smartphones

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Samsung’s Galaxy Note 20 ships August 21, starting at $1,000

Samsung promised a lot of gadgets for today’s big Unpacked event — five in all, as a matter of fact. As expected, the big headliners — both figuratively and literally — are the latest additions to the popular Note line.

Also unsurprising is the company’s positioning the Note 20 — along with the rest of today’s new hardware — as  “devices […] that seamlessly integrate to empower consumers navigating a rapidly changing world.” It’s mostly a bit of hyperbole as the company looks to position a pair of pricey flagship phones in the midst of an extraordinarily unprecedented year.

Like the Galaxy S20 before it, Samsung’s skipping 10 full numbers here for the sake of consistency. On a whole, nothing here jumps out as a huge leap in progress, a fact due in no small part to the company’s six-month flagship cycle. There are, however, a number of notable upgrades on-board here, as the company works to retain its position among the bleeding edge of smartphone advances.

Image Credits: Samsung

Samsung was, of course, one of the first company’s to embrace 5G, employing the next-gen technology well before achieving any sort of saturation point. The company has also embraced the budget side of the spectrum with the Galaxy A71 5G. It follows then, the Note line is the company’s “first fully 5G-capable Note,” meaning that the technology is no longer just the realm of the more premium model — and that it utilizes both the Sub-6 and mmWave versions of 5G technology.

Once again, the Note line is divided into two distinct models: this time out, the Note 20 and Note 20 Ultra, starting at $1,000 and $1,300, respectively. Much has been made of Samsung’s attempts to move the devices at a — less than opportune time. The fact of the matter is people aren’t really buying handsets these days. For one thing, lots of people just don’t have the sort of disposable income they did just a year ago. And what money is going to technology is generally being spent on things like PCs, as remote becomes the new norm for office workers.

Image Credits: Samsung

Handsets costing $1,000+ had already become a tough sell in recent years, with an overall market slow down — and recent figures from third-party analysts show that the COVID-19 pandemic hasn’t been kind to Samsung’s sales bottom line.

All of that said, the Note is still very much the standard by which all other phablets are judged. Plenty of other companies have tried and failed to launch competitive pocket productivity devices, and for its nearly decade-long existence, no one has been able to come close to the Galaxy Note.

As is its custom, Samsung continues to press the bounds of screen size on the line. The Note 20 and Note 20 Ultra sport 6.7 and 6.9-inch displays, respectively. Both are up from the 10, which sported a 6.3 and 6.8-inch screen. The Ultra also sports a 120Hz refresh rate.

For the first Samsung launch in recent memory, I can’t tell you what kind of job the company has done keeping the footprint down in spite of an ever-enlarging screen — for reasons that are probably obvious, I haven’t seen or touched the device in person yet. Soon, I’m told.

Image Credits: Samsung

What I can say is that the dimensions have increased, but only by a millimeter or so. And both models have added somewhere between 10-30 grams apiece. The device retains the familiar three-camera array, albeit with a redesigned enclosure. The Note Ultra borrows some key cues from the S20 Ultra. The biggest additions are the 108-megapixel wide-angle and the Space Zoom technology, which brings up to 50x super zoom (only 5x optical) on the Ultra and 30x (3x hybrid optical) on the 20. The Ultra also sports laser auto focus for quicker shots, while the 20 sports a 64-megapixel telephoto. Both models can now shoot video in 8K, as well.

The fan favorite S Pen gets a bunch of updates, including increased precision and responsiveness, along with gesture controls that do things like shoot screenshots or return to the home screen. The stylus can be used as a remote control as well, up to 30 feet, courtesy of Bluetooth Low Energy. The associated Notes app features better cloud syncing and a new recording feature, which associates time stamps with written notes (there’s no live transcription à la Google Recorder, however).

Samsung and Microsoft have broadened their partnership here. That includes the ability to access Samsung notes and mirror the mobile device on a Windows 10 PC. And mid-next month, the Note 20 will be getting Xbox Game Pass access, with 100+ games, as Samsung looks to position its high-end handsets as more serious mobile gaming devices.

There is, as ever, DeX support, letting users mirror the system to a connected smart TV. In spite of rumors around Samsung’s waning interest with Bixby, the company tells me that the smart assistant “remains consistent” with what has been offered on previous devices. A fun addition also worth pointing out is the ability to pair the new Galaxy Buds Live as microphones for when you’re shooting a subject talking. UWB (ultra-wideband) is another new addition that lets users share files when in close proximity and will double as a digital key at some point down the road.

