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Nintendo rips the seal off the next generation of nostalgia, but fans fret

It has always been considered a matter of if, and not when, Nintendo would begin capitalizing in earnest on content from beyond the SNES generation. The company is finally showing its intent to do so today — but with an uneven approach that leaves some fans worried about its intentions for other all-time gaming classics from the 64-bit era and beyond.

In a celebratory video of 35 years of Super Mario Bros. history, Nintendo announced a litter of new and old games starring its iconic plumber protagonist.

Some of its announcements were very Nintendo, in a good way. Making a Mario Kart that, like the Labo DIY projects, bridges the gap between reality and game is a brilliant idea and very unlike what others in console gaming are doing. And the retro-style “Game & Watch” handheld pre-loaded with Super Mario Bros. and the Lost Levels will no doubt be a popular gift this holiday season.

Nintendo also demonstrated a willingness to experiment with its oldest and in some ways most conservative franchise with Super Mario Bros. 35, a sort of battle royale version of the original game where 35 players compete on the same level, sending hazards to one another and attempting to finish with a variety of win conditions. A logical sequel to Tetris 99, which applied a similar transformation to everyone’s favorite block-based puzzler, and potentially a lot of fun.

But when it came to bringing fan favorites from the N64 and GameCube to the Switch, the company left much to be desired.

Nintendo’s approach to resurrecting its back catalog has been haphazard: Giving away NES and SNES games for free to Nintendo Online subscribers is a nice bonus in a way, but many players have already paid for those games on previous consoles, perhaps multiple times. Why, players have asked, can’t someone just bring their purchase of Kid Icarus over from the Wii’s Virtual Console to the Switch and play it without a subscription? Nintendo has never provided a good answer to this; in the SNES Mini it has provided an excellent alternative — though of course it means buying the game yet again.

The question on countless players’ minds was: Will Nintendo add N64 titles to the library of past-generation games for anyone to access, or gussy them up and sell them separately? With both Mario and Zelda’s 35th anniversaries approaching, this was a very material concern.

As it turns out, Nintendo has somehow threaded the needle with a solution seemingly made to leave everyone wanting something more.

Image Credits: Ninendo

The Super Mario 3D All-Stars collection includes Super Mario 64, Super Mario Sunshine and Super Mario Galaxy, from the N64, GameCube and Wii respectively, and has a full-size $60 price tag. These are all great games, obviously. But being classics doesn’t mean there’s no way to update them for modern audiences.

Take Mario 64. Universally beloved and hugely influential, it is nevertheless a bit long in the tooth in some ways. But the Mario 64 in All-Stars is only brought up to the barest standard of playability on modern consoles: It works with current Switch controllers and runs at an updated resolution. They didn’t even bother changing the original 4:3 aspect ratio!

Amazingly, Nintendo didn’t even include the substantial upgrades it made itself for the DS re-release of the game. As with the original All-Stars for SNES, which included re-drawn sprites and other improvements, this was an opportunity to show the quality of these games while also doing right by fans who have for years had to resort to emulators and mods to make the games suitable for 21st-century consumption.

Instead Nintendo has opted to do the absolute minimum while charging the absolute maximum. What’s more, there seems to be some kind of limited availability that the company hasn’t quite made clear — what goes on sale in a couple weeks will only be available until March of next year. Then what? Nintendo hasn’t said. (I’ve asked for clarification and will update this article if I hear back.)

Image Credits: Nintendo

Long-time customers will not be surprised by Nintendo’s oblique strategy and seeming lack of ambition here. The company has institutionalized a unique combination of extreme conservatism and eye-popping risk-taking. Overdeliver with one hand and underdeliver with the other is Nintendo’s approach, and it was hoped by many players that the former hand would be the one with the Mario anniversary content in it.

It’s troubling not simply because there’s one game that doesn’t justify its price tag good value, but because it signals an underwhelming approach to the entire library of Nintendo classics. With the 35th anniversary of other beloved franchises on the horizon — Zelda and Metroid, for a start — it is a legitimate worry that Nintendo may likewise let down the fan base.

Sure, it may sound a bit like the notorious entitlement expressed by gamers over things like microtransactions, exclusivity agreements and so on. But with Nintendo and these very important titles from its vault, expectations are justifiably different.

