retro gaming

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RIP EmuParadise, a haven for retro gamers for almost two decades

If you’re a fan of retro games, chances are you have a few emulators installed to let you play Mega Drive or Atari 800 titles. And if you have a few emulators installed, you probably have some ROMs. And if you have some ROMs, it’s likely that sometime since the year 2000 you visited EmuParadise, a stalwart provider of these ambiguously legal files. Well, EmuParadise is no more — at least the site we knew and loved.

The site explained the bad news in a post today, acknowledging the reality that the world of retro gaming has changed irrevocably and a site like EmuParadise simply can’t continue to exist even semi-legally. So they’re removing all ROM downloads.

For those not familiar with this scene, emulators let you play games from classic consoles that might otherwise be difficult, expensive or even impossible to find in the wild. ROMs, which contain the actual game data (and are often remarkably small — NES games are smaller than the image above), are questionably legal and have existed in a sort of grey area for years. But there’s no question that this software has been invaluable to gamers.

“I started EmuParadise 18 years ago because I never got to play many of these amazing retro games while growing up in India and I wanted other people to be able to experience them,” wrote the site’s founder, MasJ. “Through the years I’ve worked tirelessly with the rest of the EmuParadise team to ensure that everyone could get their fix of retro gaming. We’ve received thousands of emails from people telling us how happy they’ve been to rediscover and even share their childhood with the next generations in their families.”

But the games industry is changing; official re-releases of old games and the consequent legal attention that brings to sites hosting original ROMs has created an unambiguously hostile environment for them. Nintendo, it must be said, has been particularly zealous in its efforts to clear the web of ROMs, especially for its first-party games.

EmuParadise and other sites have been the constant target of legal actions, from simple takedown requests to more serious allegations and lawsuits.

“It’s not worth it for us to risk potentially disastrous consequences. I cannot in good conscience risk the futures of our team members who have contributed to the site through the years,” MasJ continued. “We run EmuParadise for the love of retro games and for you to be able to revisit those good times. Unfortunately, it’s not possible right now to do so in a way that makes everyone happy and keeps us out of trouble.

“This is an extremely emotional decision for me after running this site for so many years. But I believe it is the right thing for us at this point of time.”

Alas, they will be unavailable forever now.

I can remember EmuParadise being one of the most reliable sites to get ROMs from back in the day; and in the early 2000s, when emulators were essentially the only way to play many old games — and the web was a bit more wild — it was also one of the few that didn’t attempt to load some kind of virus onto your computer at the same time.

It’s always sad when a homegrown site that single-mindedly pursues a single goal, and in this case one that is arguably a public service, legal or no, is forced to bow out. It’s sad, but they can at least retire knowing that retro gaming is alive and well and finally being embraced by game distributors and makers the way it ought to have been for the last couple decades. Consoles like the NES Classic are outselling modern ones, and love for old games has not abated.

Not only that, but websites like this, while they provide other services, are no longer necessary for the distribution of ROMs. What was practical in 2002 no longer makes sense, and the advent of both legal game stores on PCs and consoles, and of course torrents, mean that even rare games like Radiant Silvergun are just a click or button press away.

And lastly, EmuParadise isn’t just plain dying. They plan to maintain and update their emulator database and keep the community going, and MasJ says there are plans to launch some new things as well. So, out with the old, in with the new.

Thanks to EmuParadise and those running it for all their hard work, and best of luck in the future!

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Arcade fame turns to infamy as Billy Mitchell’s record-setting Donkey Kong score is invalidated

The record-setting score that settled the Donkey Kong arcade rivalry, made famous by the documentary The King of Kong, has been invalidated by Twin Galaxies, the de facto arbiter of arcade world records. What’s more, Billy Mitchell, the occasionally controversial player who set the scores, has been permanently banned from consideration for future records.

It’s a huge upset that calls into question decades of history. Will other similarly disputed scores get the ax? Are any old-school arcade legends safe?

