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Cyberpunk 2077: A retro-futuristic fantasy with huge potential — if you can ignore the Cyberjank

Practically speaking, it’s nearly impossible to offer a real review of “Cyberpunk 2077,” the long-awaited follow-up to “The Witcher 3” from developer CD Projekt Red. In the first place, it’s so big that the few days I’ve had with it aren’t enough to realistically evaluate the game; second, it’s so buggy and janky now that it feels wrong to review it before it becomes the game I know it will be; and finally, everyone’s going to buy it anyway.

The Witcher 3 is among the most universally lauded games of the last decade, up there with “Breath of the Wild,” “The Last of Us” and “Dark Souls.” Though it had its flaws — lackluster combat, a limited scope — it did the open world thing better than anyone before or since, largely through improved writing, interesting characters and consequences to player choices.

It was during what you might call that game’s honeymoon period that “Cyberpunk 2077” was announced, and in the years since then the game has approached untenable levels of hype: It could never live up to what people expected, but it could very feasibly be a good game in its own right.

Recent controversies, however, have cast a pall over the launch: A seemingly hypocritical condemnation of pre-release crunch from the developer, some indefensible choices regarding diversity in the game (racialized gangs and a questionable approach to gender and trans representation) and delays suggested this may not be the magnum opus people hoped for.

In the first place I can confirm that the game probably should have been given a few more months of polish, at least on PC, the platform on which I played it. From the very start I encountered obvious bugs like characters failing to animate, objects floating in mid-air and the admittedly expected physics silliness one finds in every open-world game with simulated objects interacting. A day-one patch may fix some of them, but it’s clear that a game this big is nearly impossible to smooth out entirely. (I should say that I’m only partway through the 40-odd-hour campaign, though like its predecessor that will be padded out considerably with side quests.)

That’s a shame, because the world CD Projekt Red has created — or rather adapted from the tabletop RPG on which it is based — is undeniably rich and lovingly fashioned. The easiest way to describe it is simply to say that it’s exactly what you imagine when you think of “cyberpunk,” no more, but surely no less.

The look of overcrowded streets filled with weirdo future people, shuffling between food carts offering vat-grown meat, beneath floating neon advertisements for cybernetic limbs and hacking tools, all watched over by enormous corporations of dubious intention… it’s right out of Blade Runner, Johnny Mnemonic, Strange Days, Ghost in the Shell, Neuromancer and dozens of other genre pieces that informed both the original RPG and the general ideas that constitute “cyberpunk” in the zeitgeist.

It’s a familiar world you’ll be entering in some ways, with few real surprises if you’re at all conversant in the genre. That is a good thing in many ways, as it feels like a lived-in place: a crystallization and expansion of ideas that, while you have seen them elsewhere, have never been at your fingertips so readily, save perhaps in the original “Deus Ex,” which had its own limitations.

Yet at the same time there is very much the feel of a lack of imagination and willingness to update those ideas in ways that seem obvious. The gangs based on racial identities seem like such a poor fit for both this era and for a future in which such distinctions have no doubt declined in relevance, especially in a vast melting pot like Night City. The stereotypical “Mexican tough guy” dialogue of your otherwise likeable companion Jackie grates, for instance, as do for example the stilted, supposedly Japanese mannerisms of staff at an Arasaka corporate hotel.

Gender is also a mixed bag. Reviews by queer-identifying reviewers at Polygon and Kotaku have much more relevance here than anything I can say, but I can only concur that the freedom the player has in selecting their presentation is an important step toward better representation of queerness in games — but also has a “do as I say, not as I do” feeling. Elsewhere in the game sex and gender are handled regressively or inconsistently with the clear implication that, with body modification something anyone one can do on a street corner for a few eurobucks, race and gender are fluid and unimportant in this world.

This future feels like it was extrapolated exclusively from the forward-thinking but still limited minds of a bunch of smart white guys from the ’90s. Perhaps that’s why I feel so comfortable in it. But as “Ready Player One” demonstrated, there’s a limit to how much can be accomplished by those methods.