With almost no releases on third-party platforms and an aggressive approach to shutting down what it views as IP offenses, Nintendo exercises an iron grip over its content, especially its crown jewels, Mario and Zelda. If we are ever to receive an improved version of Mario 64, or Sunshine, or for that matter Ocarina of Time, not to speak of dozens of other classics, Nintendo is the only one that can provide it.

Sometimes that means a beautiful total redo of a game like Link’s Awakening. But at other times it means we must make do with scraps from the table, as with the arbitrary trickle of NES and SNES games coming to Nintendo Switch Online (itself a bundle of scraps compared with other console subscriptions, it must be said). Everyone right now is thinking that the inevitable Zelda collection will be equally bare bones (and expensive).

The dream players have for decades cherished for example, a multiplayer Mario 64, will never emerge in the wilds of the internet because Nintendo will swoop in with a cease and desist in record time. So they must rely on the company to make those dreams come true, and it is remarkably inconsistent in doing so.

The treasure chest of games Nintendo has just opened the lid on is potentially a source for years of content and will partly define the company’s overarching strategy going forward. But it makes gamers nervous to see Nintendo aiming at their wallets instead of their hearts. Usually it’s at least both.

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Hand-crank a level of Super Mario Bros. on Lego’s new 2,646-piece NES kit

Feel that? That’s the unmistakable and overwhelming sensation of nostalgia for your misspent youth coursing through your blood, as the 35th anniversary of the Nintendo Entertainment System is sneaking up on you. The original NES turns 35 years old tomorrow, and to celebrate another shocking reminder of our own mortality, Lego just announced another fantastic-looking set scheduled to arrive later this summer.

Image Credits: Lego/Nintendo

After a brief tease, the NES Building Kit is now officially official, featuring a buildable console, cartridge and controller (even the RCA ports are present on the system’s side). The game can be loaded into the system and locked in place, and the controller has its own cable that plugs directly into the front. The pièce de résistance, however, is that period-appropriate television set. There’s a buildable 2D Mario that runs and jumps along a level that unfolds and scrolls as you spin a hand crank.

Image Credits: Lego/Nintendo

Honestly, the execution is great. Just really, really clever. It plays on the boxy eight-bit graphics of the classic console, while offering an adorable counterpart to the already announced Mario set. The power of synergy is strong here. The Mario from the other set actually plugs into the top of the TV set once you remove a piece, with its speaker playing out the soundtrack and effects as his 2D counterpart makes his way through the level.

Image Credits: Lego/Nintendo

No word on pricing, but I’m willing to bet that the final price is no object for many fans. Also, knowing what we know about Lego, it seems safe to guess it’s not going to be cheap. There are 2,646 pieces in the set. It’s one of the most technically impressive Lego sets I’ve seen, starting with the detailed accuracy of the console and really taking it up a notch with the crank system that advances the background, as Mario, attached to a stick, bounds up and down. The Mario from the other set, meanwhile, appears to scan for the colors on the series of blocks at the top, outputting the corresponding sounds. 

Honestly, this thing effectively triggers all of the human nostalgia centers simultaneously, and you’re powerless to deny it, so you might as well earmark some cash and set aside some shelf space. If I had to guess, I would put it somewhere in the ballpark of $300. Consider the Mario set the playable one for the kids and this one a complimentary conversation piece for their parents who grew up playing the original system. It’s available through the Lego site (and those brick and mortar stores that happen to be open) starting August , along with the Super Mario set). It will be available at additional retailers at some point next year. 

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Nintendo’s ‘Mario Kart Tour’ is out now for iPhone, iPad and Android

Mario Kart Tour, Nintendo’s latest mobile game, is now available on iOS for iPhone, iPad and iPod touch, as well as on Android devices. The game, like Nintendo’s other mobile releases, is free to play, with in-app purchases (in-game currency called “rubies”) that you use for upgrades and unlocks.

Players immediately unlock one rider and get a tutorial to start, which introduces them to the Mario Kart Tour driving mechanics, which are slightly different than the ones you’re probably used to if you’ve played Mario Kart games for Nintendo’s various consoles. Specifically, your kart will always be moving forward, so there’s no acceleration to press; instead, you slide your finger side to side on the screen to steer left and right, with a tap firing off any items or weapons you might pick up.

