PlayStation 5
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Sony and Discord have announced a partnership that will integrate the latter’s popular gaming-focused chat app with PlayStation’s own built-in social tools. It’s a big move and a fairly surprising one given how recently acquisition talks were in the air — Sony appears to have offered a better deal than Microsoft, taking an undisclosed minority stake in the company ahead of a rumored IPO.
The exact nature of the partnership is not expressed in the brief announcement post. The closest we come to hearing what will actually happen is that the two companies plan to “bring the Discord and PlayStation experiences closer together on console and mobile starting early next year,” which at least is easy enough to imagine.
Discord has partnered with console platforms before, though its deal with Microsoft was not a particularly deep integration. This is almost certainly more than a “friends can see what you’re playing on PS5” and more of a “this is an alternative chat infrastructure for anyone on a Sony system.” Chances are it’ll be a deep, system-wide but clearly Discord-branded option — such as “Start a voice chat with Discord” option when you invite a friend to your game or join theirs.
The timeline of early 2022 also suggests that this is a major product change, probably coinciding with a big platform update on Sony’s long-term PS5 roadmap.
While the new PlayStation is better than the old one when it comes to voice chat, the old one wasn’t great to begin with, and Discord is not just easier to use but something millions of gamers already do use daily. And these days, if a game isn’t an exclusive, being robustly cross-platform is the next best option — so PS5 players being able to seamlessly join and chat with PC players will reduce a pain point there.
Of course Microsoft has its own advantages, running both the Xbox and Windows ecosystems, but it has repeatedly fumbled this opportunity and the acquisition of Discord might have been the missing piece that tied it all together. That bird has flown, of course, and while Microsoft’s acquisition talks reportedly valued Discord at some $10 billion, it seems the growing chat app decided it would rather fly free with an IPO and attempt to become the dominant voice platform everywhere rather than become a prized pet.
Sony has done its part, financially speaking, by taking part in Discord’s recent $100 million H round. The amount they contributed is unknown, but perforce it can’t be more than a small minority stake, given how much the company has taken on and its total valuation.
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Sony said on Friday that it will launch the PlayStation 5 in India on February 2, suggesting improvements in the supply chain network that was severely impacted last year because of the coronavirus pandemic.
The Japanese firm said it will begin taking pre-order requests for the new gaming console in India, the world’s second largest internet market, on January 12. The console will be available for pre-order from a number of retailers including Amazon India, Flipkart, Croma, Reliance Digital, Games the Shop, Sony Center, and Vijay Sales, the company said.
The PlayStation 5 is priced at Indian rupees 49,990 ($685), while the digital edition of the console will sell at Indian rupees 39,990 ($550). Xbox Series X, in comparison, is priced at $685 in India, and Xbox Series S sells at $480. Both the consoles launched in India in November.
However, much like elsewhere in the world, Microsoft has been struggling to meet the demand for the new Xbox consoles in India. The Xbox Series X is facing so much shortage in the country that it’s not even easy to locate its page on Amazon India.
The announcement today should allay concerns of loyal PlayStation fans, some of whom — including, of course, yours truly — secured a unit from the gray market at a premium in recent months after India was not included in the first wave of nations for the PS5. Fans have also been frustrated at Sony and its affiliated partners for not offering clarification or providing conflicting accounts about the probable launch of the new gaming console in recent months.
In November, Sony suggested that it had delayed the launch of the PS5 in India due to local import regulations. Game news site The Mako Reactor reported earlier this week that Sony is unlikely to offer warranty and after-sales support for PlayStation 5 accessories in India — as has been the case for several previous generations.
India is not yet a big market for full-fledged gaming consoles yet. According to industry estimates, Sony and Microsoft sold only a few hundred thousand units of their previous generation consoles in the country. Thanks to the proliferation of affordable Android smartphones and world’s cheapest mobile data tariffs, tens of millions of Indians have embraced mobile gaming in recent years.
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This holiday season the next generation of gamers, bless their hearts, will be hoping to receive the next generation of gaming consoles. But confusing branding by the console makers — not to mention a major shortage of consoles — could lead to disappointment during the unwrapping process. Before making any big promises this year, you’ll want to be completely clear on two things: which console you’re actually trying to get, and how much of a challenge it might be to get one.
By the way, it’s totally understandable if you’re a little lost — particularly on Microsoft’s end, the branding is a little weird this time around. Even the lifelong gamers on our staff have mixed up the various Xbox names a few times.
If you’re not 100% sure which brand of console your kid (or partner or whoever) has, go take a look right now. An Xbox will have a big X somewhere on a side without cables coming out of it, and a PS4 will have a subtler “PS” symbol embossed on it. The “Pro” has three “layers” and the regular one has two.