Image Credits: Samsung

The models are powered by the new Snapdragon 865+. The Ultra ships with 12GB of RAM and either 128GB or 512GB of storage. The Note 20 has 8GB of RAM and 128GB of storage. Their batteries are 4,500mAh and 4,300mAh, respectively. Pre-orders open tomorrow, and they’ll start shipping August 21.

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The 4a and 5 will be Google’s first 5G-enabled Pixels

Surprise. The latest version of Google’s budget Pixel device will be one of the first two to get its next-gen technology. It’s an odd strategy, to be sure, but sometimes roadmaps work out like that, I guess. You can read basically everything you need to know about the Pixel 4a in my review here. It’s a pretty basic addition to the line, albeit one that bumps up battery life from its predecessors and maintains the brand’s focus on excellent imaging with limited hardware.

At some point in the fall, it will be joined by a 5G version, priced at $499. That’s a fairly significant bump over the standard 4a’s $349 starting price, but still pretty reasonably priced for a 5G phone. Obviously the Pixel 5 will be going 5G as well — Google even said as much in a blog post this morning (with a rare peek behind the curtains). From the sound of things, the devices will be released in roughly the same time frame, but the details are understandably still very limited on that front.

Image Credits: Google

It has promised more on both in the coming months, though we do know for sure that both models will be available in the U.S., Canada, U.K., Ireland, France, Germany, Japan, Taiwan and Australia. It’s a strange strategy that bucks previous next-gen technology roll outs (not to mention how virtually every other manufacturer has approached 5G). Likely it has more to do with timing than anything, though there’s notably been an aggressive push to democratize 5G access, led by the likes of Qualcomm. 

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Google’s budget Pixel 4a addresses its premium predecessor’s biggest problem

The Pixel line has always felt like more of an underdog product than one should reasonably expect from a corporation as massive as Google. After years of partnerships and Nexus devices, when Google finally did enter the smartphone market in earnest, it found itself attempting to chip away at an already mature category — an even more difficult feat when most of that competition is already running your operating system.

In an important sense, the Pixel line’s differentiator may actually be its lack of flash — something that draws a sharp contrast from industry leaders like Samsung, Apple and Huawei. If phones were cars, it would be a reasonable sedan — competent, well-priced and no one is making comments when you drive it up to the PTA meeting. Through much of this, however, Google seems to have struggled to find an identity.

Sales have been mediocre. It’s the sort of thing that has less than zero effect on Google’s bottom line at the end of the day, but the company clearly has grander ambitions. The division recently underwent a seismic shift in management with the exit of division head Mario Queiroz and camera wizard Marc Levoy. It was, seemingly, a sign that Google is set to blaze a new path for its mobile line, which could ultimately make the Pixel 4 and 4a the last of their kind.

I do think there’s value in reconsidering its approach to the flagship. But the budget “a” really was Google getting things right at the right time. And the sales reflected that with the Pixel 3a, following a disappointing performance by the 3. The 3a nailed the smartphone zeitgeist in a way that previous Pixels had failed, delivering solid and affordable options as the smartphone-buying public had grown weary of paying $1,000+ for a new flagship.

It was even less flashy than other Pixels, and lacking in horsepower under the hood, but it was custom-built to deliver one of the best and purest Android experiences on the market. Last year’s Pixel 4 got off to a rocky start. The device was solid, but had one extremely important flaw: abysmal battery life. Sales suffered, though Google was reportedly able to make up for a rough start out of the gate due to pretty solid discounts over the handset’s life.

That all brings us to the Pixel 4a, which, most importantly, addresses the 4’s most glaring problem. Battery life is one of those things that rarely gets mentioned in the first sentence or two about a new smartphone. It’s not cool or interesting or new or sexy. But after the honeymoon of the first few weeks or so with a new handset, it can rocket to the top of the most important things about a phone. It’s the sort of thing you tend to only notice when it’s back. And with the Pixel 4, people definitely noticed.

The 4a, mind you, is not a battery powerhouse, but it’s decent. And that, in and of itself, is enough to recommend it over the Pixel 4. At 3140 mAh, the 4a’s battery is nothing to write home about, but it’s a nice improvement over the 4’s 2800 mAh and a slight bump over the 3a’s 3080 mAh. Using the 4a as my regular phone, I was able to get more than a day out of the handset, with the battery finally giving up the ghost around 27 hours after I unplugged it from the charger. That number is going to shrink if you enable the always-on display. 

