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Gift Guide: Which next-gen console is the one your kid wants?

This holiday season the next generation of gamers, bless their hearts, will be hoping to receive the next generation of gaming consoles. But confusing branding by the console makers — not to mention a major shortage of consoles — could lead to disappointment during the unwrapping process. Before making any big promises this year, you’ll want to be completely clear on two things: which console you’re actually trying to get, and how much of a challenge it might be to get one.

By the way, it’s totally understandable if you’re a little lost — particularly on Microsoft’s end, the branding is a little weird this time around. Even the lifelong gamers on our staff have mixed up the various Xbox names a few times.

If you’re not 100% sure which brand of console your kid (or partner or whoever) has, go take a look right now. An Xbox will have a big X somewhere on a side without cables coming out of it, and a PS4 will have a subtler “PS” symbol embossed on it. The “Pro” has three “layers” and the regular one has two.

Okay, now that you know what you’ve got, here are the new versions that they want:

Sony PlayStation 5

The PlayStation 5, or PS5 for short, is the newest gaming console from Sony. It’s the one your kids want if they already have a PlayStation 4 or even a PlayStation 4 Pro, which they might have gotten a year or two back.

The PS5 is more powerful than the PS4, but it also plays most PS4 games, so you don’t need to worry about a game you just bought for a birthday or whatever. It has some fancy new features for fancy new TVs, but you don’t need to worry about that — the improved performance is the main draw.

There are two versions of the PS5, and the only real difference between them is that one has a disc drive for playing disc-based games; they both come with a controller and are about the same size. The one with the drive costs $500 and is the one you should choose if you’re not completely certain the recipient would prefer the driveless “Digital Edition.” Saving $100 up front is enticing, but consider that some titles for this generation will cost $70, so the capability to buy used games at half-price might pay for itself pretty quickly.

The PS5 doesn’t come with any “real” next-generation games, and the selection this season is going to be pretty slim. But your best bet for pretty much any gamer is Spider-Man: Miles Morales. I’ve played it and its predecessor — which Miles Morales comes with — and it’s going to be the one everyone wants right off the bat. (Its violence is pretty PG, like the movies.)

The PS4’s controllers sadly won’t work on PS5 games. But don’t worry about getting any extra ones or charging stands or whatnot right now, unless your gamer plays a lot of games with other people on the couch already.

Microsoft Xbox Series X

The Xbox Series X is the latest gaming console from Microsoft, replacing the Xbox One X and One S. Yes, the practice of changing the middle word instead of the last initial is difficult to understand, and it will be the reason lots of kids unwrap last year’s new console instead of this year’s.

The Xbox Series X is more powerful than the Xbox One X, but should also play almost all the old games, so if you bought something recently, don’t worry that it won’t be compatible. There are lots of fancy-sounding new features, but you don’t need to worry about those or buy them separately — stuff like HDR and 4K all depend on your TV, but any TV from the last few years will look great.

There are two versions of the next Xbox, and they have significant differences. The $500 Xbox Series X is the “real” version, with a disc drive for old and used games, and all the power-ups Microsoft has advertised. This one is almost certainly the one any gamer will be expecting and hoping to get.

Like Sony, Microsoft has a version of the Xbox that has no disc drive: the $300 Xbox Series S. Confusingly, this is the same price, same color, and nearly the same name and type of console as last generation’s Xbox One S, so first of all be sure you’re not buying the One. The Xbox Series S is definitely “next-gen,” but has a bit less power than the Series X, and so will have a few compromises in addition to the lack of a drive. It’s not recommended you get this one unless you know what you’re doing or really need that $200 (understandable).

For a day-one game, there isn’t really a big must-have exclusive. Assassin’s Creed: Valhalla is probably a good bet, though, if bloody violence is okay. If not, honestly a gift certificate or subscription to the “Game Pass” service that provides free games is fine.

No need for extra controllers — the Xbox Series X supports the last-gen’s controllers. Genuine thanks to Microsoft for that one.

Difficulty level: Holiday 2020

A PS5 and controller.

Image Credits: Devin Coldewey/TechCrunch

Now that you know which console to get (again … a PlayStation 5 or an Xbox Series X), I’ve got some bad news and some good news.

The bad news is they’re probably (read: definitely) going to be sold out. Microsoft and Sony are pumping these things out as fast as they can, but the truth is they really rushed this launch to make it in time for the holidays and won’t have enough to go around.

