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Fortnite’s Ariana Grande concert offers a taste of music in the metaverse

Ariana Grande strutted and soared around a candy-colored series of Fortnite sets in Epic’s latest major in-game live music event. The multi-day “tour” offered gamers and Grande fans alike plenty to enjoy while showcasing Epic’s impressively smooth and visually inventive vision for live events that millions of people can enjoy simultaneously.

Fortnite players have known an Ariana Grande event was in the works for a while, and the concert followed previous in-game events featuring rapper Travis Scott and Marshmello. Scott’s in-game performance saw 12.3 million live viewers, a number that the Ariana Grande event is likely to top, given that it ran over multiple days.

Epic put up a video of the concert that’s well worth checking out, if only to marvel at the kind of stuff that’s possible in gaming worlds these days. Experiencing the event live in the game is obviously ideal, but the video captures the experience pretty well, minus the sense of presence from having an avatar zooming around the space with grande Grande.

This time around, the show featured a handful of mini-games that gave players more to do than just flying around while a gigantic virtual pop star does her thing. The sequence kicked off with players surfing a rainbow racetrack, hitting power ups in a cross between Mario Kart and Splatoon to “Come & Go” by Juice WRLD and Marshmello. The racetrack sequence was followed by bouncing players through a Dr. Seuss-style landscape with candy-pink trees and giant floating eyeballs before dropping them into a mini-game shooting down the game’s Storm King boss to Wolfmother’s “Victorious.”

Grande made her Fortnite debut a few songs in with the 2019 hit “7 Rings,” streaking across the sky and materializing on top of a planet suspended in a sea of stars. Later she soared through the clouds with angelic wings as players followed, suspended in rainbow bubbles. In the coolest portion, a skyscraper-high Grande ascended a series of Escher-esque staircases with a giant diamond mallet before slinging it to shatter the sky, shotput-style.

Fortnite’s latest event didn’t have any huge surprises, but that’s only because Epic sets the bar so high. Getting dressed up in your favorite skin to sail around a skyscraper-tall pop star along with millions of people around the world might not be everyone’s vision for the metaverse, but Fortnite’s wildly imaginative live events are a taste of the future that here’s right now.

 

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Mario Kart Live: Home Circuit gets unofficial remote play on Surrogate.tv

Readers of a certain age will no doubt remember some regional variation of TV Powww, the syndicated program that found viewers at home giving directions over the phone to an in-studio operator playing an Intellivision game.

Perhaps the best-known variant is New York’s TV PIXXX, wherein the player would say “PIXX” (a reference to the station’s call letters), in hopes of winning a T-shirt or U.S. Savings Bond. The game was, famously, plagued with the sorts of technical and latency issues one might expect from such an enterprise.

Technology has, thankfully, come a long way since then. Live-streaming and cloud gaming in particular have finally started coming into their own in recent years. Founded in 2017, Finnish service Surrogate.tv offers a clever twist on these verticals, offering remote play versions of games with physical elements. Things like pinball, robot fighting and claw machines feature prominently. Naturally, all of that makes Mario Kart Live: Home Circuit a perfect candidate for what the site offers.

Launched last week, Surrogate is currently offering users the chance to play the game remotely during a number of blocks throughout the week (keep in mind that human beings need to be present in-person on the other side). Using the service, four players at a time can control the RC karts, using feeds from the remote Switches that offer up the AR overlay.

Image Credits: Surrogate

To accomplish the experience (which, Surrogate is quick to note, is in no way affiliated with Nintendo), the site emulated the Switch using the GitHub NSGadgetPi project, which is built with an Adafruit M0 microcontroller. Beyond that, each of the karts, meanwhile, requires the following, per Surrogate:

  • Nintendo Switch – To run the game.

  • Nintendo Mario or Luigi RC Kart – To be driven on the race track.

  • Raspberry Pi 4 – To run SurroRTG and Surrogate’s custom image recognition.

  • HDMI Capture Card – To capture the video feed.

  • USB Sound Card – To capture the sound.

Image Credits: Surrogate

It’s a fun way to experience the game without spending $99 on a kart (and four times that to get the full four-player in-person experience). Though, as anticipated, there are some lag issues, as a few of our staff members who have tried it out can attest. Getting the hang of it takes a few races, and that can eat up some serious time. Depending on when you play, the waiting list gets pretty long — and getting some press coverage will likely only make matters worse.

Image Credits: Surrogate

At very least, however, things have improved tremendously since the days of TV Powww.

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Nintendo’s new RC Mario Kart looks terrific

In a year, Nintendo would have demoed, in person, Mario Kart Live: Home Circuit. The company would have invited select members of the press into some rented event space and let us experience the game first-hand, like it had with Labo and Ring Fit Adventures. It’s 2020, however, and that’s just not how we do things.