At the same time I want to call out the care that was obviously taken in some ways to have a future filled with people of different shapes, sizes, colors, inclinations and everything else — it’s clear there is genuine good intention here, even if it stumbles with unfortunate regularity.

“What about the game itself, you babbler,” you ask, after 800 words, “is it any good?”

Yes, it’s good, but difficult to categorize. On one hand, you have a paralysis-inducing freedom in shaping the capabilities with which your character approaches the various situations he or she will encounter. Brute force, stealth, hacking, gunplay — all are quite viable, but don’t expect to get far relying on only one. A “pure hacking” approach, for instance, will be far more tedious than it’s worth, while a “pure gunplay” one will likewise miss the point.

In navigating an enemy base, taking down some rando street gang, or getting through one of the game’s highly involved criminal operations, there are many options for any given situation, but none is reliable enough (certainly not early on, anyway) to get you through without resorting to the others.

One inconveniently placed guard may be susceptible to having his eyes hacked, while another may be easily distracted by one of the numerous items you can make fizzle out and attract their attention. But when you eventually slip up and the bullets start to fly, you’re not going to hack your way out of it. That’s okay, though: You’re not a scalpel, you’re a Swiss Army knife. Act like it!

The open world in which you’ll be undertaking all these missions is a rich one… perhaps too rich. Open the map and you’re presented with a sea of icons, though they’re not quite the Ubisoft-style to-do list so much as letting you know that this is a big, dense city where you’ll never lack for gun shops, criminal activities to engage in or disrupt and interesting locations to explore. If you think of the map as more “where’s a ripper around here? Let me check my phone” than generic “video game map” it makes more sense, though it’s obviously the latter, as well.

You’ll be driving around a lot as well, a process that is about as smooth as it was in “Grand Theft Auto 3.” Using the totally inadequate keyboard controls for my car, I’ve caused panics and accidents, mowed people down and obstructed traffic constantly, while attempting to follow every law and attract as little attention as possible. This part of the game feels hilariously last-generation, like how in “Assassin’s Creed: Odyssey,” your all-terrain horse vehicle was an object of terror and lethality to any peasant stupid enough to walk on one of that game’s many mountain trails.

The helpful GPS directions once took me through a pedestrian-occupied area with a gate that was just narrow enough to completely trap the car, though it extricated itself offscreen when I called it. Another time I summoned the car to my location and instantly heard a distant explosion and screams. The car arrived 30 seconds later completely trashed, missing the doors on one side. Fortunately it seems to repair itself by mysterious means when you’re not looking.

But when you’re doing what you’re supposed to be doing — you know, cyberpunk stuff — things are smoother, if not what I’d call completely modern. I had this feeling the whole time like I was playing a game whose bones were built eight years ago and then wrapped in layer after layer of stuff, creating systems and environments that feel incredibly cool in some ways and, like the car, huge throwbacks in others. The gunplay isn’t as good as any shooter today, the melee is about at “Skyrim” quality, the hacking is perhaps “Deus Ex” levels and stealth is nowhere near “Metal Gear” — but none of those games actually offered the breadth or richness of systems and environments as “Cyberpunk 2077.”

In the final — for the purpose of this article, which is to say incredibly limited and initial — analysis, it’s both accurate to say that this game is “GTA: Night City 2077” and totally inadequate. It’s both unique and totally derivative, futuristic and regressive, wide-open and painfully restrictive. Like many AAA games these days, “Cyberpunk 2077” contains multitudes, and short of being a total faceplant, which it undeniably isn’t, it has a huge draw and value for the millions of players who want to hoon around a cyberpunk dystopia, hacking and shooting and scheming and getting better armblades, eyeball replacements and future-guns.

