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Run:AI, a Tel Aviv-based company that helps businesses orchestrate and optimize their AI compute infrastructure, today announced that it has raised a $30 million Series B round. The new round was led by Insight Partners, with participation from existing investors TLV Partners and S Capital. This brings the company’s total funding to date to $43 million.
At the core of Run:AI’s platform is the ability to effectively virtualize and orchestrate AI workloads on top of its Kubernetes-based scheduler. Traditionally, it was always hard to virtualize GPUs, so even as demand for training AI models has increased, a lot of the physical GPUs often set idle for long periods because it was hard to dynamically allocate them between projects.
The promise behind Run:AI’s platform is that it allows its users to abstract away all of the AI infrastructure and pool all of their GPU resources — no matter whether in the cloud or on-premises. This also makes it easier for businesses to share these resources between users and teams. In the process, IT teams also get better insights into how their compute resources are being used.
Run:AI says that it is currently working with customers in a wide variety of industries, including automotive, finance, defense, manufacturing and healthcare. These customers, the company says, are seeing their GPU utilization increase from 25 to 75% on average.
“The new funds enable Run:AI to grow the company in two important areas: first, to triple the size of our development team this year,” the company’s CEO Omri Geller told me. “We have an aggressive roadmap for building out the truly innovative parts of our product vision — particularly around virtualizing AI workloads — a bigger team will help speed up development in this area. Second, a round this size enables us to quickly expand sales and marketing to additional industries and markets.”
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Video has worked the same way for a long, long time. And because of its unique qualities, video has been largely immune to the machine learning explosion upending industry after industry. WaveOne hopes to change that by taking the decades-old paradigm of video codecs and making them AI-powered — while somehow avoiding the pitfalls that would-be codec revolutionizers and “AI-powered” startups often fall into.
The startup has until recently limited itself to showing its results in papers and presentations, but with a recently raised $6.5M seed round, they are ready to move towards testing and deploying their actual product. It’s no niche: video compression may seem a bit in the weeds to some, but there’s no doubt it’s become one of the most important processes of the modern internet.
Here’s how it’s worked pretty much since the old days when digital video first became possible. Developers create a standard algorithm for compressing and decompressing video, a codec, which can easily be distributed and run on common computing platforms. This is stuff like MPEG-2, H.264, and that sort of thing. The hard work of compressing a video can be done by content providers and servers, while the comparatively lighter work of decompressing is done on the end user’s machines.
This approach is quite effective, and improvements to codecs (which allow more efficient compression) have led to the possibility of sites like YouTube. If videos were 10 times bigger, YouTube would never have been able to launch when it did. The other major change was beginning to rely on hardware acceleration of said codecs — your computer or GPU might have an actual chip in it with the codec baked in, ready to perform decompression tasks with far greater speed than an ordinary general-purpose CPU in a phone. Just one problem: when you get a new codec, you need new hardware.
But consider this: many new phones ship with a chip designed for running machine learning models, which like codecs can be accelerated, but unlike them the hardware is not bespoke for the model. So why aren’t we using this ML-optimized chip for video? Well, that’s exactly what WaveOne intends to do.
I should say that I initially spoke with WaveOne’s cofounders, CEO Lubomir Bourdev and CTO Oren Rippel, from a position of significant skepticism despite their impressive backgrounds. We’ve seen codec companies come and go, but the tech industry has coalesced around a handful of formats and standards that are revised in a painfully slow fashion. H.265, for instance, was introduced in 2013, but years afterwards its predecessor, H.264, was only beginning to achieve ubiquity. It’s more like the 3G, 4G, 5G system than version 7, version 7.1, etc. So smaller options, even superior ones that are free and open source, tend to get ground beneath the wheels of the industry-spanning standards.
This track record for codecs, plus the fact that startups like to describe practically everything is “AI-powered,” had me expecting something at best misguided, at worst scammy. But I was more than pleasantly surprised: In fact WaveOne is the kind of thing that seems obvious in retrospect and appears to have a first-mover advantage.
The first thing Rippel and Bourdev made clear was that AI actually has a role to play here. While codecs like H.265 aren’t dumb — they’re very advanced in many ways — they aren’t exactly smart, either. They can tell where to put more bits into encoding color or detail in a general sense, but they can’t, for instance, tell where there’s a face in the shot that should be getting extra love, or a sign or trees that can be done in a special way to save time.
