review

Auto Added by WPeMatico

Kids Foam Chairs – Everything You Need To Know

Are you looking for a comfortable chair that is designed for your kids?

If so, then there are plenty of options available to choose from. In this article, we’ll go over everything you need to know about kids’ foam chairs and provide some insight into what type might be best suited for your child or children.

We will also provide a few simple guidelines on how to clean a foam chair for kids, but first, we will explain what a foam chair is.

What A Foam Chair For Kids Is

A foam chair for kids is a chair that is made from dense, closed-cell foam and designed with young children in mind. The main advantages of using a kids’ foam chair instead of other seating options, such as a club chair for kids, are:

  • Low cost (it’s much cheaper to make a foam chair than to buy an upholstered couch)
  • Ease of cleaning
  • Durability (foam furniture will last your kids much longer than traditional upholstered seating)
  • Comfort (due to the inherently soft nature of foam, foam chairs are very comfortable for people, especially children)

These factors tend to be more important than having a club chair for kids simply because you’ll probably be using the chair for a much more extended period before replacing it.

Because kids’ foam chairs are made from the same material as their larger counterparts, they provide the same benefits and should be just as comfortable and easy to clean. However, we will cover these topics in more detail later on.

The Difference Between A Foam Chair And A Club Chair

For the most part, there is little difference between a club chair for kids and a foam chair. Both provide an exceptional level of comfort and ease of cleaning; however, there are some key differences that you should be aware of before making your purchase.

First, you have to decide if you are looking for a club chair or a foam chair. As stated before, they both serve the same purpose, but there are some subtle differences in durability and cost. A club chair is usually made from an upholstered seat with hardwood arms connected via swiveling ball bearings. On the other hand, a foam chair will usually have no components and be upholstered entirely with soft padding.

Another critical difference is that club chairs are usually made using more expensive processes than foam chairs. This means it’s possible to find a club chair made from higher quality materials; however, this is not always the case, and the quality of a club chair is typically dictated by how much it costs.

That’s why we recommend you compare foam chairs to see which one will be better suited for your needs. If you’re working with a tight budget, then you’ll probably want to go with a foam chair; however, if money is not an issue, then you may want to consider buying a club chair instead.

Which Models Are Available On Amazon.com

Amazon.com, they have a wide variety of chairs for kids. You can, for example, purchase egg chairs for kids at Amazon.com. Although offering several different models, there are one that we recommend in front of all the others.

The Delta Children foam snuggle chair ticks off all boxes for comfort, design, and safety here at ComfyBummy.com.

You can get it in several colors, including blue, grey mink velvet, light grey, purple, and a Marvel Avengers pattern perfect for adventurous kids.

With a small handle on the back, the chair becomes easy to carry with you. Above is a small gallery of product images you can check out.

The foam insert is made in the USA, making this an American foam chair for kids, which we value highly.

Product Dimensions: 25 inch W x 20.5 inch H x 18 inch D; Seat Size: 15 inch W x 13 inch L

How To Clean A Foam Chair

The chair comes with a machine washable cover, so you won’t have to worry about handwashing it every time your little one has an accident. Although the fabric is soft and comfortable for kids, it’s also quite durable. Plus, there are no metal springs that could get caught in the material while you’re trying to clean up your child’s mess.

Just unzip the cover, remove the chair’s cotton filling and wash it on a cold water setting, then tumble dry on low or no heat. Make sure you place it into a mesh laundry bag to avoid loose stuffing pieces from spilling out all over through your washer drum.

The post Kids Foam Chairs – Everything You Need To Know appeared first on Comfy Bummy.

Powered by WPeMatico

The benefits of balance ball chair for kids

The level of activity among children has been decreasing in recent years. This is because most children are less active either at school or at home. As a result, there has been an increase in obesity and other related health problems among children.

The article on ComfyBummy.com will focus on the key benefits of balance ball chairs for kids. We will also provide you with a list of the best balance ball chairs for youngsters – all easily accessible.

Benefits of using a balance ball chair

  1. Provides optimal seating posture – A balance ball chair for kids is beneficial because it provides a good posture to kids as they sit on the chairs. This ensures that there are fewer chances of back problems associated with poor sitting postures. It also increases concentration since the kid’s body will be in a good posture as they work.
  2. Prevents health problems – A range of other health problems can be avoided with the use of a balance ball chair among children. This makes them live longer and enjoy life to its fullest compared to those who use traditional chairs or sofas.
  3. Promotes core strength – One of the critical benefits of a balance ball chair for kids is that it helps them develop core strength. This is because they will be forced to engage their abdominal and back muscles as they sit on these chairs since there are no armrests to support them. As a result, there are fewer chances of injuries or sports-related problems among kids.
  4. Helps in better blood circulation – Another key benefit of a balance ball chair for kids is that it improves blood circulation. This is attributed to muscles and other body parts being constantly engaged as they sit on these chairs. As a result, the chances of having blood circulation problems are minimal compared to those who use traditional chairs or sofas.
  5. Prevents constipation – The muscles and other body parts are constantly engaged as kids play or study while on a balance ball chair, which helps ease bowel movements. This is beneficial since constipation can lead to other major health problems among kids.
  6. Helps to reduce weight – Balance ball chair for kids has helped many people, including kids, slim down due to constant engagement of various muscle groups even as they sit on them. As a result, there are fewer chances of gaining weight among kids.
  7. Improves coordination skills – A balance ball chair for kids is beneficial because it helps improve coordination skills among kids. As a result, their learning capabilities are also enhanced since the brain is active all through sitting. This makes them better at problem solving and creativity compared to those who use traditional chairs or sofas.

Best balance ball chairs for kids

Luckily balance ball chairs for kids are very accessible, and you don’t need to spend a fortune to get the best balance ball chair for your kid. Here are the best balance ball chairs for kids available in the market.

Gaiam Kids Balance Ball Chair

Gaiam Kids Balance Ball Chair

Gaiam Kids Balance Ball Chair is one of the best balance ball chairs for kids since it has a unique design and is made from high-quality materials. It comes in several different colours so your kid can choose according to their preferences.

It also includes a pump that you can use to inflate or deflate the ball as needed. In addition to this, it is also relatively affordable.

ASIN: B011FPD0P0

Buy on Amazon.com

LakiKid Flexible Stability Ball Chair with Legs

LakiKid Flexible Stability Ball Chair with Legs

LakiKid Flexible Stability Ball Chair with Legs is another best balance ball chair for kids since it comes in a collapsible design which makes it easy to carry around and store. It also comes with four stable legs, so your kid doesn’t have to worry about tipping when using the chair.

It is also quite affordable compared to other similar chairs. In addition to this, it is made from high-quality materials, making it durable and safe for your kid.

ASIN: B07HYH1F9D

Buy on Amazon.com

Cando Balance Ball Chair – Child Size

Cando Balance Ball Chair - Child Size

Cando Balance Ball Chair – Child Size is another best balance ball chair for kids, in various fun colours and designs. It provides good support for your kid’s back, and it is safe for their use.

It also includes a pump that you can use to adjust the chair’s firmness as needed.

ASIN: B000EPSQRA

Buy on Amazon.com

Sport Shiny Balance Ball Chair Junior

Sport Shiny Balance Ball Chair Junior

This Sport Shiny Balance Ball Chair Junior is made from gym grade multi-layered PVC material, making this product 100% leakless and durable.