I suppose the simplest summary of my review would be that I look forward to playing “Cyberpunk” when it’s finished. “The Witcher 3” came out to acclaim but also criticism of many of its systems, and over time it has evolved into the genre-leading game it is. “Cyberpunk” has that potential, but it undeniably also has real issues that I would like to let them address before I play it. If you have any patience, I’d give it a few months at least so you don’t have the best of the game spoiled by the worst. At some point in the future I think “Cyberpunk” will be a pivotal title in gaming, but not yet — let’s just hope it gets there before 2077.

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Gift Guide: Games on every platform to get you through the long, COVID winter

Welcome to TechCrunch’s 2020 Holiday Gift Guide! Need help with gift ideas? We’re here to help! We’ll be rolling out gift guides from now through the end of December. You can find our other guides right here.

It’s a great time to be a gamer — I mean, what else is there to do? And with the prospect of a long winter and lonely holiday season ahead of us, here’s a list of games on all the major platforms that you can really sink your teeth — and a few dozen hours — into.

Buying for a gamer and have no idea what’s worthwhile? Once you’ve figured out which gaming system is their platform of choice, any of these should be guaranteed wins.

This article contains links to affiliate partners where available. When you buy through these links, TechCrunch may earn an affiliate commission.

All major platforms

Assassin’s Creed: Valhalla

Screenshot of Assassin's creed valhalla showing a viking on a british landscape

Image Credits: Ubisoft

I genuinely enjoyed AC: Odyssey’s gorgeous landscapes and main characters, but the game systems felt disconnected and arbitrary. That’s much less the case with AC: Valhalla, which tells a similarly sprawling tale of Vikings in England but works a little harder to put it together into a cohesive whole. It’s still very much “Ubisoft Game, but with Vikings” but that’s not necessarily a bad thing.

Price: $50 from Amazon

Minecraft Dungeons

I thought this game was a bit limited when it first came out, but since then it has gotten several new areas and cross-platform multiplayer. Between that and its simplified systems and PG-level violence, Minecraft Dungeons is a great option for families that want to fight monsters together.

Price: $20-30 (depending on platform) from Mojang

Call of Duty: Black Ops Cold War

Reviewers agree: The new CODBLOPS is definitely more CODBLOPS. The latest in the gritty military series is the one everyone will be playing for the next year, so it’s definitely a must-have for quite a few people.

Price: $50-60 (depending on platform) from Amazon

Cyberpunk 2077

Image Credits: CD Projekt Red

Cyberpunk 2077, the futuristic RPG from the creators of the Witcher, isn’t out yet, but it’s one of the most anticipated titles in recent years and your special someone might like the idea that they’re getting it day one. Of course if it’s anything like The Witcher 3, they’re probably going to want to wait a few months for the bugs to get ironed out. But hey, it’s an option.

Price: $50 from Amazon

PS4 and PS5

Spider-Man: Miles Morales

Image Credits: Sony

This semi-sequel to the much-lauded 2018 Spider-Man is smaller in scale but plays even better. Plus it has a wonderfully inclusive cast and tone and feels authentic, where the original, for all its strengths, had a pretty flat take on New York. Bonus: If you buy the PS5 version of Miles Morales, you get the remastered 2018 game for free. I’d argue you’re simply not going to find a better bang for your buck right now with any other new game.

Price: $50 on Amazon

Demon’s Souls

Image Credits: Sony

The only “true” next-generation game out there right now is a remake of a PlayStation 3 game, and in many ways it feels like it. But in other ways, it’s the most amazing game on the market right now. If your loved one has enjoyed Dark Souls, Bloodborne, Sekiro and other incredibly hard games, this is the one to get.

Price: $70 on Amazon

Ghost of Tsushima

Between Nioh 2, Sekiro and Ghost of Tsushima, there’s a real bumper crop of samurai and ninja action to be had. But Ghost is the broadest and most beautiful of them all — if not necessarily the deepest.