Watching someone else play an RC game over teleconference software is not ideal. But it’s nothing if not extremely of the moment. And more importantly, it’s probably a testament to what Nintendo has built here that it translates so well with a less than ideal setup. Granted, I won’t feel comfortable offering a proper review until I’ve played the game on my Switch, but I can confidently say that Mario Kart Live makes for one hell of an impressive demo.

Image Credits: Nintendo

Like the recently released Mario Lego sets, this is the kind of toy that makes me jealous of kids today. It also, frankly, bums me out that I don’t have more space at home to lay out a track. I’ve heard it was a buyer’s market, so maybe I’ll go buy a house. Whatever the case, bringing Mario to a real-world RC car is one of those no-brainer ideas, and the execution looks great.

The game also finds Nintendo embracing augmented reality in a really convincing and clever way. We’ve seen some AR from the company, most notably in the form of Pokémon GO — which, to be fair, was more of a Niantic joint and, as plenty will happily point out, not really proper AR. And like that title, Nintendo worked closely with a third party. In this case, it’s the New York-state based Velan Studios, which was started by brothers Guha and Karthik Bala who also founded Vicarious Visions, an Albany-based game developer now owned by Activision.

“It started as an experiment by a small team at Velan,” the startup said in a blog post today. “Like many prototypes, the main goal was to “find the fun”. We built an RC car by kitbashing together drone parts, cameras, and sensors to create a unique thirdperson view driving experience. It gave us the exhilaration of speed and allowed us to see the world from a totally different perspective.”

Image Credits: Nintendo

The execution of Mario Kart Live is a perfect bit of synergy in that it leverages the Switch to really bring the whole thing to life — in a manner similar to what the company has already done with Labo and Ring Fit. Of course, much or most of the real magic here comes courtesy of the racer. Currently limited to Mario and Luigi (no word yet on additional characters), the cars feature both a camera for FPV on the Switch and all of the requisite sensors.

Nintendo declined to answer specific questions about the on-board sensors and other hardware, but one assumes depth-sensing plays a big role here. There’s no calibration out of the box. You can pretty much start it up and start driving around. Once you actually unfold and set up the three gates to create the circular course, however, that will require some driving to generate the lay of the land. Nintendo’s employed a clever graphic for that, with Lakitu dropping a bucket of paint the character drives over and tracks with his wheels.

Image Credits: Nintendo

The game also employs some clever physics, with game action impacting speed and steering. There’s a range of top speeds, from 50 to 200 cc. A demo stripped of AR shows how in-game elements impact the actual kart speed. Other elements, like the sudden occasional sand storm, cause the kart to drift to the sides. The game will also react, if, say, you crash it into a table leg — sending coins flying just as it would in a Mario Kart game.

On that note, the company tells me that the karts are quite robust, with a bumper that’s essentially designed to run into stuff. That shouldn’t cause any damage, given the top speeds here. Though the company notes that if, say, a heavy book falls on top of the kart after it jostled it loose from a shelf, that could ultimately be an issue. Nintendo says there will be a way to repair the karts, but offered no specifics on warranty.

Image Credits: Nintendo

Races can be played with up to four, though a kart is required to play. In fact, the actual game will be free to download from the Nintendo store, but is essentially worthless without a kart. Until that’s set up, the only thing you’ll be able to access is a game trailer. At the moment, the in-game opponents are just the Koopalings.

Image Credits: Nintendo

Like the karts themselves, however, it seems likely — or even certain — that the company will introduce additional characters down the road. Perhaps we can look for expansions along the lines of what the company has done with Smash Bros. Also, like Mario Maker, you can customize both your character and car for the in-game FPV AR overlays (though these won’t be visible to other players).

Mario Kart Live: Home Circuit arrives October 16, priced at $100 a kart. You’ll need either a Switch or Switch Lite to play.

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Nintendo’s latest trick is turning the Switch into an RC controller for an AR Mario Kart game

Nintendo never ceases to surprise with a seemingly infinite number of ways of transforming its most beloved IP. Hot on the heels of some truly impressive Super Mario Bros. Lego kits comes Mario Kart Live: Home Circuit. The new toy is a clever mashup of real-life RC cars the Nintendo Switch.

Image Credits: Nintendo

The hybrid portable gaming system utilizes cameras on-board the Mario and Luigi karts to offer an on-screen augmented reality first-person racing experience. There’s a teaser video out now, highlighting the game:

Get ready to experience the fun of Mario Kart in the real world! Use your #NintendoSwitch to control a physical Kart & race through custom courses set up in your home! Mario Kart Live: Home Circuit is available in a Mario or Luigi set, and launches on 10/16. 🏁 pic.twitter.com/dydiND46ad

— Nintendo of America (@NintendoAmerica) September 3, 2020

As you can see, it offers a familiar Mario Kart feel overlayed on top of your home. There’s a pretty simple set-up process involved, with the user spacing out a series of gates to create a circular course — think of it like a far more fun version of setting up Roomba boundaries. Right now there are only two characters available — Mario and Luigi — each priced at $100. But up to four players can compete with the in-person mode.

