Ludlow Ventures
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Wardrobe, a new peer-to-peer fashion rental marketplace, has today announced the close of a $1.5 million seed round and its public launch out of beta.
The funding was led by angel investor Cyan Banister and Ludlow Ventures, with participation from GroundUp Ventures, Airbnb co-founder Nate Blecharczyk and HQ Trivia founder Rus Yusupov, among others.
Wardrobe was founded by Adarsh Alphons after he had an epiphany about just how many items of clothes in his own house went mostly unused. In fact, The WSJ suggests that most people only wear around 20% of their wardrobe on a regular basis. Alphons says that the average woman has 57 items of clothes in her closet that she doesn’t even wear once a year.
So began Wardrobe.
Wardrobe is a peer-to-peer rental marketplace for vintage, designer and luxury brand clothing. However, unlike Rent the Runway or other sharing economy fashion platforms, Wardrobe uses dry cleaners as hubs for the inventory. This not only allows the company to scale more quickly from geography to geography, but also to remain lean without taking on the risk of big warehouses and complicated logistics around shipping.
Here’s how it works:
Folks who want to rent their clothes on Wardrobe simply fill out a few answers to questions and receive a shipping label in the mail. Once their clothes are approved, they’re sent to a local dry cleaner where they wait to be rented for either 4, 10 or 20 days.
Wardrobe HQ handles everything from storage to shipping to photographing the pieces for the app.
The owner of the clothes makes between 70 and 75% of the rental cost after the cost of dry cleaning.
Interestingly, Alphons learned in beta that users want to not only browse the app for clothes, but follow specific users and closets that they particularly like. So the app is now tailored to let users follow one another and watch each other’s closets, creating an environment that may attract influencers to the platform.
Wardrobe currently has partnerships with more than 40 Manhattan dry cleaners, serving all of the island below 110th Street. Alphons says that each dry cleaner can hold between 100 and 1,000 items of clothing at a time.
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With cross-platform experiences like Fortnite and PUBG, in-game socializing environments, and subscription-based cloud gaming services from Playstation, Google, Amazon, and others, the gaming industry is entering a new era beyond mobile.
These days, the industry is at the center of social media and entertainment trends; gaming is expected to earn $152 billion in global revenue this year, up 9.6% year over year.
Given my recent writing on Unity, the most-used game engine, and ongoing research into interactive media trends, I wanted to find out how top gaming-focused VCs are assessing the market right now. I asked ten of them to share which trends they are most excited about when it comes to finding investment opportunities:
Amid the mix of predictions, there were several common threads, such as optimism about the rise of games as broader social platforms, opportunities to invest directly in new studios, and skepticism about near-term investments in augmented or virtual reality and blockchain.
Here are their responses.
“PC Games are back. Great place to start new IP to then migrate a success to multiple platforms. There is more innovation in business models and more open distribution on PC to facilitate audience growth without the punishment of mobile CPIs.
VR & AR remain out. We stood away from VR in the beginning and extend that to AR while the user experience for games remains a disappointment. Let’s hope those new Apple glasses do the trick!
Crypto remain a theological war zone, but honestly everything on offer has been available in the cloud world, but the real consumer benefit isn’t showing up.
We love games that are expanding audience demographics and are sensitive to less hardcore audiences. For example, women players are estimated to account for 1 billion gamers.”
“At Play Ventures, we believe we have just entered the golden era of mobile gaming. Who would have believed 10 years ago that Nintendo and games like Fortnite and Call of Duty would all be on mobile. Mobile is not just a games platform anymore, it is THE games platform of choice for casual and core players alike. Consequently, in the next 2-3 years we will invest in 30-40 mobile games studios across the globe.”
“We at Sisu Game Ventures have been investing in many sectors since 2015 including free-to-play mobile games (especially big here in Finland), VR, AR, PC, console, instant messenger, hypercasual, audio and most recently cloud-native games as well. In addition to game studios, around a third of our investments are into games related tech/infrastructure.