What it lacks in challenge… first of all, is more than made up by the difficulty of those other two games I mentioned, give me a break. But Ghost’s draw is in the unity and beauty of its game world and systems. For example, instead of a quest marker or arrow pointing toward your objective, the wind is just always blowing in that direction. Amazing, right? The single player campaign is remarkably well acted, and a free update has brought a surprisingly extensive multiplayer co-op mode as well. This is truly a game you can lose yourself in. Just don’t start trying to collect everything or you’ll never leave the first area.

Price: $40 on Amazon

13 Sentinels: Aegis Rim

Image Credits: Vanillaware

This totally unique game came out of left field and obsessed me for two solid weeks. A combination of adventure game, visual novel and tactical action game, 13 Sentinels puts you in charge of a bunch of high school kids piloting giant robots to save the world from alien invaders. (In case you can’t tell, it’s a Japanese production.)

Sound familiar? That’s the idea — and then it starts pulling rugs out from under you and doesn’t stop until the last few minutes. The labyrinthine story, which progresses simultaneously through 13 interwoven narratives, is the very best kind of sci-fi mind-boggler and a pleasure to unravel from start to finish. The combat is also compelling and satisfying, if not particularly deep or challenging. There’s simply nothing else like this out there.

Price: Currently $30 from GameStop

Xbox One and Series X

Halo: The Master Chief Collection

Image of Master Chief from halo

Image Credits: Microsoft

If your loved one is a Halo fan, they’re likely very sad since Halo: Infinite, once a launch title for the new console, won’t be coming out until next year. But it can’t hurt to have the original games all updated and beautified to play through as an appetizer. Plus there’s the famous Halo multiplayer to get everyone through the winter.

Price: $30 from Amazon

Yakuza: Like a Dragon

Image Credits: Sega

The latest in the long-running and beloved Yakuza series of character-driven adventures of Japanese gangsters set in a fictional Tokyo neighborhood, this one changes up the style with a turn-based combat system and new protagonist — but some are calling it the best yet.

Price: $35 from Amazon

Gears Tactics

Image Credits: Microsoft

No one really expected that the Gears of War series would lend itself to a tactics game in the style of XCOM — let alone that it would leapfrog others in the genre and become one of the best you can get, period. Naturally it isn’t quite the urgent, visceral experience that Gears normally is, but this is a surprisingly deep and engrossing game.

Price: $38 from Amazon

Ori and the Will of the Wisps

The sequel to the lauded “metroidvania” Ori and the Blind Forest is technically on several platforms, but the Series X seems to be the absolute best one on which to play it. With beautifully updated art and a silky-smooth framerate, this will look better on that new 4K HDR TV than many “real” next-generation games. But don’t let the beautiful yet cute art style make you think this will be a cakewalk. Like the first in the series, you’ll need some serious dexterity to complete this platformer.

Price: $30 from Moon Studios

Risky move: Preorder Halo: Infinite

No one is quite sure whether the first Halo of the next generation is going to be as good as everyone hopes, and a delay to early next year didn’t allay anyone’s fears. That said, many a gamer will cherish the idea of playing the latest in this venerable series day one, so pre-ordering a copy is a possibility if none of the other games really ring their bell.

Price: $60 from Amazon

Switch

Mario Kart Live: Home Circuit

Image Credits: Bryce Durbin

Technically this is also a “toy,” because it’s real-life RC carts zooming around your home on an augmented-reality racetrack. We thought it was tons of fun, and it’s a great way to take video games off the TV and into real life… kind of. Just be aware that every player needs their own cart and their own Switch.

Price: $99 from Best Buy

Hyrule Warriors: Age of Calamity

Don’t go into this game expecting a full-on new Zelda title and you’ll do just fine. This is definitely an action game, and a big, rather mindless one at that. But it’s hard to resist the concept of playing as Link, Zelda or any of the champions from Breath of the Wild and dispatching enemies by the hundreds.

Price: $50 on Amazon

Super Mario 3D All-Stars

Image Credits: Ninendo

Okay, I gave Nintendo some guff over the perfunctory nature of this collection of amazing games. I’ve wanted to replay Mario 64 for years and was waiting for Nintendo to touch it up just a bit — but it, and Super Mario Sunshine, and Super Mario Galaxy, are virtually unchanged in this retro package. Really, you couldn’t make it widescreen? But for most, the chance to play these games again (or for the first time) on the Switch is worth the price of admission, period.

