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Playdate, the adorable whimsy-and-nostalgia-box/handheld game system built by Panic (with some help from Teenage Engineering), has taken one more big step toward reality: it has an official preorder date. And it’s soon!
The company announced this morning that preorders for the handheld will go live on July 29th at 10 a.m. Pacific.
Looking to get one from the first batch? Here’s the other stuff you need to know:
Panic first announced the Playdate in 2019. Games on the Playdate are released in “seasons”; in season one, two new titles will be released each week for 12 weeks. As experimental as it is charming, Panic is pretty open about what to expect of the titles. From their product page: “Some are short. Some are long. Will you love them all? Probably not. Will you have a great time trying them? Absolutely.”
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Playdate, app and game designer Panic’s first shot at hardware, finally has a firm price and ship date, as well as a bunch of surprise features cooked up since its announcement in 2019. The tiny handheld gaming console will cost $179, ship later this year and come with a 24-game “season” doled out over 12 weeks. But now it also has a cute speaker dock and low-code game creation platform.
We first heard about Playdate more than two years ago, were charmed by its clean look, funky crank control, and black and white display, and have been waiting for news ever since. Panic’s impeccable design credentials combined with Teenage Engineering’s creative hardware chops? It’s bound to be a joy to use, but there wasn’t much more than that to go on.
Now the company has revealed all the important details we were hoping for, and many more, to boot.
Originally we were expecting 12 games to be delivered over 12 weeks, but in the intervening period it seems they’ve collected more titles than planned, and that initial “season” of games has expanded to 24. No one knows exactly what to expect from these games except that they’re exclusive to the Playdate and many use the crank mechanic in what appear to be fun and interesting ways: turning a turntable, opening a little door, doing tricks as a surfer, and so on.
The team hasn’t decided how future games will be distributed, though they seem to have some ideas. Another season? One-off releases? Certainly the presence of a new game by one-man indie hit parade Lucas Pope would sell like hotcakes.
But the debut of a new lo-fi game development platform called Pulp suggests a future where self-publishing may also be an option. This lovely little web-based tool lets anyone put together a game using presets for things like controls and actions, and may prove to be a sort of tiny Twine in time.
A dock accessory was announced as well, something to keep your Playdate front and center on your desk. The speaker-equipped dock, also a lemony yellow, acts as a magnetic charging cradle for the console, activating a sort of stationary mode with a clock and music player (Poolsuite.fm, apparently, with original relaxing tunes). It even has two holes in which to put your pens (and Panic made a special yellow pen just for the purpose as well).
The $179 price may cause some to balk — after all, it’s considerably more than a Nintendo 3DS and with the dock probably approaches the price of a Switch. But this isn’t meant to be a competitor with mainstream gaming — instead, it’s a sort of anti-establishment system that embraces weirdness and provides something equally unfamiliar and undeniably fun.
The team says that there will be a week’s warning before orders can be placed, and that they don’t plan to shut orders down if inventory runs out, but simply allow people to preorder and cancel at will until they receive their unit. Shipping will begin in late 2021, and if the 20,000 units in the initial run don’t cover it, they’ll make more and ship as they come in.
We hope to get one ourselves to test and review, but since part of the charm of the whole thing is the timed release and social aspect of discovery and sharing, it’s more than likely we’ll be experiencing it along with everyone else.
(This article originally stated Playdate ships next month, but it will actually ship later — preorders begin next month.)
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Tired of your smartphone games, and don’t want to take the Switch with you on the train today? Panic, renowned creator of useful Mac apps and more recently publisher of interesting games, has created a tiny handheld console that goes anywhere and receives a regular trickle of new games. It’s called Playdate.
One has to admire the gumption of jumping into a space that has been so thoroughly dominated by Nintendo and smartphones over the last decade that hardly anyone has even attempted to break in. But Panic isn’t trying to build an empire — just do something interesting and new.
“Nothing’s surprising anymore and surprises are great!” reads the Playdate’s FAQ. “Panic saw an opportunity for something truly different in the world of video games. Something small-scale that could deliver a dose of fun and delight to video game players who have otherwise seen it all.”
It’s different, all right. Bright yellow with a black and white screen and with no spot for removable media like cartridges, the Playdate is more or less self-contained, except of course for the charger and wireless connection. And it’s over the wireless connection that the games come: 12 of them, exclusives created by well-known developers like Keita Takahashi (Katamari Damacy), Bennett Foddy (Getting Over It) and Zach Gage (Ridiculous Fishing).
They appear one at a time, weekly; the first title is Crankin’s Time Travel Adventure, from Takahashi. Oh, right — did I mention it has a crank?
Yes, the gadget has the usual d-pad and two buttons, but on the side is a little crank that you’ll be using in all these weird little games. In the first one, for instance, you use it to advance and reverse time. Perhaps you’ll be reeling in fish, charging a flashlight, grinding stones for crafting or any number of other tasks. It’s not necessary for every game, though, so don’t worry if it seems too weird. (The crank was the inspired choice of Teenage Engineering, Panic’s hardware design partner.)
In case you didn’t notice, the games are also black and white. The 2.7-inch, 400×240 screen has no backlight; it isn’t e-paper, but rather just an LCD without color filters. I’ve been saying we should do this for years! It should make for improved battery life and change the way you play a bit — in bed by the light of a lamp instead of on the couch looking at a bright screen.
“We thought Playdate needed to be a different experience than the one you get from your phone, or from a TV-based console,” said Panic’s Director of Special Projects, Greg Maletic, in an email. “This bizarre 1-bit reflective screen was a big part of that: you just won’t see a lot of devices go this route, and for us, that was part of the attraction. And it’s worked out really well: developers have felt energized designing for this weird but cool screen.”
When the 12 titles have all been delivered, there’s the possibility that more will come, but that depends on lots of things, the company said. But they were careful to make the platform easily hackable.
“Most hardware platforms nowadays have tight restrictions, so it was important to us that Playdate be open enough to allow experimentation,” said Maletic. “That’s the kind of platform that we, as developers, were personally craving. So we’ve made sure that people will be able to develop their own games and easily share them with their friends, without having to worry about plagues of mobile development like code signing and provisioning profiles.”
You’ll be able to preorder a Playdate for $149 later in the year. Yeah, it isn’t cheap — but it’s weird and fun and for now one of a kind. That has to count for something in the increasingly genericized world of gaming hardware.
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