Okay, now that you know what you’ve got, here are the new versions that they want:
The PlayStation 5, or PS5 for short, is the newest gaming console from Sony. It’s the one your kids want if they already have a PlayStation 4 or even a PlayStation 4 Pro, which they might have gotten a year or two back.
The PS5 is more powerful than the PS4, but it also plays most PS4 games, so you don’t need to worry about a game you just bought for a birthday or whatever. It has some fancy new features for fancy new TVs, but you don’t need to worry about that — the improved performance is the main draw.
There are two versions of the PS5, and the only real difference between them is that one has a disc drive for playing disc-based games; they both come with a controller and are about the same size. The one with the drive costs $500 and is the one you should choose if you’re not completely certain the recipient would prefer the driveless “Digital Edition.” Saving $100 up front is enticing, but consider that some titles for this generation will cost $70, so the capability to buy used games at half-price might pay for itself pretty quickly.
The PS5 doesn’t come with any “real” next-generation games, and the selection this season is going to be pretty slim. But your best bet for pretty much any gamer is Spider-Man: Miles Morales. I’ve played it and its predecessor — which Miles Morales comes with — and it’s going to be the one everyone wants right off the bat. (Its violence is pretty PG, like the movies.)
The PS4’s controllers sadly won’t work on PS5 games. But don’t worry about getting any extra ones or charging stands or whatnot right now, unless your gamer plays a lot of games with other people on the couch already.
The Xbox Series X is the latest gaming console from Microsoft, replacing the Xbox One X and One S. Yes, the practice of changing the middle word instead of the last initial is difficult to understand, and it will be the reason lots of kids unwrap last year’s new console instead of this year’s.
The Xbox Series X is more powerful than the Xbox One X, but should also play almost all the old games, so if you bought something recently, don’t worry that it won’t be compatible. There are lots of fancy-sounding new features, but you don’t need to worry about those or buy them separately — stuff like HDR and 4K all depend on your TV, but any TV from the last few years will look great.
There are two versions of the next Xbox, and they have significant differences. The $500 Xbox Series X is the “real” version, with a disc drive for old and used games, and all the power-ups Microsoft has advertised. This one is almost certainly the one any gamer will be expecting and hoping to get.
Like Sony, Microsoft has a version of the Xbox that has no disc drive: the $300 Xbox Series S. Confusingly, this is the same price, same color, and nearly the same name and type of console as last generation’s Xbox One S, so first of all be sure you’re not buying the One. The Xbox Series S is definitely “next-gen,” but has a bit less power than the Series X, and so will have a few compromises in addition to the lack of a drive. It’s not recommended you get this one unless you know what you’re doing or really need that $200 (understandable).
For a day-one game, there isn’t really a big must-have exclusive. Assassin’s Creed: Valhalla is probably a good bet, though, if bloody violence is okay. If not, honestly a gift certificate or subscription to the “Game Pass” service that provides free games is fine.
No need for extra controllers — the Xbox Series X supports the last-gen’s controllers. Genuine thanks to Microsoft for that one.
Now that you know which console to get (again … a PlayStation 5 or an Xbox Series X), I’ve got some bad news and some good news.
The bad news is they’re probably (read: definitely) going to be sold out. Microsoft and Sony are pumping these things out as fast as they can, but the truth is they really rushed this launch to make it in time for the holidays and won’t have enough to go around.
Resist the urge to buy the “next best” in last year’s model — the new ones are a major change and are replacements, not just upgrades, for the old ones. It would literally be better for a kid to receive a pre-order receipt for a new console than a brand new old one. And don’t go wild trying to find one on eBay or whatever — this is going to be a very scammy season and it’s better to avoid that scene entirely.
The pandemic also means you probably can’t or won’t want to wait in line all night to grab a unit in person. Getting a console will almost certainly involve spending a good amount of time on the websites of the major retailers … and a good bit of luck. Follow electronics and gaming shops on Twitter and bookmark the consoles’ pages to check for availability regularly, but expect each shipment to be sold out within a minute or two and for the retailer’s website to crash every single time.
Don’t buy them a Nintendo Switch, either, unless they’ve asked for one of course. The Switch is fantastic, but it’s completely different from the consoles above.
The good news is they won’t be missing out on much right now. Almost every game worth having for the next year will be available on the new and old consoles, and in some cases players may be able to start their game on one and continue it on the next. Good luck figuring out exactly which games will be enhanced, upgraded or otherwise carried between generations (it’s a patchwork mess), but any of the hot new games is a good bet.
Good luck!