You’ll get a COZY Protect Slipcover to help create an even more comfortable seating experience and helps you with easy cleaning. The stability of this chair has been boosted by the addition of an air ring base which is also removable if needed.

ASIN: B083DFLT7Y

Buy on Amazon.com

Gaiam Kids Stay-N-Play Children’s Balance Ball

Gaiam Kids Stay-N-Play Children's Balance Ball

This best balance ball chair for kids comes in a fun design which makes it more attractive to children.

This soft, round chair is perfect for playing video games or reading a book on the floor without a table nearby! It’s made from sturdy plastic, so it won’t roll away when you’re not paying attention. With five built-in stabilising legs that keep the ball in place, this fun, bright piece of furniture will be around for as long as your child needs it.

ASIN: B07CZ5BP18

Buy on Amazon.com

Safco Products Runtz Ball Chair

fco Products Runtz Ball Chair

A durable ball chair designed to encourage little ones to build their muscles so they can accomplish more! The Safco Products Runtz Ball Chair is perfect for those who love to stay active.

Build balance and posture with an inflatable anti-burst exercise ball that sits at the centre of the chair while still working your back, hips, hamstrings, knees and other key muscle groups.

You can choose the height of the ball chair during assembly. There is no need to worry about durability because this sturdy and durable seat has steel legs that will hold up all day long! A manual air pump (included) eliminates any potential leaks/air escaping from the rubberised plug that seals on the valve opening!

ASIN: B00934G9TU

Buy on Amazon.com

Safco Products Zenergy Ball Chair

Safco Products Zenergy Ball Chair

Another Safco ball chair, this time ideally suited for teens! With a cool design that’s sure to make any young person feel like they’re all grown up and the ability to inflate or deflate, this ball chair is perfect for teens and even adults.

Work out your core and posture with a large ball that is inflatable to provide stability during use! The Safco Products Zenergy Ball Chair is designed to help you improve balance and coordination while strengthening muscles and aiding in injury prevention.

Safco makes excellent products, and this chair is no exception. It is made of heavy-duty, durable materials and boasting a unique design to help you improve posture, muscle strength and coordination.

You can get this chair assembled with legs that have feet attached and without – both are included in every order. The breathable polyester fabric cover is durable but easy to clean when needed. The sturdy steel frame of this Safco Products Chair supports up to 175 pounds and comes with an air pump that includes instructions on how best to inflate your Zenergy Ball Chair so it will be as comfortable as possible for teens!

ASIN: B00OLGEZOQ

Buy on Amazon.com

Balance ball chair checklist

What to look for when looking for the perfect balance ball chair for your child?

  1. Age-appropriate chair – The best balance ball chair for kids should be age-appropriate so that the size is perfect for the kid in question. As a result, they will have an improved balance, and it will be safe for their use.
  2. Ergonomically designed – Ensure that the balance ball chair you are buying is ergonomically designed so that it provides an ideal sitting environment for your kid. This way, there won’t be any chances of back problems and other discomforts associated with poor sitting postures.
  3. Made of high-quality materials – Your kids may not use the balance ball chair on a daily basis, but it must be made from high-quality materials if you want them to last longer and be safe for your kid’s use.
  4. Comfortable – Ensure that the best balance ball chair for kids you are buying is comfortable as your kid may need to sit in it for extended periods. This way, there won’t be any chances of discomfort and other discomforts associated with poor sitting postures.
  5. Affordable – Balance ball chairs for kids come relatively affordable compared to traditional chairs or sofas.
  6. Portable – Ensure you buy a balance ball chair for kids, which is portable as this way your kid will be able to carry it around easily and store it in the cupboard or under their bed when not in use.
  7. Stable – Balance ball chairs for kids should be stable so that your kid does not have to worry about tipping as they sit on them. This way, there won’t be any chances of injuries and other discomforts associated with poor sitting postures.
  8. Durable – Balance ball chairs for kids are generally made using high-quality materials and should last for a considerable amount of time. You can also look at the warranty so that you have some peace of mind when buying them.
  9. Easy to assemble – Ensure your kid’s balance ball chair is easy to set up so that they can set it up on their own without any assistance. In addition to this, it is also important not to forget about safety precautions.
  10. Gives a wiggle room – Ensure your kid’s balance ball chair provides them with some wiggle room so that they can move around a bit, as the one with just a tiny amount of movement will not be suitable for them. This way, there won’t be any chances of kids getting injured and other discomforts associated with poor sitting postures.
  11. Easy to clean- Balance ball chairs for kids need to be easy to clean so that they do not require too much hassle when looking after them. You may also want to check if replacement covers are available.

The post The benefits of balance ball chair for kids appeared first on Comfy Bummy.

Powered by WPeMatico

Why a Bungee Chair is the Thing to Buy for your Kid

As a parent, we always try to find the best things we can get to our kids. You probably read this article because you are looking for that perfect gift for your kid, and we guess you wouldn’t like to buy them just another toy to put on a shelf.

A bungee chair is a thing to buy for your kid! You might be thinking: ‘what is so special about this chair?’ Believe me when I say this: there are many benefits of buying a bungee chair instead of any other standard chair. Bungee chair is not just visually appealing, but it also has some excellent health benefits, which will be more than enough to convince you why you should get this chair for your kid.

If you want something different, you can always check out other comfortable chairs for kids.

What a Bungee Chair is

It is a swing chair made of elastic bands. They have stood out by their creative design and practicality.

The idea behind them is that you can sit on the bungee chair and bounce with your own body weight.

Bungee chairs are popular in outdoor activities, amusement parks, resorts, recreational facilities and other places that people visit daily. Bungee chairs can add a lot of fun to your life with their bouncy feeling. If you have a bungee chair, you may never want to leave it!

Benefits of a Bungee Chair

Although it is not expensive, you will be surprised by the number of benefits your child can get from buying a bungee chair. They make great choices for your kids when they are in their teens or preteens. Here are some reasons why this is the perfect item to buy.

Your Kid Will Love It

Most kids are crazy about bungee chairs when they see them for the first time because, unlike traditional chairs, these bounce up and down. This is why they find it very attractive. If your kid loves being active at all times, then you should definitely buy one for them.

Bungee chairs are best for kids because they are not only durable but can easily adjust according to your child’s weight. Moreover, if your kid is naughty, the chair does not have sharp corners, which would be dangerous if your kid falls on them. The material used in these chairs is also soft, making it very easy for your child to adjust without any sharp edges.

Helps Develop Balance

Can you imagine how it would be like if your kid won’t have any sense of balance at all? It would not just be terrifying but also very dangerous for them because they might get injured doing the simplest of things.

For example, your kid might just fall off their seat or something which can cause them serious injuries that may even lead to broken bones. Therefore you must buy a bungee chair because it will help in developing balance in your kids.

Helps Soothe Hyperactivity

Bungee chairs are so effective in calming down hyperactive kids! You can try out sitting on a bungee chair yourself, and you will notice how at peace your mind is. It helps unleash all the stress that builds up inside of us because of our daily lives.

Kids are more energetic than adults, so they need some extra time to release all that energy trapped inside of them. That is the reason why bungee chairs are a perfect place for hyperactive kids to have some time off from their busy school work.

Reduces Stress and Back Pain

If you are an adult, then a bungee chair will help you to reduce back pain and stress. Sitting in the same position can make your back pain worse; therefore, these types of chairs are the best for your back. The gentle bounce of the chair can make you active, and it will help release endorphins in your body, which reduces stress and improves your mood.