Resist the urge to buy the “next best” in last year’s model — the new ones are a major change and are replacements, not just upgrades, for the old ones. It would literally be better for a kid to receive a pre-order receipt for a new console than a brand new old one. And don’t go wild trying to find one on eBay or whatever — this is going to be a very scammy season and it’s better to avoid that scene entirely.

The pandemic also means you probably can’t or won’t want to wait in line all night to grab a unit in person. Getting a console will almost certainly involve spending a good amount of time on the websites of the major retailers … and a good bit of luck. Follow electronics and gaming shops on Twitter and bookmark the consoles’ pages to check for availability regularly, but expect each shipment to be sold out within a minute or two and for the retailer’s website to crash every single time.

Don’t buy them a Nintendo Switch, either, unless they’ve asked for one of course. The Switch is fantastic, but it’s completely different from the consoles above.

The good news is they won’t be missing out on much right now. Almost every game worth having for the next year will be available on the new and old consoles, and in some cases players may be able to start their game on one and continue it on the next. Good luck figuring out exactly which games will be enhanced, upgraded or otherwise carried between generations (it’s a patchwork mess), but any of the hot new games is a good bet.

Good luck!

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Charge, please: Apple will pay $113M to settle 34-state ‘batterygate’ lawsuit

Apple has agreed to pay $113 million to 34 states and the District of Columbia to settle allegations that it broke consumer protection laws when it systematically downplayed widespread iPhone battery problems in 2016. This is in addition to the half billion the company already paid to consumers over the issue earlier this year and numerous other fines around the world.

The issue, as we’ve reported over the years, was that a new version of iOS was causing older (but not that old) iPhones to shut down unexpectedly, and that an update “fixing” this issue surreptitiously throttled the performance of those devices.

Conspiracy-minded people, which we now know are quite numerous, suspected this was a deliberate degradation of performance in order to spur the purchase of a new phone. This was not the case, but Arizona Attorney General Mark Brnovich, who led the multistate investigation, showed that Apple was quite aware of the scale of the issue and the shortcomings of its solution.

Brnovich and his fellow AGs alleged that Apple violated various consumer protection laws, such as Arizona’s Consumer Fraud Act, by “misrepresenting and concealing information” regarding the iPhone battery problems and the irreversible negative consequences of the update it issued to fix them.

Apple agreed to a $113 million settlement that admits no wrongdoing, to be split among the states however they choose. This is not a fine, like the €25 million one from French authorities; if Apple had been liable for statutory penalties those might have reached much, much higher than the amount agreed to today. Arizona’s CFA provides for up to $10,000 per willful violation, and even a fraction of that would have added up very quickly given the amount of people affected.

In addition to the cash settlement, Apple must “provide truthful information to consumers about iPhone battery health, performance and power management” in various ways. The company already made changes to this effect years ago, but in settlements like this such requirements are included so they can’t just turn around and do it again, though some companies, like Facebook, do it anyway.

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Lego expands its Super Mario world with customization tools, new Mario power-ups and more characters

Lego’s partnership with Nintendo delivered a pretty awesome debut earlier this year with the interactive Lego Super Mario Starter Course, and now it’s following that up with additional sets designed to complement the first. These include a new “Master Your Adventure Maker Set,” which adds customization options by tweaking Lego Mario’s response via three new bricks, and a new way to shuffle the rules for each level. Lego and Nintendo are also releasing additional themed Expansion sets, new power-ups for Mario and a second series of mystery characters to incorporate into level builds.

Image Credits: Nintendo

The Master Your Adventure Maker Set includes 366 pieces in total, and will retail for $59.99. The Expansion sets include a Chain Chomp jungle-themed playset ($19.99), a Piranha Plan puzzle challenge set ($29.99) and a new Poison-themed biome for Mario to explore featuring Wiggler ($39.99). The two new power-ups for Lego Mario are his Penguin suit and his Tanooki suit, which retail for $9.99 each.

Each new Series 2 Character Pack retails for $4.99. These come in packaging that doesn’t reveal their contents until opened, adding some degree of chance to which of the new characters you end up with. The Series 2 characters include Huckit Crab, Spiny Cheep Cheep, Ninji, Foo, Parachute Goomba, Fly Guy, Poison Mushroom, Para-Beetle, Thwimp or Bone Goomba.