But face and scene detection are practically solved problems in computer vision. Why shouldn’t a video codec understand that there is a face, then dedicate a proportionate amount of resources to it? It’s a perfectly good question. The answer is that the codecs aren’t flexible enough. They don’t take that kind of input. Maybe they will in H.266, whenever that comes out, and a couple years later it’ll be supported on high-end devices.
So how would you do it now? Well, by writing a video compression and decompression algorithm that runs on AI accelerators many phones and computers have or will have very soon, and integrating scene and object detection in it from the get-go. Like Krisp.ai understanding what a voice is and isolating it without hyper-complex spectrum analysis, AI can make determinations like that with visual data incredibly fast and pass that on to the actual video compression part.
Variable and intelligent allocation of data means the compression process can be very efficient without sacrificing image quality. WaveOne claims to reduce the size of files by as much as half, with better gains in more complex scenes. When you’re serving videos hundreds of millions of times (or to a million people at once), even fractions of a percent add up, let alone gains of this size. Bandwidth doesn’t cost as much as it used to, but it still isn’t free.
Understanding the image (or being told) also lets the codec see what kind of content it is; a video call should prioritize faces if possible, of course, but a game streamer may want to prioritize small details, while animation requires yet another approach to minimize artifacts in its large single-color regions. This can all be done on the fly with an AI-powered compression scheme.
There are implications beyond consumer tech as well: A self-driving car, sending video between components or to a central server, could save time and improve video quality by focusing on what the autonomous system designates important — vehicles, pedestrians, animals — and not wasting time and bits on a featureless sky, trees in the distance, and so on.
Content-aware encoding and decoding is probably the most versatile and easy to grasp advantage WaveOne claims to offer, but Bourdev also noted that the method is much more resistant to disruption from bandwidth issues. It’s one of the other failings of traditional video codecs that missing a few bits can throw off the whole operation — that’s why you get frozen frames and glitches. But ML-based decoding can easily make a “best guess” based on whatever bits it has, so when your bandwidth is suddenly restricted you don’t freeze, just get a bit less detailed for the duration.
These benefits sound great, but as before the question is not “can we improve on the status quo?” (obviously we can) but “can we scale those improvements?”
“The road is littered with failed attempts to create cool new codecs,” admitted Bourdev. “Part of the reason for that is hardware acceleration; even if you came up with the best codec in the world, good luck if you don’t have a hardware accelerator that runs it. You don’t just need better algorithms, you need to be able to run them in a scalable way across a large variety of devices, on the edge and in the cloud.”
That’s why the special AI cores on the latest generation of devices is so important. This is hardware acceleration that can be adapted in milliseconds to a new purpose. And WaveOne happens to have been working for years on video-focused machine learning that will run on those cores, doing the work that H.26X accelerators have been doing for years, but faster and with far more flexibility.
Of course, there’s still the question of “standards.” Is it very likely that anyone is going to sign on to a single company’s proprietary video compression methods? Well, someone’s got to do it! After all, standards don’t come etched on stone tablets. And as Bourdev and Rippel explained, they actually are using standards — just not the way we’ve come to think of them.
Before, a “standard” in video meant adhering to a rigidly defined software method so that your app or device could work with standards-compatible video efficiently and correctly. But that’s not the only kind of standard. Instead of being a soup-to-nuts method, WaveOne is an implementation that adheres to standards on the ML and deployment side.
They’re building the platform to be compatible with all the major ML distribution and development publishers like TensorFlow, ONNX, Apple’s CoreML, and others. Meanwhile the models actually developed for encoding and decoding video will run just like any other accelerated software on edge or cloud devices: deploy it on AWS or Azure, run it locally with ARM or Intel compute modules, and so on.
It feels like WaveOne may be onto something that ticks all the boxes of a major b2b event: it invisibly improves things for customers, runs on existing or upcoming hardware without modification, saves costs immediately (potentially, anyhow) but can be invested in to add value.
Perhaps that’s why they managed to attract such a large seed round: $6.5 million, led by Khosla Ventures, with $1M each from Vela Partners and Incubate Fund, plus $650K from Omega Venture Partners and $350K from Blue Ivy.