Sitting on the chair for hours while reading or watching TV is more beneficial than traditional chairs.

Increases Activity Level

Bungee chairs are also used for exercising by people who live a busy lifestyle and do not have enough time to go to the gym. If you attach some resistance bands to it, then it will be perfect for home exercises. If you want to lose weight and improve your strength and flexibility, then this chair will be perfect for you.

Saves Space

Since these types of chairs don’t take much space, they can easily fit into small rooms. This means that you do not have to use up too much space in your house for this chair.

Bungee chairs are very light; therefore, they can be easily carried from one room to another without much effort.

If you do not have too many rooms in your house, this is the best choice.

Recommended Bungee Chairs

You can buy bungee chairs for your kid in many places; however, you should make sure that they are durable and safe. Here are some chairs which will provide you with all these qualities.

Camp Field Camping and Room Bungee Chair

Camp Field Camping and Room Bungee Chair

You’ll never regret bringing this lightweight, durable camping chair with you on your next outdoor adventure. Relax in comfort without sacrificing stability, thanks to this bungee chair’s steel frame. The bungee chair supports up to 220 pounds, so it is perfect for kids and adults alike.

The fabric is made of high-quality polyester that is highly durable and comfortable (with added padding) for any experience level or occasion. And, if being organised is your thing, don’t worry about struggling to put the chair away too with its single folding function, which takes no time at all.

ASIN: B07K89X2D5

Buy on Amazon.com

Urban Shop Bungee Saucer Chair

Urban Shop Bungee Saucer Chair

The Urban Shop Bungee Saucer Chair is a versatile and stylish seating option that can be used just about anywhere.

It’s great for college students sharing dorm rooms or simply as an additional seating option in the room where they work on homework, relax and socialise. The cushioned seat is spacious and comfortable with up to 225 pounds of weight capacity; it will provide users with the ultimate comfort while lounging around. It features durable fabric construction that resists spills and stains. It also neatly folds down flat when not in use, saving you space when it comes time to pack up your dorm room belongings!

ASIN: B0722SC639

Buy on Amazon.com

The post Why a Bungee Chair is the Thing to Buy for your Kid appeared first on Comfy Bummy.

Powered by WPeMatico

8 Reading Chairs Your Kids Will Love

Reading chairs are wonderful pieces of furniture that provide a special place for reading, watching TV, playing games and much more. When your child grows older they will use it as a desk chair or lounge chair in their room. When they are little, the best way to make them enjoy reading is by making them comfortable with a cosy spot where they can enjoy their book in peace.

Reading chairs are great for the bedroom or living room, so you can use them in different areas of your house. Some children prefer to be enclosed when they read and others like to sit up high with enough space around them. The perfect chair will help your child enjoy reading more easily and you can find many types that are suitable for several years of use.

Although there are many types of reading chairs available, like bean bag chairs, swings and hammocks, we will focus on more traditional models made to fit all rooms.

We have put together a list of the 8 most comfortable and nice-looking reading chairs out there to help you decide on the best kids’ reading chair for your family.

1. KidKraft Mid-Century Kid Upholstered Reading Chair & Ottoman with Storage

This is a stylish reading chair with an armrest, so your kid can cuddle up in it and enjoy their book. The bright fabric provides a great contrast with the dark wood base and it has an ottoman for extra comfort.

It is perfect to use in any room of the house because of its classic style and will work in the living room, bedroom or study. The KidKraft Mid-Century Kid Upholstered Reading Chair is made of sturdy materials to last for years and the cushions are removable so you can wash them in your washing machine at home.

It has a storage compartment with locks so it doesn’t pop open when your child leans back on it.

ASIN: B07ZV51MMM

Buy on Amazon.com

2. Melissa & Doug Denim Fabric Child’s Armchair

Melissa & Doug is a popular brand in the furniture industry and this armchair for kids is no exception when it comes to quality. It has been designed to provide comfort with its soft and durable denim fabric and rounded edges on the arms of the chair.

The foam fill ensures that your kid will be comfortable while reading or listening to stories and it comes with a slipcover for easy cleaning.

The kid’s armchair is great to use in the bedroom or playroom and has an average weight of 15 pounds, so it isn’t easily tipped over by kids. The best thing about the Melissa & Doug Denim Fabric Child’s Armchair is that it can be used by several kids in the same family, so everyone can enjoy it.

ASIN: B071H85C5F

Buy on Amazon.com

3. Keet Roundy Children’s Chair Microsuede

The Keet Roundy Children’s Chair is the perfect reading chair for both girls and boys. It has a mesh back and seat covered with soft microsuede fabrics to ensure your little one’s comfort, while the armrest provides additional support when they need it most.

It is very easy to clean thanks to its removable slipcover and it comes in 9 different colors, so you can choose the one that matches your house decor.

The Keet Roundy Children’s Chair is a simple model with rounded edges to provide safety for your kid’s arms, but it has some decorative stitching on the back for extra style. Depending on the age of your child, this chair can be used as a desk chair or lounge chair and it is great for kids aged 2 to 8.

ASIN: B07K57DH67

Buy on Amazon.com

4. Single Linen Fabric Kids Armchair, Toddler Sofa and Couch with Wooden Legs

This armchair for kids is both stylish and comfortable, so your little one will love it. It has a straight back with soft cushions to provide support when they read or play games on their tablet.

The wooden legs of the chair are great for durability and stability while the removable slipcover can be used in the washing machine at home to keep it clean.

The Single Linen Fabric Kids Armchair, Sofa and Couch is a great choice for the living room because of its neutral style and it can be used by kids aged 2 to 8 years. It won’t take much space in your house as well, because it has a slim profile that measures only 21 inches wide.

ASIN: B07HRL95CY

Buy on Amazon.com

5. THE CREW FURNITURE Traditional Kids Chair, Small

This is a traditional reading chair for kids made of hardwood with a comfortable upholstered seat and backrest. The wooden frame ensures that the chair will be sturdy enough to hold your little one, while the dark espresso finish gives it style.

It has an average weight of 13 pounds so it won’t tip over easily and comes fully assembled, so you can place it in your kid’s bedroom or playroom right away.

The cushion is removable and machine washable for convenience and the synthetic leather fabric doesn’t stain as easy as real leather does. The legs of this kids armchair are also protected with non-marking caps to avoid scratches on the floor.

ASIN: B006CRE9PW

Buy on Amazon.com

6. Amazon Basics Swivel Foam Lounge Chair

This kids’ armchair is suitable for teenagers and it has a stylish design that will surely impress your guests.

It can swivel to 360 degrees as well as recline and the arms of the chair are at just the right height for your kid’s comfort.

The Amazon Basics Swivel Foam Lounge Chair has a weight capacity of 250 pounds and it has been tested to ensure that it doesn’t tip over easily, so your kid’s safety is guaranteed.

The armchair can be used as a lounge chair or reading chair and the seat features extra padding for comfort. It comes with synthetic leather upholstery that is easy to clean and this kids’ armchair has an average weight of 18 pounds.

ASIN: B07Q2PGH2P

Buy on Amazon.com

7. HollyHOME Modern Fabric Lazy Chair

If you’re looking for a nice reading chair for teenagers, the HollyHOME Modern Fabric Lazy Chair is a great choice.

