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2020 and 2021 will be one of the periodic transitional eras in gaming as Sony and Microsoft debut their shiny new consoles, the PlayStation 5 and Xbox Series X. To ease the process (and spur adoption of the next generation), EA may make its upcoming titles free to “upgrade” to your chosen console.
On an earnings call last night, EA COO Blake Jorgensen at the end of his remarks noted a possible effect on revenue “from the games we are launching for the current generation of consoles that can also be upgraded free for the next generation.”
EA declined to comment on the comment, but the meaning seems obvious enough. It likely refers to “cross-gen” games that will appear on both existing consoles and those set to debut later in the year. If you buy the next, say, “Battlefield” game on PlayStation 4, you will have the option to transfer it somehow to the PlayStation 5.
Exactly how this would work is not clear — there will almost certainly be some rigmarole involving deactivating the license on your old copy — but the effect is a positive and consumer-friendly one. People can buy a game, from EA anyway, safe in the knowledge that they can continue to play it even if they buy a new console. That hasn’t been the case, in general, before.
In fact, the whole transition is looking to be a relatively easy one: The new consoles will be backward-compatible with many games from the previous generation; services like online access and monthly free games will cross over; some hardware and accessories will be shared; built-in streaming options mean improved portability.
EA’s apparent commitment to cross-gen upgrades is among the first, though some publishers and developers have floated the idea or declared support for it, pending approval from the console makers themselves. The confirmation could trigger an avalanche of announcements as others hurry to assure gamers that they, too, will provide this option.
Sony and Microsoft are the ones left holding the bag here: While a sale is a sale for EA or Ubisoft, the console makers are under tremendous pressure to show their console launches are successful. (Nintendo, as usual, is pursuing its own agenda independent from the cadence of its rivals.)
Part of that strategy is high-profile next-gen exclusives that people save up to buy alongside the new consoles, providing revenue spikes and platform lock-ins. When a large amount of those sales occur earlier in the year, and technically for the previous consoles, it’s not a good look.
These policies have a way of evolving right up to and beyond the moment of release. Sony clowned so devastatingly on Microsoft’s confusing and limited game transfer policies at E3 2013, the outset of this console generation, that it affected the whole zeitgeist, boosting PS4 sales and forcing Microsoft to reconsider. (You can see me in the video of it; I’ve rarely heard a crowd so excited about something.)
It’s better to err on the side of liberality, it turns out. EA, which has routinely erred in the other direction over the last few years, hopes perhaps to curry favor in advance of a gaming market opening up in new directions. We’ll see if other companies follow suit.
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Though more people are stuck at home with their PCs and gaming consoles, times are still tough for small indie game developers that are often dependent on gaming conferences to both promote their titles and source investments and publishing deals.
Today, Sony announced they had earmarked $10 million for a fund dedicated to helping indie game developers that have seen negative impacts from the pandemic crisis. Earlier this month, Sony announced they had formed a $100 million fund dedicated to COVID-19 relief, though that fund was more explicitly focused on healthcare workers and remote education.
Sony didn’t share much in the way of details around the fund, noting that more details would be available soon. Alongside the fund’s announcement, Sony shared that in order to encourage more PlayStation users to stay indoors, they were making both Uncharted: The Nathan Drake Collection and Journey available as free digital downloads on their digital store. The two bits of news are forming the basis for what PlayStation calls its “Play at Home Initiative.”
The titles will be available for free downloads from April 15 through May 5.
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Sony said on Thursday that it is investing $400 million to secure a 4.98% stake in Chinese entertainment giant Bilibili.
10-year old Bilibili started as an animation site, but has expanded to other categories including e-sports, user-generated music videos, documentaries, and games. The service, which has amassed over 130 million users, has attracted several big investors over the years, including Chinese giants Tencent and Alibaba.
The announcement pushed Bilibili’s share up by 7.6% in pre-market trading. Sony has made the investment through its wholly-owned subsidiary Sony Corporation of America.
In a statement, Sony said the company believes China is a key strategic region in the entertainment business. BiliBili says it targets China’s Gen-Z. The vast majority of its users — about 80% — were born between 1990 and 2009.
