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3D-printed glasses startup Fitz is making custom protective eyewear for healthcare workers

A lot of startups have answered the call for more personal protective equipment (PPE) and other essentials to support healthcare workers in their efforts to curb the spread and impact of COVID-19. One of those is direct-to-consumer 3D-printed eyewear brand Fitz, which is employing its custom-fit glasses technology to build protective, prescription specs for front-line healthcare workers in need of the best protection they can get.

Fitz Protect is a version of Fitz’s eyewear that uses the same custom measurement tool Fitz created for use via its iOS app, made possible by Apple’s depth-sensing Face ID camera on newer iPhones and all iPad Pro models. The app allows virtual try-on, and provides millimeter-level accurate measurements for a custom fit. Protect is a version of the glasses that still supports a wide range of prescriptions, but that also extends further like safety glasses to provide more coverage and guard against errant entry of any fluids through the eyes.

Healthcare professionals are doing what they can to ensure their face, mouth, nose and eyes are protected from any coughs, sneezes or other droplet-spreading activity from COVID-19 patients that could pass on the infection. These measures have more broadly focused on face shields that feature a single transparent plastic sheet, and N95  masks (and alternatives when not available) to protect the mouth and nose.

Fitz CEO Gabriel Schlumberger explained via email that the design for Fitz Protect came from working front-line doctors and nurses from New York, LA and Texas who were all looking for something to source prescription protective eyewear.

“More than 60% of doctors are glasses wearers, and current guidance is for them to stop wearing contact lenses,” Schlumberger explained, adding that Fitz Protect is also designed to be worn in conjunction with a face shield, when that’s an available option, to provide yet another layer of defense.

“We heard from prescription glasses wearers that their standard glasses didn’t provide anywhere near adequate coverage, especially over the eyebrows, and in some cases they were adding cardboard cut-outs,” he said. “We leveraged our existing system to create something much better. ”

Fitz’s model also helps on the pricing side because it’s already designed to be an aggressively cost-competitive offering when compared to traditional prescription eyewear. Their glasses typically retail for just $95 including frames, lenses and shipping, and are also offered in a $185 per year unlimited frame membership plan. For doctors, nurses and hospital staff, the entire cost of Fitz Protect is being waived, and the company is seeking donations to help offset its own manufacturing costs, which currently stand at around $100 per set, though process improvements should bring that down, according to Schlumberger, as they expand availability.

Already, he said that nearly 3,000 healthcare professionals have signed up to receive a pair in their first week of availability, so they’re working on adding scale to keep up with the unexpected demand.

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Apple could add mouse cursor support to the iPad

According to a report from 9to5mac, Apple could be working on full cursor support for the next major version of iOS and iPadOS. The report is based on code of an early version of iOS 14 and iPadOS 14.

If Apple ships that new feature, it means that you’ll be able to use a Bluetooth mouse or trackpad with your iPad to move a cursor around the screen. It would work pretty much like a mouse on a desktop computer.

Apple has already added basic support for an external mouse in the current version of iPadOS. It can be enabled in the Accessibility settings. But it basically mimics a finger on the screen.

With full cursor support, you can expect your cursor to change when you hover over a link, for instance. You could right click on some elements, as well.

According to this early version of iOS 14, the cursor will disappear after a few seconds if you don’t move the mouse. It reappears when you move the mouse again. On a Mac, the cursor disappears when you start typing text.

There are also multiple signs that seem to indicate that Apple is working on a new Smart Keyboard for the iPad and trackpad shortcuts — tap to click, tap with two fingers to right click, etc. It could mean that the next Smart Keyboard will feature a trackpad below the keyboard.

Although iOS and iPadOS share the same code base, I wouldn’t expect cursor support on the iPhone. Cursor support seems to be particularly useful on a bigger screen, such as the iPad. You can also connect the most recent iPad Pro models to an external monitor thanks to its USB-C port.

