PlayStation 4
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2020 and 2021 will be one of the periodic transitional eras in gaming as Sony and Microsoft debut their shiny new consoles, the PlayStation 5 and Xbox Series X. To ease the process (and spur adoption of the next generation), EA may make its upcoming titles free to “upgrade” to your chosen console.
On an earnings call last night, EA COO Blake Jorgensen at the end of his remarks noted a possible effect on revenue “from the games we are launching for the current generation of consoles that can also be upgraded free for the next generation.”
EA declined to comment on the comment, but the meaning seems obvious enough. It likely refers to “cross-gen” games that will appear on both existing consoles and those set to debut later in the year. If you buy the next, say, “Battlefield” game on PlayStation 4, you will have the option to transfer it somehow to the PlayStation 5.
Exactly how this would work is not clear — there will almost certainly be some rigmarole involving deactivating the license on your old copy — but the effect is a positive and consumer-friendly one. People can buy a game, from EA anyway, safe in the knowledge that they can continue to play it even if they buy a new console. That hasn’t been the case, in general, before.
In fact, the whole transition is looking to be a relatively easy one: The new consoles will be backward-compatible with many games from the previous generation; services like online access and monthly free games will cross over; some hardware and accessories will be shared; built-in streaming options mean improved portability.
EA’s apparent commitment to cross-gen upgrades is among the first, though some publishers and developers have floated the idea or declared support for it, pending approval from the console makers themselves. The confirmation could trigger an avalanche of announcements as others hurry to assure gamers that they, too, will provide this option.
Sony and Microsoft are the ones left holding the bag here: While a sale is a sale for EA or Ubisoft, the console makers are under tremendous pressure to show their console launches are successful. (Nintendo, as usual, is pursuing its own agenda independent from the cadence of its rivals.)
Part of that strategy is high-profile next-gen exclusives that people save up to buy alongside the new consoles, providing revenue spikes and platform lock-ins. When a large amount of those sales occur earlier in the year, and technically for the previous consoles, it’s not a good look.
These policies have a way of evolving right up to and beyond the moment of release. Sony clowned so devastatingly on Microsoft’s confusing and limited game transfer policies at E3 2013, the outset of this console generation, that it affected the whole zeitgeist, boosting PS4 sales and forcing Microsoft to reconsider. (You can see me in the video of it; I’ve rarely heard a crowd so excited about something.)
It’s better to err on the side of liberality, it turns out. EA, which has routinely erred in the other direction over the last few years, hopes perhaps to curry favor in advance of a gaming market opening up in new directions. We’ll see if other companies follow suit.
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When you play games on your PS4, it’s fair to say that your thumbs and index fingers are generally doing most of the work. Why not put the rest of your lazy digits to work with this accessory that puts two programmable buttons on the rear of the DualShock 4 controller?
Called, imaginatively, the Back Button Attachment, the gadget plugs into the PS4’s accessory port and adds three interactive items to the back end of the controller. There are two paddle-style buttons that seem suited for middle fingers to hit easily, each of which can be programmed to be any of the ordinary buttons.

There’s also a little OLED screen that provides “real-time” information on what the buttons are set to. It doesn’t seem like there’s ever much urgency to find that information out or show others, but hey. The screen also doubles as a button for switching between configurations or changing the settings on the fly.
Great idea from Sony, right? Wrong! The rear button thing has been done for some time by high-end third-party controller makers like Scuf and Astro, which with their customizable sticks and buttons have been adopted widely by pro gamers. (Microsoft, for its part, has a patent for a Braille display and input on the back.)
It doesn’t look good to have all the performance-oriented gamers using third party gear, but with the PS5 around the corner and a new controller coming with it, it doesn’t make much sense to put out a stopgap “DualShock 4.5” with extra buttons. So this accessory makes a lot of sense. (Don’t worry, it has a 3.5mm headphone jack pass-through, so you can still use a headset.)
And the price is reasonable, too: $30. That makes it a fairly easy impulse buy for anyone who likes the idea of the extra buttons but doesn’t want to drop a bill or more on a Scuf or Astro controller.
