March 1, 2020
Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each other. Characters…
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February 29, 2020
The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China because it will be…
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February 28, 2020
GDC’s top sponsors continue to pull out of attending the San Francisco gaming conference. Today, Amazon announced it would no longer be sending employees to the event. In…
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February 28, 2020
End Game Interactive CEO Yang C. Liu has a refreshingly straightforward description of what he and his co-founder Luke Zbihlyj are up to: “We’re just building games. And…
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February 27, 2020
Gaming and social media are on a collision course, the result of which will be mainstream popularity of virtual worlds primarily driven by user-generated content (UGC) and anchored…
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February 27, 2020
Online gaming platform Roblox, now home to 115 million largely Gen Z players per month, announced today it has raised $150 million in Series G funding, led by…
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February 26, 2020
Up, up, down, down, left, right, left, right, B, A, then start. Sound familiar? The Konami Code, as this sequence came to be known, is one of the…
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February 26, 2020
Even if you don’t play games, you have spent years of your life in one or more virtual worlds. Social media platforms like Facebook, Twitter, Instagram and WeChat…
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February 25, 2020
Facebook is aiming to build on its VR hardware launches of 2019 with an investment in virtual reality software. Facebook announced today that it has acquired Bay Area…
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February 25, 2020
Video games are only getting more popular. Roughly 2.5 billion people around the world played games last year, double the number of players in 2013. Gaming is a…
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