In 2017, with iOS 11, Apple brought many design metaphors from the Mac to the iPad. The company introduced a Dock at the bottom of the screen as well as a new Files app. iOS still feels like a completely different operating system from macOS. But it is interesting to see that some important desktop features also work quite well on an iPad.

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The Xbox Elite Wireless Controller Series 2 is a truly great game controller

Microsoft’s original Xbox Elite controller was a major step up for gamers, with customizable buttons, changeable physical controls and adjustable sensitivity for serious personalization. The new Xbox Elite Controller Series 2 has just landed, and it offers similar features, but with new and improved features that add even more customization options, along with key hardware improvements that take what was one of the best gaming controllers available and make it that much better.

USB-C

This might seem like a weird place to start, but the fact that the new Xbox Elite 2 comes with USB-C for charging and wired connections is actually a big deal, especially given that just about every other gadget in our lives has moved on to adapting this standard. Micro USB is looking decidedly long in the tooth, and if you’re like me, one of the only reasons you still have those cables around at all is to charge your game controllers.

In the box, you get a braided USB-A to USB-C charging cable, which at nine feet is plenty long enough to reach from your console to your couch. Of course, you also can use your phone, tablet, MacBook or any other USB-C charger and cable combo to power up the Elite 2, which is why it’s such a nice upgrade.

This is big for one other key reason: Apple recently added Xbox controller compatibility to its iPad lineup, which also charges via USB-C. That’s what makes this the perfect controller for anyone looking to turn their tablets into a portable gaming powerhouse, as it reduces the amount of kit you need to pack when you want to grab the controller and have a good option for digging into some iPad gaming.

Adjustable everything

Probably the main reason to own the Elite 2 is that it offers amazing customization options. New to this generation, you can even adjust the resistance of the thumbsticks, which is immensely useful if you’re a frequent player of first-person shooter (FPS) games, for instance. This lets you tune the sensitivity of the sticks to help ensure you’re able to find the right balance of sensitivity versus resistance for accurate aiming, and it should help pros and enthusiasts make the most of their own individual play style.

The shoulder triggers also now have even shorter hair-trigger locks, which means you can fire quicker with shorter squeezes in-game. And in the case, you’ll find other thumbsticks that you can swap out for the ones that are pre-installed, as well as a D-pad you can use to replace the multi-directional pad.

On top of the hardware customization, you also can tweak everything about the controller in software on Windows 10 and Xbox One, using Microsoft’s Accessories app. You can even assign a button to act as a “Shift” key to provide even more custom options, so that you can set up key combos to run even more inputs. Once you find a configuration you like, you can save it as a profile to the controller and switch quickly between them using a physical button on the controller’s front face.

Even if you’re not a hardcore multiplayer competitive gamer, these customization options can come in handy. I often use profiles that assign thumbstick clicks to the rear paddle buttons, for instance, which makes playing a lot of single-player games much more comfortable, especially during long sessions.

Dock and case included

The Xbox Elite 2 includes a travel case, just like the first generation, but this iteration is improved, too. It has a removable charging dock, which is a quality accessory in its own right. The dock offers pass-through charging even while the controller is inside the case, too, thanks to a USB-C cut-through that you can seal with a rubberized flap when it’s not in use.

In addition to housing the charger and controller, the case can hold the additional sticks and D-pad, as well as the paddles when those aren’t in use. It’s got a mesh pocket for holding charging cables and other small accessories, and the exterior is a molded hard plastic wrapped in fabric that feels super durable, and yet doesn’t take up much more room than the controller itself when packed in a bag.

The case is actually a huge help in justifying that $179.99 price tag, as all of this would be a significant premium as an after-market add-on accessory for a standard controller.

Bottom line

Microsoft took its time with a successor to the original Xbox Elite Wireless Controller, and while at first glance you might think that not much has changed, there are actually a lot of significant improvements here. The controller’s look and feel also feel better, with more satisfying button, pad and the stick response, and a better grip thanks to the new semi-textured finish on the front of the controller.

