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Review: Microsoft’s Xbox Series X is ahead of its time

Arriving seven years after the Xbox One first launched, the new Microsoft Xbox Series X console lands in a different world and a very different Xbox ecosystem. Microsoft is embracing subscription bundling with its Game Pass service and cloud-streaming with xCloud; nevertheless, they are still committed to building huge metal boxes with tremendous power designed to carry new boundary-pushing gaming titles into consumers’ homes.

Right off the bat, I will say that the $499 Series X and $299 Series S were tough systems to review. Launch lineups for brand-spanking-new consoles always leave a little to be desired, but this generation has been particularly prone to launch title delays, and a handful of the launch-day Series X titles weren’t even available to reviewers ahead of launch. The former can be pinned on COVID-19-related delays impacting already aggressive timelines, but the latter seemed to be a bit of an unnecessary limit placed on reviewers.

Nevertheless, I’ll look to update this review next week when more of these titles are able to be played.


Image Credits: Lucas Matney

This thing has a lot of specs behind it. It’s got lots of cores and lots of teraflops. There aren’t any futuristic/gimmicky features that Microsoft is pushing; there’s no bundled Kinect, there’s no VR headset. The Series X is just a giant black box that plays games better than any Xbox before it.

Quickly, here are the high-level differences between the Series X and Series S (this review mostly focuses on the Series X):

  • Series X
    Plays titles in 4K at up to 120fps, with eventual 8K support at up to 60fps* 
    1TB storage
    4K UHD Blu-ray drive
    Very big
    *developers decide how hard you can push their titles
  • Series S
    Plays titles at up to 1440p at up to 120fps
    512GB storage
    No optical drive
    Not nearly as big

This previous generation of hardware really shook up the idea of what a console generation actually was. In the past, mid-generation updates to hardware were largely cosmetic — slimmed-down packages with the same power — but with the Xbox One S and One X, Xbox delivered mid-generation console upgrades that improved performance, breaking the rules in an aim to steal users away from PlayStation with the promise that they could make the most of their brand new 4K televisions.

A result of that is that this doesn’t immediately feel like a mind-bending upgrade over Microsoft’s previous release, the One X. It’s twice as fast teraflops-wise, but there isn’t a title that really showcases those internals. It feels ahead of its time, and I think consumers that buy the device on day one will have to wait quite a while before they can harness its full capabilities.

While I’m not convinced that users are going to be staring mouth agape at a launch title that blows their mind graphics-wise, I think that all of this power will eventually go a long way to eliminating some huge annoyances that have been accepted as commonplace in the world of console gaming.

Image Credits: Lucas Matney

The load-time reductions that are largely thanks to the new SSD storage are very substantial and are probably the biggest thing you’ll notice off the bat. Another advantage of barely meeting its potential out-of-the-box is that I barely heard a peep from the Series X when I got into the thick of a game as the console’s fans were whisper quiet. Another big quality-of-life improvement is Quick Resume, which allows users to quickly hop back into a game they were playing a while ago without reloading the entire game and wandering through start menus. This feature is killer, and is one that PlayStation 5 users are missing, at least for the time being.

With all of this in mind, I’d say that the reality is — and this is on paper — there also isn’t a ton separating the Series X and Sony’s PS5 consoles in terms of playability. Both are getting much better internals, SSDs that will drastically reduce loading times, better UIs and newer controllers.

They definitely look different. The Series X itself is quite large (though not quite as hulking as the PS5) and will require plenty of prospective owners to bust out the measuring tape and check if it can even fit it horizontally in their media cabinet. It feels more like a well-designed gaming PC than a console. The chassis is very solid and dense — it’s one of the least-fragile designs I’ve seen on a console. On the note of hardware, I will also say that while the Series X/S controllers are very similar to the previous generation, I think that the subtle improvements, especially in regards to the feel and texturing of it, are going to be popular with users.

Most of the people reading this, I’m sure, already have a pretty solid idea whether or not they’re going to buy the Series X, and many of those people will buy it simply because it is new and they know that regardless of whether they currently need the power or are able to harness it with their other gear, they are getting access to new titles and future-proofing themselves. That’s certainly not a bad reason.

Image Credits: Lucas Matney

Others might be on the fence about getting a Series X/S or a PlayStation 5. Much like American politics, I’m not so convinced there are quite as many undecideds here as is believed. People have a good idea of which franchises are PlayStation exclusives and which titles are only going to ship on Xbox. There have been decades to drill down the flavors that both Sony and Microsoft are pushing, though Microsoft has been getting more aggressive about studio acquisitions over the past couple years, so that list of exclusives is likely going to start getting longer more quickly as they seek to build up a huge library of titles for their Game Pass subscription service.

But, yeah, most of the people on the fence end up going for the system that is going to have the games on it that they really, really want to play. But it’s a little harder to tell that right now because chances are there isn’t a launch title for the PS5 or Series X that you’re dying to play, or at least one that couldn’t also be played on a previous-gen console, albeit in less optimized fashion. The promised Series X holiday showstopper Halo Infinite was delayed until 2021, and the reality is a game that really shows off this hardware probably won’t be coming around until late next year.