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Well, isn’t this a nice little surprise? This morning some PlayStation 4 owners are reporting the sudden and unexpected arrival of a new “PS5 Remote Play” app. While the app doesn’t do much yet (the PS5 isn’t out yet, after all), it seems meant to let you keep a PlayStation 5 in one room and stream it to (and control it from) a PlayStation 4 in another.
Now, that’s not quite the same as actually having another PS5 in that second room; Remote Play tends to introduce a little bit of lag into the mix, so you probably won’t want to turn to it for twitchy games where every millisecond counts. But given that last-gen’s console tends to eventually find itself gathering dust or tucked into another room as a wildly overpowered Blu-ray/Netflix player, this is a pretty great way to extend the PS4’s lifespan. IGN spotted the app this morning, and it appears to be rolling out to users in batches
Sony hasn’t said much about how it’ll all work, so there are still plenty of questions to be had about compatibility — will all games work, or just some? Will PS4 controllers work on PS5 games via Remote Play, whereas Sony has otherwise said they’ll only work on the PS5 when playing backwards compatible PS4 titles? An FAQ on the PlayStation blog does confirm that it’s meant for playing PS5 games on the PS4, but doesn’t go any deeper than that:
We’re updating PS4’s Remote Play feature. Now, in addition to being able to access your PS4 from a PC or a mobile device, your PS4 can access other consoles via Remote Play too, right on your TV. This includes the ability to connect to your PS5 and stream a PS5 game to your PS4 so you can play it there.
Sony also notes that Remote Play will now support multiple remote users simultaneously, allowing you to play local multiplayer games with friends who aren’t actually, you know, local.
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The new generation of consoles is both a hard and an easy sell. With a big bump to specs and broad backwards compatibility, both the PlayStation 5 and Xbox Series X are certainly the consoles anyone should buy going forward. But with nearly no launch content or must-have features, they also fail to make a compelling case for themselves beyond “the same, but better.” What we’re left with is something more like a new iPhone: You’ll have to upgrade eventually, and it’ll be fine. Just don’t believe the hype for the new consoles… yet.
Disclosure: TechCrunch was provided consoles from both Microsoft and Sony ahead of release, as well as a handful of titles from first and third-party publishers.
In accordance with an elaborate (and ongoing!) series of embargoes for different features and games, impressions have been trickling out about the new platforms for a month now. For a launch that’s already lacking impact, this may have further blunted excitement: Few gamers will get excited when all anyone can write about is the exterior of the console itself, or the first level of the pack-in game. Some features wouldn’t even be available before launch, or are prohibited from coverage until long afterwards, leaving reviewers wondering whether day-one changes would make obsolete any impressions they had. (I’ll update this review when new information comes to light, or link to future coverage.)
But whatever the case, the shackles are finally removed and now we can talk about most (but not all) the new consoles have to offer. Unfortunately it’s… not that much. Despite the companies’ attempts to hype the next generation as a huge leap, there’s simply no evidence of that at launch and probably won’t be for many months.
That doesn’t mean the new platforms are a flop — or even that they aren’t great. But the new generation is a lot like the old one, and compatibility with it is actually the biggest thing the PS5 and Series X have going for them for the opening stretch. Here’s what I can tell you honestly about my time with the PS5.
As you can see, the PS5 is CONSIDERABLY larger than the PS4 Slim. Image Credits: Devin Coldewey / TechCrunch
The PS5 is a strange-looking beast, but I’ll give it this: No one is going to mistake it for any other gaming console. Though they may think it’s an air purifier.
The large, curvy device likely won’t fit with anyone’s decor, so it may be best to just bite the bullet and display it prominently (fortunately it sits comfortably vertically or on a stand horizontally). I look forward to getting custom shields for the side to make this thing a little less prominent.
The console is fairly quiet while playing games, but you’ll probably want it at least a few feet away from you, especially if you’re going to play with a disc, which is much louder than normal operation.
As for performance, it’s really impossible to say. The only “next-gen” (really cross-gen) game I got to play much of was Spider-Man: Miles Morales, and while it looked great (more impressions below), it’s incredibly hard to make any substantive comment on the machine’s computing and rendering chops.
The prospect of gaming in 4K and HDR, and of advanced techniques like ray tracing changing how games look, is an exciting one. But in the first place you need a TV setup that’s capable of taking advantage of these features, and in the second — to be perfectly honest, they’re not all they’re cracked up to be. A high-quality 1080p TV from the last couple years will look very nearly as good despite not supporting Dolby Vision or what have you. (I know because I got a new TV during the review period. They both looked great.)