USB-C and more customization options might be good enough reason even for existing Elite Controller owners to upgrade, but anyone on the fence about getting an Elite to begin with should definitely find this a very worthwhile upgrade over a standard Xbox One controller.

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Apple’s iOS and iPadOS 13 support multiple PS4 or Xbox One controllers, which could be huge for Arcade

Apple’s iOS 13 update (and the newly renamed iPadOS for iPad hardware) both support multiple simultaneous Bluetooth game controller connections. Apple added Xbox One and PlayStation 4 controller support in the updates, and after doing some digging, I can confirm that you can use multiple of either type of controller on one iOS device running the update, with each controlling a different player character.

That’s the good news: The bad news is that not many games take advantage of this right now. I wasn’t able to find a game in Apple’s new Arcade subscription service to try this out, for instance — and even finding a non-Arcade iOS game took a bit of digging. I finally was able to try local multi-controller multiplayer with “Horde,” a free-to-play two-player co-op brawler, and found that it worked exactly as you’d expect.

With Arcade, Apple has done more to re-invigorate the App Store, and gaming on iOS in particular, than it has since the original launch of the iPhone. The all-you-can-game subscription offering, which delivers extremely high-quality gaming experiences without ads or in-app purchases, has already impressed me immensely with the breadth and depth of its launch slate, which includes fantastic titles like “Where Cards Fall,” “Skate,” “Sayonara: Wild Hearts” and “What the Golf,” to name just a few.

Combine the quality and value of the library with cross-play on iOS, iPadOS, Apple TV and eventually Mac devices, and you have a killer combo that’s well-positioned to eat up a lot of the gaming market currently owned by Nintendo’s Switch and other home consoles.

Local multiplayer, especially on iPads, is another potential killer feature here. Already, iPad owners are likely to be using their tablets both at home and on the road, and providing quality local gaming experiences on that big display, with just the added requirement that you pack a couple of PS4 or Xbox controllers in your suitcase or carry-on, opens up a lot of potential value for device owners.

As I said above, there’s not much in the way of games that support this right now, but it’s refreshing to know that the features are there for when game developers want to take advantage.

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Nintendo’s ‘Mario Kart Tour’ is out now for iPhone, iPad and Android

Mario Kart Tour, Nintendo’s latest mobile game, is now available on iOS for iPhone, iPad and iPod touch, as well as on Android devices. The game, like Nintendo’s other mobile releases, is free to play, with in-app purchases (in-game currency called “rubies”) that you use for upgrades and unlocks.

Players immediately unlock one rider and get a tutorial to start, which introduces them to the Mario Kart Tour driving mechanics, which are slightly different than the ones you’re probably used to if you’ve played Mario Kart games for Nintendo’s various consoles. Specifically, your kart will always be moving forward, so there’s no acceleration to press; instead, you slide your finger side to side on the screen to steer left and right, with a tap firing off any items or weapons you might pick up.

High scores earn you points that can be redeemed for in-game unlocks, and the game also features other new mechanics, like “frenzy mode,” which gives you a timed period of unlimited item use whenever you pick up three of the same. Special challenges are also new in this mobile iteration, which introduce new ways to win instead of just placing first in a race with other kart drivers. Mario Kart Tour also features online ranking with other mobile players worldwide.

The “Tour” component of the game is also a new twist: Nintendo is mixing courses inspired by real-world cities in with levels that are taken from classic Mario Kart games, and these will be cycling every two weeks for a fresh global tour on a regular basis. In-game characters will also get costume variants that are inspired by these globe-trotting destinations.

Based on Nintendo’s track record, Mario Kart Tour should be perfectly playable without any in-game purchases, but players may feel that they hit a progression wall pretty quickly without picking up some currency. It’ll be interesting to see how this one fares, given that Apple has just introduced its own Arcade subscription service focused on games that eschew in-app purchase mechanics — including cart racer Sonic Racing, which looks very much like it was once intended to offer similar in-app mechanics before Arcade came along.