Image Credits: Nintendo

These will all go on sale starting January 1, both from Lego directly and from its retail partners. That’s just after the holiday rush, which seems like a bit of a miss for what you’d expect would be a popular set of gifts, but Nintendo’s still selling the original starter course and other kits.

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Apple will release macOS Big Sur on November 12

Apple’s upcoming desktop and laptop operating system, macOS Big Sur, will be released on November 12, the company announced today.

MacOS Big Sur — which stays with the company’s California-themed naming scheme — will arrive with a new and refreshed user interface, new features and performance improvements.

Many of the features in iOS 14 are porting over — including improved Message threading and in-line replies and a redesigned Maps app. The new Apple software also comes with a new Control Center, with quick access to brightness, volume, Wi-Fi and Bluetooth.

Safari also gets a much-needed lick of paint. It comes with new privacy and security features, including an in-built intelligence tracking prevention that stops trackers following you across the web, and password monitoring to save you from using previously breached passwords.

If you’re wondering what macOS Big Sir is like to work on, TechCrunch’s Brian Heater took the new software for a spin in August.

MacOS Big Sur will be supported on Macs and MacBooks dating back to 2013.

Read more:

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Pioneers of in-space refueling and manufacturing join TC Sessions: Space 2020

One of the problems with putting a satellite in orbit is that once you do, it’s pretty much out of your hands. If anything goes wrong, or it runs out of fuel, that’s all she wrote. Fortunately there are companies that aim to change this, and three leaders in the field — Orbit Fab, Astroscale and Maxar — will be joining us at TC Sessions: Space in December.

You may remember Orbit Fab from Disrupt’s Startup Battlefield around this time last year. CEO and co-founder Daniel Faber debuted its refueling interface, RAFTI, and showed how that and a network of “tanker” satellites could save companies hundreds of millions by keeping their spacecraft in orbit rather than sending up replacements.

Astroscale is embarking on a similar effort for satellites in geosynchronous orbits, which are even more expensive to replace. But the Japan-based company is also aiming at taking down the innumerable dead satellites and debris scattered throughout other orbits, and has raised huge sums to do so. Astroscale’s U.S. president, Ron Lopez, will join the panel to discuss the many potential approaches to improving sustainability in space.

Maxar is of course a well-known name in space operations, and we’ve had head of space robotics Lucy Condrakchian onstage at TC Sessions: Robotics. Her team is currently working on the ambitious Restore-L mission, which will demonstrate on-orbit refueling, manufacturing and assembly. Why build it down here if you can do it up there?

These three panelists will discuss the possibilities of this emerging industry and what it could mean for startups and established enterprises here on the ground. With costs of launch dropping, the cost of building and maintaining a major satellite becomes a greater issue — but tiny, cheap satellites are also beginning to proliferate.

How will the market evolve? Can proprietary but practical tech like RAFTI make a difference? How close are we to the first satellite built entirely in space? All this and more will be on the table for our panel next month.

Get an early-bird ticket for just $125 until this Friday, November 13. And we have discounts available for groupsstudentsactive military/government employees and for early-stage space startup founders who want to pitch and give their startup some extra visibility.

 

 

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Review: Sony’s PlayStation 5 is here, but next-generation gaming is still on its way

The new generation of consoles is both a hard and an easy sell. With a big bump to specs and broad backwards compatibility, both the PlayStation 5 and Xbox Series X are certainly the consoles anyone should buy going forward. But with nearly no launch content or must-have features, they also fail to make a compelling case for themselves beyond “the same, but better.” What we’re left with is something more like a new iPhone: You’ll have to upgrade eventually, and it’ll be fine. Just don’t believe the hype for the new consoles… yet.

Disclosure: TechCrunch was provided consoles from both Microsoft and Sony ahead of release, as well as a handful of titles from first and third-party publishers.

In accordance with an elaborate (and ongoing!) series of embargoes for different features and games, impressions have been trickling out about the new platforms for a month now. For a launch that’s already lacking impact, this may have further blunted excitement: Few gamers will get excited when all anyone can write about is the exterior of the console itself, or the first level of the pack-in game. Some features wouldn’t even be available before launch, or are prohibited from coverage until long afterwards, leaving reviewers wondering whether day-one changes would make obsolete any impressions they had. (I’ll update this review when new information comes to light, or link to future coverage.)

