Jonathon Triest
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A startup called Playbyte wants to become the TikTok for games. The company’s newly launched iOS app offers tools that allow users to make and share simple games on their phone, as well as a vertically scrollable, fullscreen feed where you can play the games created by others. Also like TikTok, the feed becomes more personalized over time to serve up more of the kinds of games you like to play.
While typically, game creation involves some aspect of coding, Playbyte’s games are created using simple building blocks, emoji and even images from your Camera Roll on your iPhone. The idea is to make building games just another form of self-expression, rather than some introductory, educational experience that’s trying to teach users the basics of coding.
At its core, Playbyte’s game creation is powered by its lightweight 2D game engine built on web frameworks, which lets users create games that can be quickly loaded and played even on slow connections and older devices. After you play a game, you can like and comment using buttons on the right-side of the screen, which also greatly resembles the TikTok look-and-feel. Over time, Playbyte’s feed shows you more of the games you enjoyed as the app leverages its understanding of in-game imagery, tags and descriptions, and other engagement analytics to serve up more games it believes you’ll find compelling.
At launch, users have already made a variety of games using Playbyte’s tools — including simulators, tower defense games, combat challenges, obbys, murder mystery games, and more.
According to Playbyte founder and CEO Kyle Russell — previously of Skydio, Andreessen Horowitz, and (disclosure!) TechCrunch — Playbyte is meant to be a social media app, not just a games app.
“We have this model in our minds for what is required to build a new social media platform,” he says.
What Twitter did for text, Instagram did for photos and TikTok did for video was to combine a constraint with a personalized feed, Russell explains. “Typically. [they started] with a focus on making these experiences really brief…So a short, constrained format and dedicated tools that set you up for success to work within that constrained format,” he adds.
Similarly, Playbyte games have their own set of limitations. In addition to their simplistic nature, the games are limited to five scenes. Thanks to this constraint, a format has emerged where people are making games that have an intro screen where you hit “play,” a story intro, a challenging gameplay section, and then a story outro.
In addition to its easy-to-use game building tools, Playbyte also allows game assets to be reused by other game creators. That means if someone who has more expertise makes a game asset using custom logic or which pieced together multiple components, the rest of the user base can benefit from that work.
“Basically, we want to make it really easy for people who aren’t as ambitious to still feel like productive, creative game makers,” says Russell. “The key to that is going to be if you have an idea — like an image of a game in your mind — you should be able to very quickly search for new assets or piece together other ones you’ve previously saved. And then just drop them in and mix-and-match — almost like Legos — and construct something that’s 90% of what you imagined, without any further configuration on your part,” he says.
In time, Playbyte plans to monetize its feed with brand advertising, perhaps by allowing creators to drop sponsored assets into their games, for instance. It also wants to establish some sort of patronage model at a later point. This could involve either subscriptions or even NFTs of the games, but this would be further down the road.
The startup had originally began as a web app in 2019, but at the end of last year, the team scrapped that plan and rewrote everything as a native iOS app with its own game engine. That app launched on the App Store this week, after previously maxing out TestFlight’s cap of 10,000 users.
Currently, it’s finding traction with younger teenagers who are active on TikTok and other collaborative games, like Roblox, Minecraft, or Fortnite.
“These are young people who feel inspired to build their own games but have been intimidated by the need to learn to code or use other advanced tools, or who simply don’t have a computer at home that would let them access those tools,” notes Russell.
Playbyte is backed by $4 million in pre-seed and seed funding from investors including FirstMark (Rick Heitzmann), Ludlow Ventures (Jonathon Triest and Blake Robbins), Dream Machine (former Editor-in-Chief at TechCrunch, Alexia Bonatsos), and angels such as Fred Ehrsam, co-founder of Coinbase; Nate Mitchell, co-founder of Oculus; Ashita Achuthan, previously of Twitter; and others.
The app is a free download on the App Store.
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TechCrunch just hosted its first pitch-off in Detroit and we’re pleased to announce Diet ID won the event. The company, based in Detroit and founded in 2016 by Dr. David Katz, gives users a clinically tested approach to dietary assessment and management.
Diet ID competed against other Detroit-area startups, including Rivet Work, Plain Sight and FixMyCar. Local investors acted as judges: Jim Tenzillo, VP at Invest Michigan; Dawn Batts, Capital Strategist at TechTown and co-founder of Commune Angels; and Ben Bernstein, principal at Invest Detroit Ventures.
The entire pitch-off is embedded above.
The event also featured talks from local VCs on fundraising in Detroit, where Jonathon Triest from Ludlow Ventures and Patti Glaza from Invest Detroit Ventures spoke extensively on the growing startup scene. Ryan Landau, founder of Purpose Jobs, also spoke on startup hiring practices and trends in the Midwest. That video is found below.
This event is part of TechCrunch’s City Spotlight series, where we dive into the culture of growing startup ecosystems found throughout the United States. We’re going to Pittsburgh next and hope you can join us.
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TechCrunch just hosted a small virtual meetup with Detroit startups and venture capitals. Like the one we held last month in Miami, the event was a blast and featured a talk with two local VCs on which startups work in Detroit and how to raise money from local investors.
