stabilization tech.
Shooting modes include a standard 25 fps as mentioned, as well as a 30 fps time-lapse, which can record up to eight hours (which will output a 9-second video) and a hyperlapse mode that can shoot for up to 30 minutes to generate a five-minute video. It can capture photos, too, exporting square images at 2560 x 2560 resolution, or a number of landscape options reading down from there.
In addition to simplifying capture, the Insta360 GO also hopes to make editing and sharing much easier with its FlashCut auto-editing feature. This software tool uses “AI” according to the company, in order to find the best clips (you can even sort by category, i.e. “food”) you capture throughout the day and then stitch them together in a final edit. You also can fully tweak the edits it provides if you’d rather be a more involved creator.
The biggest limitation, based on just reading the specs and not having had a chance to test this out yet, is that the battery life is rated at around 200 clips per day, based on an average of 20 seconds per clip. But that’s including recharging the camera when not in use using the included Charge Case, which has 2.5 extra charges using its built-in battery. That and the recording limitation could prove challenging to anyone looking to create a lot of content with this camera, but on the other hand, it’s very easy to ensure you have it with you at all times — even when your smartphone isn’t nearby.
At $199.99, the Insta360 GO isn’t exactly cheap — but it does include the Charge Case, a pendant with a magnet you can use to wear it around you neck, a stand, a clip for clothing and a sticky mount for putting it on most smooth surfaces. You also can laser-engrave it if you purchase it directly via Insta360’s website. But after some missed starts for this category, like the Google Clips camera, and earlier entrants like, the Memoto and Narrative Clip life-logging cameras, I’ll be curious to see if Insta360’s additional features help this gadget define a category.
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