Price: $60 from Amazon

PC

Spelunky 2 and/or Hades

The “roguelite” genre, with its randomly generated levels and complex interlocking systems, has grown in popularity and sophistication for years — and here we have two fine examples that take the genre in different directions.

Spelunky 2 is the most traditional, in a way. Sequel to one of the best games out there, this one adds more variety, more weirdness and more challenge to the unforgiving platforming of the original. Like before, every death (and there will be a lot) is avoidable and while some runs may last only seconds, it’s hard to be deterred when you know that if you just paid a little more attention, or saved your bombs, or went over that other way… just one more game. (Pro tip: Buy a couple copies for friends and indulge in jolly cooperation.)

Hades combines the procedurally generated levels with an incredibly beautiful art style and an ingenious story and progression system. Escaping from the ever-shifting landscape of Hades, you’re going to die over and over, but as a young god, that’s more inconvenience than obstacle. Meanwhile every death and every inch of progress moves you closer to the mystery of your birth in a clever modern take on Greek mythology. It’s honestly hard to imagine how Hades could be improved in almost any way.

Price: $20 for Spelunky 2 on Steam | $25 for Hades on Steam

Crusader Kings III

Image Credits: Paradox

This long-awaited strategy title puts you in the throne room of a European medieval dynasty, where you can do… pretty much anything to get ahead. Assassinations, proxy wars, brutal taxes, religious cannibalism, strategic marriages… it’s all on the table. This is a story-telling engine that’s remarkably robust and, once you get past the initial learning curve, very fun. It’s also very, very nerdy, and proud of it.

Price: $50 on Steam

Other options

Game & Watch: Super Mario Bros

Nintendo's Super Mario Bros handheld system

Image Credits: Devin Coldewey / TechCrunch

This little gadget has the original Super Mario Bros., its sequel (not the weird one — what we knew as “The Lost Levels”) and a remade LCD game all built in. It’s a charming device and the games play well, plus you can turn it off and resume progress later, making it that much easier to get through the whole game.

Price: $50 (but finding one in stock can be challenging.)

Backbone One for iPhone

Image Credits: Backbone

Got a friend who prefers to game on their phone? The Backbone is built for them. This snap-on controller brings buttons and analog triggers (and good ones, at that!) into the iOS gaming world, along with a surprisingly solid companion app that can do things like record your gameplay and help you edit and post your highlight reels. It only works with select iOS titles, but the library is growing. TechCrunch Editor-In-Chief Matthew Panzarino reviewed it in October and gave it his stamp of approval with very little reservation.

Price: $99 from Backbone

 

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Need more buttons for your PS4 controller? This gadget adds two on the caboose

When you play games on your PS4, it’s fair to say that your thumbs and index fingers are generally doing most of the work. Why not put the rest of your lazy digits to work with this accessory that puts two programmable buttons on the rear of the DualShock 4 controller?

Called, imaginatively, the Back Button Attachment, the gadget plugs into the PS4’s accessory port and adds three interactive items to the back end of the controller. There are two paddle-style buttons that seem suited for middle fingers to hit easily, each of which can be programmed to be any of the ordinary buttons.

There’s also a little OLED screen that provides “real-time” information on what the buttons are set to. It doesn’t seem like there’s ever much urgency to find that information out or show others, but hey. The screen also doubles as a button for switching between configurations or changing the settings on the fly.

Great idea from Sony, right? Wrong! The rear button thing has been done for some time by high-end third-party controller makers like Scuf and Astro, which with their customizable sticks and buttons have been adopted widely by pro gamers. (Microsoft, for its part, has a patent for a Braille display and input on the back.)