But whatever the case, the shackles are finally removed and now we can talk about most (but not all) the new consoles have to offer. Unfortunately it’s… not that much. Despite the companies’ attempts to hype the next generation as a huge leap, there’s simply no evidence of that at launch and probably won’t be for many months.

That doesn’t mean the new platforms are a flop — or even that they aren’t great. But the new generation is a lot like the old one, and compatibility with it is actually the biggest thing the PS5 and Series X have going for them for the opening stretch. Here’s what I can tell you honestly about my time with the PS5.

The hardware: Conversation piece

A PS5 console with a PS4 on top

As you can see, the PS5 is CONSIDERABLY larger than the PS4 Slim. Image Credits: Devin Coldewey / TechCrunch

The PS5 is a strange-looking beast, but I’ll give it this: No one is going to mistake it for any other gaming console. Though they may think it’s an air purifier.

The large, curvy device likely won’t fit with anyone’s decor, so it may be best to just bite the bullet and display it prominently (fortunately it sits comfortably vertically or on a stand horizontally). I look forward to getting custom shields for the side to make this thing a little less prominent.

The console is fairly quiet while playing games, but you’ll probably want it at least a few feet away from you, especially if you’re going to play with a disc, which is much louder than normal operation.

As for performance, it’s really impossible to say. The only “next-gen” (really cross-gen) game I got to play much of was Spider-Man: Miles Morales, and while it looked great (more impressions below), it’s incredibly hard to make any substantive comment on the machine’s computing and rendering chops.

Close up of the Sony logo on the PS5 and tiny characters making a pattern.

Image Credits: Devin Coldewey / TechCrunch

The prospect of gaming in 4K and HDR, and of advanced techniques like ray tracing changing how games look, is an exciting one. But in the first place you need a TV setup that’s capable of taking advantage of these features, and in the second — to be perfectly honest, they’re not all they’re cracked up to be. A high-quality 1080p TV from the last couple years will look very nearly as good despite not supporting Dolby Vision or what have you. (I know because I got a new TV during the review period. They both looked great.)

Load times — a factor of the much-lauded custom SSD in this thing — are similarly hard to evaluate, though certainly going from menu to game in Miles Morales was fast, fast-traveling faster, and the previous game was faster to load than on my regular PS4. This benefit will of course vary from game to game, however — some developers are announcing their performance gains publicly, while others with less impressive ones may just let sleeping dogs lie. Without more titles to get a feel for the console’s performance improvements, right now you’ll have to take Sony’s word on things.

The controller: DualSense makes sense

Close up image of a Sony DualSense controller

Image Credits: Devin Coldewey/TechCrunch

One place where Sony is attempting to advance the ball is in the new DualSense controller.

Not in the shape and color and slick, transparent buttons — those are not so hot. It feels like a DualShock that’s let itself go a bit, and I’m definitely not a fan of the “PS” shaped PlayStation button. This thing feels like a grime magnet.

And not in the built-in speaker and microphone, either; I struggle to think of any application for these that wouldn’t be better served by a headset or avoided altogether.

What’s actually a clear and impressive upgrade is the triggers, which feature incredibly precise mechanical resistance that serves all kinds of gameplay functions and sets the imagination running.

A Playstation 5 and 4 controller next to each other.

Image Credits: Devin Coldewey / TechCrunch

The new triggers are connected to a set of gears that impart actual pressure against your fingers, from a very light tap to, presumably (though I haven’t experienced it), actually pushing your fingers back.

The range is wide and it can impart the pressure anywhere along the trigger’s range, giving interesting effects like (the obvious one in violent games) resistance while you pull a gun’s trigger, which then clicks and releases when it fires. In Miles Morales, the triggers act as a very sensitive rumble, but also give you tactile feedback when you’re swinging, telling you when you’ve made contact and so on.

Honestly, I love it. I want to play games that use it well. I don’t want to play games that don’t have it! Hopefully developers will embrace the variable-resistance triggers, because it genuinely adds something to the experience and, if I’m not mistaken, even has the potential to make games more accessible.

The UI: More is more

The PS4’s interface had the illusion of simplicity, and the PS5 continues that with two steps forward and one step back.

For one thing, separating out the “games” and “media” portions of the machine is a smart move. As OTT apps and streaming services proliferate, they take up more and more space and it makes perfect sense to isolate them.