The Back Button Attachment won’t be available in time for the holidays, though — not until January 23. Chances are we’ll see it on display at CES before that, though.
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Game launches these days are frequently the very worst time to play them. Plagued by bugs, server issues, balance problems and a lack of content, many “games as a service” titles are best consumed after a month or two. Not so with Hideo Kojima’s long-awaited Death Stranding, which, if you’re going to play at all… you should probably play now.
This type of game comes out once every year or two: A title where the gradual discovery of mechanics and ideas by the players is part of the adventure. Being part of that vanguard of players who go in unsure of what to expect, learning by doing and sharing that information with others has a special feeling, not of exclusivity exactly, but of a collective experience.
Sure, playing the new Call of Duty on day one can be thrilling, but it’s not exactly a journey of discovery. Furthermore, games like those tend to get better after the first few months as content is added, gameplay is tweaked and so on.
But just as some TV and movies are best seen with friends on the day they’re released, some games beg to be played before they become over-amply documented, their mysteries vivisected and wikified.
The most frequent entries on this list are From Software’s Dark Souls type games, the esoteric workings of which are sometimes never fully revealed even years later. Bloodborne is still yielding up its secrets even now, for instance.
The Legend of Zelda: Breath of the Wild was another one, in which it wasn’t exactly that people were finding hidden things or speculating on lore, but rather finding how open-ended the world really was and demonstrating that in ingenious ways. When someone figured out you can trick an enemy into being struck by lightning by slipping them a metal weapon in a thunderstorm, it was like a million gamers worldwide squinted, said “wait, what?” and ran to their Switch to try it.

Death Stranding is likewise “appointment gaming,” because… well, it’s so weird. But it definitely belongs in the company of those games that are best experienced while steaming hot, like the frequent showers you’ll see Norman Reedus take in it. I’m glad I let a friend of mine convince me to jump in right away.
Don’t worry, I won’t be spoiling anything you don’t learn in the first couple of hours. But there is a mechanic where items like ladders or climbing ropes you lay down to help navigate the terrain get shared with other people for their own use. Just as there is glory in being the first to call down lightning in Zelda, there’s a glory (slightly more obscure admittedly) in being the first to go a certain way and let others follow in your footsteps.
Lay down a bridge to reach a shelter more easily while carrying lots of cargo, and you may find that a day or two later, thousands of people have used it, given it “likes,” and maybe even upgraded or expanded it with their own resources.
The thing about this is that in a year or two, the locations of these bridges will have been optimized and documented for all to know, as if they were part of the game’s landscape to begin with. Where’s the fun in that? It’s a pleasure knowing that the environment around you is being improvised by players all over the world.

Similarly, there are “aha” moments already occurring. You’re told directly that your character’s bodily fluids seem anathema to the ghostly “BTs” that are your most serious enemies. You’re also given the option, once you’ve drunk sufficient quantities from your canteen, to have a wee. Someone made that connection and decided to wee on the horrible ghostly BTs — and it repels them!
And a million gamers squint, say “wait, what?” and run to their PS4 to try it.
That collective experience that we shared when we sat in the same room to watch the Game of Thrones finale or, before that, Lost’s ultimately regrettable but thrilling perambulations, is present here in Death Stranding, as it has been for other games before it.
Is Death Stranding a game for everyone? Hell no. But nor was Dark Souls. Death Stranding is a game that is frequently original and odd and surprising, while also occasionally being heavy-handed, tedious and obtuse. We need more of that in the increasingly cynical and predictable world of AAA gaming.
By its nature Death Stranding is something that, if you don’t give it a hard pass (and I definitely get that), you should be playing today — not next year or even next month. Get it, then be patient, be weird, have fun and send likes.
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I’m calling it — this is the best deal of this year’s Black Friday season, for gamers anyway. It’s amazing. It’s spectacular. Sony is selling a PlayStation 4 Slim with the new Spider-Man game for $199. That’s way too little money.
