Synthesia
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As AI improves, the possibilities of what we can do with the technology grow exponentially (for better or worse). Synthesia, an AI video generation platform, is looking to make video content creation as simple and efficient as possible, and FirstMark is taking a bet on it making the world better, and not worse.
The company has just announced the close of a $12.5 million Series A funding round led by FirstMark Capital, with participation from angels Christian Bach (CEO, Netlify) and Michael Buckley (VP Communications, Twilio), as well as existing investors LDV Capital, MMC Ventures, Seedcamp, Mark Cuban, Taavet Hinrikus, Martin Varsavsky and TinyVC.
Though Synthesia’s technology could be applied to dozens of use cases, the startup is focused initially on educational content for organizations and enterprises. Think training videos and company- or department-wide video updates.
Here’s how it works: Users can choose from a library of existing actors (who get paid per video in which they appear) or upload their own video to create an avatar. To use their own voice and avatar, Synthesia walks them through instructions on what type of video and audio they should send in.
Users can then type in a script, add other components like text, images, shapes, etc. and ultimately generate the video without any video creation or editing skills whatsoever. It’s also super easy to update or edit the video without having to do any traditional video editing.
The startup is well aware of how this platform could be used nefariously, and has built in multiple layers of security and authentication to ensure that users are aware of how their avatar is being used in videos, with the ability to check the script or the video before it’s generated or published.
Not only can this platform be used for the dozen or so training and educational videos that a company deploys each year, but it can be used in more creative ways. The general principle is that video content is more compelling and engaging than text or other content. So imagine, say, that the weekly emails that come from your manager or CEO with updates on the business came in the form of video. With Synthesia, it’s super easy and low-cost to create that video quickly.
Synthesia has an entry-level plan, which costs $30 per month per seat and offers 10 minutes of video per month. The startup also has an enterprise-level plan that starts at $500 per month and comes with more video minutes and extra functionality.
The company plans to use the funding to fuel customer growth and product development.
Beyond the enterprise video platform, Synthesia is also working on an API that would allow organizations to hook the Synthesia tech into their own systems and distribute that video. Co-founder and CEO Victor Riparbelli showed an example where users could choose a stock and plug in a phone number that would automatically create a video with a daily stock price update and distribute that video to the specified phone number.
The enterprise product, called STUDIO, launched into public beta in the summer of 2020 and has since amassed more than 1000 companies as users.
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Money from big tech companies and top VC firms is flowing into the nascent “virtual beings” space. Mixing the opportunities presented by conversational AI, generative adversarial networks, photorealistic graphics, and creative development of fictional characters, “virtual beings” envisions a near-future where characters (with personalities) that look and/or sound exactly like humans are part of our day-to-day interactions.
Last week in San Francisco, entrepreneurs, researchers, and investors convened for the first Virtual Beings Summit, where organizer and Fable Studio CEO Edward Saatchi announced a grant program. Corporates like Amazon, Apple, Google, and Microsoft are pouring resources into conversational AI technology, chip-maker Nvidia and game engines Unreal and Unity are advancing real-time ray tracing for photorealistic graphics, and in my survey of media VCs one of the most common interests was “virtual influencers”.
The term “virtual beings” gets used as a catch-all categorization of activities that overlap here. There are really three separate fields getting conflated though:
These can overlap — there are humanoid virtual influencers for example — but they represent separate challenges, separate business opportunities, and separate societal concerns. Here’s a look at these fields, including examples from the Virtual Beings Summit, and how they collectively comprise this concept of virtual beings:
Virtual companions are conversational AI that build a unique 1-to-1 relationship with us, whether to provide friendship or utility. A virtual companion has personality, gauges the personality of the user, retains memory of prior conversations, and uses all that to converse with humans like a fellow human would. They seem to exist as their own being even if we rationally understand they are not.
Virtual companions can exist across 4 formats:
While pop culture depictions of this include Her and Ex Machina, nascent real-world examples are virtual friend bots like Hugging Face and Replika as well as voice assistants like Amazon’s Alexa and Apple’s Siri. The products currently on the market aren’t yet sophisticated conversationalists or adept at engaging with us as emotional creatures but they may not be far off from that.
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