Right now WaveOne is sort of in a pre-alpha stage, having demonstrated the technology satisfactorily but not built a full-scale product. The seed round, Rippel said, was to de-risk the technology, and while there’s still lots of R&D yet to be done, they’ve proven that the core offering works — building the infrastructure and API layers comes next and amounts to a totally different phase for the company. Even so, he said, they hope to get testing done and line up a few customers before they raise more money.
The future of the video industry may not look a lot like the last couple decades, and that could be a very good thing. No doubt we’ll be hearing more from WaveOne as it migrates from lab to product.
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AWS today announced the launch of its newest GPU-equipped instances. Dubbed P4, these new instances are launching a decade after AWS launched its first set of Cluster GPU instances. This new generation is powered by Intel Cascade Lake processors and eight of Nvidia’s A100 Tensor Core GPUs. These instances, AWS promises, offer up to 2.5x the deep learning performance of the previous generation — and training a comparable model should be about 60% cheaper with these new instances.
For now, there is only one size available, the p4d.12xlarge instance, in AWS slang, and the eight A100 GPUs are connected over Nvidia’s NVLink communication interface and offer support for the company’s GPUDirect interface as well.
With 320 GB of high-bandwidth GPU memory and 400 Gbps networking, this is obviously a very powerful machine. Add to that the 96 CPU cores, 1.1 TB of system memory and 8 TB of SSD storage and it’s maybe no surprise that the on-demand price is $32.77 per hour (though that price goes down to less than $20/hour for one-year reserved instances and $11.57 for three-year reserved instances.
On the extreme end, you can combine 4,000 or more GPUs into an EC2 UltraCluster, as AWS calls these machines, for high-performance computing workloads at what is essentially a supercomputer-scale machine. Given the price, you’re not likely to spin up one of these clusters to train your model for your toy app anytime soon, but AWS has already been working with a number of enterprise customers to test these instances and clusters, including Toyota Research Institute, GE Healthcare and Aon.
“At [Toyota Research Institute], we’re working to build a future where everyone has the freedom to move,” said Mike Garrison, Technical Lead, Infrastructure Engineering at TRI. “The previous generation P3 instances helped us reduce our time to train machine learning models from days to hours and we are looking forward to utilizing P4d instances, as the additional GPU memory and more efficient float formats will allow our machine learning team to train with more complex models at an even faster speed.”
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Nvidia, together with partners like IBM, HPE, Oracle, Databricks and others, is launching a new open-source platform for data science and machine learning today. Rapids, as the company is calling it, is all about making it easier for large businesses to use the power of GPUs to quickly analyze massive amounts of data and then use that to build machine learning models.
“Businesses are increasingly data-driven,” Nvidia’s VP of Accelerated Computing Ian Buck told me. “They sense the market and the environment and the behavior and operations of their business through the data they’ve collected. We’ve just come through a decade of big data and the output of that data is using analytics and AI. But most it is still using traditional machine learning to recognize complex patterns, detect changes and make predictions that directly impact their bottom line.”
The idea behind Rapids then is to work with the existing popular open-source libraries and platforms that data scientists use today and accelerate them using GPUs. Rapids integrates with these libraries to provide accelerated analytics, machine learning and — in the future — visualization.
Rapids is based on Python, Buck noted; it has interfaces that are similar to Pandas and Scikit, two very popular machine learning and data analysis libraries, and it’s based on Apache Arrow for in-memory database processing. It can scale from a single GPU to multiple notes and IBM notes that the platform can achieve improvements of up to 50x for some specific use cases when compared to running the same algorithms on CPUs (though that’s not all that surprising, given what we’ve seen from other GPU-accelerated workloads in the past).
Buck noted that Rapids is the result of a multi-year effort to develop a rich enough set of libraries and algorithms, get them running well on GPUs and build the relationships with the open-source projects involved.
“It’s designed to accelerate data science end-to-end,” Buck explained. “From the data prep to machine learning and for those who want to take the next step, deep learning. Through Arrow, Spark users can easily move data into the Rapids platform for acceleration.”