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I hope Apple Arcade makes room for weird, cool shit

Apple Arcade seems purpose-built to make room in the market for beautiful, sad, weird, moving, slow, clever and heartfelt. All things that the action, shooter and MOBA-driven major market of games has done nothing to foster over the last decade.

I had a chance to play a bunch of the titles coming to Apple Arcade, which launched today in a surprise move for some early testers of iOS 13. Nearly every game I played was fun, all were gorgeous and some were really, really great.

A few I really enjoyed, in no particular order:

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Where Cards Fall — A Snowman game from Sam Rosenthal. A beautiful game with a clever card-based mechanic that allows room for story moments and a ramping difficulty level that should be fantastic for short play sessions. Shades of Monument Valley, of course, in its puzzle + story interleave and in its willingness to get super emotional about things right away. More of this in gaming! Super satisfying gameplay and crisp animations abound.

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Overland — Finji — Overland is one of my most anticipated games from the bunch, I’ve been following the development of this game from the Night in the Woods and Canabalt creators for a long time. It does not disappoint, with a stylized but somehow hyper-realized post apocalyptic turn-based system that transmits urgency through economy of movement. Every act you take counts. Given that it’s a roguelike, the story is told through the world rather than through an individual character’s narrative and the world does a great job of it.

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Oceanhorn 2 — Cornfox & Brothers — The closest to a native Zelda you’ll get on iOS — this plays great on a controller. Do yourself a favor and try it that way.

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Spek — RAC7 — One of those puzzle games people will plow through, it makes the mechanics simple to understand, then begins to really push and prod at your mastery of them over time. The AR component of the app seems like it will be a better party game than solo experience, but the effects used here are great and it really plays with distance and perspective in a way that an AR game should. A good totem for the genre going forward.

I was able to play several of the games across all three platforms, including Apple TV with an Xbox controller, iPhone and iPad. While some favored controller (Skate City) and others touch controls (Super Impossible Road), all felt like I could play them either way without much difficulty.

There are also some surprises in the initial batch of games, like Lego Brawls — a Smash Brothers clone that will be a big hit for car rides and get-togethers, I think.

My hope is that the Apple Arcade advantage, an aggressive $4.99 price and prime placement in the App Store, may help create an umbrella of sorts for games that don’t fit the “big opening weekend” revenue mold, and I hope Apple leans into that. I know that there may be action-oriented and big-name titles in the package now and in the future, and that’s fine. But there are many kinds of games out there that are fantastic, but “minor” in the grand scheme of things, and having a place that could create sustainability in the market for these gems is a great thing.

The financial terms were not disclosed by Apple, but many of the developers appear to have gotten upfront money to make games for the platform and, doubtless, there is a rev share on some sort of basis, probably usage or installs. Whatever it is, I hope the focus is on sustainability, but the people responsible for Arcade inside Apple are making all the right noises about that, so I have hope.

I am especially glad that Apple is being aggressive with the pricing and with the restrictions it has set for the store, including no in-app purchases or ads. This creates an environment where a parent (ratings permitting) can be confident that a kid playing games from the Arcade tab will not be besieged with casino ads in the middle of their puzzle game.

There is, however, a general irony in the fact that Apple had to create Apple Arcade because of the proliferation of loot box/currency/in-app purchase revenue models. An economy driven by the App Store’s overall depressive effect on the price of games and the decade long acclimation people have had to spending less and less, down to free, for games and apps on the store.

By bundling them into a subscription, Apple sidesteps the individual purchase barrier that it has had a big hand in creating in the first place. While I don’t think it is fully to blame — plenty of other platforms aggressively promote loot box mechanics — a big chunk of the responsibility to fix this distortion does rest on Apple. Apple Arcade is a great stab at that and I hope that the early titles are an indicator of the overall variety and quality that we can expect.

