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The gaming world is evolving at a rapid clip. No longer is the idea of the lonely gamer a reality. Twitch and Discord have brought gamers together and given everyone the opportunity to see just how talented some of these young players are. Meanwhile, publishers and esports organizations have built out an infrastructure.
But there is plenty left to do, and PlayVS founder and CEO Delane Parnell is well aware of this.
We’re amped to announce that Parnell is joining us at TC Disrupt SF in September to talk about how high school esports could pave the way for even more growth in this industry.
PlayVS is a startup that has partnered with the NFHS to bring esports to the high school level, providing infrastructure around scheduling, refs, rules and state tournaments. Not only does this allow high school students to get extracurricular experience doing what they love (playing video games), but it offers a new way for esports orgs and colleges to look at the bright young talent coming up through the ranks.
PlayVS launched in April after securing its partnership with the NFHS. Through this partnership, the company will be able to bring organized esports to more than 18 states and approximately 5 million students across 5,000 high schools.
The company has since raised $15 million in Series A, and the inaugural season begins in October of this year.
We’re absolutely thrilled to get the chance to sit down with Parnell to discuss the launch of the platform and hear about how high school esports could set the tone for the industry as a whole.
Passes to Disrupt SF are available here at the Early Bird rate until July 25.
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PlayVS, the startup building esports infrastructure at the high school level, has today announced the close of a $15 million Series A funding round. The financing was led by New Enterprise Associates, with participation from existing investor Science, as well as CrossCut Ventures, Coatue Management, Cross Culture Ventures, the San Francisco 49ers, Nas, Dollar Shave Club founder Michael Dubin, Twitch cofounder Kevin Lin, and others.
PlayVS first publicly launched out of the LA-based Science startup studio in April. The company partnered with the NFHS, the equivalent of the NCAA for high school-level sports, to build out leagues, rules and more around high school esports.
Most high school sports are governed by the NFHS, which writes the rules, hires referees, schedules seasons and determines the format of playoffs and state championships. That same infrastructure might carry over from one high school sport to another, but esports represents a new challenge for the NFHS.
PlayVS brings to market a platform that schedules games, helps schools hold try-outs and form teams, and pulls in stats real-time from games thanks to partnerships with game publishers.
In October, PlayVS will launch its inaugural season, bringing organized esports to more than 18 states and approximately 5 million students across 5,000 high schools.
As esports continue to grow, colleges and professional organizations have already started investing in scholarship programs and pro teams respectively. But whereas other high-level teams look at high school athletes for recruiting, the same infrastructure has not yet been put into place for esports.
PlayVS wants to change that. The new round of funding will go towards expanding the product and the team to eventually put PlayVS in every high school across the country. The company has yet to announce which schools will participate and which games will be available during the first season, but PlayVS has confirmed that the games will be PC-based and will come from the Multiplayer Online Battle Arena, Fighting and Sports genres.
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