What Games Are
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With the release of the HoloLens, Microsoft put something out there that has a chance of being transformative. Not in the high concept way, but in a general way especially for gaming. But is Microsoft able to bring it home, or will it get lost in its own ambitions as it has so often before. Read More
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The medium is the message, says Marshall McLuhan. If so the message is the product too. In considering the problem of paid games on mobile (conventional wisdom says people won’t pay for them) it seems more than ever that that reasoning applies. Mobile game makers don’t market premium, so they can’t charge premium. Time to take a leaf from Hollywood’s book. Read More
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We in the games trade like the crowdfunding avenue in so far as the money that it brings, but we still struggle to not hold our communities at one remove as we might investors. As a result we are often mistreating fans even when we don’t mean to. We need to get better at the skill of community. Read More
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I am a game designer but I don’t envy the task of potential employers or partners in trying to find someone like me to hire. Game design is very difficult to assess from the outside, to understand what role you think it would play in your team and whether it would be a fit. Some thoughts on how to approach it. Read More
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