Inside, the handset sports last year’s Snapdragon 730G (an overlooked version of the 730). There was likely little consideration of the new 765, for reasons having to do with price. For most tasks the processor choice won’t make a huge difference day to day, but it’s certainly noticeable on some key things like shooting photos, which take a few extra moments to process.

The camera has, of course, long been the centerpiece of the Pixel line. That fact certainly extends to its budget offshoots. The 4a maintains the 3a’s single 12.2-megapixel rear-facing camera, albeit configured into a square camera module à la the 4. Middling camera hardware has always been a strange source of pride for Google.

The company has long insisted that it’s able to provide some of the best mobile imaging by letting on-board computation and software do most of the heavy lifting. And honestly, the results speak for themselves. The Pixel 3a takes some truly excellent photos for a handset at this price point, including low light and zoom.

Hardware does, indeed, still matter. And it’s going to for the foreseeable future. Google, for example, is able to do some really impressive things with the Super Res Zoom feature introduced on the Pixel 3. But without an optical zoom lens, the AI only goes so far when it comes to losing detail.

Same goes for Portrait Mode. Google’s is one of the best in the business. But while it’s most good enough to offer the illusion of bokeh blur, there are still computation limitations of a system that’s designed to guess at an image’s depth of field. Having been switching between the iPhone 11 and Pixel 3a a fair bit in recent days, among other things, I’ve really come to appreciate the close range at which the Google device is able to shoot in Portrait Mode. Both, however, continue to run into some depth issue with more complex subject matter or noisy background. Shooting a chain link fence, say, can create some blurring chaos.

[L-R: iPhone 11, Pixel 4a]

Night Sight, on the other hand, continues to shine in low light.

I recently asked a colleague what drew him to keep purchasing Pixels. His answer, in hindsight, was obvious: software support. Along with the purest version of Android, you know Google is going to continue to deliver its best and most interesting features to the device. That goes a long a way.

Here, it means hits like the company’s impressive Recorder app, which provides live transcriptions. I’m always a little wary of how much to play up the feature. I know as a reporter who does a lot of interviews, it’s a pretty indispensable tool in my daily life. The same could probably go for college kids who attend a lot of lectures. Beyond that, I’m not sure how handy it’s going to be for most folks’ day to day. But I’m excited to see Google continue to build on the app with new features like Google Doc integration and Google Assistant support.

Other notable software additions include live captioning for phone calls and video calls, which essentially integrates the above technology. Doing so will alert the users on the other end. As Google notes, it’s really only good for conversations between two people. Adding more than that has a way of frying the algorithm in my experience with these services. And for privacy purposes, it will alert the person on the other end when it has been enabled.

At $349, the Pixel 4a starts at $50 cheaper than the 3a and less than half the price of Pixel 4. It also puts it well under budget flagships from the likes of Samsung and Apple. Even with that aggressive pricing in mind, there’s really no measure by which the Pixel 4a is an exciting phone. But it’s one that will get the job done, which is probably the most we can ask of it. Well, that and a headphone jack. 

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OneKey wants to make it easier to work without a desktop by integrating apps into mobile keyboards

“The app that you use the most on your phone and you don’t realize it is your keyboard,” says Christophe Barre, the co-founder and chief executive of OneKey.

A member of Y Combinator’s most recent cohort, OneKey has a plan to make work easier on mobile devices by turning the keyboard into a new way to serve up applications like calendars, to-do lists and, eventually, even Salesforce functionality.

People have keyboards for emojis, other languages and gifs, but there have been few ways to integrate business apps into the keyboard functionality, says Barre. And he’s out to change that.

Right now, the company’s first trick will be getting a Calendly-like scheduling app onto the keyboard interface. Over time, the company will look to create modules they can sell in an app store-style marketplace for the keyboard space on smartphones.

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For Barre, the inspiration behind OneKey was the time spent working in Latin America and primarily conducting business through WhatsApp. The tool was great for messaging, but enterprise functionality broke down across scheduling or other enterprise app integrations.

“People are doing more and more stuff on mobile and it’s happening right now in business,” said Barre. “When you switch from a computer-based world to a mobile phone, a lot of the productivity features disappear.”