The two companies have also agreed to pursue collaboration opportunities in the entertainment field in China, including animation and mobile game apps, they said.
You can read more about Bilibili’s business and dominance in China in my colleague Rita Liao’s piece here.
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Sony has revealed the design of the PlayStation 5‘s controller — a follow-on to its popular DualShock line that takes on a new name for a new generation: DualSense.
The DualSense controller is kitted out in black and white, and in some ways looks like a futuristic, plastic armor-plated robot companion more than a gamepad. It’s still recognizably a product of the DualShock legacy, however, and has the same familiar button layout as previous PlayStation controllers. The DualSense incorporates haptic feedback, however, for what Sony says will be a heightened sense of immersion in gaming.
Haptic feedback should be an improvement over the relatively general and non-specific rumble vibration of current generation controllers, and Sony has also added more tactile response thanks to new L2 and R2 “adaptive triggers” that provide different kinds of tension response when performing in-game actions, like “drawing a bow to shoot an arrow,” the company says.
The resulting physical design is a bit chunkier than the DualShock 4, with more room needed inside the case for that adaptive trigger tech. Still, Sony said that it has redesigned the component angles to produce a controller that feels a lot lighter in the hand than it looks.
This controller also does away with the dedicated “Share” button, but replaces it with a “Create” button that sounds like it should offer similar features and much more, though Sony isn’t yet ready to tip its hand as to exactly what that entails, and promises more details to follow.
Meanwhile, there’s a new built-in mic array for voice chat without any headset required — though it sounds like this is intended primarily as a “you have it in case you need it” feature than a dedicated input, since Sony is still advocating use of a headset for longer play sessions.
From a pure looks perspective, Sony clearly decided it wanted to go a bit more bold than its standard all-black look for the first version of a new controller it ships with a console. The two-tone, Stormtrooper palette is complemented by a new light bar that lines both sides of the central touchpad.
Personally, I love this look — and the USB-C port that you can spy at the top of the controller for charging. I don’t even know if I’m all that interested in a new generation of console, but the controller alone might convince me to upgrade.
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For the billions stuck at home during the global effort to flatten the curve, gaming is a welcome escape. But it’s also a bandwidth-heavy one, and Microsoft, Sony and others are working to make sure that millions of people downloading enormous games don’t suck up all the bandwidth. Don’t worry, though, it won’t affect your ping.
A blog post by content delivery network Akamai explained a few things it is doing to help mitigate the tidal wave of traffic that the internet’s infrastructure is experiencing. Although streaming video is of course a major contributor, games are a huge, if more intermittent, burden on the network.
Akamai is “working with leading distributors of software, particularly for the gaming industry, including Microsoft and Sony, to help manage congestion during peak usage periods. This is very important for gaming software downloads, which account for large amounts of internet traffic when an update is released,” the post reads.
Take the new “Call of Duty: Warzone” battle royale game, released last week for free and seeing major engagement. If you didn’t already own the latest CoD title, Warzone was a more than 80-gigabyte download, equivalent to dozens of movies on Netflix . And what’s more, that 80 gigs was likely downloaded at the maximum bandwidth home connections provided; streaming video is limited to a handful of megabits over the duration of the media, nowhere close to saturating your connection.
And Warzone isn’t alone — there are tons of high-profile games being released at a time when many people have nothing to do but sit at home and play games — PC game platform Steam posted a record 20 million concurrent players the other day, and one analysis saw a 400% increase in gaming traffic. So gaming is bigger than ever, while games are bigger than ever themselves.
As a result, gaming downloads will be throttled for the foreseeable future, at least in some markets. “Players may experience somewhat slower or delayed game downloads,” wrote Sony Interactive Entertainment CEO Jim Ryan in a brief blog post. I’ve asked Microsoft, Nintendo and Valve for comment on their approach as well.
It’s important to note that this should not apply to the rest of the gaming experience. Unlike downloading games, playing games is a remarkably low-bandwidth task — it’s important for packets to be traded quickly so players are in sync, but there aren’t a lot of them compared with even a low-resolution streaming video.