It has an ergonomic design with a seat shape that provides support to your kid’s lower back and it is very easy to assemble without tools.

The armchair can swivel 360 degrees as well as recline and it has a weight capacity of 100 pounds.

The armchair itself weighs only 15 pounds and it comes with durable synthetic leather upholstery that is easy to wipe clean. The wide base makes sure that your kid’s feet won’t touch the floor when they relax, but the back of this kids’ chair isn’t high enough for lazing around.

ASIN: B07SGDH2Z6

Buy on Amazon.com

8. Delta Children Chelsea Kids Upholstered Chair with Cup Holder

If you need a simple and functional kids’ armchair for your living room, the Delta Children Chelsea Kids Upholstered Chair with Cup Holder is a great choice.

This chair can hold up to 110 pounds of weight and it has an attached cup holder as well as a padded seat and backrest for extra comfort. The dark grey color of the chair is stylish and it will match any decor.

The Delta Children Chelsea Kids Upholstered Chair has a narrow profile that takes little space in your living room, while the armrests can be adjusted so your kid’s arms won’t get tired. The slipcover of this kids’ lounge chair for the bedroom or playroom can also be removed and cleaned in the washing machine.

ASIN: B07JV8DVGF

Buy on Amazon.com

Summary

I am sure that your kid will love to read or play with Lego on any of these comfy kids’ armchairs! This 8 reading chairs for kids has a nice design and it suits the bedroom, living room as well as other spaces in your home like the family room. They can be swivelled, reclined and adjusted so they will be pretty comfortable for your kids. The foam lounge chair is also easy to clean and dust-proof!

The post 8 Reading Chairs Your Kids Will Love appeared first on Comfy Bummy.

Powered by WPeMatico

Nintendo’s Ring Fit Adventure is a silly, gentle way to shape up

Nintendo has a long history when it comes to exercise-driven games. I’m dating myself, but I can say I remember playing Track & Field on NES with the Power Pad. How far we’ve come! Ring Fit Adventure is a full-body workout for grown-ups, but fun, gentle, and ridiculous enough to forget it’s exercise.

The game and accessories were announced in September, coming as a complete surprise even considering Nintendo’s constant but hit-and-miss attempts at keeping its players healthy. What really threw people off was that this game actually looked like… a game. And so it is!

Ring Fit Adventure has you, the unnamed and (naturally) mute protagonist, journeying through a series of worlds and levels chasing after Dragaux, a swole dragon who’s infecting the land with… something. Maybe he’s not wiping down the equipment afterwards. Come on, man.

Playing with these virtual versions of the controllers gives you a real feel for how solid the motion detection is.

Anyway, you do this by using the Joy-Cons in a new and strange form: the Ring-Con and leg strap. The latter is pretty self-explanatory, but the ring must be explained. It’s a thick plastic resistance ring that you squeeze from the edges or pull apart. It detects how hard you’re squeezing it through the other Joy-Con, which slots into the top. (The strap and ring grips are washable, by the way.)

The two controllers combined can detect all kinds of movements, from squats and leg lifts to rotations, presses, balancing, and yoga poses. You’ll need them all if you’re going to progress in the game.

Each level is a path that you travel down by actually jogging in real life (or high stepping if you’re in goo), while using the Ring-Con to interact with the environment. Aim and squeeze to send out a puff of air that opens a door or propels you over an obstacle, or pull it apart to suck in distant coins. Press it against your abs to crush rocks, do squats to open chests — you get the idea.

ringfit1

I haven’t gotten this one yet, but it looks handy. I could use a stronger arm-based multi-monster attack.

Of course you encounter enemies as well, which you dispatch with a variety of exercises targeting different muscle groups. Do a few arm presses over your head for some basic damage, or hit multiple enemies with some hip rotations. Each exercise has you do a number of reps, which turn into damage, before defending against enemy attacks with an “Ab Guard.”

The ring and leg strap seem almost magical in their ability to track your motion in all kinds of ways, though some are no doubt only inferred or fudged (as when you lift the leg without the strap). A missed motion happened so rarely over thousands of them that I ceased to think at all about it, which is about the highest compliment you can give a control method like this. Yet it’s also forgiving enough that you won’t feel the need to get everything right down the millimeter. You can even check your pulse by putting your thumb on the IR sensor of the right Joy-Con. Who knew?

As you progress, you unlock new exercises with different uses or colors — and you soon are able to fight more strategically by matching muscle group coloring (red is arms, purple legs, etc) with enemies of the same type. It’s hardly Fire Emblem, but it’s also a lot more than anyone has every really expected from a fitness game.

The red guys are like, “yeah… do him first.”

In fact, so much care and polish has clearly gone into this whole operation that’s it’s frequently surprising; there are so many things that could have been phoned in an not a single one is. The exercises are thoughtfully selected and explained in a friendly manner; the monsters and environments show great attention to detail. There’s no punishment for failure except restarting a level — the first time I “died,” I expected a little sass from my chatty companion, Ring, but it just popped me back to the map with nary a word.

Throughout is a feeling of acceptance and opportunity rather than pressure to perform. You can quit at any time and it doesn’t chide you for abandoning your quest or not burning enough calories. If you decide not to do the warm-up stretch, Tabb just says “OK!” and moves on. When you perform a move, it’s either “good” or “great,” or it reminds you of the form and you can try again. Whenever you start, you can change the difficulty, which I believe is reps, damage, and other soft counts, since it can’t increase the resistance of the Ring-Con.

dragaux

Seems familiar…

There’s no pressure to change your body and no gendered expectations; Your exercise demonstration model/avatar, Tabb, is conspicuously androgynous. Your character is a pretty cut specimen of your preferred gender, to be sure. And Dragaux himself is a sort of parody of oblivious, musclebound gym bunnies (“He’s working out while planning his next workout,” the game announced one time as he skipped an attack to do some bicep curls). But even he, Ring mentions at one point, used to be very insecure about his body. Importantly, there’s nothing about the game that feels targeted to getting a certain type of person a certain type of fit.

I’m not a trainer or fitness expert, but so far the variety of exercises also feels solid. It’s all very low-impact stuff, and because it’s resistance ring and body weight only, there’s a sort of core-strengthening yoga style to it all. This isn’t about getting ripped, but you’ll be surprised how sore you are after taking down a few enemies with a proper-form chair pose.

If you don’t want to play the adventure mode, there are minigames to collect and short workouts you can customize. Honestly some of these would make better party games than half the stuff on 1-2-Switch.

As I’ve been playing the game and discussing it with friends, I found myself wanting more out of the game side. I’m hoping Ring Fit Adventure will be a success so that Nintendo will green light a new, deeper version with more complex RPG elements. Sure, you can change your outfit here for a little extra defense or whatnot, but I want to take this concept further — I know the fundamentals are sound, so I’d like to see them built on.

It feels like until now there have been few ways to really gamify fitness, except the most elementary, like step tracking. The two separate motion controllers and the smart ways they’re used to track a variety of exercises really feel like an opportunity to do something bigger. Plus once people have bought the accessories, they’re much more likely to buy matching software.

My main criticisms would be that it’s a bit limiting at the beginning. There’s no choice to, for example, prioritize or deprioritize a certain type of exercise. I could probably stand to jog more and do arm stuff less, and I dreaded having to resort to squats for the first few worlds. And the constant instruction on how and when to do everything can be wearing — it would be nice to be able to set some things to “expert mode” and skip the tutorials.