Image Credits: Nintendo

From the videos, at least, it looks like a pretty rich experience right out of the box, combining real-world obstacles with familiar characters and environments like snowy levels and Piranha Plant-filled jungles.

Each kit includes one racer, four gates and two sign boards. They go up for pre-order soon and start shipping October 16.

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Unity’s IPO numbers look pretty … unreal?

Unity, the company founded in a Copenhagen apartment in 2004, is poised for an initial public offering with numbers that look pretty strong.

Even as its main competitor, Epic Games, is in the throes of a very public fight with Apple over the fees the computer giant charges developers who sell applications (including games) on its platform (which has seen Epic’s games get the boot from the App Store), Unity has plowed ahead, narrowing its losses and maintaining its hold on over half of the game development market.

For the first six months of 2020, the company lost $54.2 million on $351.3 million in revenue. The company narrowed its losses compared to 2019, when the company lost $163.2 million on $541.8 million in revenue, and 2018 when the company lost $131.6 million on $380.8 million in revenue. As of June 30, 2020 the company had total assets of $1.29 billion and $453.2 million in cash.

Increasing revenue and narrowing losses are things that investors like to see in companies that they’re potentially going to invest in, as they point to a path to profitability. Another sign of the company’s success is the number of customers that contribute more than $100,000 in annual revenue. In the first six month of the year, Unity had 716 such customers, pointing to the health of its platform.

The company will trade on the NYSE under the single-letter ticker “U”. The NYSE only has a few single letters left to offer, although Pandora gave up the letter P when it was bought by Liberty Media back in 2018.

Unlike Epic Games, Unity has long worked with the major platforms and gaming companies to get their engine in front of as many developers and gamers as possible. In fact, the company estimates that 53% of the top 1,000 mobile games on the Apple App Store and Google Play Store and over 50% of mobile, personal computer and console games were made with Unity.

Some of the top titles that the platform claims include Nintendo’s Mario Kart: Tour, Super Mario Run and Animal Crossing: Pocket Camp; Niantic’s Pokémon GO and Activision’s recent Call of Duty: Mobile are also Unity games.

The knock against Unity is that it’s not as powerful as Epic’s Unreal rendering engine, but that hasn’t stopped the company from making forays into industries beyond gaming — something that it will need to continue doing if it’s to be successful.

Unity already has a toehold in Hollywood, where it was used to recreate the jungle environment used in Disney’s “Lion King” remake (meanwhile, much of “The Mandalorian” was created using Epic’s Unreal engine).

Of course, Unity’s numbers also reveal that the size of its business is currently a bit smaller than its biggest rival. In 2019, Epic said it had earnings of $730 million on revenue of $4.2 billion, according to VentureBeat . And the North Carolina-based game developer is now worth $17.3 billion.

Still, the games market is likely big enough for both companies to thrive. “Historically there has been substantial industry convergence in the games developer tools business, but over the past decade the number of developers has increased so much, I believe the market can support two major players,” Piers Harding-Rolls, games analyst at Ampere Analysis, told the Financial Times.

Venture investors in the Unity platform have waited a long time for this moment, and they’re certainly confident in the company’s prospects.

The last investment round valued the company at $6 billion, with the secondary sale of $525 million worth of the company’s shares.

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Mario Kart Tour will test real-time multiplayer in December

The mobile version of Nintendo’s iconic racing franchise, Mario Kart Tour, will soon support multiplayer races, bringing the game closer to its competitive roots. A limited multiplayer beta test is planned for December, just in time for holiday laziness, but only for paying subscribers — the rest of us will have to wait.

Mario Kart has had a focus on multiplayer since its first (and best, in my opinion) appearance on the SNES, with multiple modes available pitting players together in real time. So despite Mario Kart Tour’s general excellence as far as gameplay and variety, players have been disappointed by the lack of that core aspect of the game.

Sure, you can post high scores and best times, but that’s nothing compared with the feeling of coming from behind in a hard-fought race and beating out half a dozen tough competitors.

mario kart tour ios

Well, players will soon have that opportunity — if they happen to be Gold Pass subscribers. That’s the subscription tier that gives access to extra content in the “free to start” game, and will be a requirement to join the beta.

Naturally this will provoke ire among players who feel they are owed not just a free game, but a free game that gives them everything they want for free. And in fact they may eventually get that, but it’s probably smart for Nintendo to limit this experience at first to paying customers so they can stress-test, balance gameplay and so on. A subpar multiplayer experience is a good way to turn off otherwise interested players.