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Watch Apple unveil the new iPhone live right here

Apple is set to announce new iPhone models today. The company is holding a keynote on its campus at 10 AM PT (1 PM in New York, 6 PM in London, 7 PM in Paris). And you’ll be able to watch the event right here as the company is streaming it live.

Update: And it’s over. The video of the event isn’t up just yet (Update 2: the video is up), but head over to our coverage of the event:


Rumor has it that the company plans to unveil three new smartphones. The iPhone 11 should replace the iPhone XR in the lineup, while the iPhone 11 Pro and 11 Pro Max should replace the iPhone XS and XS Max respectively.

Apple could also update the Apple Watch with a new titanium version. You can also expect to get the release date of iOS 13, iPadOS 13, tvOS 13, macOS Catalina and watchOS 6. Let’s see if Apple announces the launch dates of Apple TV+ and Apple Arcade as well.

When it comes to less likely announcements that could still happen, Apple has been working on new MacBooks, a new Apple TV with a more powerful system-on-a-chip and new iPads. All eyes are on the new iPhone, but Apple could use today’s conference to announce those other products.

You can watch the live stream directly on this page. For the first time, Apple is streaming its conference on YouTube.

If you have an Apple TV, you can download the Apple Events app in the App Store. It lets you stream today’s event and rewatch old ones. The app icon was updated a few days ago for the event.

And if you don’t have an Apple TV and don’t want to use YouTube, the company also lets you live-stream the event from the Apple Events section on its website. This video feed now works in all major browsers — Safari, Microsoft Edge, Google Chrome and Mozilla Firefox.

Of course, you also can read TechCrunch’s live blog if you’re stuck at work and really need our entertaining commentary track to help you get through your day. We have a team in the room.

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Apple patches previously fixed security bug that allowed iPhone jailbreak

Apple has fixed a security flaw for a second time after it accidentally reintroduced an old bug in a recent software update.

Released Monday, iOS 12.4.1 contains a security fix that was first patched months earlier in iOS 12.3. Apple rolled out a fix in May, but accidentally undid the security patch in its latest update, iOS 12.4, in July.

In a brief security advisory published after the software’s release, Apple said it fixed a kernel vulnerability that could have allowed an attacker to execute code on an iPhone or iPad with the highest level of privileges.

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Apple’s latest security advisory for iOS 12.4.1

Those privileges, also known as system or root privileges, can open up a device to running apps that are not normally allowed by Apple’s strict rules. Known as jailbreaking, apps can access parts of a device that are normally off-limits. On one hand that allows users to extensively customize their devices, but it can also expose the device to malicious software, like malware or spyware apps.

Spyware apps often rely on undisclosed jailbreak exploits to get access to a user’s messages, track their location and listen to their calls without their knowledge. Nation states are known to hire mobile spyware makers to remotely install malware on the devices of activists, dissidents and journalists. Washington Post journalist Jamal Khashoggi, who was murdered by agents of the Saudi regime, is believed to have been targeted by mobile spyware, according to reports. The company accused of supplying the spyware, Israel-based NSO Group, has denied any involvement.

Apple confirmed it pushed out a fix in its security notes, which included a short acknowledgement to Pwn20wnd, the team that confirmed last week that its jailbreak was working again.

The same kernel vulnerability was fixed in a supplemental update for macOS 10.14.6.

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Procore brings 3D construction models to iOS

Today, Procore, a construction software company, announced Procore BIM (Building Information Modeling), a new tool that takes advantage of Apple hardware advances to bring the 3D construction model to iOS.

Dave McCool, senior product manager at Procore, says that for years architects and engineers have been working with 3D models of complex buildings on desktop computers and laptops, but these models never made it into the hands of the tradespeople actually working on the building. This forced them to make trips to the job site office to see the big picture whenever they ran into issues, a process that was inefficient and costly.