High scores earn you points that can be redeemed for in-game unlocks, and the game also features other new mechanics, like “frenzy mode,” which gives you a timed period of unlimited item use whenever you pick up three of the same. Special challenges are also new in this mobile iteration, which introduce new ways to win instead of just placing first in a race with other kart drivers. Mario Kart Tour also features online ranking with other mobile players worldwide.

The “Tour” component of the game is also a new twist: Nintendo is mixing courses inspired by real-world cities in with levels that are taken from classic Mario Kart games, and these will be cycling every two weeks for a fresh global tour on a regular basis. In-game characters will also get costume variants that are inspired by these globe-trotting destinations.

Based on Nintendo’s track record, Mario Kart Tour should be perfectly playable without any in-game purchases, but players may feel that they hit a progression wall pretty quickly without picking up some currency. It’ll be interesting to see how this one fares, given that Apple has just introduced its own Arcade subscription service focused on games that eschew in-app purchase mechanics — including cart racer Sonic Racing, which looks very much like it was once intended to offer similar in-app mechanics before Arcade came along.

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Mario Kart Tour arrives on iOS and Android on September 25

Nintendo’s next mobile game, Mario Kart Tour, will be available on iOS and Android devices starting on September 25. The official Twitter account for the game revealed the launch date, and shared the pre-registration link where users of both platforms can sign up to get the game when it launches.

The mobile installment of Nintendo’s incredibly popular cart-racing franchise was originally announced last year, and at that time had a planned launch window of sometime before the end of March 2019. Nintendo later updated that date to sometime during this summer in order to “improve [the] quality of the application and expand the content offerings after launch,” according to a statement in one of the game-maker’s earnings reports.

September 25 is technically after the end of summer, the last day of which is officially September 23, but it’s pretty close. Nintendo also released Dr. Mario World earlier this year, so it’s been a busy year for the company in terms of launching mobile adaptations of its popular franchises.

Mario Kart Tour had a closed beta in the U.S. and Japan, which was Android-only, earlier this year. Details from the beta include a look at the rather expansive roster, as well as a lot of in-game purchase mechanics that might frustrate fans of the main series.

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Nintendo Switch might soon go on sale in China via Tencent

After months of anticipation, Nintendo Switch is ready to shed more light on its China launch. The Japanese console giant and Tencent are “working diligently” to bring the Switch to the world’s largest market for video games, the partners announced on Weibo (the Twitter equivalent in China) today.

The pair did not specify a date when the portable gaming system will officially launch, as the government approval process can take months. But there are signs that things are moving forward. For example, Tencent has been given the green light to run a trial version of the New Super Mario Mario Bros. U Deluxe and a few other blockbuster titles in China.

On August 2, the partners will jointly host a press conference for Switch — no product launch yet — in Shanghai, Tencent confirmed to TechCrunch. It appears to be a strategic move that coincides with the country’s largest gaming expo China Joy beginning on the same day in the city.

Tencent and Nintendo are hosting a media event on August 2nd 2019 in Shanghai for Nintendo Switch.

Steven Ma, Senior Vice President of Tencent and Satoru Shibata, executive at Nintendo, will attend.

Should be more details of Switch launch in China. pic.twitter.com/MULC7jMSqg

— Daniel Ahmad (@ZhugeEX) July 24, 2019

Sales of Nintendo Switch in China, made possible through a distribution deal with Tencent, will likely add fuel to Nintendo’s slowing growth. It can also potentially diversify Tencent’s gaming revenues, which took a hit last year as Beijing tightened controls over online entertainment.

Switch faces an uphill battle as consoles, including Sony PS4 and Microsoft Xbox, have for years struggled to catch on in China. The reasons are multifaceted. China had banned consoles until 2014 to protect minors from harmful content. The devices are also much less affordable than mobile games, making it difficult as a form of social interaction in the mobile-first nation.

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Dr. Mario World now available on iOS

Nintendo’s latest mobile game is now available for iOS devices, a day before its official target launch date. The game is based on the Nintendo game created in 1990 for the NES and Game Boy, and re-released/re-made a bunch of times over the years for various Nintendo consoles.

Dr. Mario World, the iOS game available now, is, like its predecessors, a matching puzzle game in which you as Dr. Mario (or maybe you’re just a colleague of Dr. Mario? It’s somewhat unclear) cure “viruses” by matching pill colors to the little jerks. This version has a number of additional gameplay features compared to the first, which was pretty Tetris-like in play. It also focuses on drag-and-drop mechanics, instead of manipulating pills like Tetris blocks as they fall.