Load times — a factor of the much-lauded custom SSD in this thing — are similarly hard to evaluate, though certainly going from menu to game in Miles Morales was fast, fast-traveling faster, and the previous game was faster to load than on my regular PS4. This benefit will of course vary from game to game, however — some developers are announcing their performance gains publicly, while others with less impressive ones may just let sleeping dogs lie. Without more titles to get a feel for the console’s performance improvements, right now you’ll have to take Sony’s word on things.
One place where Sony is attempting to advance the ball is in the new DualSense controller.
Not in the shape and color and slick, transparent buttons — those are not so hot. It feels like a DualShock that’s let itself go a bit, and I’m definitely not a fan of the “PS” shaped PlayStation button. This thing feels like a grime magnet.
And not in the built-in speaker and microphone, either; I struggle to think of any application for these that wouldn’t be better served by a headset or avoided altogether.
What’s actually a clear and impressive upgrade is the triggers, which feature incredibly precise mechanical resistance that serves all kinds of gameplay functions and sets the imagination running.
The new triggers are connected to a set of gears that impart actual pressure against your fingers, from a very light tap to, presumably (though I haven’t experienced it), actually pushing your fingers back.
The range is wide and it can impart the pressure anywhere along the trigger’s range, giving interesting effects like (the obvious one in violent games) resistance while you pull a gun’s trigger, which then clicks and releases when it fires. In Miles Morales, the triggers act as a very sensitive rumble, but also give you tactile feedback when you’re swinging, telling you when you’ve made contact and so on.
Honestly, I love it. I want to play games that use it well. I don’t want to play games that don’t have it! Hopefully developers will embrace the variable-resistance triggers, because it genuinely adds something to the experience and, if I’m not mistaken, even has the potential to make games more accessible.
The PS4’s interface had the illusion of simplicity, and the PS5 continues that with two steps forward and one step back.
For one thing, separating out the “games” and “media” portions of the machine is a smart move. As OTT apps and streaming services proliferate, they take up more and more space and it makes perfect sense to isolate them.
As for the games side, it’s similar to the PS4 in that it’s a horizontal line that you click through, and when a game is highlighted it “takes over” the screen with a background, the latest news, achievements and so on. As before it works perfectly well.
Previously, when you pressed the PlayStation button, you’d return to the main menu and pause whatever you were playing. If you held down the button, it opened an in-game side menu where you could invite friends, turn off the console and other common tasks.
The PS5 reverses that: The long press now returns you to the home screen, while a short press brings up the in-game menu (now a row of tiny icons on the bottom of the screen — not a fan of this change).
The in-game menu now sports an in-depth “card” system that, while cool in theory, seems like one of those things that will not actually be used to great effect. The giant cards show recent screenshots and achievements, friend activity and, if the developer has enabled it, info about your current mission or game progress.
For instance, in Miles Morales, hitting pause told me I was 22% of the way through a side mission to rescue a bodega cat named Spider-Man, with an image of the bodega where I accepted it. Nice, but it’s redundant with the info presented in-game if I pause in the ordinary way. There’s more to it, though — the cards can also be used as “deep links” to game features like multiplayer, quests in progress, quick travel locations, even hints.
Sony showed off these advanced possibilities in a video of Sackboy: The Big Adventure, but since that game isn’t yet available I can’t yet speak to how well it works. More importantly, I can’t make any promises on behalf of developers, who may or may not integrate the system well. At the very least it could be nice, but I’m afraid it will be relegated to first-party games (of which Sony promises many), and be optional at that.
It’s hard to call the new UI an improvement over the old one — it’s different, in some ways more busy and in some ways streamlined. Where it may improve things is in reducing friction in things like organizing voice chat and joining friends’ games. But that capability wasn’t ready for launch.
A couple nice things I want to note: Setting up the PS5 to your own preferences is super easy. I downloaded my cloud saves in a minute or two, and there’s a great new settings page for things people often change in games: difficulty, language, inverting the camera and some other things. There are also accessibility options built-in: a screen reader, chat transcription and other goodies I wasn’t able to test but am glad to see.
The chief reason for buying a new console is to play the new games on it. When the Switch came out, half the reason anyone bought it was to play the fabulous new Zelda. Sadly, the selection at this launch is laughably thin for both Sony and Microsoft fanboys.
As I noted above, the only game I was provided in time to get any real impressions (that I’m permitted to write about) was Spider-Man: Miles Morales. Having recently completed its predecessor on PS4, I can say that the new game looks and plays better, with shorter load times, improved lighting, more detailed buildings and so on. But the 2018 Spider-Man still looks and plays very well — this is the difference you’d expect in a sequel, not from one generation to the next. (To be clear, the PS5 version does look considerably better, it’s just not the night and day we’ve been led to expect.)
