Mediatonic
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Fortnite maker Epic today announced plans to acquire Tonic Games Group, most notably the publisher behind the fellow massive battle royale hit title, Fall Guys: Ultimate Knockout. Tonic Games Group is the parent company for the Irregular Corporation, Fortitude Games and Fall Guys developer, Mediatonic. Other titles developed under the umbrella include Murder by Numbers, Gears of War/Funko spinoff Gears Pop and Yahtzee with Buddies.
“It’s no secret that Epic is invested in building the metaverse and Tonic Games shares this goal,” Epic founder and CEO Tim Sweeney said in a release tied to the news. “As Epic works to build this virtual future, we need great creative talent who know how to build powerful games, content and experiences.”
Epic notes in its announcement post that gameplay for the popular title won’t change under the new ownership. As with Fornite, the company says it’s investing in cross platform play for the title, which is currently available on the PlayStation and PC with Nintendo Switch and Xbox arriving later this year.
Mediatonic was founded in the U.K. in 2005. Tonic Games Group was developed as a parent company last year. Based in London, the group now employs roughly 300 people, globally. Released last August, Fall Guys has proven a major hit for audiences and critics, alike. The brightly-colored title allows for up to 60 players to compete in battle royale-style matches.
“With Epic, we feel like we have found a home that was made for us,” Tonic cofounder and CEO Dave Bailey said in the release. “They share our mission to build and support games that have a positive impact, empower others and stand the test of time and we couldn’t be more excited to be joining forces with their team.”
Epic, of course, has money to burn. In addition to massive revenue generated from Fortnite, the company has raised $3.4 billion to date, including a $1.78 billion round in August of last year.
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You’d be forgiven for assuming that “battle royale” is an inherently violent genre. Hell, the word battle is right there, staring you in the face. Certainly the most prominent examples of the category, like Fornite and PUBG, represent a particular strand of gun-toting mayhem. Mediatonic’s Fall Guys, on the other hand, presents an interesting example of a warmer, fuzzier direction for the category.
I ventured across the street at E3 earlier today, to the series of trailers where Devolver set up shop this week, in staunch defiance of the conference’s over-the-top show floor. Inside one (mercifully air conditioned), Mediatonic set up shop with a gaming demo with a kind of nursery school rumpus room aesthetic — a fitting choice for the subject matter.
I sat down in one of the bean bag chairs and demoed a trio of short “qualifying” games. The game will support 100 players when it launches on PS4 and Steam. For the sake of the demo, it was me and a handful of human players pitted against a whole bunch of less-sophisticated bots.
The first level involved racing through a series of walls. Some crumbled with contact and others were solid as concrete. You can either follow behind and let the few couple of waves of players test out their density or lead the way and risk losing precious time by slamming headlong into one.
The second level was a version of tag that revolved around snatching a tail from one of your oblong compatriots. They’ll almost immediately steal it back. The only rule is that you have the tail in your possession when the clock runs out.
The third level is a kind of catchall uphill obstacle course requiring you to avoid obstacles, like swinging hammers. I was awesome on the first two and utterly sucked at the third. There’s plenty of room for self-improvement is my point. Ultimately there will be around 30 levels in all.
It’s a fun time, but I couldn’t shake the feeling that I was playing a casual, mobile-style game on the PS4. Certainly there’s no hardware demands that require such hardware. It seems like an easy thing to port to iOS or Android — particularly in the age of cross-platform battle royal like Fornite. Mediatonic senior developer Stephen Taylor says the company opted for the most advanced platform for control/interface reasons, though the company’s exploring the possibility.
I suspect Devolver’s involvement played a role in this as well. The publisher’s been far more interested in console and PC gaming, along a premium charge up front, rather than the free to play Fortnite model. Fall Guys will follow this model — though the pricing has yet to be announced. Ultimately, of course, paying upfront is generally cheaper for many gamers than the death by a million cuts that is in-game purchases.

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