Screenshot of the PS5 menu.

As for the games side, it’s similar to the PS4 in that it’s a horizontal line that you click through, and when a game is highlighted it “takes over” the screen with a background, the latest news, achievements and so on. As before it works perfectly well.

Previously, when you pressed the PlayStation button, you’d return to the main menu and pause whatever you were playing. If you held down the button, it opened an in-game side menu where you could invite friends, turn off the console and other common tasks.

The PS5 reverses that: The long press now returns you to the home screen, while a short press brings up the in-game menu (now a row of tiny icons on the bottom of the screen — not a fan of this change).

The in-game menu now sports an in-depth “card” system that, while cool in theory, seems like one of those things that will not actually be used to great effect. The giant cards show recent screenshots and achievements, friend activity and, if the developer has enabled it, info about your current mission or game progress.

For instance, in Miles Morales, hitting pause told me I was 22% of the way through a side mission to rescue a bodega cat named Spider-Man, with an image of the bodega where I accepted it. Nice, but it’s redundant with the info presented in-game if I pause in the ordinary way. There’s more to it, though — the cards can also be used as “deep links” to game features like multiplayer, quests in progress, quick travel locations, even hints.

Image Credits: Devin Coldewey / TechCrunch

Sony showed off these advanced possibilities in a video of Sackboy: The Big Adventure, but since that game isn’t yet available I can’t yet speak to how well it works. More importantly, I can’t make any promises on behalf of developers, who may or may not integrate the system well. At the very least it could be nice, but I’m afraid it will be relegated to first-party games (of which Sony promises many), and be optional at that.

It’s hard to call the new UI an improvement over the old one — it’s different, in some ways more busy and in some ways streamlined. Where it may improve things is in reducing friction in things like organizing voice chat and joining friends’ games. But that capability wasn’t ready for launch.

A couple nice things I want to note: Setting up the PS5 to your own preferences is super easy. I downloaded my cloud saves in a minute or two, and there’s a great new settings page for things people often change in games: difficulty, language, inverting the camera and some other things. There are also accessibility options built-in: a screen reader, chat transcription and other goodies I wasn’t able to test but am glad to see.

The games: Well… the PS5 is the best PS4 you can buy

The chief reason for buying a new console is to play the new games on it. When the Switch came out, half the reason anyone bought it was to play the fabulous new Zelda. Sadly, the selection at this launch is laughably thin for both Sony and Microsoft fanboys.

As I noted above, the only game I was provided in time to get any real impressions (that I’m permitted to write about) was Spider-Man: Miles Morales. Having recently completed its predecessor on PS4, I can say that the new game looks and plays better, with shorter load times, improved lighting, more detailed buildings and so on. But the 2018 Spider-Man still looks and plays very well — this is the difference you’d expect in a sequel, not from one generation to the next. (To be clear, the PS5 version does look considerably better, it’s just not the night and day we’ve been led to expect.)

A screenshot of Spider-Man: Miles Morales on PS5As far as a review goes, I’ll just say that if you liked the first, you’ll like the second, and if you didn’t play the original, play it first because it’s great. I also want to hand it to the new game for its commitment to diversity.

But that will also be coming out on the PS4… and Xbox One and Series X… In fact, almost all the big games of the next year will be.

They will, of course, play and look better on the PS5 than the PS4. But it’s a hard sell to tell someone to pay $500 so they can play the next Assassin’s Creed or Horizon: Zero Dawn in 4K HDR rather than 1080p.

Meanwhile, the few games you can only play on PS5 are for niche players. Sackboy looks to be a fun platformer but hardly a blockbuster; Demon’s Souls is my most anticipated title of the season, but a remake of a legendary but little-played and controller-bitingly difficult PS3 game isn’t going to break sales records; and Destruction All-Stars, an online-only racing battle royale game, got delayed until February, which suggests it’s not playing well.

Adding them all up there really isn’t much reason in terms of exclusives to pick the PS5 over the Xbox Series X or, at least for 2021, a PS4 Pro.

The good news is that the PS5 is now without question the best way to play the huge catalog of amazing PS4 games out there. Nearly all of them will look better, play better and load faster. Sony as much as admitted this when they bundled a dozen of the best games from the last generation with the PS5. Honestly, I’m looking forward to finally playing God of War (I know… don’t hassle me!) on this thing more than I am Assassin’s Creed: Valhalla.

