Oculus
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When digital comics startup Madefire announced its latest funding round a few days ago, co-founder and CEO Ben Wolstenholme said the company was getting ready to move into virtual and augmented reality. He lived up to that promise in very short order, launching a preview app for Samsung’s Oculus-powered Gear VR platform and demonstrating it at New York Comic Con. Wolstenholme has told… Read More
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I’m going to put this right up front: Adr1ft isn’t for the weak of stomach. The virtual reality free-floating space survival sim left me a tad queasy, and I’m somewhere in the middle of the VR sickness sensitive spectrum. But for those looking to boldly barf where only Oculus Rift owners have barfed before, Adr1ft is launching on HTC Vive today. Even if you might feel a… Read More
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Snapchat selfie lenses and Pokemon Go, not Magic Leap and HoloLens. Smartphones are how Mark Zuckerberg sees augmented reality going mainstream, rather than potentially awkward headsets and glasses. That’s an important clue to how Facebook will adapt to this next computing platform. Yesterday on the call after Facebook’s sensational Q2 earnings report, Zuckerberg fielded what… Read More
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An Oculus update posted today quietly removes a feature that blocked Oculus software from being played on other headsets — something that the community has been up in arms about for a month. The removal is essentially a mea culpa from Oculus, which over the last few weeks has faced hard questions from press and users about its strategy in locking down content to its own platform. Read More
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Before Oculus, most casual observers regarded virtual reality as somewhere between science fiction and novelty, fodder for cheesy 1990s films and overpriced, underperforming tech demos. Now it’s immediate and inevitable, and for those walking through the halls of the Los Angeles Convention Center this week, entirely unavoidable. In the space of a few short years, the company has gone… Read More
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I don’t want VR to be boring. It’s strange to think that something so futuristic and promising, something we’ve looked forward to for decades, could be boring, but I can’t deny it, since experienced it myself. The fact is that with hundreds of companies joining the VR gold rush, we’re going to be panning a lot of silt for every grain of gold. Read More
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No more frustrating zoom-in/zoom-out. Facebook finally made a modern way to view panoramas and VR photos with your phone. Its new feature “360 Photos” rolls out tomorrow on iOS, Android, web, and Gear VR, and it will democratize creation of 360 and VR content. You can see Mark Zuckerberg’s example here from the top of One World Trade Center. Upload an iPhone or Samsung… Read More
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Here’s the thing: when your eyes are synthesizing information from multiple screens into a three-dimensional virtual space, the word “screenshot” fails to describe what it is doing almost as badly as it fails to document what you are experiencing. So I’m calling it viewcapture. Read More
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Those panoramas trapped on your phone will finally get a better viewing experience, both on News Feed and the Oculus-powered Samsung Gear VR. Facebook is also releasing Gear VR usage stats for the first time, saying Gear VR has 1 million monthly users, and those who use it spend 25 minutes per day on the device. That could encourage developers to build for the platform. Facebook’s… Read More
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Oculus wants to let you go anywhere in the world instantly, look like yourself, and even take a photo while you’re there, and today it demoed how at F8. Watch the demo of Facebook and Oculus’ 360 photo spheres, virtual reality selfie stick, and personalized avatars below: To show how social VR could work, Facebook’s CTO Mike Schroepfer strapped into Oculus in San… Read More
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