Barre, originally from the outskirts of Paris, traveled to Bogota with his partner. She was living there and he was working on a sales automation startup called DeepLook. Together with his DeepLook co-founder (and high school friend), Ulysses Pryjiel, Barre set out to see if he could bring over to the mobile environment some of the business tools he needed.

The big realization for Barre was the under-utilized space on the phone where the keyboard inputs reside. He thinks of OneKey as a sort of browser extension for mobile phones, centered in the keyboard real estate.

“The marketplace for apps is the long-term vision,” said Barre. “That’s how you bring more and more value to people. We started with those features like calendars and lists that brought more value quickly without being too specialized.”

The idea isn’t entirely novel. SwiftKey had a marketplace for wallpapers, Barre said, but nothing as robust as the kinds of apps and services that he envisions.

“If you can do it in a regular app, it’s very likely that you can do it through a keyboard,” Barre said.

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Google is making autofill on Chrome for mobile more secure

Google today announced a new autofill experience for Chrome on mobile that will use biometric authentication for credit card transactions, as well as an updated built-in password manager that will make signing in to a site a bit more straightforward.

Image Credits: Google

Chrome already uses the W3C WebAuthn standard for biometric authentication on Windows and Mac. With this update, this feature is now also coming to Android .

If you’ve ever bought something through the browser on your Android phone, you know that Chrome always asks you to enter the CVC code from your credit card to ensure that it’s really you — even if you have the credit card number stored on your phone. That was always a bit of a hassle, especially when your credit card wasn’t close to you.

Now, you can use your phone’s biometric authentication to buy those new sneakers with just your fingerprint — no CVC needed. Or you can opt out, too, as you’re not required to enroll in this new system.

As for the password manager, the update here is the new touch-to-fill feature that shows you your saved accounts for a given site through a standard Android dialog. That’s something you’re probably used to from your desktop-based password manager already, but it’s definitely a major new built-in convenience feature for Chrome — and the more people opt to use password managers, the safer the web will be. This new feature is coming to Chrome on Android in the next few weeks, but Google says that “is only the start.”

Image Credits: Google

 

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As remote work booms, Everphone grabs ~$40M for its ‘device as a service’ offer

The latest startup to see an uplift in inbound interest flowing from the remote work boom triggered by the coronavirus pandemic is Berlin-based Everphone, which sells a “mobile as a service” device rental package that caters to businesses needing to kit staff out with mobile hardware plus associated support.

Everphone is announcing a €34 million Series B funding round today, led by new investor signals Venture Capital. Other new investors joining the round include German carrier Deutsche Telekom — investing via its strategic investment fund, Telekom Innovation Pool — U.S.-based early-stage VC AlleyCorp and Dutch bank NIBC.

The Series B financing will go on expanding to meet rising demand, with the startup telling TechCrunch it’s expecting to see a 70-100% increase in sales volume versus the pre-crisis period, thanks to a doubling of inbound leads during the pandemic.

“The global pandemic has been a catalyst for growth in the field of digitization,” said CEO and co-founder, Jan Dzulko, in a statement. “We are currently experiencing a significant increase in demand at home and abroad, which is why we are aiming for European expansion with the funding.”

Everphone describes its offer as a one-stop shop, with the service covering not just the rental of (new or refurbished) smartphones and tablets but an administration and management wrapper that covers support needs, including handling repairs/replacements — with the promise of replacements within 24 hours if needed and less client risk from not having to wrangle traditional rental insurance fine print.

Other touted pluses of its “device as a service” approach include flexibility (users get to choose from a range of iOS and Android devices); lower cost (pricing depends on customer size, device choice and rental term but starts at €7,99 a month for a refurbished budget device, rising up to €49,99 a month for high-end kit with a 12-month upgrade); and rental bundles, which can include standard mobile device management software (such as Cortado and AirWatch) so customers can plug the rental hardware into their existing IT policies and processes.

Everphone reckons this service wrapper — which can also extend to include paid apps (such as Babbel for language learning) as an employee on-device perk/benefit in the bundle — differentiates its offer versus incumbent leasing providers, such as CHG-Meridian or De Lage Landen, and from wholesale distributors.

It also touts its global rollout capability as a customer draw, checking the scalability box.