It doesn’t look good to have all the performance-oriented gamers using third party gear, but with the PS5 around the corner and a new controller coming with it, it doesn’t make much sense to put out a stopgap “DualShock 4.5” with extra buttons. So this accessory makes a lot of sense. (Don’t worry, it has a 3.5mm headphone jack pass-through, so you can still use a headset.)

And the price is reasonable, too: $30. That makes it a fairly easy impulse buy for anyone who likes the idea of the extra buttons but doesn’t want to drop a bill or more on a Scuf or Astro controller.

The Back Button Attachment won’t be available in time for the holidays, though — not until January 23. Chances are we’ll see it on display at CES before that, though.

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‘Death Stranding’ brings back appointment gaming

Game launches these days are frequently the very worst time to play them. Plagued by bugs, server issues, balance problems and a lack of content, many “games as a service” titles are best consumed after a month or two. Not so with Hideo Kojima’s long-awaited Death Stranding, which, if you’re going to play at all… you should probably play now.

This type of game comes out once every year or two: A title where the gradual discovery of mechanics and ideas by the players is part of the adventure. Being part of that vanguard of players who go in unsure of what to expect, learning by doing and sharing that information with others has a special feeling, not of exclusivity exactly, but of a collective experience.

Sure, playing the new Call of Duty on day one can be thrilling, but it’s not exactly a journey of discovery. Furthermore, games like those tend to get better after the first few months as content is added, gameplay is tweaked and so on.

But just as some TV and movies are best seen with friends on the day they’re released, some games beg to be played before they become over-amply documented, their mysteries vivisected and wikified.

The most frequent entries on this list are From Software’s Dark Souls type games, the esoteric workings of which are sometimes never fully revealed even years later. Bloodborne is still yielding up its secrets even now, for instance.

The Legend of Zelda: Breath of the Wild was another one, in which it wasn’t exactly that people were finding hidden things or speculating on lore, but rather finding how open-ended the world really was and demonstrating that in ingenious ways. When someone figured out you can trick an enemy into being struck by lightning by slipping them a metal weapon in a thunderstorm, it was like a million gamers worldwide squinted, said “wait, what?” and ran to their Switch to try it.

Death Stranding is likewise “appointment gaming,” because… well, it’s so weird. But it definitely belongs in the company of those games that are best experienced while steaming hot, like the frequent showers you’ll see Norman Reedus take in it. I’m glad I let a friend of mine convince me to jump in right away.

Don’t worry, I won’t be spoiling anything you don’t learn in the first couple of hours. But there is a mechanic where items like ladders or climbing ropes you lay down to help navigate the terrain get shared with other people for their own use. Just as there is glory in being the first to call down lightning in Zelda, there’s a glory (slightly more obscure admittedly) in being the first to go a certain way and let others follow in your footsteps.

Lay down a bridge to reach a shelter more easily while carrying lots of cargo, and you may find that a day or two later, thousands of people have used it, given it “likes,” and maybe even upgraded or expanded it with their own resources.

The thing about this is that in a year or two, the locations of these bridges will have been optimized and documented for all to know, as if they were part of the game’s landscape to begin with. Where’s the fun in that? It’s a pleasure knowing that the environment around you is being improvised by players all over the world.

Similarly, there are “aha” moments already occurring. You’re told directly that your character’s bodily fluids seem anathema to the ghostly “BTs” that are your most serious enemies. You’re also given the option, once you’ve drunk sufficient quantities from your canteen, to have a wee. Someone made that connection and decided to wee on the horrible ghostly BTs — and it repels them!

And a million gamers squint, say “wait, what?” and run to their PS4 to try it.

That collective experience that we shared when we sat in the same room to watch the Game of Thrones finale or, before that, Lost’s ultimately regrettable but thrilling perambulations, is present here in Death Stranding, as it has been for other games before it.

Is Death Stranding a game for everyone? Hell no. But nor was Dark Souls. Death Stranding is a game that is frequently original and odd and surprising, while also occasionally being heavy-handed, tedious and obtuse. We need more of that in the increasingly cynical and predictable world of AAA gaming.