For instance, you have other doctors from the rich Mario fictional world to call upon for help, including Dr. Peach and Dr. Bowser, as well as assistants, including Goomba, Koopa Troopa and others who apparently never either attained or aspired to professional medical doctor status. These have different skills that can make virus busting easier, and Nintendo plans to update the game with fresh doctors and assistants regularly.

Multiplayer is also part of Dr. Mario World, and you can go head-to-head or work together. Predictably, if you’ve followed Nintendo’s foray into mobile titles, this one is free-to-play, with in-game purchases for unlocking more play time and unlacing additional characters and upgrades.

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Super Mario Maker 2 builds on Nintendo’s rich history

In 1992, Nintendo released Mario Paint. The SNES title was a strange departure, even as far as the diverse and wide-ranging gameplay of Mario’s world goes. For one thing, it shipped with a mouse, perhaps the unsexiest of all Nintendo peripherals.

For another, it was far more focused on creation than gameplay — drawing, music, animation.
The title provided a cursory glimpse at the creation side of gaming, and for a generation of young players, a taste of what it might be like to build a game themselves.

2015’s Super Mario Maker was a spiritual sequel of a kind. Released on the Wii U (then later, mercifully, the 3DS), the title was a more straightforward take on Mario world building. Released on the 30th anniversary of the original Super Mario Bros., it played on the company’s biggest strength: offering a new spin on a familiar franchise.

 

As the name implies, Super Mario Maker is a more direct sequel to its predecessor. It’s a broadening of the Wii U title in just about every aspect imaginable. In fact, Nintendo’s been happily teasing it out, block by block in recent months — and likely will continue the approach until the game finally arrives on the Switch on June 28. It’s a similar approach to the one it took with Super Smash Bros., only Maker is far more concerned with features and gameplay dynamics than hidden characters.

Playing the title at a Nintendo-hosted event last week, I was fairly impressed with the game play out of the box. The mechanics of world building can be tough to master with the Switch controllers provided, requiring players to scroll through a lot and memorize some less than intuitive button combinations to build courses. Though you should be pretty comfortably up and running within about five minutes or so.

Where the title really succeeds is in the sheer depth of gameplay. In the days of $1 smartphone games, $70 can seem like a tough pill to swallow, but as with just about every other Mario title, Maker 2 is an immensely replayable game. The new story mode lets the player hop in with 100 Nintendo-designed levels, or you can simply sample what others have been working on, competing on a world-wide stage on third-party creations.

Like the best Mario games, it’s a healthy mix of nostalgia and new ideas — and here it quite literally takes the player through four decades of Mario gameplay. The building blocks cleverly remix Marios of yore, including Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U and Super Mario 3D World.

For this old and old-school Nintendo player, most were familiar and some were new — the cat suit and pneumatic glass pipes from Super Mario 3D World in particular took some getting used to. As did the team mechanics of the multiplayer mode, which finds Mario, Luigi, Toad and Toadette teaming up to get through the levels in one piece.

I enjoyed the hour or two I had with the game, but ultimately it only felt like scratching the surface.

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Yoshi’s Crafted World is classic gaming joy, Nintendo-style

In 1995, Yoshi had his moment. The character’s Super Mario World debut was so strong, Nintendo handed the dinosaur sidekick his own sequel. A surprise divergence from the Mario franchise found the character escorting a baby version of the plumber in search of his kidnapped twin.

Super Mario World 2: Yoshi’s Island was regarded as an instant classic for the Super Nintendo. The positive reaction was due, in part, to some bold aesthetic choices. The game featured a shaky line style, both in keeping with the playful infant motif and to further highlight that the title wasn’t just another Mario game.

Yoshi’s island has received a number of its own sequels and spinoffs over the years. This is, after all, Nintendo we’re talking about here. The company has turned riding out IP into a kind of art form. But while many of those followups were generally well-received, but none managed to capture the pure joy of the original.

2015’s Yoshi’s Wooly World came close, but ultimately failed to meet the high standards of many Mario fans. And the fact that the Wii U was ultimately a doomed console didn’t help matters much.