As far as a review goes, I’ll just say that if you liked the first, you’ll like the second, and if you didn’t play the original, play it first because it’s great. I also want to hand it to the new game for its commitment to diversity.
But that will also be coming out on the PS4… and Xbox One and Series X… In fact, almost all the big games of the next year will be.
They will, of course, play and look better on the PS5 than the PS4. But it’s a hard sell to tell someone to pay $500 so they can play the next Assassin’s Creed or Horizon: Zero Dawn in 4K HDR rather than 1080p.
Meanwhile, the few games you can only play on PS5 are for niche players. Sackboy looks to be a fun platformer but hardly a blockbuster; Demon’s Souls is my most anticipated title of the season, but a remake of a legendary but little-played and controller-bitingly difficult PS3 game isn’t going to break sales records; and Destruction All-Stars, an online-only racing battle royale game, got delayed until February, which suggests it’s not playing well.
Adding them all up there really isn’t much reason in terms of exclusives to pick the PS5 over the Xbox Series X or, at least for 2021, a PS4 Pro.
The good news is that the PS5 is now without question the best way to play the huge catalog of amazing PS4 games out there. Nearly all of them will look better, play better and load faster. Sony as much as admitted this when they bundled a dozen of the best games from the last generation with the PS5. Honestly, I’m looking forward to finally playing God of War (I know… don’t hassle me!) on this thing more than I am Assassin’s Creed: Valhalla.
Unfortunately I can’t speak to whether these PS4 games have much to speak of in terms of real improvements yet. As mentioned above, a lot of that depends on support from the developers. But as a simple test, loading the Central Yharnam area in Bloodborne took about 33 seconds on the PS4, and 16 on the PS5 (as you can see in the shots above, the game looks identical). I didn’t time them, but anecdotally other games showed improvements as well.
No, that isn’t a typo. The PS5 (and I am joined in this opinion by our review of its rival, the Xbox Series X) simply isn’t a console anyone should rush out and purchase for any reason. Not least of which because it will be near-impossible to get one in the next month or so, making the possibility of unwrapping a PS5 a remote one for eager youths.
The power of the next generation is not much on display in any of the titles I have been able to play, and while a handful of upcoming games may show off its advantages, those games will likely play just as well on the other platforms they’re being released on.
Nor are there any compelling new features that make the PS5 feel truly next-gen, with the possible exception of the variable resistance triggers (the Series X has multi-game suspension at least, and I’d be jealous if there were any games to switch between). For the next 6-8 months, the PS5 will merely be the best way to play the same games everyone else is playing, or has been playing for years, but in 4K. That’s it!
The rush by Sony and Microsoft to get these consoles out by the holidays this year simply didn’t have the support of the publishers and developers that make the games that make consoles worth having. That will change late next year as the actual next-gen titles and meaningful exclusives start to appear. And a year from now the PS5 and Series X will truly be must-haves, because there will be things that are only available for them.
I’m not saying buy your kid a PS4 Pro for Christmas. And I’m not saying the PS5 isn’t a great way to play games. I’m just saying that outside some slight differences that many gamers don’t even have the setup to notice, there’s no reason to run out and buy a PS5 right now. Relax and enjoy the latest, greatest games on your old PS4 in confidence, knowing that you’ll save $50 when a Cyberpunk 2077 bundle goes on sale in the summer.
So don’t feel bad if you can’t lay your hands on a PS5 to keep you entertained this winter — a PS4 will do you just fine for the present while the next generation makes its lazy way toward the consoles it will eventually grace.
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A small wrinkle in the console wars. Sony took to Twitter today to note that the PlayStation 5 won’t be available for in-store purchase on launch day (November 12 or 19, depending on which part of the world you live in). Instead, users will only be able to buy it online at that date. The next-gen console went up for pre-order in mid-September, though a rush on purchasing caused a bit of a hiccup early on.
Sony specifies in a blog post that the decision was made — at least in part — over safety concerns surrounding the ongoing COVID-19 pandemic.
Update: All PS5 console sales on launch day, November 12 or November 19 depending on your region, will be online-only. No units will be available in-store for purchase.
More info: https://t.co/SikqDMEW9X pic.twitter.com/zXDCppsWm6
— PlayStation (@PlayStation) November 5, 2020
“In the interest of keeping our gamers, retailers, and staff safe amidst COVID-19, today we are confirming that all day-of launch sales will be conducted through the online stores of our retail partners,” the company writes. “[P]lease don’t plan on camping out or lining up at your local retailer on launch day in hopes of finding a PS5 console for purchase. Be safe, stay home, and place your order online.”