Before anything, it should be noted that although this sounds like kind of a random niche issue, the classic gaming scene is huge and millions follow it closely and take it very seriously. Breaking a high score on a 30-year-old game or shaving a quarter of a second off a record time can and will be celebrated as if the player has won an Olympic medal. One can never underestimate the size or sincerity of online communities. Cheating is, of course, not tolerated.

With that said, it’s worth considering that Billy Mitchell’s case is unique. He is undoubtedly a highly skilled player and has been setting records since the ’80s. But, as anyone who watched The King of Kong will have learned, he’s also a bit shady and his Donkey Kong acumen is far from established.

The issue is simply that despite having provided tapes of games setting records — including being the first to break a million in Donkey Kong — no one has seen him play like that in person.

That may sound like a red flag, but in the speedrunning and record-setting community, a great deal of practice happens alone, in an empty arcade, or otherwise with no credible witnesses (though Twitch has changed that). You could set a world record while in the zone after getting home from work, but it doesn’t count unless it’s reviewed and accredited by a neutral party. Twin Galaxies is the largest organization performing that duty, and they take it very seriously indeed.

The final score on Mitchell’s disputed tape showing in The King of Kong (the leading 1 is omitted because the digits roll over when you reach a million).

You may remember that at the end of The King of Kong, Mitchell reestablishes his supremacy over plucky local kid Steve Wiebe with a “direct capture” tape of a run scoring 1,047,200 points. There are no witnesses to this game. Shortly after this, he also recorded a 1,050,200 score, also not witnessed. And just a week before being inducted into the International Video Game Hall of Fame in Iowa, he set records in both Donkey Kong (1,062,800) and Donkey Kong 2.

Now here’s where things get dicey (and nerdy).

Jeremy Young, aka Xelnia, put together the official two-part complaint on Twin Galaxies. For one part of it, he mentioned the suspicions some already had regarding the evidence set forth of the last and highest score Mitchell set, in an arcade called Boomers.

As others had already pointed out, not only are the run itself and resulting score not shown in the video, but the referee is among the least reliable, and the timeline is unclear, among other things. Most damning, however, it is clear that when Mitchell’s confederate ostentatiously “swaps out” the Donkey Kong board (so it can be verified elsewhere) for a Donkey Kong Jr. one (which Mitchell supposedly later set a record on), both PCBs were in fact the latter.

Twin Galaxies user Robert.F explained the differences in charming internet forum argot:

to a UN-trained train eye Dk and DKjr look the same and in fact they are vary similar, except for a few noticeable differences…the DK pcb has white text on the pcb and the Dk jr has banana yellow text printed on the board ,, the DK pcb is 1/2 digital and 1/2 Analog sound and there is a adjustment pot on the dk pcb for the Analog sound`s, The Dk Jr board is fully digital and has no Analog sound adjustment pot in the exact same position on the dkjr board, and the 3rd noticeable differences and you will see; it if you review the video carefully Dk has the same ROM socket lay out and the same number of sockets as a Dkjr pcb ,, But DKjr has one of them ROM socket empty ,,,,,,

But these circumstantial issues could be explained as a bit of confusion in the moment, a misspoken word in their excitement, and so on. Fortunately, that wasn’t the extent of the evidence.

As you may know, emulators are a type of application made to run old software (like arcade games) as closely as possible to how it ran on the original hardware. MAME is by far the most complex and perhaps the best-known emulator; this amazing app can emulate everything from Donkey Kong to much more recent games with complex 3D graphics. Of course, MAME runs aren’t accepted for world records — you could easily manipulate the software or even the game data itself. Real arcade hardware is required.

But MAME isn’t perfect; there are tiny differences in how it displays graphics — things you wouldn’t notice unless you were watching a game frame by frame looking for them in particular.

Which is exactly what people started doing with Mitchell’s no-witnesses, only-on-video scores.

It turns out that the original Donkey Kong PCBs had a specific method of rendering a scene during graphics transitions called a “sliding door effect,” distinctive in the pattern of how pixels are updated. Careful inspection of Mitchell’s tapes showed not a sliding door, but instead a distinctive artifact of MAME emulation whereby the frame is rendered in chunks according to how the data is loaded from memory.

