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Fortnite, the free multi-player survival game, has earned an astonishing $1 billion from in-game virtual purchases alone. Now, others in the gaming industry are experimenting with how they too can capitalize on new trends in gaming.
Mythical Games, a startup out of stealth today with $16 million in Series A funding, is embracing a future in gaming where user-generated content and intimate ties between players, content creators, brands and developers is the norm. Mythical is using its infusion of venture capital to develop a line of PC, mobile and console games on the EOSIO blockchain, which will also be open to developers to build games with “player-owned economies.”
The company says an announcement regarding its initial lineup of games is on the way.

Mythical is led by a group of gaming industry veterans. Its chief executive officer is John Linden, a former studio head at Activision and president of the Niantic-acquired Seismic Games. The rest of its C-suite includes chief compliance officer Jamie Jackson, another former studio head at Activision; chief product officer Stephan Cunningham, a former director of product management at Yahoo; and head of blockchain Rudy Kock, a former senior producer at Blizzard — the Activision subsidiary known for World of Warcraft. Together, the team has worked on games including Call of Duty, Guitar Hero, Marvel Strike Force and Skylanders.
Galaxy Digital’s EOS VC Fund has led the round for Mythical. The $325 million fund, launched earlier this year, is focused on expanding the EOSIO ecosystem via strategic investments in startups building on EOSIO blockchain software. Javelin Venture Partners, Divergence Digital Currency, cryptocurrency exchange OKCoin and others also participated in the round.
It’s no surprise investors are getting excited about the booming gaming business given the success of Epic Games, Twitch, Discord and others in the space.
Epic Games raised a $1.25 billion round late last month thanks to the cultural phenomenon that its game, Fortnite, has become. KKR, Iconiq Capital, Smash Ventures,Vulcan Capital, Kleiner Perkins, Lightspeed Venture Partners and others participated in that round. Discord, a chat application for gamers, raised a $50 million financing in April at a $1.65 billion valuation from Benchmark Capital, Greylock Partners, IVP, Spark Capital and Tencent. And Dapper Labs, best known for the blockchain-based game CryptoKitties, even raised a VC round this year — a $15 million financing led by Venrock, with participation from GV and Samsung NEXT.
In total, VCs have invested $1.8 billion in gaming startups this year, per PitchBook.
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The good news: Niantic/WB Games/Portkey has released a trailer for “Wizards Unite,” the Harry Potter game built in the same spirit as Pokémon GO.
The bad news: It… doesn’t show much.
If you were hoping for gameplay footage or really anything detailing how the game will work, you’re out of luck. Alas! It’s just a teaser trailer, and tease it does.
The game’s newly expanded website, meanwhile, adds this:
Please resist the urge to panic. Traces of magic are appearing across the Muggle world without warning and in a rather chaotic manner. We worry it is only a matter of time before even the most incurious Muggles catch wind of it. We call on all witches and wizards to help contain the Calamity or risk the worst of times since You Know Who. Brush up on your spells, get your wand ready, and enlist immediately.
The one big new detail? The game’s launch timing. While Niantic was reportedly aiming for the end of 2018, this trailer puts it in no uncertain terms: it’ll land in 2019.
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Before there was Pokémon GO, there was Ingress. It was Niantic’s first game — and while it never became the overwhelmingly popular phenomenon that GO did, it’s undeniably what allowed GO to exist in the first place.
Now Niantic is taking another swing at it. The company has rebuilt Ingress from the ground up, with the goal of making it prettier, more immersive and — most importantly — more accessible to new players. The new app will ship for iOS and Android later today.
Unfamiliar with Ingress? At its core, it shares its DNA with Pokémon GO; it’s a game that encourages you to walk around the real world, visit nearby landmarks and parks and work together with your self-selected team (or, in Ingress’ terminology, your “faction”).
But Ingress is a good bit more… intense than GO (Ingress players like to poke at GO as being “Ingress Lite.”) There are no cutesie monsters to collect or Pokéstops to spin; instead, you’re “hacking” portals (the same real-world locations, mostly, that act as Pokéstops) and “linking” them together in an effort to conquer as much of the map as you can for your faction. Link three portals and everything in-between becomes your team’s turf. It’s like capture the flag mashed up with one massive worldwide game of tug of war, with a bit of Matrix-y cyberpunk dressing slathered on top.