Really most people won’t be able to take full advantage of the Series X until next year anyway. There’s an overwhelming chance that your TV or AV receiver are not positioned to maximize what the Series X can offer, namely 8K gaming or high frame rate (120fps) 4K gaming. Hitting the high end requires a technology called HDMI 2.1 which only a select few newer TVs have adopted. It’s likely to be more standard across the board come next year, but for the time being there aren’t many of these TVs or AV receivers that are actually in people’s homes. With HDMI 2.0, which your 4K TV does support, you can play Series X titles at 4K resolution at up to 60fps, closer to what the previous-generation Xbox One X was capable of.

Being super early to a technology as a consumer often leads to trade-offs, and that’s definitely the case with the Series X/S. While operating at the cutting edge of video standards will benefit the console’s longevity, it does mean that consumers might be in a less optimal spot for a bit if they don’t have the latest AV hardware. What will be more frustrating to day-one buyers is the generally light library of new content. There are some multi-platform hits that will be landing, but it doesn’t seem like there will be a must-play title that makes the most of its power. For consumers that are buying a system so focused on performance, that’s disappointing, but over time, I have few doubts that the Series X/S library will grow robust. The questions for consumers is whether all of the quality-of-life improvements are enough for them to take the plunge in 2020.

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Analogue takes on the TurboGrafx-16 with its Duo retro console

Analogue’s beautiful, functional retro gaming consoles provide a sort of “archival quality” alternative to the cheap mini-consoles proliferating these days. The latest system to be resurrected by the company is the ill-fated, but still well-thought-of TurboGrafx-16 or PC Engine.

The Duo, as Analogue’s device is called, is named after a later version of the TurboGrafx-16 that included its expensive CD-ROM add-on — and indeed the new Duo supports both game cards and CDs, provided they have survived all this time without getting scratched.

Like the rest of Analogue’s consoles, and unlike the popular SNES and NES Classic Editions from Nintendo (and indeed the new TurboGrafx-16 Mini), the Duo does not use emulation in any way. Instead, it’s a painstaking recreation of the original hardware, with tweaks to introduce modern conveniences like high-definition video, wireless controllers and improvements to reliability, and so on.

Image Credits: Analogue

As a bonus, it’s all done in FPGA, which implies that this hardware is truly one of a kind in service of remaking the console accurately. Games should play exactly as they would have on the original hardware, down to the annoying glitches and slowdowns of that era of consoles.

And what games! Well, actually, few of them ever reached the status of their competitors on Nintendo and Sega consoles here in the U.S., where the TurboGrafx-16 sold poorly. But titles like Bonk’s Adventure, Bomberman ’93, Ninja Spirit, Splatterhouse and Devil’s Crush should be played more widely. Shmup fans like myself were spoiled with originals and arcade ports like R-Type and Blazing Lazers. The Ys series also got its start on the PC Engine (if you could afford the CD attachment). Here’s a good retrospective.

I wouldn’t mind having an HDMI port on the back of my SNES. Oh, Analogue makes one…

Analogue’s consoles are made for collectors who would prefer not to have to baby their original hardware, or want to upscale the signal and play wirelessly without too much fuss. I still have my original SNES, but 240p just doesn’t look as crisp as it did on a 15-inch CRT in the ’90s.

At $199, it’s more expensive than finding one at a garage sale, but good luck with that. The original and its CD add-on cost a fortune, so if you think about it from that perspective, this is a real bargain. Analogue says limited quantities are available, and will be shipping in 2021.

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Analogue’s Mega Sg is the Sega Genesis Mini alternative for the discerning retro gaming fan

The official Sega Genesis Mini is coming in September and hopes to capitalize on some of the retro gaming hype that turned the Super Nintendo and NES Mini Classic editions into best-sellers. But there’s already a modern piece of hardware out there capable of playing Sega Genesis games on your HDTV — plus Mega Drive, Master System and Sega CD, too.

The Analogue Mega Sg is the third in a series of reference-quality, FPGA-based retro consoles from Analogue, a company that prides itself on accuracy in old-school gaming. It provides unparalleled, non-emulated gameplay with zero lag and full 1080p output to work with your HD or even 4K TV in a way no other old-school gaming hardware can.

For $189.99 (which is just about double the asking price of the Sega Genesis Mini), you get the console itself, an included Master System cartridge adapter, an HDMI cable and a USB cable for power supply (plus a USB plug, though, depending on your TV, you might be able to power it directly). The package also includes a silicon pad should you want to use it with original Sega CD hardware, which plugs into the bottom of the SG hardware just like it did with the original Genesis. It includes two ports that support original wired Genesis controllers, or you can also opt to pick up an 8bitdo M30 wireless Genesis controller and adapter, which retails for $24.99.