Microsoft’s latest — the Xbox Series X/S — will launch globally two days prior. Lucas posted a review of the system earlier today. On the Sony side, Devin has thus far featured this hands-on with the console’s controller.
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Arriving seven years after the Xbox One first launched, the new Microsoft Xbox Series X console lands in a different world and a very different Xbox ecosystem. Microsoft is embracing subscription bundling with its Game Pass service and cloud-streaming with xCloud; nevertheless, they are still committed to building huge metal boxes with tremendous power designed to carry new boundary-pushing gaming titles into consumers’ homes.
Right off the bat, I will say that the $499 Series X and $299 Series S were tough systems to review. Launch lineups for brand-spanking-new consoles always leave a little to be desired, but this generation has been particularly prone to launch title delays, and a handful of the launch-day Series X titles weren’t even available to reviewers ahead of launch. The former can be pinned on COVID-19-related delays impacting already aggressive timelines, but the latter seemed to be a bit of an unnecessary limit placed on reviewers.
Nevertheless, I’ll look to update this review next week when more of these titles are able to be played.
Image Credits: Lucas Matney
This thing has a lot of specs behind it. It’s got lots of cores and lots of teraflops. There aren’t any futuristic/gimmicky features that Microsoft is pushing; there’s no bundled Kinect, there’s no VR headset. The Series X is just a giant black box that plays games better than any Xbox before it.
Quickly, here are the high-level differences between the Series X and Series S (this review mostly focuses on the Series X):
This previous generation of hardware really shook up the idea of what a console generation actually was. In the past, mid-generation updates to hardware were largely cosmetic — slimmed-down packages with the same power — but with the Xbox One S and One X, Xbox delivered mid-generation console upgrades that improved performance, breaking the rules in an aim to steal users away from PlayStation with the promise that they could make the most of their brand new 4K televisions.
A result of that is that this doesn’t immediately feel like a mind-bending upgrade over Microsoft’s previous release, the One X. It’s twice as fast teraflops-wise, but there isn’t a title that really showcases those internals. It feels ahead of its time, and I think consumers that buy the device on day one will have to wait quite a while before they can harness its full capabilities.
While I’m not convinced that users are going to be staring mouth agape at a launch title that blows their mind graphics-wise, I think that all of this power will eventually go a long way to eliminating some huge annoyances that have been accepted as commonplace in the world of console gaming.
Image Credits: Lucas Matney
The load-time reductions that are largely thanks to the new SSD storage are very substantial and are probably the biggest thing you’ll notice off the bat. Another advantage of barely meeting its potential out-of-the-box is that I barely heard a peep from the Series X when I got into the thick of a game as the console’s fans were whisper quiet. Another big quality-of-life improvement is Quick Resume, which allows users to quickly hop back into a game they were playing a while ago without reloading the entire game and wandering through start menus. This feature is killer, and is one that PlayStation 5 users are missing, at least for the time being.
With all of this in mind, I’d say that the reality is — and this is on paper — there also isn’t a ton separating the Series X and Sony’s PS5 consoles in terms of playability. Both are getting much better internals, SSDs that will drastically reduce loading times, better UIs and newer controllers.
They definitely look different. The Series X itself is quite large (though not quite as hulking as the PS5) and will require plenty of prospective owners to bust out the measuring tape and check if it can even fit it horizontally in their media cabinet. It feels more like a well-designed gaming PC than a console. The chassis is very solid and dense — it’s one of the least-fragile designs I’ve seen on a console. On the note of hardware, I will also say that while the Series X/S controllers are very similar to the previous generation, I think that the subtle improvements, especially in regards to the feel and texturing of it, are going to be popular with users.
Most of the people reading this, I’m sure, already have a pretty solid idea whether or not they’re going to buy the Series X, and many of those people will buy it simply because it is new and they know that regardless of whether they currently need the power or are able to harness it with their other gear, they are getting access to new titles and future-proofing themselves. That’s certainly not a bad reason.
Image Credits: Lucas Matney
Others might be on the fence about getting a Series X/S or a PlayStation 5. Much like American politics, I’m not so convinced there are quite as many undecideds here as is believed. People have a good idea of which franchises are PlayStation exclusives and which titles are only going to ship on Xbox. There have been decades to drill down the flavors that both Sony and Microsoft are pushing, though Microsoft has been getting more aggressive about studio acquisitions over the past couple years, so that list of exclusives is likely going to start getting longer more quickly as they seek to build up a huge library of titles for their Game Pass subscription service.