Its investors (including German carrier, DT) are being fired up by the conviction that the COVID-19-induced shift away from the office to home working will create a boom in demand for well-managed and secured work phones to mitigate the risk of personal devices and personal data mingling improperly with work stuff. (On that front, Everphone’s website is replete with references to Europe’s data protection framework, GDPR, repurposed as scare marketing.)

“Everphone envisions that every employee will one day work via their smartphone,” added Marcus Polke, partner at signals Venture Capital, in a supporting statement. “With this employee-centric approach and integrated platform, everphone goes far beyond the mere outsourcing of a smartphone IT infrastructure.”

The 2016-founded startup has more than 400 customers signed up at this point, both SMEs and multinationals such as Ernst & Young. It caters to both ends of the market with an off-the-shelf package and self-service device management portal that’s intended for SMEs of between 100 and 1,500 employees — plus custom integrations for larger entities of up to 30,000 employees.

It says it’s able to offer “highly competitive” prices for renting new devices because it gives returned kit a second life, refurbishing and reselling devices on the consumer market. “Thanks to this profitable secondary lifespan, we are able to offer highly competitive prices and extensive service levels on our rental devices,” Everphone writes on its website.

The second-hand smartphone market has also been seeing regional growth. Swappie, a European e-commerce startup that sells refurbished iPhones, aligning with EU lawmakers’ push for a “‘right to repair” for electronics, raised its own ~$40 million Series B only last month, for example. Its second-hand marketplace is one potential outlet for Everphone’s rented and returned iPhones.

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Pre-orders for the Analogue Pocket retro portable game console start August 3, ships May 2021

Analogue has repeatedly proven that it’s the gold standard when it comes to retro gaming, delivering extremely faithful, but modern hardware to play original NES, SNES, Sega cartridges and more. The company revealed its forthcoming Analogue Pocket last October, and now it’s about to kick off pre-orders for the portable classic console, which can play Game Boy, Game Boy Color and Game Boy Advance games out of the box, and works with even more classic handheld game systems via adapters.

The Analogue Pocket will be available to pre-order for $199.99 on August 3, starting at 8 AM PST (11 AM EST). The actual ship date is quite a while after that, however: Analogue estimates that the hardware should actually start to be delivered to customers in May, 2021. That’s due to “the unfortunate global state of affairs and supply chain challenges outside of our control,” according to the company, and they’re hardly the only indie hardware outfit feeling the pinch of the ongoing COVID-19 pandemic and its impact on tech suppliers.

Image Credits: Analogue

The good news is that so long as you’re patient, the Pocket will almost certainly deliver the goods. Analogue isn’t new to this, having successfully shipped multiple products in the past, including the Nt mini, the Super Nt and the Mega Sg. Each of these more than delivered on their promises, offering fantastic performance in bringing classic games to modern TVs and displays — without relying on emulation.

Analogue Pocket has changed a bit since it was originally introduced last year, with the start and select button relocated to the base of the front of the device, a design change designed for “optimal comfort,” according to the company. The Dock you can use to connect the Pocket to your TV for a big-screen gaming experience also now features a recessed USB-C port to make the connection more stable.

True to form in terms of combining classic gameplay with modern conveniences, Analogue has designed Pocket with a sleep and wake function that’s much more like what you’d expect from today’s smartphones and tablet: Press the power button once and the console enters a low-power suspended state — press it again and it wakes to right where you left off. That’s an awesome perk for games that often lack their own internal save mechanisms.

Image Credits: Analogue

The Analogue Dock ($99.99) can support up to four controllers at once, using either wired, Bluetooth or 2.4ghz wireless connectivity. You can also use separately available multilink cables to connect up to four Pockets for local multiplayer action.

Analogue is also offering a range of other accessories for the Pocket, including a transparent hard case for storage and transportation, a USB-C fast-charging power brick, adapters to provide compatibility with Game Gear, Neo Geo Pocket Color and Atari Lynx games and MIDI and Analog sync cables for connecting to Mac, PC and music peripherals for use with the company’s Nanoloop music creation software.

Image Credits: Analogue

The company has also revealed some new software features for the Pocket, including “Original Display Modes,” which provides faithful representations of the displays (quirks and all) of the original hardware consoles for which these games where available. The display itself is made of Gorilla Glass for extra resilience, and offers variable refresh rates and 360-degree custom rotation control.

Analogue Pocket has a 4,300 mAh built-in rechargeable battery that offers between six and 10 hours of play time, and more than 10 hours of sleep when not in active use.