We’ve so far not dipped our toes into blockchain or eSports and our appetite for doing more investments in VR and AR is nil. To me, the most interesting mega trends lie with the promise of cloud gaming when utilized to its full potential. Another term that encapsulates my excitement is games-as-a-social-hobby. Put this and the extreme accessibility of the cloud together and you’ll have a game with revolutionary potential.”
“We are looking closely at ‘Gaming as Media’ related content and platforms — the emergence of new interactive experience centered on ‘viewers as participants.’ Gaming as social media falls under this thesis. We are also looking for MMO and Metaverse enablers given increased demand for specialized, scalable and affordable technologies that empower lean startup teams to create and operate large-scale worlds and novel gameplays.
We also see potential for new start-ups to emerge in hypercasual games with midcore/social meta — no one has truly cracked this genre yet.”
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Most of the buzz about esports focuses on high-profile professional teams and audiences watching live streams of those professionals.
What gets ignored is the entire base of amateurs wanting to compete in esports below the professional tier. This is like talking about the NBA and the value of its sponsorships and broadcast rights as if that is the entirety of the basketball market in the US.
Los Angeles-based PlayVS (pronounced “play versus”) wants to become the dominant platform for amateur esports, starting at the high school level. The company raised $46 million last year—its first year operating—with the vision that owning the infrastructure for competitions and expanding it to encompass other social elements of gaming can make it the largest gaming company in the world.
I recently sat down with Founder & CEO Delane Parnell to talk about his company’s formation and growth strategy. Below is the transcript of our conversation (edited for length and clarity):

Eric P: You have a fascinating background as a serial entrepreneur while you were a teenager.
Delane P.: I grew up on the west side of Detroit and started working at the cell phone store of a family friend when I was 13. When I turned 16 or so, I joined two guys in opening our own Metro PCS franchise. And then two additional franchises. And I was on the founding team of a car rental company called Executive Rental Car.
Eric P: And this segued into tech startups after meeting Jon Triest from Ludlow Ventures?
Delane P: He got me a ticket to the Launch conference in SF, and that experience inspired me to start a Fireside Chat series in Detroit that brought in people like Brian Wong from Kiip and Alexis Ohanian from Reddit to speak. Starting at 21, I worked at a venture capital firm called IncWell based in Birmingham, Michigan then joined a startup called Rocket Fiber.
We were focused on internet infrastructure – this is 2015-ish – and I was appointed to lead our strategy in esports. So I met with many of the publishers, ancillary startups, tournament organizers, and OG players and team owners. Through the process, I became passionate about esports and ended up leaving Rocket Fiber to start a Call of Duty team that I quickly sold to TSM.
Eric P: What then drove you to found PlayVS? Did it seem like an obvious opportunity or did it take you a while to figure it out?
Delane P.: What esports means is playing video games competitively bound to governance and a competitive ruleset. As a player, what that experience means is you play on a team, in a position, with a coach, in a season that culminates in some sort of championship.
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StockX started as a marketplace for reselling sneakers but has since grown to be much more, bringing its transparent and anonymous marketplace to more verticals. Today the company is announcing a $44 million Series B that will help fuel international and domestic growth while letting the company expand to even more product categories and perhaps opening StockX stores.
The idea driving StockX is simple: Provide a marketplace with fair pricing and ensure the merchandise is authentic. The result scales to nearly day-trading in consumer goods in the same vein as oil futures. In some cases, the seller never touches the product. Sneakers and other in-demand products are priced and sold at rates set by the market rather than the seller. If a particular sneaker is in demand, the price increases.
StockX is among the fastest growing startups in Detroit and Michigan and currently employs 300 in Detroit and 50 in Tempe, Arizona. Founded in 2016 by CEO Josh Luber, COO Greg Schwartz and Dan Gilbert, founder and chairman of Quick Loans, the company has scaled to see more than $2 million in daily transactions and 800,000 users have sold or purchased items on StockX. Today, at an event in Detroit, Luber told the audience that the company is approaching a billion dollar run-rate.