The best thing to do is to set your games to be downloaded overnight, as local infrastructure will be less taxed while everyone in your region is asleep. If you have downloads or updates coming during the day, don’t be surprised if they take longer than usual or are queued elsewhere.
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The PlayStation 5 warranted little more than a mention when it was introduced at CES back in January. Sony was planning a much bigger reveal in a few weeks at GDC in SF, but, well, COVID-19 happened. So here we are with a live-streamed version of the event, offering far and away the deepest dive into the next-gen console.
Lead system architect Mark Cerny kicked off a low key presentation to a small gathering of people — a direct response to on-going social distancing concerns. The event did, indeed go deep, at Cerny discussed how Sony enabled the 5GB/s SSD — the most requested new feature from developers. The system is said to potentially be nearly 100x faster than the PS4’s I/O.
The company also dumped a number of technical details for the forthcoming system, beginning to bring the PS5 up to speed with the Xbox Series X. Along with the new ultra-high-speed SDD, the system will sport a custom AMD GPU with ray tracing, and, as is Sony’s wont, 3D audio, for an improved multimedia home entertainment offering. As with the Xbox, there will be backwards compatibility — specifically with the PS4.
The CPU is an AMD’s Zen 2, with eight cores at 3.5GHz, while the GPU is based on AMD’s RDNA 2 architecture. The later offers 10.28 teraflops of compute power, by way of 36 CUs. There’s 16GB of memory on board, coupled with 825GB of solid state storage. Also on board is the new boost feature, designed to better regulate power consumption and heat on the system.
Per Cerny, rather than focusing on the temperature itself, the system monitors “the activities that the GPU and CPU are performing and set the frequencies on that basis .” The specifics of system cooling is one of several features the company is promising to reveal in further detail in a future “teardown” of the system.
3D audio was covered in the “Finding New Dreams” segment. Cerny pointed out that audio is often a bit of an afterthought on systems that are focused on graphics first. He added that it certainly applied to the PS4. The 5, meanwhile, is focused on bringing a version of PSVR’s immersive audio to the new system, adding things like presence and locality to the console. The company promises to offer much improved virtual surround sound, even on less advanced home stereo systems and headphones.
As with the new Xbox, the system is due out at the end of the year. Clearly Sony is just scratching the surface here. There’s still plenty of stuff left to announce between now and the holidays. Game play, anyone?
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A couple of days after Microsoft unveiled a ton of info about the Xbox Series X, Sony is about to do the exact same thing in a live video. Sony is hosting a live broadcast about the PlayStation 5 today at 9 AM PT, 12 PM ET, 4 PM GMT.
Lead system architect Mark Cerny will unveil the console’s architecture and what it means for both developers and gamers. We already know that the PlayStation 5 will be launched in late 2020. It’ll feature an eight-core AMD CPU, a custom AMD GPU with ray-tracing support and SSD storage.
The controller will support haptic feedback and adaptive triggers depending on what you’re doing in the game. But many details are still missing. Today’s announcement should answer some questions.
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Sony announces a camera-centric phone, Microsoft offers more details about the next Xbox and a liquid biopsy startup raises $165 million. Here’s your Daily Crunch for February 24, 2020.
1. Sony announces its first 5G flagship, the triple lens Xperia 1 II
Sony has announced its first 5G smartphone: The Xperia 1 II — for the curious or confused, it’s pronounced “Xperia One, Mark Two.”
As ever with Sony — a major B2B supplier of image sensors to other smartphone makers — it has made the camera a huge focus. The Xperia 1 II packs three lenses that offer a selection of focal lengths (16mm, 24mm and 70mm) for capturing different types of photos, from super wide angle to portraits.
2. Microsoft offers a closer look at the next Xbox
The headline feature of the upcoming Xbox Series X is, naturally, a new processor. Built on top of AMD Zen 2 and RDNA 2 architecture, Xbox says the chip is able to deliver four times the processing power of the Xbox One.
3. Karius raises $165M for its liquid biopsy technology identifying diseases with a blood draw
Liquid biopsy technology has been widely embraced in cancer treatments as a way to identify which therapies may work best for patients, based on the presence of trace amounts in a patient’s bloodstream of genetic material shed by cancer cells. Karius applies the same principles to the detection of pathogens in the blood.
