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LG hints at gesture interface for smartphone flagship next month

LG has put out a gesture-heavy hint ahead of the annual unveiling of new smartphone hardware at the world’s biggest mobile confab, Mobile World Congress, which kicks off in a month’s time.

The brief video teaser for its forthcoming MWC press event in Barcelona, which was shared today via LG’s social media channels, shows a man’s hand swiping to change on-screen content, including the message “goodbye touch.”

The title of LG’s teaser video includes the name “LG Premiere,” which could be the name of the forthcoming flagship — albeit that would be confusingly similar to the mid-tier LG Premier of yore. So, hopefully the company is going to make that last ‘e’ really count.

Beyond some very unsubtle magic wand sound effects to draw extra attention to the contactless gestures, the video offers very little to go on. But we’re pretty sure LG is not about to pivot away from touchscreens entirely.

Rather, we’re betting on some sort of Leap Motion -style gesture control interface being added to the front of the handset, using sensors to detect a hovering hand, for example — probably accompanied by heavy marketing about how filthy-with-germs phone screens are so it’s totally better you don’t actually touch them.

Safe to say, the idea looks terribly gimmicky. Or, well, just terrible. This kind of stuff has been tried (and failed to stick) plenty of times before — as long ago as a decade, in the now no longer mobile-maker Sony Ericcson’s case.

Samsung also added a gesture feature, called Air Gesture, to some of its handsets more than five years old — which lets smartphone users do things like wave to answer a call or swipe through air to scroll up. Some of its smartphones also offer hands-free scrolling via facial tracking.

Yet smartphone users everywhere still seem as hooked as ever on actually fingering their touchscreens. And gesture-based interfaces have, fittingly enough, largely failed to stick.

Although you could view Apple’s Face ID technology as a form of non-touch gesture control, as my TC colleague Ingrid Lunden suggests. Albeit the primary point in that case is security/authentication, so it’s more than just a frictionless way to interact with a device without touching it.

Smartphone makers — and Android OEMs especially — are under acute pressure to stand out in a fiercely competitive and growth-stalled market. So despite a flighty history for gesture interfaces on mobile, a bunch of hardware experiments look to be in play, such as whatever LG’s cooking.

And that includes — as we noted earlier today — what’s now open flirtation with foldable tablet smartphones (see: Xiaomi teased a double folder phone.)

We’ll be on the ground in Barcelona to bring you news of all the major hardware releases next month — including keeping an eye on whatever LG is preparing to unbox (but not actually touch) on February 24. So stay tuned.

We just hope that another detail in LG’s description for the teaser video, in which it asks its followers whether they’re “prepared to get stunned by the LG Premiere,” does not augur a highly potent new form of contactless haptic feedback.

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The iPhone XR shows Apple admitting 3D Touch is a failure

Remember 3D Touch? Unless you’re a power iOS user you probably don’t. Or, well, you’d rather not. It’s been clear for some time now that the technology Apple lauded at its 2015 unveiling as the “next generation of multi-touch” most certainly wasn’t. For the mainstream iPhone user it’s just that annoying thing that gets in the way of what you’re actually trying to do.

What Apple actually made with 3D Touch is the keyboard shortcut of multi-touch. Aka a secret weapon for nerds only.

Pro geeks might be endlessly delighted about being able to learn the secrets of its hidden depths, and shave all-important microseconds off of their highly nuanced workflows. But everyone else ignores it.

Or at least tries to ignore it — until, in the middle of trying to do something important they accidentally trigger it and get confused and annoyed about what their phone is trying to do to them.

Tech veterans might recall that BlackBerry (remember them?!) tried something similarly misplaced a decade ago on one of its handsets — unboxing an unlovely (and unloved) clickable touchscreen, in the one-off weirdo BlackBerry Storm.

The Storm didn’t have the iconic physical BlackBerry keyboard but did have a touchscreen with on-screen qwerty keys you could still click. In short, madness!

Safe to say, no usage storms resulted then either — unless you’re talking about the storm of BlackBerry buyers returning to the shop demanding a replacement handset.