By its nature Death Stranding is something that, if you don’t give it a hard pass (and I definitely get that), you should be playing today — not next year or even next month. Get it, then be patient, be weird, have fun and send likes.

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Destiny 2 goes free to play and gains cross-saving on all platforms

Bungie aims to fortify the popular but flagging Destiny 2 with an expanded free-to-play plan and universal cross-platform saving, the company announced today. It’s an interesting and player-friendly evolution of the “games as a service” model, and other companies should take note.

The base game, which is to say the original campaign and the first year of updates, will be available on PC, Xbox One, PlayStation 4, and Google Stadia. You can play as much as you want, and your progress will be synced to your account, so you can do some easy patrols on console and then switch to your PC’s mouse and keyboard for the more difficult raids.

The PS4 cross-save ability is a surprise, since Sony has resisted this sort of thing in the past and rumors had it before the announcement that they would be left out of the bargain. It’s heartening to see this level of cooperation, if that’s what it is, in the new gaming economy.

Confirmed! https://t.co/WKWtPZ7mtD

— PlayStation (@PlayStation) June 6, 2019

As part of Bungie’s separation from Activision, which published Destiny 2 to begin with, the game is now switching over to Steam on the PC. That’s probably a good thing for most, and you won’t lose any progress. It’s also being renamed “Destiny: New Light,” because why not?

Importantly, no platform will have any content advantage over another — no Xbox-specific guns or PC-specific levels. At a time when consoles are fighting one another on the basis of exclusives, this is a breath of fresh air.

The news was announced in a stream this morning, though players got a sneak peak when a publication I shall not name posted it slightly early. But we also learned more ahead of Bungie’s announcement when Google’s Stadia event showed the game coming to the streaming service in free form.

The developers at Bungie reveal Destiny 2: Shadowkeep.

A new chapter for Destiny 2 and the studio begins this September.

🌑 Watch the full ViDoc: https://t.co/A1dBgdxgMQ pic.twitter.com/nHbAW9CuYA

— Bungie (@Bungie) June 6, 2019

Destiny 2 came out two years ago and has had a number of expansions — and has also been free for limited times or platforms a handful of times. The base game was really a bit threadbare and honestly may not convince new players that it’s worth it to pay. But the price is right and if you like the basic gameplay the expansions, which improved considerably on the game and added a lot of contents, can be bought year by year.

The move is obviously meant to help Destiny 2 compete with other games-as-services, such as the constantly improving Warframe and youth-devouring Fortnite. And it’s a good test bed for the new cross-platform economy that gamers are beginning to demand. You’ll be able to test it out for yourself on September 17, when the switchover is set to take effect — more details should be available well ahead of the relaunch.

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After 5 years, Sony’s PS4 is still killing it

After a successful holiday season, Sony’s PlayStation 4 is nearing some pretty wild milestones.

The company announced Monday that they had sold more than 5.6 million PS4 units over the holiday season worldwide, bringing the total number of current-gen consoles sold to 91.6 million, a number that suggests the popular console is still vibrant even after five years on the market.

Microsoft has been in a losing position throughout the “console wars” and, while it hasn’t released its own numbers recently, it’s estimated that the quantity of Xbox One units sold may make up just about half of what Sony has shipped this generation. Meanwhile, Nintendo has had a banner year following the success of the Switch, which launched in late 2017 and has become the fastest-selling game console ever in the U.S., though the total units sold still drags far behind the much older PS4.

Beyond the hardware, Sony also delivered some statistics on title sales, saying that they sold more than 50 million titles and that they have sold at least 9 million copies of the Spider-Man Sony-exclusive title. A staggering 876 million PS4 games have been sold to date.

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This $199 PS4 and ‘Spider-Man’ Black Friday bundle has my bargain-sense tingling

I’m calling it — this is the best deal of this year’s Black Friday season, for gamers anyway. It’s amazing. It’s spectacular. Sony is selling a PlayStation 4 Slim with the new Spider-Man game for $199. That’s way too little money.

