red dead redemption 2

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Red Dead Redemption 2 will let you use your tablet as a map, no pausing required

The bigger these massive GTA-style sandbox games get, the harder it becomes to remember where the hell everything is. Even with Spider-Man, a game set in a loose recreation of a city I’ve been to a bunch of times, I found myself pausing to see the map and reorient myself every other mission.

Rockstar doesn’t want you having to pause Red Dead Redemption 2, its massively awaited title that’ll finally land later this week. Hell, they’re happy to let you turn the on-screen map and HUD off entirely, if you think it’s killing the immersion.

That’s why the company just announced the aptly named “Red Dead Redemption 2 Companion App.” Download the app to your iOS or Android device, link up your PS4/Xbox, and your smartphone/tablet becomes your map. It’ll let you view your current in-game position, swipe/zoom around to see what’s nearby and set waypoints that’ll show up back in the game to lead the way.

Now, RDR2 isn’t the first game to chart out the companion app territory. EA released companion apps for a few recent titles (Mirrors Edge, FIFA, etc), and Bethesda built a super in-depth Pip-Boy companion app back in 2015 for Fallout 4. Rockstar itself was tinkering with companion apps with Grand Theft Auto 5 way back in 2013. But as an obsessive map checker, I’m loving this one all the same.

In addition to the map, the RDR companion app will also show you your character’s running stats and vitals, and let you view his in-game journal to recap the story so far. The app will ship on October 26th, the same day the game itself goes live.

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Rockstar releases second Red Dead Redemption 2 gameplay trailer

We are less than a month away from the release of Red Dead Redemption 2, the sequel to one of the most popular games of the PS3/Xbox era. Red Dead Redemption launched in 2010, meaning that fans of the franchise have waited for almost a decade to continue their adventure through the early American frontier.

Today, Rockstar Games has released a little over 4 minutes of gameplay footage, showing off a special glimpse of first-person mode. Usually a third-person game, Rockstar has let slip that the next game will have a first-person mode for folks who want to fully immerse.

Watch Gameplay Video Part 2: https://t.co/ZlRCx5DyC7

Red Dead Redemption 2: Coming October 26, 2018.

Pre-Order Now: https://t.co/Dse5wKDeZr pic.twitter.com/Rh7TIhD7Md

— Rockstar Games (@RockstarGames) October 1, 2018

Part of the draw to RDR comes from the beauty of its open world experience. With RDR2, Rockstar has challenged itself to make everything bigger, better, and more dynamic. In this trailer, the company shows off small but significant details like the dynamic weather (see Arthur Morgan’s frosty breath in the snow) and also gives us a deeper look at important game mechanics like Dead Eye.

As part of the expansion of the RDR world itself, players are also getting even more customization options, with the ability to decide what Arthur wears, eats, and how well he handles his own physical hygiene. Though it’s not show in this particular trailer, we’ve also learned that players can customize their horses as well.

You can check out the full gameplay trailer below. Red Dead Redemption 2 is available starting October 26.

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Red Dead Redemption 2 sees Rockstar raising the bar for realism in open-world games

Open worlds have been a staple of gaming for a long time, but recent titles like Breath of the Wild and Horizon: Zero Dawn have significantly pushed the boundaries of what players expect from their environments. Rockstar, of Grand Theft Auto fame, is looking to make them all look like toys with Red Dead Redemption 2 and its wild west frontier that looks to be not just huge, but refreshingly real.

Rockstar is certainly best known for the immensely popular GTA series; but it’s arguable its most beloved game is actually 2010’s Red Dead Redemption, which, though a sequel, so spectacularly transplanted the run-and-gun outlaw freedom of GTA to the American West that gamers have been clamoring for a sequel for years.

RDR2 was teased back in late 2016, but only recently have we seen hints of what it will actually look like. And today brings the first of a series of videos from the developer detailing the world, character and gameplay systems.

The natural beauty of the frontier is, of course, simply amazing to see rendered in such fidelity, and Rockstar’s artists are to be commended. And it is realism that seems to be defining the project as a whole — which makes it a departure from other games whose creators bruit a living, breathing open world to explore.

Take Far Cry 5, which came out last year to mixed reviews: The natural landscape of fictional Hope County in Montana was roundly agreed to be breathtaking, but the gameplay and story were criticized as artificially and (strange juxtaposition) monotonously intense. It’s clear that Far Cry 5, like other Ubisoft games, was a sandbox in which interesting but unrealistic situations were bred by the developers — a helicopter crashing on the person you’re rescuing from bandits, and then a cougar mauling the pilot.

Horizon: Zero Dawn and Breath of the Wild were both praised for the depth and extent of their worlds and gameplay, but they both had the significant advantage of being fantasies. A mechanical dinosaur or ancient killing machine (same thing?) arrests the eye and imagination, but because one can’t really compare them to reality, they can stay definitively unrealistic. Creating a compelling sci-fi or fantasy world has its own significant challenges, but on the whole it’s considerably easier than creating a convincing replica of the real world.

RDR2 seems to be attempting real realism in its game, to the extent that it’s possible. Take for example the fact that your items and cargo actually take up space on your horse. Your horse isn’t 20 more grid spaces of inventory — you can tie a deer you hunted on top, but then it can’t run. There are loops for two long guns but not three, and you can’t carry an arsenal yourself.

The flora and fauna are real frontier flora and fauna; they’ll react realistically. Encounters can be approached in multiple ways, peaceful or violent. Your fabulous hide coat gets dirty when you fall in the mud. You get new things to do by getting to know people in your gang.

Many of these have been seen before in various games, but what Rockstar is going for appears — and for now only appears — to be taking them to a new level. It will of course have the expected cartoonish violence and occasionally eye-roll-worthy dialogue of any game, but the attempt to realistically, and at this level of fidelity, represent such a major and well-known portion of history is an undertaking of gargantuan proportions.

Will the game be as good as the amount of work that has clearly been put into it? We’ll find out later this year when it comes out.

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