The game and accessories will set you back $80. If you consider it simply as buying a game, it’s an expensive gimmick. But I don’t think that’s the way to think about it. The target audience here is people who likely don’t have a gym membership, something that can cost $50-$100 a month. As a fun and effective fitness tool that does what it sets out to do and does so in a praiseworthy way, I think $80 is a very reasonable asking price.

Powered by WPeMatico

‘The Division 2’ is the brain-dead, antipolitical, gun-mongering vigilante simulator we deserve

In The Division 2, the answer to every question is a bullet. That’s not unique in the pervasively violent world of gaming, but in an environment drawn from the life and richly decorated with plausible human cost and cruelty, it seems a shame; and in a real world where plentiful assault rifles and government hit squads are the problems, not the solutions, this particular power fantasy feels backwards and cowardly.

Ubisoft’s meticulous avoidance of the real world except for physical likeness was meant to maximize its market and avoid the type of “controversy” that brings furious tweets and ineffectual boycotts down on media that dare to make statements. But the result is a game that panders to “good guy with a gun” advocates, NRA members, everyday carry die-hards, and those who dream of spilling the blood of unsavory interlopers and false patriots upon this great country’s soil.

There are two caveats: That we shouldn’t have expected anything else, from Ubisoft or anyone; and that it’s a pretty good game if you ignore all that stuff. But it’s getting harder to accept every day, and the excuses for game studios are getting fewer. (Some spoilers ahead, but trust me, it doesn’t matter.)

To put us all on the same page: The Division 2 (properly Tom Clancy’s The Division 2, which just about sums it up right there) is the latest “game as a service” to hit the block, aspiring less towards the bubblegum ubiquity of Fortnite and than the endless grind of a Destiny 2 or Diablo 3. The less said about Anthem, the better (except Jason Schrier’s great report, of course).

From the bestselling author of literally a hundred other books…

It’s published by Ubisoft, a global gaming power known for creating expansive gaming worlds (like the astonishingly beautiful Assassin’s Creed: Odyssey) with bafflingly uneven gameplay and writing (like the astonishingly lopsided Assassin’s Creed: Odyssey).

So it was perhaps to be expected that The Division 2 would be heavy on atmosphere and light on subtlety. But I didn’t expect to be told to see the President snatch a machine gun from his captors and mow them down — then tell your character that sometimes you can’t do what’s popular, you have to do what’s necessary.

It would be too much even if the game was a parody and not, as it in fact is, deeply and strangely earnest. But I’m getting ahead of myself.

EDC Simulator 2

The game is set in Washington, D.C.; its predecessor was in New York. Both were, like most U.S. cities in this fictitious near future, devastated by a biological attack on Black Friday that used money as a vector for a lethal virus. That’s a great idea, perhaps not practical (who pays in cash?), but a clever mashup of terrorist plots with consumerism. (The writing in the first Division was considerably better than this one.)

Your character is part of a group of sleeper agents seeded throughout the country, intended to activate in the event of a national emergency, surviving and operating on your own or with a handful of others, procuring equipment and supplies on the go, taking out the bad guys and saving the remaining civilians while authority reasserts itself.

You can see how this sets up a great game: exploring the ruins of a major city, shooing out villains, and upgrading your gear as you work your way up the ladder.

And in a way it does make a great game. If you consider the bad guys just types of human-shaped monsters, your various guns and equipment the equivalent of new swords and wands, breastplates and greaves, with your drones and tactical launchers modern spells and auras, it’s really quite a lot like Diablo, the progenitor of the “looter” genre.

Moment to moment gameplay has you hiding behind cover, popping out to snap off a few shots at the bad guys, who are usually doing the same thing 10 or 20 yards away, but generally not as well as you. Move on to the next room or intersection, do it again with some more guys, rinse and repeat. It sounds monotonous, and it is, but so is baseball. People like it anyway. (I’d like to give a shout-out to the simple, effective multiplayer that let me join a friend in seconds.)

But the problem with The Division 2 isn’t its gameplay, although I could waste your time (instead) with some nitpicking of the damage systems, the mobs, the inventory screen, and so on. The problem with The Division 2 isn’t even that it venerates guns. Practically every game venerates guns, because as Tim Rogers memorably paraphrased CliffyB once: “games are power fantasies — and it’s easy to make power fantasies, because guns are so powerful, and raycasting is simple, and raycasting is like a gun.” It’s difficult to avoid.

No, the problem with The Division 2 is the breathtaking incongruity between the powerfully visualized human tragedy your character inhabits and the refusal to engage even in an elementary way with the themes to which it is inherently tied: terrorism, guns, government and anti-government forces, and everything else. It’s exploitative, cynical, and absurd.

The Washington, D.C. of the game is a truly amazing setting. Painstakingly detailed block by block and containing many of the most notable landmarks of the area, it’s a very interesting game world to explore, even more so I imagine if you are from there or are otherwise familiar with the city.

The marks of a civilization-ending disaster are everywhere. Abandoned cars and security posts with vines and grass creeping up between them, broken and boarded up windows and doors, left luggage and improvised camping spots. Real places form the basis for thrilling setpiece shootouts: museums, famous offices, the White House itself (which you find under limp siege in the first mission). This is a fantasy very much based in reality — but only on the surface. In fact all this incredibly detailed scenery is nothing more than cover for shootouts.

I can’t tell you how many times my friend and I traversed intricately detailed monuments, halls, and other environments, marveling at the realism with which they were decorated (though perhaps there were a few too many gas cans), remarking to one another: “Damn, this place is insane. I can’t believe they made it this detailed just to have us do the same exact combat encounter as the entire rest of the game. How come nobody is talking about the history of this place, or the bodies, or the culture here?”

When fantasy isn’t

Now, to be clear, I don’t expect Ubisoft to make a game where you learn facts about helicopters while you shoot your way through the Air and Space Museum, or where you engage in philosophical conversation with the head of a band of marauders rather than lob grenades and corrosive goo in their general direction. (I kind of like both those ideas, though.)

But the dedication with which the company has avoided any kind of reality whatsoever is troubling.

We live in a time when people are taking what they call justice into their own hands by shooting others with weapons intended for warfare; when paramilitary groups are defending their strongholds with deadly force; when biological agents are being deployed against citizenry; when governments are surveilling and tracking people via controversial AI systems; when the leaders of that government are making unpopular and ethically fraught decisions without the knowledge of their constituency.

Ultimate EDC simulator

This game enthusiastically endorses all of the previous ideas with the naive justification that you’re the good guys. Of course you’re the good guys — everyone claims they’re the good guys! But objectively speaking, you’re a secret government hit squad killing whoever you’re told to, primarily other citizens. Ironically, despite being called an agent, you have no agency — you are a walking gun doing the bidding of a government that has almost entirely dissolved. What could possibly go wrong? The Division 2 certainly makes no effort to explore this.

The superficiality of the story I could excuse if it didn’t rely so strongly on using the real world as set dressing for its paramilitary dress-up-doll fantasy.

Basing your game in a real world location is, I think, a fabulous idea. But in doing so, especially if as part of the process you imply the death of millions, a developer incurs a responsibility to do more than use that location as level geometry.

The Division 2 instead uses these deaths and the most important places in D.C. literally as props. Nothing you do ever has anything to do with what the place is except in the loosest way. While you visit morgues and improvised mass graves piled with body bags, you never see anyone dead or dying… unless you kill them.