Ingress Prime, as version 2.0 is known, replaces the original Ingress app with one built on Unity — the same gaming engine that powers Pokémon GO and many thousands of other games.

If you’ve been playing Ingress for a while, many of the changes here are “quality of life”-type tweaks: the UI has been cleaned up, and they’ve added all sorts of shortcuts and gestures to make it faster to do things like attack nearby portals or manage your inventory. The new map interface is easier to pan and zoom around with one hand, with a one-finger control scheme that’ll feel pretty familiar for GO players. The new UI is bound to be a point of contention at first, if only because it means a bit of habit breaking for players who’ve spent hundreds to thousands of hours getting used to the old one, and, well, people don’t like change. Hopefully, they come around.
Speaking of those hours spent in Ingress already: Your progress and badges carry over to Ingress Prime. If you’re Level 16 in the original Ingress, you’ll be Level 16 in Ingress Prime. New here, though, is the ability to “recurse.” Sort of like the “prestige” concept made popular by Call of Duty, recursing sets you back to level 1 to start the grind all over again, but with your myriad unlocks (your lifetime AP score, recharge distance and inventory items) still in tow.

Niantic tells me that certain things moving forward will only be available to those who opt to recurse and start afresh, but didn’t elaborate on what those could be. (With many longtime players approaching Pokémon GO’s level cap of 40, I’d be quite surprised if a similar concept doesn’t make its way into GO eventually.)
It’s the players who are new to Ingress, though — or those who gave Ingress a glance before and were spooked away by the steep learning curve — that Niantic seems most interested in here.
Whereas the original Ingress just sort of dumped you into the thick of it, Ingress Prime offers a bit more handholding out of the gate. A plot-driven tutorial introduces new players to the concepts of portals, hacking, etc., all while starting to plant the seeds of the game’s backstory and lore. You’re introduced to the two factions and the rival AIs behind them, eventually being asked to choose a side.
I ran through a beta build of the game’s onboarding process last week, and, as someone who admittedly fits right into that “gave Ingress a glance and got spooked away” camp mentioned above, Ingress Prime does a much better job of clarifying what the heck is going on. It feels like it could use a bit more play testing (particularly in explaining when I’m doing the wrong thing), but it’s a big step forward. It doesn’t spoon feed you, but it does a much better job of getting the ball rolling.
(Pro tip: The game recommends using headphones, and I don’t think that’s just so you can hear things at the highest fidelity. With the tutorial’s voice-acted tracks talking about hacking systems and controlling minds, anyone playing in public sans earbuds is bound to get some preeeeetty weird looks.)
Once they’ve gotten a new player hooked, Niantic intends to go a bit harder with the aforementioned plot/lore this time around. A weekly live-action web series called the “Dunraven Project” will fill in the game’s backstory, while an anime series (which debuted in Japan in October with an English version coming to Netflix in 2019) is meant to explore the wider universe.
According to Niantic, Pokémon GO was downloaded nearly a billion times. Ingress, meanwhile, capped out at around 20 million downloads.
Will this overhaul get Ingress downloads up into the billions? Probably not. Pokémon GO had that powder keg spark of nostalgia and familiarity to draw in massive crowds right off the bat — but, built on someone else’s intellectual property, there are limitations in what Niantic can do with GO and where GO can… er, go. But by rebooting Ingress, Niantic is using existing IP it already owns/fully controls as a springboard; they’re striving to keep the existing player base happy, while setting it up to grow dramatically by lowering the barrier to entry and expanding the storyline. It’s a tough tightrope act to pull off, but it really seems that they’re starting out on a good foot here.
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If you’ve been laying off the Pokémon GO for a while due to a lack of new monsters, prepare to be glued to your phone again. Niantic is now adding pokémon from the rugged Sinnoh region that first appeared in 2007’s Diamond, Pearl and Platinum games.
Of course, it’s not so simple as a dump of a hundred new ‘mon into your area. The new guys are arriving in waves, likely meaning the most common sorts will start appearing today, while cooler ones and sets of themed critters will arrive over the coming weeks.