You can see the similarity in the GIFs below, provided as evidence by Young.

First is footage of an actual machine taken at 60FPS. Note the diagonal “sliding door” that reveals the scene from the top left downwards:

Next, Mitchell’s 1,050,200 run:

Last, how MAME renders a similar scene:

See how the ladders come in all at once in that pattern, and there’s no sliding door? As you can tell, it’s something of a smoking gun. Certainly Twin Galaxies investigators thought so. In their conclusions, issued today on the forums, they wrote (emphasis theirs):

The taped Donkey Kong score performances of 1,047,200 (the King of Kong “tape”), 1,050,200 (the Mortgage Brokers score) that were historically used by Twin Galaxies to substantiate those scores and place them in the database were not produced by the direct feed output of an original unmodified Donkey Kong Arcade PCB.

They decline to go so far as saying they know it was MAME, but that’s a mere scruple — everyone understands it’s the most likely situation. Regardless, the very fact that Mitchell passed off non-authentic footage as real is more than enough to strike his scores and, as they also announce, ban him from further placement anywhere in the system.

Perhaps more importantly, Steve Wiebe, the underdog challenger in The King of Kong, has been elevated to become the first player to actually hit a million points in the game. Better late than never! Belated congratulations to Wiebe. (Wikipedia has already been updated.)

Mitchell, on the other hand, has remained out of sight during the investigation that has gone on these last few months, and has essentially been ruined for good in the arcade world. Even if he were to set a world record today (and existing record holders doubt he has the skill to do so based on reviewing his play), it would be tainted by years of proven deception. The community won’t forgive him.

And that’s the worry others are voicing: Will the investigators come for other scores that for years have been venerated but have not been verified as strictly as modern records are? Will, for example, any score without an accredited witness or reliable recording be removed from the lists?

In their decision, Twin Galaxies’ authorities write:

Twin Galaxies is dedicated to absolutely rooting out invalid scores from our historic database wherever we find them.

Our methodic approach has allowed many things to surface, not only related to this specific score, but other scores as well as some previously never-before-discussed video game related history.

We must repeat, the truth is the priority. That is the concern. Whatever it takes.

This dispute is closed, and a controversial but nevertheless legendary gaming figure covered in shame (or he should be if he has any). Who will be next? Regardless of who falls, the community will no doubt continue to thrive; the passion for these old games is undying and, as new generations have shown, is not limited to an aging cohort of Gen-Xers striving to extend a bygone era of glory (though admittedly they are a big part of it).

If this strange saga interested you anywhere near as much as it interested me, go ahead and dive in. You might find you have a new hobby. Just don’t try to fake it. And by the way, the current top score in Donkey Kong is 1,247,700, set just two months ago by Robbie Lakeman. Good luck.

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Nintendo shows off some highly nerdy features of the NES Mini

nesmini-screen-modes Nintendo has further taken the wraps off the must-have gaming gadget of the holidays — which is to say, the one we’re all buying ourselves as soon as it’s available. An aggressively retro-themed video released today visually demonstrates three of the the NES Mini’s features. Brace yourself, it’s about to get real nerdy in here. Read More

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The Nintendo 64 turns 20 today

NEW YORK, NY - DECEMBER 7: Product shot of Nintendo 64 game system and controller is photographed December 7, 1996 in New York City. (Photo by Yvonne Hemsey/Getty Images) It was on June 23, 1996 that the Nintendo 64 made its debut — in Japan, that is. We wouldn’t see it on this side of the Pacific for another three months. But today is its proper birthday, and 20 years is a significant enough anniversary that we should probably just take a moment to remember just how awesome this console was — and is. Read More

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Retro gaming fans rejoice: Atari Vault is on Steam with 100 games

Atari Vault Longing for the days of the sticky floored arcades of your youth and long nights spent with the the Atari 2600, but can’t be bothered to dig through your mum’s basement to find all the bits and bobs to throw yourself into a retro-gaming binge? Aren’t you in some industrial-strength luck. Available starting today on Steam, Atari Vault gives you 100 retro games to while away… Read More

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