Indeed, Spark is surely going to be one of the major use cases here, so it’s no wonder that Databricks, the company founded by the team behind Spark, is one of the early partners.
“We have multiple ongoing projects to integrate Spark better with native accelerators, including Apache Arrow support and GPU scheduling with Project Hydrogen,” said Spark founder Matei Zaharia in today’s announcement. “We believe that RAPIDS is an exciting new opportunity to scale our customers’ data science and AI workloads.”
Nvidia is also working with Anaconda, BlazingDB, PyData, Quansight and scikit-learn, as well as Wes McKinney, the head of Ursa Labs and the creator of Apache Arrow and Pandas.
Another partner is IBM, which plans to bring Rapids support to many of its services and platforms, including its PowerAI tools for running data science and AI workloads on GPU-accelerated Power9 servers, IBM Watson Studio and Watson Machine Learning and the IBM Cloud with its GPU-enabled machines. “At IBM, we’re very interested in anything that enables higher performance, better business outcomes for data science and machine learning — and we think Nvidia has something very unique here,” Rob Thomas, the GM of IBM Analytics told me.
“The main benefit to the community is that through an entirely free and open-source set of libraries that are directly compatible with the existing algorithms and subroutines that their used to — they now get access to GPU-accelerated versions of them,” Buck said. He also stressed that Rapids isn’t trying to compete with existing machine learning solutions. “Part of the reason why Rapids is open source is so that you can easily incorporate those machine learning subroutines into their software and get the benefits of it.”
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Nvidia today announced its new GPU for machine learning and inferencing in the data center. The new Tesla T4 GPUs (where the ‘T’ stands for Nvidia’s new Turing architecture) are the successors to the current batch of P4 GPUs that virtually every major cloud computing provider now offers. Google, Nvidia said, will be among the first to bring the new T4 GPUs to its Cloud Platform.
Nvidia argues that the T4s are significantly faster than the P4s. For language inferencing, for example, the T4 is 34 times faster than using a CPU and more than 3.5 times faster than the P4. Peak performance for the P4 is 260 TOPS for 4-bit integer operations and 65 TOPS for floating point operations. The T4 sits on a standard low-profile 75 watt PCI-e card.

What’s most important, though, is that Nvidia designed these chips specifically for AI inferencing. “What makes Tesla T4 such an efficient GPU for inferencing is the new Turing tensor core,” said Ian Buck, Nvidia’s VP and GM of its Tesla data center business. “[Nvidia CEO] Jensen [Huang] already talked about the Tensor core and what it can do for gaming and rendering and for AI, but for inferencing — that’s what it’s designed for.” In total, the chip features 320 Turing Tensor cores and 2,560 CUDA cores.
In addition to the new chip, Nvidia is also launching a refresh of its TensorRT software for optimizing deep learning models. This new version also includes the TensorRT inference server, a fully containerized microservice for data center inferencing that plugs seamlessly into an existing Kubernetes infrastructure.

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Google Cloud Platform announced support for some powerful Nvidia GPUs on Google Compute Engine today. For starters, the company is making Nvidia K80 GPUs generally available. At the same time, it’s launching support for Nvidia P100 GPUs in Beta along with a new sustained pricing model. For companies working with machine learning workloads, having access to GPUs in the cloud provides… Read More
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Two months ago, Facebook’s AI Research Lab (FAIR) published some impressive training times for massively distributed visual recognition models. Today IBM is firing back with some numbers of its own. IBM’s research groups says it was able to train ResNet-50 for 1k classes in 50 minutes across 256 GPUs — which is just the polite way of saying “my model trains faster than… Read More
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It’s high-time for AMD to announce a new generation graphics card and it’s done just that with the Radeon Vega Frontier Edition. This potentially deadly duo of souped-up GPUs take aim at NVIDIA’s Pascal series, namely the GTX 1080, 1080Ti and even directly, to the more recently announced Titan Xp. Here are the nerdy details: the Vega features 64 compute units, an… Read More
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Nvidia’s ballooning GPU business and big bets on divisions like autonomous driving continue to look better and better, with the company’s shares jumping more than 10% after it reported its first-quarter earnings. In the first quarter this year, the company said it brought in $507 million in net income — up from $208 million in the first quarter a year ago. That doubled… Read More
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