It’s hard to explain what I find so distasteful about this. It’s a combination of the obvious emphasis on the death of innocents, in a brute-force attempt to create emotional and political relevance, with the utterly vacuous violence you fill that world with. It feels disrespectful to itself, to the setting, to set a piece of media so incredibly dumb and mute in a disaster so credible and relevant.

This was a deliberate decision, to rob the game of any relevance — a marketing decision. To destroy D.C. — that sells. To write a story or design gameplay that in any way reflects why that destruction resonates — that doesn’t sell. “We cannot be openly political in our games,” said Alf Condelius, the COO of the studio that created the game, in a talk before the game’s release. Doing so, he said, would be “bad for business, unfortunately, if you want the honest truth.” I can’t be the only one who feels this to be a cop-out of pretty grand proportions, with the truth riding on its coattails.

Perhaps you think I’m holding game developers to an unreasonable standard. But I believe they are refusing to raise the bar themselves when they easily could and should. The level of detail in the world is amazing, and it was clearly designed by people who understand what could happen should disaster strike. The bodies piled in labs, the desolation of a city overtaken by nature, the perfect reproductions of landmarks — an enormous amount of effort and money was put into this part of the game.

On the other hand, it’s incredibly obvious from the get-go that very, very little attention was paid to the story and characters, the dialogue, the actual choices you can make as a player (there are none to speak of). There is no way to interact with people except to shoot them, or for them to tell you who to shoot. There is no mention of politics, of parties, of race or religion. I feel sure more time was spent modeling the guns — which, by the way, are real licensed models — than the main “characters,” though it must have been time-consuming to so completely to purge those characters of any ideas or opinions that could possibly reflect the real world.

One tragedy please, hold the relevance

This is deliberate. There’s no way this could have happened unless Ubisoft, from the start, made it clear that the game was to be divorced from the real world in every way except those that were deemed marketable.

That this is what they considerable marketable is a sad sort of indictment of the people they are selling this game to. The prospect of inserting oneself into a sort of justified vigilante role where you rain hot righteous lead on these generic villains trampling our great flag seems to be a special catnip concoction Ubisoft thought would appeal to millions — millions who (or more importantly, whose wallets) might be chilled by the idea of a story that actually takes on the societal issues that would be at play in a disaster like this one. We got the game we deserved, I suppose.

Say what you will about the narrative quality of campaigns of Call of Duty and Battlefield, but they at least attempt to engage with the content they are exploiting to sell the game. World War II is marketable because it’s the worst thing that ever happened and destroyed the lives of millions in a violent and dramatic way. Imagine building a photorealistic reproduction of wartime Stalingrad, or Paris, or Berlin, and then filling it not with Axis and Allied forces but simplified and palatable goodies and baddies with no particular ethos or history.

I certainly don’t mean to equate the theoretical destruction of D.C. with the Holocaust and WWII, but as perhaps the most popular period and venue for shooters like this, it’s the obvious comparison to make thematically, and what one finds is that however poor the story of a given WWII game, it inevitably attempts to emphasize and grapple with the enormity of the events you are experiencing. That’s the kind of responsibility I think you take on when you illustrate your game with the real world — even a fantasy version of the real world.

Furthermore Ubisoft has accepted that it must take some political stances, such as the inclusion of same-sex player-NPC relationships in Assassin’s Creed: Odyssey — not controversial to me and many others, certainly, but hardly an apolitical inclusion in the present global political landscape. (I applaud them for this, by the way, and many others have as well.) It’s arguable this is not “overt” in that Kassandra and Alexios don’t break the first wall to advocate for marriage equality, but I think it is deliberately and unapologetically espousing a stance on a politically and societally charged issue.

It seems it is not that the company cannot be overtly political, but that it decided in this case that to be political on issues of guns, the military, terrorism, and so on was too much of a risk. To me that is in itself a political choice.

I do think Ubisoft is a fantastic company and makes wonderful games — but I also think the decision to completely divorce a game with fundamentally political underpinnings from the real politics and humanitarian conditions that empower it is a sad and spineless decision that makes them look both avaricious and inhumane. I know they can do better because others already have and do.

The Division 2 is a good game as far as games go. But games, like movies, TV, and other media, are very much art now, deserving of criticism as to their ideas as well as their controls and graphics; and as art, The Division 2 is as much a barren wasteland scoured of humanity as the D.C. it depicts.

Powered by WPeMatico

Bioware’s high-flying ‘Anthem’ falls flat

Anthem is the first attempt by Bioware (of Mass Effect and Dragon Age fame) to tap into the well of cash supposedly to be found in the “game as platform” trend that has grown over the last few years, with Destiny, Warframe and Fortnite as preeminent exemplars. After a botched demo weekend dampened fan expectations, the final game is here — and while it’s a lot better than the broken mess we saw a few weeks ago, it’s still very hard to recommend.

I delayed my review to evaluate the game’s progress after an enormous day-one patch. While it is always premature to judge a game meant to grow and evolve by how it is immediately after launch, there are serious problems here that anyone thinking of dropping the $60 or more on it should be aware of. Perhaps they’ll all be fixed eventually, but you better believe it’s going to take a while.

I’d estimate this is about half the game it’s clearly intended to be; it seems to me we must soon find out that most of Anthem, supposedly in development for five years or more, was scrapped not long ago and this shell substituted on short notice.

The basic idea of Anthem is that you, a “freelancer” who pilots a mechanized suit called a “javelin,” fly around a big, beautiful world and blast the hell out of anything with a red hostility indicator over its head, which in practice is damn near everything. Once you’re done, you collect your new guns and gadgets and head back to base to improve your javelin, take on new missions and so on.

If it sounds familiar, it’s basically an extremely shiny version of Diablo, which established this gameplay loop more than 20 years ago; its sequels and the innumerable imitators it spawned have refined the concept, bolstering it with MMO-style online integration, “seasons” of gameplay and, of course, the inevitable microtransactions. People play them simply because it’s fun to kill monsters and see your character grow more powerful.

So Anthem is in good company, though of course for every success there are probably two or three failures and mediocre titles. Destiny has thrived in a way only because of its fluid and satisfying gunplay, while a game like Path of Exile leans on bulk, with skill trees and content one may never reach the ends of.

Anthem, on the other hand, lacks the charms of either. It is wildly short on content and its moment-to-moment gameplay, while competent and in some ways unique, rarely has you on the edge of your seat. It’s a very mixed bag of interesting concepts and disappointing execution, coupled with some truly baffling user experience issues.

I’ll cover the good parts first: the basics of flying around and shooting guys are for the most part solid. There’s a good variety of weapons, from hand cannons to shotguns and sniper rifles, with meaningful variations within those groups (though they usually boil down to rate of fire). You feel very cool during engagements, picking off enemies, dodging behind cover, flying to a new vantage point and so on.

Each of the four javelins has a good pile of themed special abilities that significantly affect how you play; for instance, the Storm starts out with (basically) non-damaging ice shards that freeze enemies, setting them up for a damaging combo from its lightning strike — but soon you can swap those out for fiery explosions and a charge-up blast of cold, and so on. The synergies are somewhat limited in that some abilities clearly only work with some others, but there’s fun to be had experimenting. I played with three of the four javelins available (more to come, apparently) and they were all very distinct styles.