In case you missed it, the video of this talk is below. Jonathon Triest from Ludlow Ventures and Patti Glaza from Invest Detroit Ventures spoke extensively on the wide-ranging types of startups that call Detroit home. They point to Bloomscape (houseplants) and StockX (sneakers) and the numerous medical and security startups in Detroit, nearby Ann Arbor and the surrounding metro area. Both firms invest in early-stage startups, but do so in radically different ways.
The 20-minute conversation covers the types of founders who can find success in Detroit and other Midwestern areas.
This event was part of TechCrunch’s growing series of City Spotlights, where we focus on a growing startup ecosystem and highlight what makes the area attractive for startups. We’re going to Pittsburgh next and hope you can join us.
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StockX started as a marketplace for reselling sneakers but has since grown to be much more, bringing its transparent and anonymous marketplace to more verticals. Today the company is announcing a $44 million Series B that will help fuel international and domestic growth while letting the company expand to even more product categories and perhaps opening StockX stores.
The idea driving StockX is simple: Provide a marketplace with fair pricing and ensure the merchandise is authentic. The result scales to nearly day-trading in consumer goods in the same vein as oil futures. In some cases, the seller never touches the product. Sneakers and other in-demand products are priced and sold at rates set by the market rather than the seller. If a particular sneaker is in demand, the price increases.
StockX is among the fastest growing startups in Detroit and Michigan and currently employs 300 in Detroit and 50 in Tempe, Arizona. Founded in 2016 by CEO Josh Luber, COO Greg Schwartz and Dan Gilbert, founder and chairman of Quick Loans, the company has scaled to see more than $2 million in daily transactions and 800,000 users have sold or purchased items on StockX. Today, at an event in Detroit, Luber told the audience that the company is approaching a billion dollar run-rate.
The company has never been capital contrasted and CEO and co-founder Josh Luber told TechCrunch that the company never thought they would have to turn to institutional financing. That’s the comfort of having a billionaire like Gilbert as a co-founder; Luber said Gilbert was always happy to fund StockX.
“We didn’t need money,” Luber told TechCrunch the day before this announcement, adding. “It was really about having external people that that we thought added truly different values than we had around the table.”
Right now the company’s main marketplace centers around sneakers but StockX is built around a platform that works for most ecommerce. It’s a $5 billion market worldwide. Last year the company also launched marketplaces for streetwear, handbags and watches — all verticals with a strong demand in the secondary market.
Scaling the service requires more bodies. Since everything sold on StockX is authenticated — in person — it takes more hands to authenticate more items. With that comes more customer service employees and as the company grows, StockX will need more engineers.
The company is already growing fast but Luber seems ready to double down. In March StockX had 130 people. Today, it’s at 415. He thinks. He confesses it could be a slightly more.
“We have about 50 engineers today and I would quadruple that tomorrow if I could,” he said. “We have about 50 customer service people today. I think it would be safe to double that tomorrow just because the business is growing so fast and we obviously hope it continues to grow as we scale.”
If StockX is going to scale, it needs more employees to ensure the company’s core ethos does not soften. The new round of funding will go far in bringing in the people Luber is seeking including additional members of the C-suite. StockX is running without a CTO, CMO, or CFO — pretty much the entire leadership suite, Luber admits.
It seems this is part of the reasoning behind the funding. The company was not seeking funding but, as Luber tells it, as the company gained attention, investors increasing reached out requesting meetings. Of the meetings they took, there were two firms that meshed with Luber’s vision of growing a marketplace.
The new round of funding comes from GV and Battery Ventures including several high-profile investors including DJ Steve Aoki; model and entrepreneur, Karlie Kloss; streetwear designer Don C; Salesforce founder chairman and co-CEO, Marc Benioff; Bob Mylod, founder and managing partner of Annox Capital; Shana Fisher, managing partner at Third Kind Venture Capital; and Jonathon Triest, managing partner of Ludlow Ventures — only Mylod and Triest are based in the Detroit area.
StockX says it intends to use the funding to expand internationally. Right now StockX only advertises in the US and only supports purchases in U.S. dollars. Going forward it intends to open up local versions of StockX to better support key markets with support for local currency, language and marketing. The company could also open location operations to make shipping and receiving easier and faster.
“In some of these countries, we have, a pretty decent customer base where people are tendered on a VPN,” Luber said. “There are pictures of people that walk around China with a StockX tag hanging off their shoe.”
Fifteen percent of StockX sales currently come from international buyers.
Of the four product categories StockX current sells, sneakers and streetwear make up the bulk of the sales. Before expanding to different verticals, Luber tells me there’s a lot of room for growth in each of the current categories but expanding means more employees.
For instance, each streetwear brand is essentially a sub-vertical, he says, adding that if the company launches a new brand StockX has to assemble a staff around it with brand expertise to build the catalog and product authentication process.
StockX is not ready to announce what other type of products it might sell. Street art seems like one they’re exploring.
Despite the growth, Luber remains committed to Detroit. He said the company will always be headquartered in Detroit and was proud to point to the fact that StockX was the second largest tenant in Dan Gilbert’s marquee Detroit building, One Campus Martius. The company also operates a 30,000 square foot facility in Detroit’s Corktown neighborhood.
StockX could come to other cities though, Luber says. The company is talking about what a StockX “in-real-life” experience would look like: It could be retail, a brand experience, accepting products to be sold or additional operation centers. The company is exploring all the obvious candidates including LA, NYC, San Francisco and Portland.
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