This definitely looks like Analogue’s most impressive product yet, and one that will be truly amazing for portable console gaming.

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VCs and startups consider HaaS model for consumer devices

I’ve been following consumer audio electronics company Nura with great interest for a few years now — the Melbourne-based startup was one of the first companies I met with after starting with TechCrunch. At the time, its first prototype was a big mess of circuits and wires — the sort of thing you could never imagine shrunk down into a reasonably sized consumer device.

Nura managed, of course. And the final product looked and sounded great; hell, even the box was nice. If I’m lucky, I see a consumer hardware product once or twice a year that seems reasonably capable of disrupting an industry, and Nura’s custom sound profiles fit that bill. But the company was unique for another reason. A graduate of the HAX accelerator, the startup announced NuraNow roughly this time last year.

Hardware as a service (HaaS) has been a popular concept in the IT/enterprise space for some time, but it’s still fairly uncommon in the consumer category. For one thing: A hardware subscription presents a new paradigm for thinking about purchases. That is a big lift in a country like the U.S., which spent years weaning consumers off contract-based smartphones.

That Nura jumped at the chance shouldn’t be a big surprise. Backers HAX/SOSV have been proponents of the model for some time now. I’ve visited their Shenzhen offices a few times, and the topic of HaaS always seems to come up.

In a recent email exchange, General Partner Duncan Turner described HaaS as “a great way to keep in contact with your customers and up-sell them on new features. Most importantly, for startups, recurring revenue is critical for scaling a business with venture capital (and will help appeal to a broad set of investors). HaaS often has a low churn (as easier to put onto long-term contracts).”

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Typewise taps $1M to build an offline next word prediction engine

Swiss keyboard startup Typewise has bagged a $1 million seed round to build out a typo-busting, ‘privacy-safe’ next word prediction engine designed to run entirely offline. No cloud connectivity, no data mining risk is the basic idea.

They also intend the tech to work on text inputs made on any device, be it a smartphone or desktop, a wearable, VR — or something weirder that Elon Musk might want to plug into your brain in future.

For now they’ve got a smartphone keyboard app that’s had around 250,000 downloads — with some 65,000 active users at this point.

The seed funding breaks down into $700K from more than a dozen local business angels; and $340K via the Swiss government through a mechanism (called “Innosuisse projects“), akin to a research grant, which is paying for the startup to employ machine learning experts at Zurich’s ETH research university to build out the core AI.

The team soft launched a smartphone keyboard app late last year, which includes some additional tweaks (such as an optional honeycomb layout they tout as more efficient; and the ability to edit next word predictions so the keyboard quickly groks your slang) to get users to start feeding in data to build out their AI.

Their main focus is on developing an offline next word prediction engine which could be licensed for use anywhere users are texting, not just on a mobile device.

“The goal is to develop a world-leading text prediction engine that runs completely on-device,” says co-founder David Eberle. “The smartphone keyboard really is a first use case. It’s great to test and develop our algorithms in a real-life setting with tens of thousands of users. The larger play is to bring word/sentence completion to any application that involves text entry, on mobiles or desktop (or in future also wearables/VR/Brain-Computer Interfaces).

“Currently it’s pretty much only Google working on this (see Gmail’s auto completion feature). Applications such as Microsoft Teams, Slack, Telegram, or even SAP, Oracle, Salesforce would want such productivity increase – and at that level privacy/data security matters a lot. Ultimately we envision that every “human-machine interface” is, at least on the text-input level, powered by Typewise.”

You’d be forgiven for thinking all this sounds a bit retro, given the earlier boom in smartphone AI keyboards — such as SwiftKey (now owned by Microsoft).

The founders have also pushed specific elements of their current keyboard app — such as the distinctive honeycomb layout — before, going down a crowdfunding route back in 2015, when they were calling the concept Wrio. But they reckon it’s now time to go all in — hence relaunching the business as Typewise and shooting to build a licensing business for offline next word prediction.

“We’ll use the funds to develop advanced text predictions… first launching it in the keyboard app and then bringing it to the desktop to start building partnerships with relevant software vendors,” says Eberle, noting they’re working on various enhancements to the keyboard app and also plan to spend on marketing to try to hit 1M active users next year.