4. Europe’s Target Global raises new €120M early-stage fund
Dubbed “Early Stage Fund II,” the new vehicle will see the firm continue to back early-stage tech companies across Europe and Israel, leading and co-leading seed and Series A rounds.
5. Sensors are the next big thing in space, not starships
“In 2020 I really, really look forward to and hope to see different, new creative types of sensors that are utilizing low Earth orbit for benefits back on Earth,” Bessemer VP Tess Hatch told us in a recent interview. (Extra Crunch membership required.)
6. The Plaid ‘mafia’ begins with John Whitfield joining student loan fintech startup Summer
So far this year, one of the most eye-popping startup exits has been Visa’s $5.3 billion acquisition of fintech data services platform Plaid. Could this be the start of a brand new mafia born out of fintech, à la PayPal?
7. This week’s TechCrunch podcasts
The latest full episode of Equity has a counter-intuitive message — equity isn’t always the answer for companies looking to fundraise. Meanwhile, the shorter Monday segment looks at declining stocks around the world. And on Original Content, we review the new Netflix series “Locke & Key.”
The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.
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Sony has announced its first 5G smartphone: The Xperia 1 II. (For the curious or confused, it is pronounced ‘Xperia One, Mark Two.’)
“No one understands the entertainment experience better than Sony,” said president of mobile communications, Mitsuya Kishida, claiming the company is “uniquely positioned” in the era of 5G cellular technology to offer its target users an “enriched” experience thanks to Sony’s extensive content portfolio.
“Whether you are a broadcast professional who requires dynamic speed or an everyday user who desires enhanced entertainment, Xperia with 5G takes your mobile experience to the next level,” he said.
As ever with Sony — a major b2b supplier of image sensors to other smartphone makers (rather than a major seller of its own phones) — it’s made the camera a huge focus for the new Android 10 flagship, which has a 6.5in 21:9 “CinemaWide” 4K HDR OLED (3840×1644) display and is powered by a Qualcomm 865 Snapdragon chip (with 8GB of RAM on board).
Round the back the Xperia 1 II packs three lenses which offer a selection of focal lengths (16mm, 24mm and 70mm) for capturing different types of photos — from super wide angle to portraits.
All three rear lenses have a 12MP sensor, while round the front there’s an 8MP lens. Sony is also using Zeiss optics for the first time in a smartphone, expanding a long-running collaboration to a new device type.
Talking up the camera, Kishida touted ultra-fast, low light autofocus, noting that it supports 20fps autofocus and auto-tracking burst (which he called a world first in a smartphone) for capturing crisp action shots.
“Our new continuous auto focus keeps tracking of moving subjects. What’s special about this is with 20fps it calculates the object 3x per frame — that’s 60x per second — capturing the very moment,” he said.
“With the power and speed of 5G you will be able to share those moments more quickly and more easily across the network,” he added.
Another photo-friendly feature is real-time eye auto focus. Sony demoed this by showing it working on a video of a cat playing with a toy. So, tl;dr: Sony has trained its model on data-sets of pets too, not just humans.
A ‘Photo Pro’ interface on the handset, meanwhile, has been designed to be familiar to users of Sony’s mirrorless Alpha cameras — letting photographers tune shots via access to tweakable parameters they’re used to using on Sony’s high end digital cameras.
Sony is paying the same mind to video makers, with a video editing interface on the device that offers features such as touch autofocus and custom white balance — which Kishida said will help “visual storytellers” control the camera more easily.
There’s also a noise reduction feature to improve audio capture.
Best of all, the Xperia 1II has a 3.5mm headphone jack — enabling audiophiles to enjoy the simple pleasure of plugging in their favorite pair of high-end wired headphones and tuning out everything else.
Kishida flagged the use of an AI technology, called DSEE Ultimate, which he said upscales the sound signal to “near high resolution audio” — including when streaming. “This the best on the go acoustic experience available,” he claimed.
On the games front he touted a collaboration that will let users of the device play a mobile optimized version of Call of Duty using PlayStation 4’s DualShock 4 wireless controller.