But, yeah, most of the people on the fence end up going for the system that is going to have the games on it that they really, really want to play. But it’s a little harder to tell that right now because chances are there isn’t a launch title for the PS5 or Series X that you’re dying to play, or at least one that couldn’t also be played on a previous-gen console, albeit in less optimized fashion. The promised Series X holiday showstopper Halo Infinite was delayed until 2021, and the reality is a game that really shows off this hardware probably won’t be coming around until late next year.
Really most people won’t be able to take full advantage of the Series X until next year anyway. There’s an overwhelming chance that your TV or AV receiver are not positioned to maximize what the Series X can offer, namely 8K gaming or high frame rate (120fps) 4K gaming. Hitting the high end requires a technology called HDMI 2.1 which only a select few newer TVs have adopted. It’s likely to be more standard across the board come next year, but for the time being there aren’t many of these TVs or AV receivers that are actually in people’s homes. With HDMI 2.0, which your 4K TV does support, you can play Series X titles at 4K resolution at up to 60fps, closer to what the previous-generation Xbox One X was capable of.
Being super early to a technology as a consumer often leads to trade-offs, and that’s definitely the case with the Series X/S. While operating at the cutting edge of video standards will benefit the console’s longevity, it does mean that consumers might be in a less optimal spot for a bit if they don’t have the latest AV hardware. What will be more frustrating to day-one buyers is the generally light library of new content. There are some multi-platform hits that will be landing, but it doesn’t seem like there will be a must-play title that makes the most of its power. For consumers that are buying a system so focused on performance, that’s disappointing, but over time, I have few doubts that the Series X/S library will grow robust. The questions for consumers is whether all of the quality-of-life improvements are enough for them to take the plunge in 2020.
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As ever, launch title choices are likely to be a concern for gamers plunking down cash on a next-gen console. They can, however, take solace in the fact that the immensely popular battle royale title Fortnite will be available for both the PlayStation 5 and Xbox Series X/S when those systems arrive a couple of days apart next week.
Publisher Epic Games has detailed what the titles will look like for the new systems. It notes in a release that, “the Fortnite builds on Xbox Series X/S and PS5 aren’t simply tweaked last-gen builds but new native ones to harness the power of the new consoles.” Existing players will be able to pick up where they left off on the new systems, while taking advantage of some of that shiny new hardware.
The improvements look pretty similar, whether you’re a Sony or Microsoft enthusiast. Both the Xbox Series X and PS5 versions sport 4K resolution at 60 frames a second, faster match loading, split screens with a 60 FPS rate and improved physics and visuals that include features like trees that respond to explosions and better-looking weather effects. The Xbox series S also supports most of these things, but downgrades 4K video for 1080p.
The new Xbox and PlayStation arrive on November 10 and 12, respectively.
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After spending a few hours with the PlayStation 5 and its completely redesigned DualSense controller, I can say with confidence that the new haptics and audio features certainly work — and could become integral to the gaming experience. But only if — and it’s a big if — developers truly embrace the tech.
The DualSense controller replaces the extremely familiar and beloved design of the DualShock, which has remained largely the same shape since the first one shipped for the original PlayStation 25 years ago.
While the general layout is the same, the feel of the new controller is significantly different and the appearance is aligned with the PS5’s distinctive but questionable hyper-futuristic look. I’m not entirely sold on the new shape but I’ve also had a long time to get used to the old one, so I’m withholding judgment while I work on the full review.
I can tell you right now though that there indeed are tiny PlayStation symbols all over this thing:
Shipping with every PS5 is Astro’s Playroom, which like Nintendoland and Wii Sports is intended to provide a reference experience for all the controller’s new features. It may not be quite as original or persistently enjoyable as Nintendo’s pack-ins (which still number among the best games for their platforms), but it’s a fun little playroom that does a good job showing off the DualSense.
The first and perhaps most immediately compelling feature is the haptic feedback on the trigger buttons, L2 and R2. It’s one of those things that when you feel it working, you immediately start thinking about how it could be used.
Image Credits: Sony
What it does is allow not just precision vibration but actual resistance to be added to the triggers, something that sounds vague in theory but is very easy to grasp, so to speak, in practice.
For instance, in the setup process for Astro’s Playroom the feature is introduced by simply asking you to pull the triggers and feel it. You’ll certainly have pulled them before that, so you know that they’re nearly frictionless normally. But suddenly they’re pushing back against your finger — then a click, and the resistance is gone.
“What is this sorcery?” I recall saying out loud at the time, or something like it but more profane. It really is that immediately compelling.