“We have more ‘innovative stuff’ [incoming] on the UX side as well, e.g. interacting with auto correction (so the user can easily intervene when it does something wrong — in many countries users just turn it off on all keyboards because it gets annoying), gamifying the general typing experience (big opportunity for kids/teenagers, also making them more aware of what and how they type), etc.”

The competitive landscape around smartphone keyboard tech, largely dominated by tech giants, has left room for indie plays, is the thinking. Nor is Typewise the only startup thinking that way (Fleksy has similar ambitions, for one). However gaining traction vs such giants — and over long established typing methods — is the tricky bit.

Android maker Google has ploughed resource into its Gboard AI keyboard — larding it with features. While, on iOS, Apple’s interface for switching to a third party keyboard is infamously frustrating and finicky; the opposite of a seamless experience. Plus the native keyboard offers next word prediction baked in — and Apple has plenty of privacy credit. So why would a user bother switching is the problem there.

Competing for smartphone users’ fingers as an indie certainly isn’t easy. Alternative keyboard layouts and input mechanism are always a very tough sell as they disrupt people’s muscle memory and hit mobile users hard in their comfort and productivity zone. Unless the user is patient and/or stubborn enough to stick with a frustratingly different experience they’ll soon ditch for the keyboard devil they know.  (‘Qwerty’ is an ancient typewriter layout turned typing habit we English speakers just can’t kick.)

Given all that, Typewise’s retooled focus on offline next word prediction to do white label b2b licensing makes more sense — assuming they can pull off the core tech.

And, again, they’re competing at a data disadvantage on that front vs more established tech giant keyboard players, even as they argue that’s also a market opportunity.

“Google and Microsoft (thanks to the acquisition of SwiftKey) have a solid technology in place and have started to offer text predictions outside of the keyboard; many of their competitors, however, will want to embed a proprietary (difficult to build) or independent technology, especially if their value proposition is focused on privacy/confidentiality,” Eberle argues.

“Would Telegram want to use Google’s text predictions? Would SAP want that their clients’ data goes through Microsoft’s prediction algorithms? That’s where we see our right to win: world-class text predictions that run on-device (privacy) and are made in Switzerland (independent environment, no security back doors, etc).”

Early impressions of Typewise’s next word prediction smarts (gleaned by via checking out its iOS app) are pretty low key (ha!). But it’s v1 of the AI — and Eberle talks bullishly of having “world class” developers working on it.

“The collaboration with ETH just started a few weeks ago and thus there are no significant improvements yet visible in the live app,” he tells TechCrunch. “As the collaboration runs until the end of 2021 (with the opportunity of extension) the vast majority of innovation is still to come.”

He also tells us Typewise is working with ETH’s Prof. Thomas Hofmann (chair of the Data Analytic Lab, formerly at Google), as well as having has two PhDs in NLP/ML and one MSc in ML contributing to the effort.

“We get exclusive rights to the [ETH] technology; they don’t hold equity but they get paid by the Swiss government on our behalf,” Eberle also notes. 

Typewise says its smartphone app supports more than 35 languages. But its next word prediction AI can only handle English, German, French, Italian and Spanish at this point. The startup says more are being added.

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The 5G version of Samsung’s foldable Galaxy Z Flip arrives August 7

Samsung has been portioning out morsels of news in recent weeks in an attempt to prime the pump ahead of its big Unpacked event. On Monday, the company announced plans to unveiled five new “power devices” (including the new Galaxy Note) at the event. As of this morning, however, it seems the Galaxy Z Flip 5G won’t be among the mystery devices, as the company has officially made the device official today.

The device is set to arrive August 7, priced at $1,450. Not cheap, by any stretch of the imagination, but still only $170 more than the asking price of the original Galaxy Z Flip (and roughly $500 cheaper than the original Galaxy Fold. The Flip was, of course, much more positively received than the Fold, which seemed to run into one problem after another. In fact, the consensus around the device is that Samsung could have saved itself a considerable headache if it had made the Flip its first foldable.

Notably, the new version of the device is the first Samsung product announced to support Qualcomm’s newer chip after the Snapdragon 865 Plus 5G chip. There are also two new colors: Mystic Gray and Mystic Bronze. Most of the other bits and bops mentioned in the press release seem to line up with the original Flip, which launched 10 million-billion years ago, in February 2020.

The device is one of two foldables expected from the company, the other being the Galaxy Fold 2, which is expected to carry a similarly lofty price tag as its predecessor.

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