From a design perspective, Yoshi’s Crafted World clearly shares a lot of common DNA with that predecessor and, for that matter, Kirby’s Epic Yarn, with developer Good-Feel being a common denominator in all three.  But the Switch title is a far more fully realized and cohesive package than the Wii U title. And like Yoshi’s Island before it, it’s a joy to play.

The first time I saw gameplay footage, I’d assume the game was a bit more of an open-world adventure — the Yoshi’s Island to Super Mario Galaxy’s Super Mario World. But while the new title gives you some choices, it never lets you stray too far from the standard platformer path.

To this day, side scrollers continue to be Nintendo’s bread and butter, even as it pushes the boundaries of gaming with other titles. At its worst, that means redundancy. At its best, however, Nintendo manages to put a fresh spin on the age old genre, as is the case here.

Clever mechanics like 3D world flipping and paths that point Yoshi down roads in a third dimension keep gameplay interesting. The addition of seemingly infinite Mario 3-style cardboard costumes, coupled with the DIY crafted design language, meanwhile, make it downright joy to play.

Yoshi’s Crafted World is an all-ages title, through and through. In fact, on first playing, the game asks whether you want to play “Mellow Mode” or “Classic Mode,” reassuring you that you can switch things up at any time. Even in Classic Mode, the game does a fair bit of handholding.

But the game’s simple and slow pace is more comfort than annoyance for even older players. The title plays like a casual game, writ large with a fun through line that finds Yoshi hunting down scattered “Dream Gems,” like so many Dragon Balls. It’s never as immersive or addicting as a title like Mario Galaxy, but that’s not necessarily a bad thing. It’s the kind of game you can happily play in spurts and come back to, after you’re done living your life.

It’s a reminder that games can be an escape from, rather than cause of, frustration and stress. And it’s definitely the best Yoshi star vehicle in nearly 25 years.

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Nintendo announces Super Mario Maker 2 for Switch, so goodbye forever

Nintendo has ruined my life, and all our lives, by announcing Super Mario Maker 2, the sequel to the level-constructing game on Wii U that produced thousands of devious levels for those who think the “real” games aren’t hard enough. Gamers have been asking for this basically since the Switch was first rumored.

Mario Maker 2 looks like it’s been updated in a number of helpful ways apart from being on a console that will actually be supported long-term. The interface needed some sprucing up for the lower precision players, who will have to use their fingers instead of a stylus on the touchscreen.

No doubt this will be a huge draw for Nintendo’s Switch Online service, which will likely not only allow you to share your levels and try those of others, but — if Nintendo listened to its player base — compete with ghosts and other multiplayer features. Here’s hoping we can build whole worlds, but let’s not get greedy. But we definitely have slopes now!

Honestly, I could play NES and SNES-era Mario games forever on repeat, and the re-releases of other Marios on Switch has made the newer ones even more accessible. Probably between those and Mario Maker I’ll never leave the house again.

Details are truly scant for now except that the game will come out in June of this year, just in time for summer to arrive — and be shut out with blackout curtains so glare doesn’t get on my greasy Switch. I’ll update this post if any new information becomes available.

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Nintendo is making Dr. Mario for iOS and Android

Nintendo held off on building smartphone games for years, but now they just can’t stop. They started with a little stumble with the short-lived Miitomo, but then found an audience with Super Mario Run. Then came Fire Emblem Heroes. Then Animal Crossing: Pocket Camp, and Dragalia Lost.

Next up? Dr. Mario.

Nintendo announced this afternoon that it’s working on a title called Dr. Mario World, built in collaboration with Line (as in the company that makes the Line chat app; they also make Disney’s mobile Tsum Tsum games) and NHN.

The doctor is in! Mario puts on the white coat once again in the mobile game Dr. Mario World, targeting an early summer 2019 global release. #DrMario https://t.co/DTRBympHj0 pic.twitter.com/RfMZbbs3Mp

— Nintendo of America (@NintendoAmerica) January 31, 2019

For anyone out there who might be too young to remember Super Mario’s stint as an M.D., Dr. Mario was a falling-tile style game that had the player quickly trying to arrange… pills. To kill viruses.

This was the box art. Nintendo was just like, “Mario is a doctor now,” and everyone was like, “Oh, okay, cool.” It was the ’90s, okay?

Nintendo doesn’t say much about what the game will be like, besides referring to it as an “action puzzle game.” They say it should ship by “early summer” of 2019, and will be free to download (with in-app purchases) on iOS and Android.

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