Stardew Valley
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Tesla owners have seen a bunch of games added to their car’s in-dash display over the last few months, from a handful of Atari classics to the painfully hard Cuphead. Next up? The oh-so-sweet farm-living RPG, Stardew Valley.
In addition to just being kind of cool, the in-dash games (playable only when parked, because duh) are meant to help Tesla owners kill time while at superchargers. Stardew Valley is… sort of the perfect game for this. Beyond being so charming that it hurts, it’s an absolutely incredible way to burn 30 minutes in the blink of an eye. Oh, you’ve got 10 minutes to waste? Why not tend to your crops? Or explore the mines? Or catch some fish?
Word of the addition comes from a Musk tweet:
Tesla holiday software update has FSD sneak preview, Stardew Valley, Lost Backgammon & a few other things
— Elon Musk (@elonmusk) December 20, 2019
Musk also mentions a full self-driving (FSD) “sneak preview”… which would normally be a headline on its own, except that no one really knows exactly what it’ll entail, or just how much the “preview” will actually include. But it’s coming!
The tweet also mentions “Lost Backgammon,” which I can only assume is a game of backgammon where JJ Abrams continuously throws in all sorts of mysterious new stuff only to end the whole thing without really explaining 90% of it.
Musk doesn’t get specific about when this update will land. Seeing as he calls it the “holiday” update, though, it’ll presumably be sometime soon.
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Stardew Valley, the hit indie farming game made by one guy in his spare time, is coming to mobile. I’ve dropped dozens of hours into this charming little spiritual successor to Harvest Moon, and now I know how I’m going to spend my next few plane rides.
In case you’re not aware, Stardew Valley is a game where you inherit a farm near a lovely little town and must restore it, befriend (and romance) the locals, fish, fight your way through caverns, forage for spring onions and wild horseradish, mine ore, and… well, there’s a lot. Amazingly, it was created entirely by one person, Eric Barone, who taught himself to code, make pixel art, compose music and do literally everything. And yes, it took a long time. (GQ of all things wrote an interesting profile recently.)
Fortunately it was a huge hit, to Barone’s great surprise and no doubt pleasure, and deservedly so.
Originally released for the PC, Stardew Valley has since expanded (with the help of non-Barone teams) to the major consoles and is now coming to iOS — undiminished, Barone was careful to point out in a blog post. This game is big, but nothing is left out from the mobile port.
“It’s the full game, not a cut down version, and plays almost identically to all other versions,” he wrote. “The main difference is that it has been rebuilt for touch-screen gameplay on iOS (new UI, menu systems and controls).”
Barone has added a lot to the game since its release in early 2016, and the mobile version will include those updates up to 1.3 — meaning you’ll have several additional areas and features but not the multiplayer options most recently added. Those are planned, however, so if you want to do a co-op farm you’ll just have to wait a bit. No mods will be supported, alas.
In a rare treat for mobile ports, you can take your progress from the PC version and transfer it to iOS via iTunes. No need to start over again, which, fun as it is, can be a bit daunting when you realize how much time you’ve put into the game to start with.
I can’t recommend Stardew Valley enough, and the controls should be more than adequate for the laid-back gameplay it offers (combat is fairly forgiving). It’ll cost $8 in the App Store starting October 24 (Android version coming soon), half off the original $15 price — which I must say was amazingly generous to begin with. You can’t go wrong here, trust me.
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Stardew Valley, the popular indie farming simulator (it’s more fun than “farming simulator” makes it sound, I promise) is quite possibly the chillest game of all time. But, without any multiplayer aspect, it can get … a bit lonely. From farming, to fishing, to exploring mines, it’s always felt like a game that would be better with friends.
We’ll soon find out if that’s true. After about year of work has been put into the feature, the game will get cooperative multiplayer starting on August 1st.
There’s a slight catch: multiplayer will be limited to PC/Mac/Linux, at first. The trailer (below) says support will roll out to Nintendo Switch/PS4/Xbox One “soon,” but doesn’t get into specifics.
Multiplayer Stardew Valley will support up to four (4) players on the same farm, with all players sharing the same money and farmland. According to this page on the Stardew Valley fan wiki, groups will be able to tweak the game a bit to their tastes (specifically, they can scale things like profit margins and in-game item costs) to account for the added ease of having four players doing the work that was previously designed for one.
Stardew Valley is surprisingly in-depth for a game built primarily by just one person; while it’s published by a company, the vast majority of the work — from the pixel art, to the musical composition, to the programming — is done by Eric “ConcernedApe” Barone. By the beginning of this year, it was reported that the game had sold more than 3.5 million copies. GQ did a profile on Barone and how he built the game.
Barone clarified a few things on Twitter shortly after the trailer went live:
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The games library for the Nintendo Switch is already great, but it keeps getting better: Farming simulator Stardew Valley is coming to the hybrid portable console on October 5, which is just a couple of short days away. The indie title received accolades when it debuted on the PC, and now it’s going to be a portable title available for just $14.99, which sounds like a pretty great deal.… Read More
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