Tribe
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Tribe, which helps brands acquire content from so-called “micro-influencers,” has raised $7.5 million in Series A funding.
The startup was founded in Australia in 2015 by TV and radio host Jules Lund, who told me he was responding to the growing demand for branded content.
“Brands are desperate for content,” Lund said. “When you have a hundred customer profiles and the ability to be hyper personalized and targeted and social, you now need 100 beautiful pieces of content. Creative agencies can’t supply that at the right cost and the right turnaround, and stock images are the antithesis of personalization, because they don’t feature your brand.”
As for how Tribe differs from all the other influencer marketing companies out there, Lund noted that it’s a purely self-serve product, where brands post their requests — either for an “influencer campaign,” where the influencers are creating content and promoting it to their followers, or a “content campaign,” which is just about creating the content — then users submit their work and get paid if the brand decides to use it.
Plus, the brands on the platform aren’t sending free stuff to influencers who may or may not be a good fit. Instead, Tribe is connecting them with influencers who already own (and presumably like) their products.
“Tribe’s role is to simply unlock all of that branded content that sits within people’s iPhones and Samsungs,” Lund said. “The micro-influencers are looking in their pantry or their wardrobe, looking at the apps in their phones, all of these products that they already use.”
Tribe says it’s already working with brands like Unilever, L’Oréal and Marvel and generating more than $250,000 worth of branded content every day. And while the United Kingdom is currently the company’s biggest market, the United States already accounts for 20 percent of the more than 50,000 influencers on the platform.
With the new funding, Tribe is officially launching in the U.S. and opening an office at One World Trade Center in Manhattan, which will be led by CEO Anthony Svirskis. He said the money will also allow Tribe to continue investing in its product.
“With TRIBE we’re finally seeing influencer marketing done right,” said Chris Burch, founder and CEO of investor Burch Creative Capital, in a statement. “The U.S. market has been waiting for a tech platform like this for years and as soon as we heard they were launching stateside, we knew we needed to be a part of it.”
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Sick of chatting but want to stay connected? Tribe‘s app lets you play clones of Space Invaders, Flappy Bird, Fruit Ninja, Name That Tune and more while video chatting with up to 7 friends or strangers. Originally a video messaging app, Tribe failed to gain traction in the face of Snapchat and Facebook Messenger. But thanks to a $3 million funding round led by Kleiner Perkins in June, Tribe had the runway to pivot into video chat gaming that could prove popular, even if not in its app.
“As we all know, Messaging is a super crowded area” says Tribe co-founder Cyril Paglino. “If you look closely, very few communication products have been blowing up in the past three years.” Now, he says “we’re building a ‘Social Game Boy.’”

A former breakdancer, Paglino formed his team in France before renting a “hacker house” and moving to San Francisco. They saw traction in late 2016, hitting 500,000 downloads. Tribe’s most innovative feature was speech recognition that could turn a mention of “coffee” into a pre-made calendar request, a celebrity’s name into a link to their social media accounts, locations into maps, and even offer Spotify links to songs playing in the background.
The promise of being the next hit teen app secured Tribe a $500,000 pre-seed from Kima and Ludlow Ventures in 2015, a $2.5 million seed in 2016 led by prestigious fund Sequoia Capital, and then the June 2017 $3 million bridge from KPCB and others. But that $6 million couldn’t change the fact that people didn’t want to sign up for a new chat app when their friends were already established on others.
Luckily, Tribe saw a new trend emerging. Between HQ Trivia’s rise, the Apple App Store adding a Gaming tab, celebrities like Drake streaming their gameplay, and Snapchat acquiring 3D gaming engine PlayCanvas, the Tribe team believed there was demand for a new way to play.
Tribe’s rebuilt iOS and Android apps let you rally a crew of friends or join in with strangers to play one of its old school games. You’ll hear their voices and see their faces in the corner of the screen as everyone in your squad vies for first place. It’s like Houseparty’s group video chat, but with something to do. Facebook Messenger has its own gaming platform, but the games are largely asynchronous. That means you play separately and merely compare scores. That’s a lot less fun than laughing it up together as one of your buddies runs their race car off the road or gets attacked by an alien.

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Can mobile app startups please stop building SMS invite systems into their apps already? The latest example of a venture-backed startup getting dinged by customers for having spammed their entire address book without permission is Sequoia portfolio company Tribe. The video chat app hit the App Store last year, and had been well-received until now. With a number of clever twists on standard… Read More
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Tribe’s voice recognition video chat technology could make Snapchat and Facebook Messenger look outdated. That tech also attracted a $3 million seed round led by prestigious VC Sequoia, its first seed investment of the year. Today, Tribe’s one-touch video walkie-talkie app launches a huge Version 2 update on iOS and Android powered by access to some unreleased Google voice APIs.… Read More
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