The 1TB PS4 slim currently retails for $300, and that used to be the cost of the 500 GB one. So a $199 price for the improved, terabyte-capacity console would already be a great deal. But throwing Spider-Man in there? I’m not usually one to call out individual details for Black Friday (we’ll have a roundup), but this is ridiculous.

That game came out just the other day, and has garnered absolute rave reviews; plenty of TechCrunch staff have lost dozens of hours to it, and expansions are on the way to suck even more time. It’s still going for full price most places, so that’s worth $50 or $60 right there.

I own a PS4 already and I’m going to do this. The Slim update didn’t change a lot, but it’s quieter, easier to use (no more invisible buttons!), and of course considerably smaller. Getting it for $139 is a no-brainer. Comes with a controller too, obviously. Then I trade in the old one and pick up Tetris Effect on store credit!

For comparison, both Microsoft and Nintendo are offering their basic consoles with a popular game bundled in for $299. Obviously Sony is looking to eat their lunch.

Sure, you could also save your money for a PS4 Pro. But the benefits there, while I wouldn’t call them dubious by any means, aren’t really must-haves for most gamers. Red Dead Redemption 2 isn’t going to look that much better unless you’ve also got a 4K HDR setup and all that jazz. If you’re super into the AAA games and best possible graphics, by all means go for it, but for the rest of us who’d rather buy another 4 or 5 games with the money we saved? Slim it is.

There’s also a PSVR bundle for $200 and controllers are cheaper too. But the Slim is obviously the centerpiece here. You’ll have to go to “participating retailers” and probably fight people like me to get the deal, which goes live on November 18 like all the others.

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Rockstar releases second Red Dead Redemption 2 gameplay trailer

We are less than a month away from the release of Red Dead Redemption 2, the sequel to one of the most popular games of the PS3/Xbox era. Red Dead Redemption launched in 2010, meaning that fans of the franchise have waited for almost a decade to continue their adventure through the early American frontier.

Today, Rockstar Games has released a little over 4 minutes of gameplay footage, showing off a special glimpse of first-person mode. Usually a third-person game, Rockstar has let slip that the next game will have a first-person mode for folks who want to fully immerse.

Watch Gameplay Video Part 2: https://t.co/ZlRCx5DyC7

Red Dead Redemption 2: Coming October 26, 2018.

Pre-Order Now: https://t.co/Dse5wKDeZr pic.twitter.com/Rh7TIhD7Md

— Rockstar Games (@RockstarGames) October 1, 2018

Part of the draw to RDR comes from the beauty of its open world experience. With RDR2, Rockstar has challenged itself to make everything bigger, better, and more dynamic. In this trailer, the company shows off small but significant details like the dynamic weather (see Arthur Morgan’s frosty breath in the snow) and also gives us a deeper look at important game mechanics like Dead Eye.

As part of the expansion of the RDR world itself, players are also getting even more customization options, with the ability to decide what Arthur wears, eats, and how well he handles his own physical hygiene. Though it’s not show in this particular trailer, we’ve also learned that players can customize their horses as well.

You can check out the full gameplay trailer below. Red Dead Redemption 2 is available starting October 26.

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PS4 update lets parents control how long their kid can play

 Folks worried that their kids are spending a little too much time gaming should be pleased to hear about Sony’s latest PS4 update. System software update 5.50 includes a new feature called Play Time Management, as well as changes to the Library interface, the ability to add custom wallpapers, and a supersampling mode that makes 4K games look better on 1080p TVs. Play Time Management… Read More

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Fortnite Battle Royale gets an updated map

 Fortnite, which has topped 50 million players, has released an update to the game in the form of version V.2.2.0. The patch is significant in that it brings a long-awaited update to the Battle Royale map. Fortnite Battle Royale quite literally takes a page out of the PUBG playbook. In it, 100 players are dropped into a map, where they loot for gear and try to take down the competition. But… Read More

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