Still, this feeds into a larger dissatisfaction among gamers with Nintendo’s online and multiplayer strategy. The subscription service required for many popular games on the Switch comes with a selection of Nintendo and Super Nintendo Games, but beyond that the benefits are minimal, and features standard on other platforms for years — voice chat, for instance — are absent or long in coming.

At only $20 a year it’s hardly a big investment, but subscription fatigue is growing among tech-savvy consumers and they are cutting things out where they can. Hopefully Nintendo’s offering will solidify and survive.

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Nintendo’s ‘Mario Kart Tour’ is out now for iPhone, iPad and Android

Mario Kart Tour, Nintendo’s latest mobile game, is now available on iOS for iPhone, iPad and iPod touch, as well as on Android devices. The game, like Nintendo’s other mobile releases, is free to play, with in-app purchases (in-game currency called “rubies”) that you use for upgrades and unlocks.

Players immediately unlock one rider and get a tutorial to start, which introduces them to the Mario Kart Tour driving mechanics, which are slightly different than the ones you’re probably used to if you’ve played Mario Kart games for Nintendo’s various consoles. Specifically, your kart will always be moving forward, so there’s no acceleration to press; instead, you slide your finger side to side on the screen to steer left and right, with a tap firing off any items or weapons you might pick up.

High scores earn you points that can be redeemed for in-game unlocks, and the game also features other new mechanics, like “frenzy mode,” which gives you a timed period of unlimited item use whenever you pick up three of the same. Special challenges are also new in this mobile iteration, which introduce new ways to win instead of just placing first in a race with other kart drivers. Mario Kart Tour also features online ranking with other mobile players worldwide.

The “Tour” component of the game is also a new twist: Nintendo is mixing courses inspired by real-world cities in with levels that are taken from classic Mario Kart games, and these will be cycling every two weeks for a fresh global tour on a regular basis. In-game characters will also get costume variants that are inspired by these globe-trotting destinations.

Based on Nintendo’s track record, Mario Kart Tour should be perfectly playable without any in-game purchases, but players may feel that they hit a progression wall pretty quickly without picking up some currency. It’ll be interesting to see how this one fares, given that Apple has just introduced its own Arcade subscription service focused on games that eschew in-app purchase mechanics — including cart racer Sonic Racing, which looks very much like it was once intended to offer similar in-app mechanics before Arcade came along.

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Mario Kart Tour arrives on iOS and Android on September 25

Nintendo’s next mobile game, Mario Kart Tour, will be available on iOS and Android devices starting on September 25. The official Twitter account for the game revealed the launch date, and shared the pre-registration link where users of both platforms can sign up to get the game when it launches.

The mobile installment of Nintendo’s incredibly popular cart-racing franchise was originally announced last year, and at that time had a planned launch window of sometime before the end of March 2019. Nintendo later updated that date to sometime during this summer in order to “improve [the] quality of the application and expand the content offerings after launch,” according to a statement in one of the game-maker’s earnings reports.

September 25 is technically after the end of summer, the last day of which is officially September 23, but it’s pretty close. Nintendo also released Dr. Mario World earlier this year, so it’s been a busy year for the company in terms of launching mobile adaptations of its popular franchises.

Mario Kart Tour had a closed beta in the U.S. and Japan, which was Android-only, earlier this year. Details from the beta include a look at the rather expansive roster, as well as a lot of in-game purchase mechanics that might frustrate fans of the main series.

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Nintendo posts $958M profit but cuts Switch target despite strong Christmas sales

Nintendo has cut its ambitious annual Switch sales forecast despite enjoying a strong Christmas Q3 quarter.

The Japanese games giant recorded a 104.21 billion JPY ($958 million) net profit on revenue of 608.39 billion JPY ($5.59 billion) between October and December 2018. Revenue was up 26 percent year-on-year, which is an impressive feature given that quarter was a successful one for Nintendo, yielding its biggest operating profit in a Q3 for eight years.

The Nintendo Switch is now closing down on lifetime sales of the N64. Nintendo shifted a record 9.41 million consoles during the three-month period, up 30 percent annually, to take it to 14.49 million this financial year, which began in April 2018. However, despite a success last quarter, likely helped in no small amount by Christmas, Nintendo has trimmed its ambitious goal to sell 20 million Switch units this financial year. Instead, the target is 17 million, which means it is estimating around 2.5 million sales during January, February and March.

In terms of games, a bunch of new releases performed well in the last quarter. Pokémon: Let’s Go sold million titles since its November release, Super Smash Bros. Ultimate sold 12.08 million since its December launch and Super Mario Party, released in October, reached 5.3 million sales. Total game sales jumped by 101 percent to reach 94.64 million sales during the period.

Nintendo’s retro consoles — the NES Classic and Super NES Classic — sold 5.83 million. But there is bad news for Nintendo loyalists, the upcoming Mario Kart Tour mobile game won’t ship in March — its revised launch date is this summer.

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