In Apple’s case, the misstep is hardly on that level. But three years on from unveiling 3D Touch, it’s now ‘fessing up to its own feature failure — as the latest iPhone line-up drops the pressure-sensing technology entirely from the cheapest of the trio: The iPhone XR.

The lack of 3D Touch on the XR will help shave off some manufacturing cost and maybe a little thickness from the device. Mostly though it shows Apple recognizing it expended a lot of engineering effort to make something most iPhone users don’t use and don’t want to use — given, as TC’s Brian Heater has called it, the iPhone XR is the iPhone for the rest of us.

It isn’t a budget handset, though. The XR does pack Apple’s next-gen biometric technology, Face ID, for instance, so contains a package of sophisticated sensor hardware lodged in its own top notch.

That shows Apple is not cheaping out here. Rather it’s making selective feature decisions based on what it believes iPhone users want and need. So the clear calculation in Cupertino is lots of iPhone users simply don’t need 3D Touch.

At the same time, company execs heaped praise on Face ID at its event this week, saying the technology has proved wildly popular with users. Yet they glossed over the simultaneous depreciation of 3D Touch at the end of the iPhone line without a word of explanation.

Compare the two technologies and it’s easy to see why.

Face ID’s popularity is hardly surprising. It’s hard to think of a simpler interaction than a look that unlocks.

Not so fiddly 3D Touch — which requires a press that’s more than a tap and kind of akin to a push or a little shove. Push too softly and you’ll get a tap which takes you somewhere you weren’t trying to go. But go in too hard from the start and the touchscreen starts to feel like work and/or wasted effort.

On top of that the sought for utility can itself feel pointless — with, for example, content previews that can be horribly slow to load, so why not just tap and look at the email in the first place?

With all the fingering and faffing around 3D Touch is like the Goldilocks of user interfaces: Frustration is all but guaranteed unless you have an awful lot of patience to keep going and going until you get it just right. And who, but power users, can be bothered with that?

For the ‘everyman’ iPhone XR, Apple has swapped 3D Touch for a haptic feedback feature (forgettably named Haptic Touch) — that’s presumably mostly intended to be a sticking plaster to smooth out any fragmentation cracks across the iPhone estate, i.e. in the rare instances where developers have made use of 3D Touch to create in-app shortcuts that people do actually want to use.

If, as we’ve suggested, the iPhone XR ends up being the iPhone that ships in serious quantities there will soon be millions of iOS users without access to 3D Touch at all. So Apple is relegating the technology it once called the future of multi-touch to what it really was: An add-on power feature for pro users.

Pro users are also the people most likely to be willing to spend the biggest bucks on an iPhone — and so will happily shell out to own the iPhone XS or XS Max (which do retain 3D Touch, at least for now).

So while 3D Touch might keep incrementally helping to shift a few extra premium iPhones at the top of the range, it isn’t going to be shifting any paradigms.

Multitouch — combined with generous screen real estate — has been more than good enough on that front.

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The iPhone X reveals why Tim Cook was so mad about Palm

 At the unveiling of Apple’s new flagship smartphone yesterday, the iPhone X, CEO Tim Cook said it was something the company’s staff had been working on for a decade. The new interface looks fluid and intuitive. But it also — if you’ve been smartphone watching for long enough — engenders a distinct feeling of déjà vu… Read More

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The future of human computer interaction will be multimodal

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Logitech’s new Pop Home Switch simplifies smart home control

logitech-pop Logitech has a new device called the Pop Home Switch, and it’s a bit different from their usual offerings. A company known for Universal Remotes encrusted with physical keys, touchscreen displays and all manner of interaction options is instead going for single-button simplicity. The Pop is a broad button about the size of your palm, which connects to a hub that plugs directly into an… Read More

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Wacom’s New Stylus Series Offers A Digital Pen For Every Scribbler, Sketcher And Note-Taker

bamboo-family Wacom has a series of new stylus devices for tablets and smartphones that it’s launching today, including three new Bamboo devices and a new Intuos version, with two aimed specifically at the iPad with special Bluetooth-powered pressure sensitivity abilities. Two entry-level Bamboo styluses offer a better nib, with one adding an ink pen on the opposite end, and the Bamboo Stylus fineline… Read More

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