The company has never been capital contrasted and CEO and co-founder Josh Luber told TechCrunch that the company never thought they would have to turn to institutional financing. That’s the comfort of having a billionaire like Gilbert as a co-founder; Luber said Gilbert was always happy to fund StockX.
“We didn’t need money,” Luber told TechCrunch the day before this announcement, adding. “It was really about having external people that that we thought added truly different values than we had around the table.”
Right now the company’s main marketplace centers around sneakers but StockX is built around a platform that works for most ecommerce. It’s a $5 billion market worldwide. Last year the company also launched marketplaces for streetwear, handbags and watches — all verticals with a strong demand in the secondary market.
Scaling the service requires more bodies. Since everything sold on StockX is authenticated — in person — it takes more hands to authenticate more items. With that comes more customer service employees and as the company grows, StockX will need more engineers.
The company is already growing fast but Luber seems ready to double down. In March StockX had 130 people. Today, it’s at 415. He thinks. He confesses it could be a slightly more.
“We have about 50 engineers today and I would quadruple that tomorrow if I could,” he said. “We have about 50 customer service people today. I think it would be safe to double that tomorrow just because the business is growing so fast and we obviously hope it continues to grow as we scale.”
If StockX is going to scale, it needs more employees to ensure the company’s core ethos does not soften. The new round of funding will go far in bringing in the people Luber is seeking including additional members of the C-suite. StockX is running without a CTO, CMO, or CFO — pretty much the entire leadership suite, Luber admits.
It seems this is part of the reasoning behind the funding. The company was not seeking funding but, as Luber tells it, as the company gained attention, investors increasing reached out requesting meetings. Of the meetings they took, there were two firms that meshed with Luber’s vision of growing a marketplace.
The new round of funding comes from GV and Battery Ventures including several high-profile investors including DJ Steve Aoki; model and entrepreneur, Karlie Kloss; streetwear designer Don C; Salesforce founder chairman and co-CEO, Marc Benioff; Bob Mylod, founder and managing partner of Annox Capital; Shana Fisher, managing partner at Third Kind Venture Capital; and Jonathon Triest, managing partner of Ludlow Ventures — only Mylod and Triest are based in the Detroit area.
StockX says it intends to use the funding to expand internationally. Right now StockX only advertises in the US and only supports purchases in U.S. dollars. Going forward it intends to open up local versions of StockX to better support key markets with support for local currency, language and marketing. The company could also open location operations to make shipping and receiving easier and faster.
“In some of these countries, we have, a pretty decent customer base where people are tendered on a VPN,” Luber said. “There are pictures of people that walk around China with a StockX tag hanging off their shoe.”
Fifteen percent of StockX sales currently come from international buyers.
Of the four product categories StockX current sells, sneakers and streetwear make up the bulk of the sales. Before expanding to different verticals, Luber tells me there’s a lot of room for growth in each of the current categories but expanding means more employees.
For instance, each streetwear brand is essentially a sub-vertical, he says, adding that if the company launches a new brand StockX has to assemble a staff around it with brand expertise to build the catalog and product authentication process.
StockX is not ready to announce what other type of products it might sell. Street art seems like one they’re exploring.
Despite the growth, Luber remains committed to Detroit. He said the company will always be headquartered in Detroit and was proud to point to the fact that StockX was the second largest tenant in Dan Gilbert’s marquee Detroit building, One Campus Martius. The company also operates a 30,000 square foot facility in Detroit’s Corktown neighborhood.
StockX could come to other cities though, Luber says. The company is talking about what a StockX “in-real-life” experience would look like: It could be retail, a brand experience, accepting products to be sold or additional operation centers. The company is exploring all the obvious candidates including LA, NYC, San Francisco and Portland.
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