Procore has created a 3D model that corresponds to a virtual version of the 2D floor plan and runs on an iOS device. Touching a space on the floor plan opens a corresponding spot in the 3D model. What’s more, Procore has created a video game-like experience, so that contractors can use a virtual joystick to move around a 3D representation of the building, or they can use gestures to move around the rendering.

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Procore BIM running on an iPhone (Photo: Procore)

The app has been designed so that it can run on an iPhone 7, but for optimal performance, Procore recommends using an iPad Pro. The software takes advantage of Apple Metal, which gives developers “near direct” access to the GPU running on these devices. This ability to tap into GPU power speeds up performance and allows this level of sophisticated rendering quickly on iOS devices.

McCool says that this enables tradespeople to find the particular area on the drawing where their part of the project needs to go much more easily and intuitively, whether it’s wiring, duct work or plumbing. As he pointed out, it can get crowded in the space above a ceiling or inside a utility room, and the various teams need to work together to make sure they are putting their parts in the correct spot. Working with this tool helps make that placement crystal clear.

It’s essentially been designed to gamify the experience in order to help tradespeople who aren’t necessarily technically savvy operate the tool themselves and find their way around a drawing in 3D, while reducing the number of trips to the office to have a discussion with the architects or engineers to resolve issues.

This is the latest tool from a company that has been producing construction software since 2002. As a company spokesperson said, early on the company founder had to wire routers on the site to allow workers to use the earliest versions. Today, it offers a range of construction software to track financials, project, labor and safety management information.

Procore BIM will be available starting next month.

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TwelveSouth’s StayGo is the last USB-C dock you’ll ever need

The TwelveSouth StayGo is a new USB-C dock from a company that makes a ton of great and unique Mac and iOS device accessories. True to the company’s track record, it offers a slightly different take on a popular accessory category — and ends up excelling as a result.

The StayGo’s unique twist is a short USB-C to USB-C cable that slots right into a dedicated compartment on the dock, offering portable connectivity without any awkward stubby permanently attached cord. It also avoids the problem that direct USB-C dock connectors have, where they stick out and can potentially get damaged in your bag or scratch other stuff. There’s a second, three-foot cable included in the box, too, which you can conveniently just plug into your Mac at home if you switch between a desktop and a MacBook, or a Mac and an iPad.

It seems like a pretty simple thing, but having these two cables instead of just one, and the stowable short cable, make this far more convenient for anyone who travels or who does any out-of-home work at all. I’ve used a ton of these things, and StayGo is my clear favorite after having used it on a couple of trips over a month or so of testing.

I haven’t even talked about the ports yet — TwelveSouth nailed the right mix there, too, with three high-speed USB 3.0 ports, an Ethernet port, a USB-C connector (with pass-through charging at up to 85W), a 4K 30Hz HDMI port and both SD and microSD slots (which support UHS-I transfer speeds, and which can operate simultaneously). That’s just about everything a traveler or working photographer today needs, and nothing they don’t — all in a space-saving design that never makes you choose between it and other gear when you’re packing even the smallest bag.

In terms of performance, so far it’s been rock solid. There’s nothing worse than random unmounting of memory cards when you’re trying to transfer photos from a shoot, and the StayGo is definitely able to deliver solid, uninterrupted performance there. If I had any complaints, it’s that video output isn’t 60Hz, but that’s not really a necessary requirement for something that I’ll be using primarily to supplement my external monitor needs when I’m on the road, instead of a dedicated video connection for a video editing setup, for instance.

The StayGo can get a bit warm when operating, but it’s never been actually hot, and the aluminum case construction helps ensure it can shed excess temp quickly.

At $99.99 it may be a bit more expensive than some of the hubs you can pick up on Amazon, but in terms of reliability, specs, port load out and its interesting approach to blending portability and at-home convenience, TwelveSouth is more than justified in setting that price point for the StayGo.

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