The handset, meanwhile, packs a 4,000mAh battery as well as fast wireless charging.
Per Kishida the Xperia 1 II will start shipping from Spring onwards, though it’s not yet clear which markets Sony will be bringing the device to. (Last year the company’s mobile division was reported to have defocused most of the global market in a bid to focus on profitability.)
The Xperia 1 II may have a fairly niche target buyer, as Sony is a relative bit player in consumer smartphone sales vs giants like Samsung and Huawei, but is intended to act as a showcase for what the company’s camera technologies can offer other mobile makers.
Sony’s mobile chief was making the announcements at a virtual press conference screened via YouTube after the company became one of the first big companies to pull out of attending the Mobile World Congress tradeshow.
MWC’s organizer, the GSMA, subsequently cancelled the annual mobile industry event, which had been due to take place in Barcelona this week, after scores of exhibitors said they would not attend due to public health concerns attached to the novel coronavirus.
MWC typically attracts more than 100,000 visitors across four days. So the sight of Sony’s press conference being streamed to an empty room — entirely devoid of cameras, claps or woos but still with built in pauses for the media to take photos of the new hardware — was more than a little surreal.

Kishida had another 5G handsets to tease: the Xperia Pro, a flagship handset aimed at video professionals. It features 5G mm wavelength technology for improved capability to stream high-resolution video, as well as a handy micro HDMI port for easy plugging in of other high end camera kit.
Sony touted tests it’s done with U.S. carrier Verizon (TechCrunch’s parent company) to use the forthcoming 5G handset for live streaming of live sports events.

“Sony’s expertise and long history in providing profession digital imaging solutions is very unique,” added Kishida. “Only Sony has such deep and well established relationships, and we are bringing decades of experience to an end-to-end solution — from professional content creation to mobile communications technology in 5G.”
There was a mid-range smartphone announcement, too, also shipping from Spring onwards: The Xperia 10 II packs a 6″ display and also features a triple lens camera as well as water resistance.
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Japanese electronics firm Sony is the latest phone maker to announce it’s withdrawing from the Mobile World Congress (MWC) tradeshow, citing concerns about the coronavirus outbreak.
“As we place the utmost importance on the safety and wellbeing of our customers, partners, media and employees, we have taken the difficult decision to withdraw from exhibiting and participating at MWC 2020 in Barcelona, Spain,” Sony wrote in a press release.
MWC is due to take place in Barcelona between February 24-27.
Sony said it will now run a press conference planned for the event via its official Xperia YouTube channel at the scheduled time of 8:30 AM (CET) on February 24.
“Sony would like to thank everyone for their understanding and ongoing support during these challenging times,” it added.
In recent days, a number of companies have announced they’re pulling out or scaling back their presence at the conference as a result of concerns about the spread of the virus, including Amazon, Ericsson, LG, NVIDIA and ZTE.
The World Health Organization dubbed the emergence and spread of the novel coronavirus a global emergency late last month.
At the time of writing, the majority of infections and deaths from the virus remain in China, where the virus was first identified in the town of Wuhan in the Hubei province.
Several Chinese tech companies, including ZTE and Xiaomi, have said they will make changes to their participation in MWC related to coronavirus concerns, such as placing limits on staff travelling from China or requiring they self isolate in the period before attending.
Yesterday the organizers of MWC, the GSMA, also announced stringent rules to try to safeguard attendees, including a ban on travellers from Hubei and a requirement that all travellers who have been in China must be able to prove they have been outside the country 14 days prior to the event.
Attendees will also be required to self-certify they have not been in contact with anyone affected, the GSMA said. Temperature screening will also be implemented at the event.
Last year the annual mobile tech conference drew almost 110,000 attendees from 198 countries.
“While further planning is underway, we will continue to monitor the situation and will adapt our plans according to developments and advice we receive. We are contending with a constantly evolving situation, that will require fast adaptability,” the GSMA also said.
Attendance at MWC has regularly broken 100,000 in recent years, but 2020’s conference seems likely to mark a break with business as usual as companies face pressure to rethink their travel priorities.
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