Damn.

The graphics really are lovely, from the future-past desert chic of Fort Tarsis to the lush jungle cliffs of the world you’ll be exploring. The light and landscapes are beautiful, and the character models are, too. Firefights look chaotic and splashy, which they are. There are also lots of customization options, in terms of colors and materials anyway — there’s a puzzling lack of cosmetics to buy with in-game or real currency; only two or three are available right now.

Unfortunately, that’s pretty much the extent of what Anthem gets right — and to be clear, it really can be fun when you’re actually in the middle of a firefight, blasting away, doing combos with friends, taking on hordes of bad guys. The rest is pretty much a mess. Here’s the greatest hits of how Anthem fails to operate, to respect the player’s time and, generally speaking, to be a good game.

First and perhaps most egregious, the load screens are frequent and long. I timed it at more than five minutes from launch, and at least three or four different load screens, before I could actually play the game.

Get ready for a lot of this! And incidentally, many fire attacks don’t actually set up combos.

A long load time to bring up a huge world like Anthem’s I can understand. But load times to enter the screen where you change your gear? Load screens when you enter a small cave from the map? A load screen when you stray too far from your teammates and have to be teleported to them? A load screen when you finish a mission, then another before you can return to base — and another before you can equip your new gun? Oh my god!

This is compounded by a sluggish and over-complicated UI that somehow manages to show both too much and not enough, while inconsistent keys and interaction elements keep you guessing as to whether you need to press F or space or escape to go forward, hit or hold escape to go back, use Q or E to go through submenus or if you have to escape out to find what you’re looking for.

Equipment and abilities are mystifyingly under-explained: no terms like “+15% gear speed” or “+/-10% shield time” are explained anywhere in the tutorial, documentation or character screen — because there is no character screen! For a game that depends hugely on stats and getting an overall feel for your build and gear, you have to visit five or six screens to get a sense of what you have equipped, its bonuses (if comprehensible) and whether you have anything better to use. Even core game systems like the “primer” and “detonator” abilities are only cursorily referenced, by cryptic icons or throwaway text. The original Diablo did it better, to say nothing of Anthem’s competition at the AAA level.

Navigating these menus and systems is doubly hard because you must do so not by just hitting a key, but by traveling at walking speed through the beautiful but impractical Fort Tarsis. It took a full 30 seconds for me to walk from my suit (the only place where you can launch missions) to a quest giver. And when you start the game, you start in a basement from which you have to walk 20 seconds to get to your suit! Are you kidding me?

A common sight.

Even when you’re doing what the game does best, zooming around and getting in firefights, there’s a disturbing lack of mission variety. Almost without exception you’ll fly to a little arena — some ruins or a base of some kind — and are immediately alerted of enemies in the area. They warp in at a convenient distance, often while you watch, and attack while you stand near a gadget (to advance a progress bar) or collect pieces to bring back. Some more powerful guys warp in and you shoot them. Fly to the next arena, rinse and repeat.

Sure, you could say “well it’s a shooter, what do you expect?” I expect more than that! Where are the aerial chases the intro leads you to believe exist? Enemies all either stand on the ground or hover just above it. They don’t clamber on the walls, get to the top of towers, shoot down on you from cliffs, climb trees, build gun emplacements. You don’t defend a moving target like the “Striders” (obviously AT-ATs) you supposedly travel in; bridges and buildings don’t crumble or explode; you don’t chase a bad guy into a big cave (or if you do, there’s a loading screen); the “boss-type” enemies are often just regular guys with more life or shields that recharge in the time it takes you to reload. Where are the enemy javelins? The enemy Striders? Ninety percent of what you kill will be ground-bound grunts taken down in a flash. For a game in which movement is emphasized and enjoyable, combat involves very little of it.

The campaign, which is surprisingly well acted but forgettable, seems like it was tacked on in a hurry. Amazingly, a major cutscene details a much more interesting story, in which a major city is overrun and destroyed and only a few survive. It struck me at the time that this might have been the original campaign and starting mission, after which you are logically relegated to the nearby Fort Tarsis and forced to fight for scraps. Instead you have a series of samey missions with voice-overs telling you what’s happening while you stand there and watch progress bars fill up.

At one point you are presented with four ancient tombs to track down, only to find that these amazing tombs aren’t missions but simply checklists of basic game activities like opening 15 treasure chests, killing 50 enemies with melee and so on. At a point, increasing these numbers was literally the only “mission” I had available in the game. And when I tried to join other people’s missions to accomplish these chores, half the time they were broken or already finished. Even trying to quit these missions rarely worked! (Some of these bugs and issues have been mitigated by patches, but not all.)

Spoiler warning! What do you think is in the tombs? A taxing dungeon full of traps, monsters and ancient treasure? Nope! Literally just a tiny, empty room. And yes, there’s a loading screen — both in and out.

Oh, and because many of the missions are difficult or tedious to do solo, you’ll want to team up — except if you’re slow to load, the mission will commence without you and you’ll miss the VO. Whoops! And by the way, if you just want to test out a new gun or power, you’ll have to join a multiplayer “freeplay” session to do it, which is another handful of loading screens. I’m not even going to get into the failings of the multiplayer. Because you can’t communicate it’s basically like playing with bots. By the way, there’s no PvP, so forget about skirmishing with your friends or randoms.

Even the loot you get is frustratingly low-quality and unimaginative. Every gun or component is a standard model almost always with just slightly better damage than the last one you found, and perhaps a stat bonus. But the stat bonuses are boring and often nonsensical: do I really want an assault rifle that gives me 10 percent better damage with heavy pistols?

Where’s the fun? For comparison when I was playing Diablo III recently I found a pair of leg armor early on that produced a powerful poison cloud whenever I was touching three or more enemies. Suddenly I played differently, rushing into crowds of monsters and leaping out, then immobilizing them while their life ticked down. I changed out my weapons, focused on physical defense, poison buffs… all because of a pair of pants!

I’ve encountered nothing like that in 25 hours of Anthem. Every new power and gun is the same as the old one but with a higher number. Where’s the lightning bolt that also sets people on fire, or the plasma blast that always knocks down flying guys? The pistol that does double damage against one class of enemy, the sniper rifle that automatically chambers a new round instantly in one out of five shots?

You do eventually find some “Masterwork” items that have unique qualities, but even these are compromised by the fact that their stats are completely random (such as a bonus to the wrong damage type), necessitating a grind to make or find them over and over until you get one with bonuses that make sense.

So much of Anthem seems like it’s just missing. The campaign is half there; the controls and UI are half there; the loot is half there. The multiplayer is half there. Everything lacks a critical piece that makes it more than basically functional, and considering the game’s highly polished competition, this is inexplicable and inexcusable. I find it hard to believe this was in the works for five years when such elementary aspects like a character screen and working item descriptions aren’t included at launch.

It’s more than possible that with perhaps half a year of work the Bioware team — which seems to be painfully aware of the game’s shortcomings, if their responses to detailed litanies of complaints on the game’s subreddit are any indication — could make this game worth the price of entry. But right now I couldn’t recommend it to anybody in good conscience, and I’m disappointed that a developer that’s created some of my favorite games dropped the ball so badly.