The 1TB PS4 slim currently retails for $300, and that used to be the cost of the 500 GB one. So a $199 price for the improved, terabyte-capacity console would already be a great deal. But throwing Spider-Man in there? I’m not usually one to call out individual details for Black Friday (we’ll have a roundup), but this is ridiculous.
That game came out just the other day, and has garnered absolute rave reviews; plenty of TechCrunch staff have lost dozens of hours to it, and expansions are on the way to suck even more time. It’s still going for full price most places, so that’s worth $50 or $60 right there.
I own a PS4 already and I’m going to do this. The Slim update didn’t change a lot, but it’s quieter, easier to use (no more invisible buttons!), and of course considerably smaller. Getting it for $139 is a no-brainer. Comes with a controller too, obviously. Then I trade in the old one and pick up Tetris Effect on store credit!
For comparison, both Microsoft and Nintendo are offering their basic consoles with a popular game bundled in for $299. Obviously Sony is looking to eat their lunch.
Sure, you could also save your money for a PS4 Pro. But the benefits there, while I wouldn’t call them dubious by any means, aren’t really must-haves for most gamers. Red Dead Redemption 2 isn’t going to look that much better unless you’ve also got a 4K HDR setup and all that jazz. If you’re super into the AAA games and best possible graphics, by all means go for it, but for the rest of us who’d rather buy another 4 or 5 games with the money we saved? Slim it is.
There’s also a PSVR bundle for $200 and controllers are cheaper too. But the Slim is obviously the centerpiece here. You’ll have to go to “participating retailers” and probably fight people like me to get the deal, which goes live on November 18 like all the others.
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There’s a new Sony PS4 Pro and it’s much quieter than the original. Right now, it’s only available in a Red Dead Redemption bundle, but eventually, it will likely be available as a standalone product, too.
The new CUH-7200 version reportedly dropped the console’s noise from 50 decibels to 44 decibels, though, as EuroGamer notes, it can still top out at 48 decibels. The noise reduction is reportedly thanks to improved cooling, which in turn, reduces the strain on the cooling system within the PS4 Pro. The original PlayStation Pro came out two years ago, and at times, it can roar like a jet engine.
The revised model looks the same as the original, so check the model number on the box to ensure you’re getting the quieter option.
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Cross-play has been one of the biggest selling points for Fortnite, allowing players to engage in the battle royale, regardless of platform. There has, however, been one major holdout — until now. While PS4 players have been able to play one another, Sony has been dragging its heels at the seemingly inevitable update.
Today, however, the company is taking key steps toward letting users battle it out, regardless of platform. Sony Interactive Entertainment President and CEO John Kodera announced via blog post that the company is opening up cross-play beta, beginning with the crazy-popular sandbox survival game.
“Following a comprehensive evaluation process,” the exec writes, “SIE has identified a path toward supporting cross-platform features for select third party content. We recognize that PS4 players have been eagerly awaiting an update, and we appreciate the community’s continued patience as we have navigated through this issue to find a solution.”
That “path forward” will feature the major platforms that support the title, including, Android, iOS, Nintendo Switch, Xbox One, Windows and macOS. As Kodera notes, the update is a pretty sizable policy shift, so the company, “will update the community once we have more details to share, including more specifics regarding the beta timeframe, and what this means for other titles going forward.”
Until now, Sony has suggested that such a move could pose a security risk to users. Observers, on the other hand, have suggested it was holding out purely out of monetary concern for the company.
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It was revealed at E3 last month that Microsoft was building a cloud gaming system. A report today calls that system Scarlett Cloud and it’s only part of Microsoft’s next-gen Xbox strategy. And it makes a lot of sense, too.
According to Thurrott.com, noted site for all things Microsoft, the next Xbox will come in two flavors. One will be a traditional gaming console where games are processed locally. You know, like how it works on game systems right now. The other system will be a lower-powered system that will stream games from the cloud — most likely, Microsoft’s Azure cloud.