These are part of the Generation 4 set, but it’s not clear yet which will be appearing first or indeed at all. It’s entirely up to Niantic and you can be sure they’re going to mete out these little guys over several months, interspersed with other events — anything to keep you catching.
Everyone will probably have a Chimchar on their shoulder soon, because that sucker is cute, but ultimately everyone is going to want a Dialga. I get the feeling they’re going to be a regular feature at gyms soon. I for one will be working to evolve a Glaceon.
There are also some new evolutions, so don’t trash your mid-tier pokémon just yet. Magmortar, Electivire, Tangrowth and Rhyperior mean you’ll have a use for all that extra candy.
Update your app and start draining that battery, Trainer! And don’t forget that we’ve got Niantic’s Ross Finman at our AR/VR Session in LA this Thursday. Drop by if you’re in the area.
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This past Saturday, something pretty weird happened in Pokémon GO: Immediately after the monthly “Community Day” event came to a close, a strange, new, never-before-seen Pokémon showed up. And by “showed up,” I mean it was everywhere. Around the globe, this thing was spawning every few feet. A grey blob with a hex nut for a head; it wasn’t like anything that anyone had seen in-game before.
It looked like this:

Weirder yet: No one could actually catch it. If you managed to get it to stay in a Pokéball, it would always turn into something else (in most cases, it turned into a Ditto). Just a few hours later, it was mostly gone.
Was it just a glitch? Many players assumed that Niantic put this thing in as a placeholder and a glitch brought it into public view. Or did they really just drop an entirely new Pokémon into the game out of nowhere?
Three days later, we’ve got an answer: It’s not a glitch.
This video just popped up on the official Pokémon YouTube channel, shining a bit of light on what’s going on:
In short: Its name is Meltan, and it’s an upcoming Mythical Pokémon. It all seems to be a big publicity tie-in with the upcoming Let’s Go, Pikachu! and Let’s Go, Eevee! titles that’ll launch on the Switch next month. Based on the limited info we have so far, it seems like to get a Meltan in the new games, you’ll have to catch him in Pokémon GO.
This whole stunt was pretty damned clever. Thanks to special, limited-time spawns, Pokémon GO’s Community Day events are when just about anyone who still plays the game will be actively looking at their screen. By sneaking Meltan in there for a bit at the end, they pretty much guaranteed a wave of “WTF?” would roll around the world. All for a little grey blob with a nut on his head.
As for how to catch an actual Meltan rather than a Ditto-lookalike: that’s still a mystery. Catching Mythical Pokémon in GO thus far has involved “Special Research” quests — a series of tasks that take a few days or weeks of play to complete. We might be looking at another one of those here.
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Just a few months back, Niantic added its first “Special Research” to Pokémon GO. Sort of like an in-game quest, the research had players complete a series of tasks (often over a number of days) to unlock an otherwise unobtainable Pokémon.
Now they’re back with another one.
The company will be adding a second Special Research quest to the game on August 20th. Whereas the last set unlocked Mew from the first generation of Pokémon games, this one brings out Gen II’s Celebi.
This technically isn’t the first time Celebi has appeared in GO — attendees of GO Fest back in July got an early crack at a Special Research quest specifically tailored to the event, with the final reward being the opportunity to catch Celebi a solid month before anyone else.
Though a bummer to anyone who couldn’t make it to Chicago, it was a fitting way to debut Celebi. Celebi has almost always been an “event” Pokemon in the original series, meaning you had to do something special to encounter one. Depending on the game, sometimes that meant going to a physical, real-world event; sometimes it just meant having the right pre-order disc.
Those who already did the GO Fest research will also be able to do this public run of the Special Research, earning a bit more candy for the Celebi they’ve already caught.
And if you haven’t finished the first (Mew) Special Research yet? That’s okay — they can run in parallel.
These Special Research quests are a clever way for Niantic to keep things interesting. It turns the process of catching one particularly worthwhile Pokémon from something that might take 10 seconds into something that might spread into hours or days (depending on how intense you get about it). I just wish there were more of them, even if they were only for big lumps of XP. Though it’s smart for Niantic to keep them rare and special, these multi-stage tasks are a bit more rewarding than the one-off quick tasks you get anytime you spin a Pokéstop.