Unfortunately I can’t speak to whether these PS4 games have much to speak of in terms of real improvements yet. As mentioned above, a lot of that depends on support from the developers. But as a simple test, loading the Central Yharnam area in Bloodborne took about 33 seconds on the PS4, and 16 on the PS5 (as you can see in the shots above, the game looks identical). I didn’t time them, but anecdotally other games showed improvements as well.

The verdict: The must-have console for the 2021 holidays

A PS5 console

Image Credits: Devin Coldewey / TechCrunch

No, that isn’t a typo. The PS5 (and I am joined in this opinion by our review of its rival, the Xbox Series X) simply isn’t a console anyone should rush out and purchase for any reason. Not least of which because it will be near-impossible to get one in the next month or so, making the possibility of unwrapping a PS5 a remote one for eager youths.

The power of the next generation is not much on display in any of the titles I have been able to play, and while a handful of upcoming games may show off its advantages, those games will likely play just as well on the other platforms they’re being released on.

Nor are there any compelling new features that make the PS5 feel truly next-gen, with the possible exception of the variable resistance triggers (the Series X has multi-game suspension at least, and I’d be jealous if there were any games to switch between). For the next 6-8 months, the PS5 will merely be the best way to play the same games everyone else is playing, or has been playing for years, but in 4K. That’s it!

The rush by Sony and Microsoft to get these consoles out by the holidays this year simply didn’t have the support of the publishers and developers that make the games that make consoles worth having. That will change late next year as the actual next-gen titles and meaningful exclusives start to appear. And a year from now the PS5 and Series X will truly be must-haves, because there will be things that are only available for them.

I’m not saying buy your kid a PS4 Pro for Christmas. And I’m not saying the PS5 isn’t a great way to play games. I’m just saying that outside some slight differences that many gamers don’t even have the setup to notice, there’s no reason to run out and buy a PS5 right now. Relax and enjoy the latest, greatest games on your old PS4 in confidence, knowing that you’ll save $50 when a Cyberpunk 2077 bundle goes on sale in the summer.

So don’t feel bad if you can’t lay your hands on a PS5 to keep you entertained this winter — a PS4 will do you just fine for the present while the next generation makes its lazy way toward the consoles it will eventually grace.

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Apple releases iOS 14.2 with new emojis and an accessibility feature that locates people with lidar

Apple has released iOS 14.2 today. It includes multiple new features as well as some important bug fixes and security updates. Among other things, this release introduces over 100 new emojis.

You’ll find a transgender flag, a smiling face with tear, pinched fingers, two people hugging, some insects and animals, a disguised face and more. When it comes to new variations, there will be a Mx Claus, a gender-inclusive alternative to Santa Claus and Mrs. Claus. Tuxedos are no longer limited to men and veils are no longer limited to women — you’ll be able to send an emoji with a woman wearing a tuxedo and a man wearing a veil.

Today’s release also includes a new accessibility feature for blind users who have an iPhone 12 Pro and Pro Max. Thanks to the built-in lidar sensor, you can use your iPhone to detect the presence of and distance to people in the view of the iPhone’s camera.

While it is still useful beyond the COVID-19 pandemic, you can use it to receive an alert when there’s someone in front of you that is more than six feet away, and another one if they come closer to you. In addition to stereo audio alerts, you can set up a haptic pulse that goes faster as the person gets closer.

TechCrunch’s Devin Coldewey has more details on the new feature:

iOS 14.2 also adds some minor features, such as new wallpapers, headphone audio level notifications when the volume is too high and redesigned controls for AirPlay.

When Apple introduced the HomePod Mini, the company talked about a new Intercom feature that lets you interact with another Apple user in your house. Today’s software updates add Intercom support for the iPhone, iPad, Apple Watch, AirPods and CarPlay.

If you have AirPods, you can now enable optimized battery charging. It works like optimized battery charging on your iPhone. If you plug your AirPods in before going to bed, they won’t charge at full speed. Instead, your iPhone can tell your AirPods to charge to 100% right before you wake up — it should improve your battery life.

Apple is also releasing iPadOS 14.2 and watchOS 7.1. Apple Watch users in South Korea and Russia can now try out the ECG feature with recent Apple Watch models.