This streaming system will still have some processing power, which is in part to counter latency traditionally associated with streaming games. Apparently part of the game will run locally while the rest is streamed to the system.
The streaming Xbox will likely be available at a much lower cost than the traditional Xbox. And why not. Microsoft has sold Xbox systems with a slim profit margin, relying on sales of games and online services to make up the difference. A streaming service that’s talked about on Thurrott would further take advantage of this model while tapping into Microsoft’s deep understanding of cloud computing.
A few companies have tried streaming full video games. Onlive was one of the first; while successful for a time, it eventually went through a dramatic round of layoffs before a surprise sale for $4.8 million in 2012. Sony offers an extensive library of PS2, PS3 and PS4 games for streaming through its PlayStation Now service. Nvidia got into the streaming game this year and offers a small selection of streaming through GeForce Now. But these are all side projects for the companies.
Sony and Nintendo do not have the global cloud computing platform of Microsoft, and if Microsoft’s streaming service hits, it could change the landscape and force competitors to reevaluate everything.
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SteelSeries has two new Arctis Pro gaming headsets out, and they pack a lot of tech and versatility into a comfortable, visually attractive package. The SteelSeries Arctis Pro Wireless and Arctis Pro + GameDAC are both incredibly capable headsets that deliver terrific sound, and depending on your system needs, should probably be your first choice when looking for new gaming audio gear.
The Arctis Pro Wireless is, true to its name, wire-free, but also promises lossless 2.4GHz transmission to ensure lag-free audio, too – a must for competitive gaming. The combination of the wireless functionality, the long-wearing comfort of the suspension system headband and the included transmitter base that can hold and charge a swappable battery as well as display all key information on an OLED readout makes this a standout choice.
There are some limitations, however – compatibility is limited to either PS4 or PC for this one, for instance. The wired Arctis Pro (without GameDAC) is compatible with the Xbox One, but both the wireless version and the version that connected to the wired DAC will only work with either Sony’s latest consoles or with a Windows or Mac-based gaming PC.
I’m a bit saddened by that since I’m a big fan of PUBG on Xbox, and also lately of Sea of Thieves, but I also do regularly play PS4 and PC games, and the Arctis Pro Wireless is my weapon of choice now when using either, either for multiplayer or single player games. The wearability and sound quality (which includes DTS X 7.1 surround on PC) is so good that I’ll often opt to use them in place of my actual 5.1 physical surround system, even when I don’t need to chat with anyone.

Other options, like the Turtle Beach Elite Pro Tournament Headset, offer different advantages including more easily accessible fine-tune control over soundscape, balance of chat and game audio and other features, but the SteelSeries offers a less complicated out-of-box experience, and better all-day wearability thanks to taking cues from athletic wear for its materials and design.
The GameDAC option additionally has Hi-Res Audio certificate, which is good if you’re looking to stream FLAC files or high-res audio from services like Tidal. The DAC itself also makes all audio sound better overall, and gives you more equalization options from the physical controller .
The main thing to consider with the Arctis Pro + DAC ($249.99) and the Arctis Pro Wireless ($329.99) is the cost. They’re both quite expensive relative to the overall SteelSeries lineup and those of competitors, too. But in this case, cost really is reflective of quality – channel separation and surround virtualization is excellent on these headsets, and the mic sounds great to other players I talked to as well. Plus, the Pro Wireless can connect to both Bluetooth and the 2.4GHz transmitter simultaneously, so you can use it with your phone as well as your console, and the retractable mic keeps things looking fairly stylish, too.
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If you like playing console games with the younger generation, you may have come across the issue of their tiny hands being unable to perform certain combos, reach certain buttons easily, and so on. While this makes them satisfying opponents, it might be better if they had a controller more suited to their physiology. Well, good thing there is one! Read More
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PlayStation 4’s next big software update is going out now to beta testers, and it adds a lot for owners of the console to get excited about. There’s support for external USB HDDs, which means regardless of how much internal storage you have on your PS4, you can add up to 8TB of additional space via external drives, ensuring you’ll never run out of room for games and saves.… Read More
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