mobile gaming
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Some ownership changes afoot at Supercell, the mobile gaming giant out of Finland behind blockbuster titles like Clash of Clans and Hay Day. Japan’s SoftBank has upped its stake in the startup to 73.2 percent, after buying an additional 22.7 percent of shares from existing external investors, with VC Accel exiting the company completely in the process. SoftBank says that Supercell… Read More
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The medium is the message, says Marshall McLuhan. If so the message is the product too. In considering the problem of paid games on mobile (conventional wisdom says people won’t pay for them) it seems more than ever that that reasoning applies. Mobile game makers don’t market premium, so they can’t charge premium. Time to take a leaf from Hollywood’s book. Read More
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Mobile video game recording service Kamcord has raised a $15 million Series B round of funding from GungHo, Tencent, Wargaming, and several other investors. This follows a $7.1 million Series A in May of this year, and precedes a major expansion in Asia planned for next year. Read More
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Inzen, a Singapore-based mobile game developer, has raised a Series A round of $935,000 SGD (about $748,000). The company is setting its sights on China as it prepares to launch a new portfolio of titles for international markets next year. Its latest funding round, which brings the total Inzen has raised to $1,485,000 SGD (about $1,190,000) so far, was led by Japan’s Incubate Fund,… Read More
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Scopely, a Los Angeles startup that’s built a platform for distributing and monetizing mobile games, is announcing that it has raised $35 million in Series A funding. Co-founder and CEO Walter Driver alternately described his goal as creating “the HBO of mobile games” and “the HBO of touchscreen entertainment.” The company develops its own games and also… Read More
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