It’s too bad, because I feel the pull of the game, the basic chaotic fun at the heart of any good looter-shooter, because I feel like this can’t really be it. This can’t really be all my abilities, right? This can’t be every weapon? I liked Anthem when it was at its best, but that was so very little of the time I spent in it, and it took so much effort and patience on my part to even make those moments a possibility. I’ll be checking back in with the game in the hopes that it makes a Destiny-esque turnaround, but for now I have to say Anthem suffers from a failure to launch.

Powered by WPeMatico

Review: Huawei’s P20 Pro is a shiny phone with a strong personality

It’s been a month since Huawei unveiled its latest flagship device. I’ve played with this phone for a few weeks and it’s one of the most interesting Android phones currently available.

The P20 Pro is a solid successor to the P10 and a good alternative to other flagship phones, such as the iPhone X and Samsung Galaxy S9.

But it isn’t the perfect phone either. Some features are missing for no apparent reason. Some of Huawei’s choices are also questionable.

Looking for the perfect Android phone

A few years ago, many Android phones paled in comparison with the latest iPhone. Most of them were made out of plastic. And Android was simply too clunky back then.

2018 is a completely different story as you have a lot of options. Maybe you like Samsung devices or the pure Android experience of the Pixel 2. And maybe you’ve been looking at Huawei devices from afar. But if you live in the U.S., you won’t be able to buy the P20 Pro any time soon.

Let’s start with the overall design of the phone. It features a gigantic 6.1-inch OLED display with a now familiar notch at the top. It’s not as prominent as the one in the iPhone X, but it’s clear that Apple has started the next trend in smartphone design.

The frame of the design is made out of polished aluminium. It’s shiny and looks like stainless steel — but it’s lighter than steel. It feels good in your hand and is a great indication of what an iPhone X Plus could be.

The glass back comes in multiple colors. My review device had the twilight back. It’s a nice gradient from purple to blue that makes the P20 Pro stand out from the crowd. It’s much more distinctive than unified (boring) colors.

You can also use the P20 Pro as a portable mirror to fix your makeup or your hair when you’re on the subway. But the back of the device is so shiny that it was covered in fingerprints most of the time. That’s increasingly the case when you have a smartphone with a glass back.

Below the display, you’ll find a good old fingerprint sensor. In my experience it works well and I like having it on the front of the device when my phone is resting on a table. Unfortunately, it makes the phone quite tall overall.

Why stop at two when you can have three cameras

Everybody laughed when smartphone manufacturers started putting two camera sensors at the back of their devices. And yet, many people upgrade their phone to get a better camera. Some people even choose their next phone based on the camera exclusively.

And Huawei went a bit crazy on this front as the company integrated three cameras at the back of the device. There’s a 40 megapixels lens combined with a 20 megapixels monochrome lens and an 8 megapixels telephoto lens. And the phone supports super slow-motion videos at 960 frames per second.

On paper, it sounds like a bit too much. But it’s true that those three cameras are the most important and remarkable feature of the P20 Pro.

I used both an iPhone X and the P20 Pro on my last vacation to Cambodia. And here’s a gallery of some sample photos:

Let’s be honest, I’m not a great photographer. So I wanted to use the P20 Pro in the most normal use case. The P20 Pro has so many options and manual triggers that it feels a bit overwhelming for a normal user. But Huawei keeps saying that the P20 Pro is smart and can automatically capture the best shot for you.

If you use the normal photo mode, the camera tries to detect the content of the photo and adjust the settings automatically. For instance, if you’re shooting a portrait of a person, the P20 Pro automatically switches to Portrait mode. If you’re shooting at night, the phone will take a night mode photo by capturing multiple under- and overexposed photos and recompositioning the scene.

In my experience, the camera performed extremely well. It was quite hard to get a blurry, unfocused shot. But it was also something completely different from the iPhone X camera.

Colors are oversaturated in most cases. It looks too bright, too shiny and quite far from reality. And that wasn’t just the case on the smartphone itself (by default, the color profile of the display is quite saturated too). It was particularly true with nature shots. And I prefer the more natural tone of iPhone X photos.

When it comes to night photos, the P20 Pro is the best performing smartphone I’ve used. It performed incredibly well and it’s quite impressive that you can shoot these photos with a smartphone.

You can feel the strong personality of the P20 Pro when you’re taking selfies too. The camera app has a built-in beautifying effect that makes you look better. It is enabled by default, and you can’t disable it completely. Even when you set it to 0, it’ll make your skin smoother.

Overall, I’m impressed with the P20 Pro camera. But that doesn’t mean I like it better than the iPhone X. In some ways, it feels too complicated to get the perfect shot. In other ways, it corrects photos with software features that make them look a bit fake.

Many people will love the P20 Pro camera. It just depends on what you’re looking for.

Fine prints

Let’s go through some miscellaneous items. The P20 Pro doesn’t feature wireless charging. While it’s not a dealbreaker, it’s hard to go back to plugging a cable if you were already using wireless charging.

The system-on-a-chip is a Kirin 970 made by Huawei. Instead of boring you with benchmarks, let’s just say that it was perfectly fine and I didn’t feel limited at any moment. The P20 Pro is on par with other flagship Android devices. But it was particularly well optimized for power consumption. Battery life on the P20 Pro was very good.

The P20 Pro doesn’t have a microSD slot, but comes with 128GB of internal storage by default. There’s a single USB Type-C port (no headphone jack) and you’ll find both USB Type-C earbuds and a USB Type-C to headphone jack adapter.

My device had two SIM slots, but be careful if you plan on buying the P20 Pro. Huawei said that some versions of the device will only have one SIM slot.

When it comes to software, the P20 Pro runs Android 8.1 with Huawei’s EMUI custom skin. I’m not a fan of EMUI as the company regularly pushes you to create a Huawei account. The company has also developed its own version of many of Google’s apps.

It can be confusing if you’re just looking for Google’s own apps. But this is understandable as all Google services are still blocked in China. Chinese users need Huawei’s alternatives.

Overall, I was pleasantly surprised by the P20 Pro. It ticks all the right boxes to become a strong Samsung Galaxy S9 contender.

But more importantly, Huawei didn’t just build a safe phone. The P20 Pro has a strong personality and the company made some polarizing choices. You can see it across the board, from the back of the device to the beautifying effect when you’re taking selfies.

Huawei has been using the camera as the main element of its advertising campaign for the P20 Pro. The company is right to brag about its camera as it performs incredibly well. But software correction and saturated colors sometimes go too far, depending on your taste.

For years, most people looked at the new Samsung Galaxy S phone and the new iPhone to see what’s next in the smartphone world. But Huawei is now also pushing the needle forward with this phone.

Powered by WPeMatico

iOS 11 is a fresh start for the iPad

 After reading back the preview I wrote back in June, the dominant tone was that iOS 11 is so different that it takes a while to get used to it:
I’m not going to lie to you. It takes time to get used to those new gestures. I’m not there yet, and I often find myself thinking about what I’m supposed to do to pull up Spotlight, look at my Today widgets and find an app that I… Read More

Powered by WPeMatico

Hands-on with Play-Doh Touch, the app that brings kids’ creations to life

screen-shot-2016-11-18-at-3-53-59-pm Play-Doh has come to the iPad. With the newly launched toy set for kids, Play-Doh Touch Shape to Life Studio, Hasbro has made a solid attempt at bringing the joy of Play-Doh to digital through an iOS app that brings kids’ creations to life. But the combination of physical play and digital is not a skill set that’s easily mastered even by top kids’ brands — just ask… Read More

Powered by WPeMatico