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As popular as Pokémon GO is, it has always been missing one major feature: pitting your Pokémon directly against another trainer’s. Strange, since that was the entire basis of the franchise to begin with! But the mobile game will at last get this much-requested feature by the end of the year, the company told Polish news site Gram.
After a record-shattering debut and then a long slump as players perceived the game’s shallowness and abandoned it en masse, Pokémon GO is having something of a renaissance. Improved gym and social mechanics, better reliability and, of course, a host of new ‘mon have brought players back, and it seems that features will continue to be rolled out.
What exactly the PvP mode will consist of is not clear. Chances are it will require players to be near each other, like the trading function. Though it is likely to produce some kind of reward, it likely will be limited in some other way, via a stardust or candy cost, to prevent people gaming the system.
Niantic’s Anne Beuttenmüller, in her interview with Gram, didn’t get specific. She was more interested in talking about the upcoming Ingress Prime, a sort of relaunch of the game on which Pokémon GO is essentially based; that will also be released toward the end of the year.
As for the highly anticipated Harry Potter: Wizards Unite, which will no doubt involve people waving their phones around and uttering magic nonsense in full view of the public, her lips were sealed. It too will release around the end of the year! It’s going to be a busy holiday season.
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Pokémon GO just got a little surprise update, complete with a curious new feature: “Lucky” Pokémon.
Most things in Pokémon GO are adapted from things that already exist in the Pokémon universe. Items like incense, lucky eggs and the like all exist in the main Pokémon series (though what these items actually do tends to be a bit different in GO).
Lucky Pokémon, as far as I know, is a new concept altogether.
So what are they? And how are they different from existing Shiny Pokémon?
Shiny Pokémon are rare variations of existing Pokémon with colors that differ from the standard. You might tap on your 398th Dratini, for example, only to find that it’s bright pink instead of the standard blue. You might randomly tap a Minun to find that it has green ears instead of blue, or an Aron with red eyes instead of blue. It’s a fun way to keep players tapping on Pokémon even after their Pokédex is technically complete. The differences are only skin deep, though; beyond the visual shift, Shiny Pokémon are generally functionally the same as their non-shiny version.
The new “Lucky” Pokémon, meanwhile, don’t look much different (save for a sparkly background when you look at them in your collection). They do, however, have a little functional advantage: powering them up requires less stardust. In other words, you’ll be able to make them stronger faster and with less work.
How do you get ’em? By trading. While folks are still working out the exact mechanics, it looks like non-Lucky Pokémon have a chance to become Lucky Pokémon when traded from one player to another. According to Niantic, the odds of a Pokémon becoming “lucky” after a trade increase based on how long ago it was originally caught.
And for the collectors out there: yes, for better or worse, “Lucky” Pokémon are now a category in the Pokédex. Niantic just added trading to Pokémon GO a month ago, and this is a clever way to get players to care about trading even after they’ve already caught everything there is to catch.
This update also brings a few other small changes, mostly just polishing up the way the friend/trading system works:
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Niantic — the company behind Pokémon GO — is back at it with another acquisition.
After acquiring Escher Reality back in February and Matrix Mill back in June, this morning the company announced it’s acquiring Seismic Games.
Seismic Games is probably best known for its work on Marvel: Strike Force, a mobile, turn-based RPG that has players build battle teams made up of all the big names from the Marvel comic universe.
Niantic’s two biggest games of the foreseeable future — Pokémon GO and Harry Potter: Wizards Unite — both rely heavily on licensed IP. So acquiring a team that already has a wealth of experience with licensed IP — specifically, a team that can walk that fine line of building enough new content to keep the players happy without doing something that sets off the IP owners — makes sense.
No terms of the deal were disclosed.
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Tech companies working with augmented reality and virtual reality technologies raised more than $3 billion in venture funding in 2017. This data comes from analytics firm Digi-Capital and suggests that while the buzz surrounding the AR/VR space has tapered off, the sheer amount of cash getting pumped into the industry is continuing to surge. Read More
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