Before updating, back up your device. Make sure your iCloud backup is up to date by opening the Settings app on your iPhone or iPad and tapping on your account information at the top. Alternatively, you can plug your iOS device into your computer to do a manual backup in iTunes or the Finder. Once this is done, you should go to the Settings app, then “General” and then “Software Update.”

Here’s the full iOS 14.2 changelog:

iOS 14.2 includes the following improvements for your iPhone:

  • Over 100 new emoji, including animals, food, faces, household objects, musical instruments, gender-inclusive emoji, and more
  • Eight new wallpapers in both light and dark mode versions
  • Magnifier can detect people nearby, and report their distance using the LiDAR sensor included in iPhone 12 Pro and iPhone 12 Pro Max
  • Support for iPhone 12 Leather Sleeve with MagSafe
  • Optimized battery charging for AirPods to slow the rate of battery aging by reducing the time your AirPods spends fully charged
  • Headphone audio level notifications to alert you when audio level could impact your hearing
  • New AirPlay controls to stream entertainment throughout your home
  • Intercom support with HomePod and HomePod mini using iPhone, iPad, Apple Watch, AirPods, and CarPlay
  • Ability to connect HomePod to Apple TV 4K for stereo, surround sound, and Dolby Atmos audio
  • Option to provide statistics about Exposure Notifications, without identifying you, to participating Public Health Authorities

This release also fixes the following issues:

  • Apps could be out of order on the Home Screen dock
  • Camera viewfinder may appear black when launched
  • The keyboard on the Lock Screen could miss touches when trying to enter the passcode
  • Reminders could default to times in the past
  • Photos widget may not display content
  • Weather widget could display the high temperature in Celsius when set to Fahrenheit
  • Next-hour precipitation chart description in Weather could incorrectly indicate when precipitation stops
  • Voice Memos recordings are interrupted by incoming calls
  • The screen could be black during Netflix video playback
  • Apple Cash could fail to send or receive money when asked via Siri
  • Apple Watch app may unexpectedly close when opened
  • Workout GPS routes or Health data are prevented from syncing between Apple Watch and iPhone for some users
  • Audio is incorrectly labeled as “Not Playing” in the CarPlay Dashboard
  • Devices could be prevented from charging wirelessly
  • Exposure Notifications is disabled when restoring iPhone from iCloud Backup or transferring data to a new iPhone using iPhone Migration

For information on the security content of Apple software updates, please visit this website: https://support.apple.com/kb/HT201222

 

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Rocket Lab’s next launch will deliver 30 satellites to orbit — and a 3D-printed gnome from Gabe Newell

Rocket Lab’s next mission will put dozens of satellites into orbit using the launch company’s Kick Stage “space tug,” as well as a 3D-printed garden gnome from Valve Software’s Gabe Newell. The latter is a test of a new manufacturing technique, but also a philanthropic endeavor from the gaming industry legend.

Scheduled for no earlier than November 15 (or 16 at the New Zealand launch site), the as-yet-unnamed launch — Rocket Lab gives all of their missions cheeky names — will be the company’s “most diverse ever,” it said in a press release.

A total of 30 satellites will be deployed using Rocket Lab’s own Kick Stage deployment platform, which like other “space tugs” detaches from the second stage once a certain preliminary orbit is reached and then delivers its payloads each at their own unique trajectory. That’s the most individual satellites every taken up at once by Rocket Lab.

Twenty-four of them are Swarm Technologies’ tiny SpaceBEEs, the sandwich-sized communications satellites it will be using to power a low-cost, low-bandwidth global network for Internet of Things devices.

The most unusual payload, however, is certainly “Gnome Chompski,” whose passage was paid by Valve president Newell: a 3D-printed figure that will remain attached to the Kick Stage until it burns up on reentry. The figure, a replica of an item from the popular Half-Life series of PC games, was made by Weta Workshop, the effects studio behind Lord of the Rings and many other films. It’s both a test of a potentially useful new component printing technique and “an homage to the innovation and creativity of gamers worldwide.”

More importantly, Newell will donate a dollar to Starship Children’s Hospital for every viewer of the launch, so you’ll definitely want to tune in for this one. (I’m waiting to find out more from Newell, if possible.)

The launch will also deliver satellites for TriSept, Unseenlabs and the Auckland Space Institute — the last will be New Zealand’s first student-built spacecraft.