Later, in the first stage I tried of the game, your little robot jumps into a sort of spring suit (a metal spring, not a linen two-piece) and you have to pull the trigger to make it jump. The haptics in this case truly give a feel of compressing something (though, having played with springs before, I know they don’t feel like this), and importantly give you a non-visual, intuitive indicator of how far you’ve depressed the trigger. My brain was quicker to register how far I’d pulled it with the combination of sound, haptics and graphics than graphics alone. And because the feeling is localized to the trigger you’re using, there’s no confusion with the greater vibrations of the all-purpose rumble system.
The Switch’s Joy-Cons have a sort of precision haptics in them, and while the demo of that feature was interesting — feeling little objects rattle around “inside” the controller — it’s actually quite hard to think of ways it could be used in gameplay. And indeed few games have done so, though to be fair rumble in general is probably better because of it.
In the DualSense’s case, I was immediately thinking, “this would be great for…” and wishing I’d had it in this or that game in the past. It opens up possibilities I’ve never liked the idea of, like “pull the trigger halfway to do one thing, all the way to do another. It’s also potentially a great accessibility feature.
Having a speaker and microphone in the controller is nothing new, though they appear to have been upgraded for the DualSense. Few games have been able to use these features properly, and Astro’s Playroom resorts to the old “blow on the controller to make a propeller go” thing. I can’t imagine anyone wanting to do that in any real game — but why can’t I yell “Go, cyberdog! Attack the monster on the right” to direct my (sadly fictitious) companion, or something like that?
Unfortunately that gets to the heart of what makes even the excellent haptic feature a potentially lost cause. Developers need to design for them in a big way, and that’s difficult when you can’t guarantee that people will want or be able to use them. Not only that, but if you want to release on Xbox and PC too, you have to remove them. So they become optional features… and since they’re optional, they can’t be integrated into the game as deeply to begin with, making them less compelling overall. It’s happened over and over with various innovations gaming companies have come up with over the years, and it may happen with this generation’s gimmicks as well.
Sony’s best bet is to make integration painless and highly incentivized, though it’s hard to imagine how multi-platform developers like Ubisoft can do much more than the minimum. Serious use will likely be limited to a handful of top-shelf Sony-funded PS5 exclusives that players will marvel at.
It’s an interesting new gameplay feature, but hardly one that screams “next-generation.” Indeed little about the next consoles from Sony or Microsoft screams that except the specs. That doesn’t mean they aren’t worth buying — but don’t expect anything transformative.
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If in-person events were still a thing in 2020, there’s a pretty good chance we’d know a lot more about the PlayStation 5 by now. With tech companies setting their own event schedules, however, Sony and Microsoft have offered themselves a more leisurely schedule with which to portion out news. Microsoft struck first, with aggressive pricing, two different launch models and a financing plan.
Now it’s Sony’s time to shine. Today’s big event answered some of the lingering questions about the next-generation console. The company waited until the bitter end for the most important details. The PS5 will arrive in select markets on November 12 for $500, while the Digital Edition (sans-optical drive) runs $400.
On that date, the console will be available in North America, Japan, Australia, New Zealand and South Korea. The rest of the world will get their hands on the console a week later, on November 19. The pricing keeps the PS5 plenty competitive with the new Xboxes. The Series X hits the same price point, while the lower-end Series S runs $299. Microsoft’s console launches a full two days earlier than Sony’s, so that should be fun.
Sony’s pricing was the source of a good deal of speculation and hand-wringing in recent months. But while Microsoft got the first salvo, the PS5 is going to be right there along with it — a fact that should be the source of a good deal of concern for Redmond’s gaming team. Pricing is going to be a big factor in decision making. While game spending has ballooned during the COVID-19 shutdown, many folks are cautious about pulling the trigger on big-ticket items amid such an uncertain economic slow down.
As ever, the event leaned very heavily toward trailers and gameplay demos, showcasing the titles the PS5 will have on offer. Things kicked off with some major franchise blockbusters, including Final Fantasy XVI and the best look yet at Spider-Man: Miles Morales, which featured an extremely compelling bridge battle.
The Spider-Man expansion is due this holiday, to coincide with the console’s launch. Ditto for Call of Duty: Black Ops Cold War, which got a brand new trailer, including some RC car action.
The long-rumored Harry Potter RPG finally got a name and official trailer. Hogwarts Legacy looks like an epic time in the Wizarding World. That’s due out at some point in 2021.
What’s this? A non-franchise game? Yes, it’s Bethesda’s Deathloop. The time-looping adventure game is due out in mid-2021. The sufficiently creepy trailer for zombie favorite Resident Evil: Village asked more questions than it answered. The title is also slated for next year.
Other titles include Devil May Cry 5 Special Edition (due at launch), Oddworld: Soulstorm and the Demon Souls remaster. Also a little time for Fortnite, which is set to be available for the console at launch.
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