Like the Nt mini did for NES, and the Super Nt did for SNES before it, the Mega Sg really delivers when it comes to performance. Games look amazing on my 4K LG OLED television, and I can choose from a variety of video output settings to tune it to my liking, including adding simulated retro scaliness and more to make it look more like your memory of playing on an old CRT television.

Sound is likewise excellent — those opening notes of Ecco the Dolphin sounded fantastic rendered in 48KHz 16-bit stereo coming out of my Sonos sound system. Likewise, Sonic’s weird buzzsaw razor whine came through exactly as remembered, but definitely in higher definition than anything that actually played out of my old TV speakers as a kid.

Even if you don’t have a pile of original Sega cartridges sitting around ready to play (though I bet you do if you’re interested in this piece of kit), the Mega Sg has something to offer: On board, you get a digital copy of the unreleased Sega Genesis game “Hardcore,” which was nearly complete in 1994 but which went unreleased. It’s been finished and renamed “Ultracore,” and you can run it from the console’s main menu as soon as you plug it in and fire it up.

Analogue plans to add more capabilities to the Mega Sg in the future, with cartridge adapters that will allow it to run Mark III, Game Gear, Sega MyCard, SG-1000 and SC-3000 games, too. These will all be supported by the FPGA Analogue designed for the Mega Sg, too, so they’ll also be running natively, not emulated, for a true recreation of the original gaming experience.

Analogue Mega Sg 8

If you’re really into classic games, and care a lot about accuracy, this is definitely the best way to play Sega games on modern TVs — and it’s also just super fun.

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TwelveSouth’s StayGo is the last USB-C dock you’ll ever need

The TwelveSouth StayGo is a new USB-C dock from a company that makes a ton of great and unique Mac and iOS device accessories. True to the company’s track record, it offers a slightly different take on a popular accessory category — and ends up excelling as a result.

The StayGo’s unique twist is a short USB-C to USB-C cable that slots right into a dedicated compartment on the dock, offering portable connectivity without any awkward stubby permanently attached cord. It also avoids the problem that direct USB-C dock connectors have, where they stick out and can potentially get damaged in your bag or scratch other stuff. There’s a second, three-foot cable included in the box, too, which you can conveniently just plug into your Mac at home if you switch between a desktop and a MacBook, or a Mac and an iPad.

It seems like a pretty simple thing, but having these two cables instead of just one, and the stowable short cable, make this far more convenient for anyone who travels or who does any out-of-home work at all. I’ve used a ton of these things, and StayGo is my clear favorite after having used it on a couple of trips over a month or so of testing.

I haven’t even talked about the ports yet — TwelveSouth nailed the right mix there, too, with three high-speed USB 3.0 ports, an Ethernet port, a USB-C connector (with pass-through charging at up to 85W), a 4K 30Hz HDMI port and both SD and microSD slots (which support UHS-I transfer speeds, and which can operate simultaneously). That’s just about everything a traveler or working photographer today needs, and nothing they don’t — all in a space-saving design that never makes you choose between it and other gear when you’re packing even the smallest bag.

In terms of performance, so far it’s been rock solid. There’s nothing worse than random unmounting of memory cards when you’re trying to transfer photos from a shoot, and the StayGo is definitely able to deliver solid, uninterrupted performance there. If I had any complaints, it’s that video output isn’t 60Hz, but that’s not really a necessary requirement for something that I’ll be using primarily to supplement my external monitor needs when I’m on the road, instead of a dedicated video connection for a video editing setup, for instance.

The StayGo can get a bit warm when operating, but it’s never been actually hot, and the aluminum case construction helps ensure it can shed excess temp quickly.

At $99.99 it may be a bit more expensive than some of the hubs you can pick up on Amazon, but in terms of reliability, specs, port load out and its interesting approach to blending portability and at-home convenience, TwelveSouth is more than justified in setting that price point for the StayGo.

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Just How Good Of A PC Does An Oculus Rift Need?

riftreadyblog The Oculus Rift is now available for pre-order at $599, but there’s been some confusion about what else you’ll need to plug it in and getting going once it hits your doorstep. Wait just a minute. You need a Windows PC to run Oculus Rift. https://t.co/jxq0qsAPHn — Steve Garfield (@stevegarfield) January 6, 2016 I still *regularly* see people react with “That Oculus… Read More

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What To Expect From Google I/O 2015

io15-color Google I/O begins Thursday, kicking off with the usual keynote from the search giant during which it generally drops a lot of news. We’ll be there to cover it live as it happens, but a lot of info, rumor and speculation has already been making the rounds about just what we’ll see announced. Here’s a round-up of what to expect, what isn’t all that likely, and what might… Read More

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Sling TV Comes To Amazon Fire TV With A Steep Hardware Discount

fire-tv stick Amazon today announced that its Fire TV streaming set-top box and HDMI stick now support Sling TV, the subscription-based live TV service that offers users an alternative to cable that streams via the web for $20 per month. As part of its promotion for the launch, Amazon and Sling are also offering a discount for Fire TV hardware for subscribers who prepay for three months of Sling TV… Read More

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