Rocket Lab has worked hard to make its launch platform all-in-one, so prospective customers don’t have to shop around for various services or components. Ideally, the company’s CEO has said, anyone should be able to come to the company with the bare-bones payload and the rest is taken care of.

Image Credits: Rocket Lab

“Small satellite operators shouldn’t have to compromise on orbits when flying on a rideshare mission, and we’re excited to provide tailored access to space for 30 satellites on this mission. It’s why we created the Kick Stage to enable custom orbits on every mission, and eliminate the added complexity, time, and cost of having to develop your own spacecraft propulsion or using a third-party space tug,” Beck said in the press release.

Rocket Lab recently launched its own home-grown satellite, First Light, to show that getting to orbit doesn’t have be such a “pain in the butt,” as Beck put it then.

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iPhones can now tell blind users where and how far away people are

Apple has packed an interesting new accessibility feature into the latest beta of iOS: a system that detects the presence of and distance to people in the view of the iPhone’s camera, so blind users can social distance effectively, among many other things.

The feature emerged from Apple’s ARKit, for which the company developed “people occlusion,” which detects people’s shapes and lets virtual items pass in front of and behind them. The accessibility team realized that this, combined with the accurate distance measurements provided by the lidar units on the iPhone 12 Pro and Pro Max, could be an extremely useful tool for anyone with a visual impairment.

Of course during the pandemic one immediately thinks of the idea of keeping six feet away from other people. But knowing where others are and how far away is a basic visual task that we use all the time to plan where we walk, which line we get in at the store, whether to cross the street and so on.

The new feature, which will be part of the Magnifier app, uses the lidar and wide-angle camera of the Pro and Pro Max, giving feedback to the user in a variety of ways.

The lidar in the iPhone 12 Pro shows up in this infrared video. Each dot reports back the precise distance of what it reflects off of.

First, it tells the user whether there are people in view at all. If someone is there, it will then say how far away the closest person is in feet or meters, updating regularly as they approach or move further away. The sound corresponds in stereo to the direction the person is in the camera’s view.

Second, it allows the user to set tones corresponding to certain distances. For example, if they set the distance at six feet, they’ll hear one tone if a person is more than six feet away, another if they’re inside that range. After all, not everyone wants a constant feed of exact distances if all they care about is staying two paces away.

The third feature, perhaps extra useful for folks who have both visual and hearing impairments, is a haptic pulse that goes faster as a person gets closer.

Last is a visual feature for people who need a little help discerning the world around them, an arrow that points to the detected person on the screen. Blindness is a spectrum, after all, and any number of vision problems could make a person want a bit of help in that regard.

The system requires a decent image on the wide-angle camera, so it won’t work in pitch darkness. And while the restriction of the feature to the high end of the iPhone line reduces the reach somewhat, the constantly increasing utility of such a device as a sort of vision prosthetic likely makes the investment in the hardware more palatable to people who need it.

This is far from the first tool like this — many phones and dedicated devices have features for finding objects and people, but it’s not often that it comes baked in as a standard feature.

People detection should be available to iPhone 12 Pro and Pro Max running the iOS 14.2 release candidate that was just made available today. Details will presumably appear soon on Apple’s dedicated iPhone accessibility site.

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Mophie introduces a modular wireless charging module

Here’s a clever addition for Mophie, one of the longstanding battery case makers, which is now a part of the same smartphone accessory conglomerate as Zagg, Braven, iFrogz and InvisibleShield. The Juice Pack Connect is a modular take on the category, with a battery pack that slides on and off.

For $80 you get a 5,400mAh battery (that should get you plenty of additional charge time) and a ring stand that props the phone up. Mophie may offer additional models at some point, but right now, the biggest selling point is less about add-ons and more the fact that you can slip the battery off the device when not needed and still use the case.

Image Credits: Mophie

It’s not entirely dissimilar from the modular uniVERSE case OtterBox introduced a bunch of years ago, but the big advantage here is that the charging works via Qi, so you don’t have to plug it into the phone’s port.

It’s not cheap (Mophie isn’t, generally). And, no, it’s not a MagSafe accessory. Instead, the add-on attaches to your case (needs to be one thin enough to support the charging, mind) using adhesive. The upside is that it works with a much larger number of phones, including multiple generations of iPhones and wireless-capable handsets like Samsung Galaxies and Google Pixels.

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