Frank Gibeau
Auto Added by WPeMatico
Auto Added by WPeMatico
If you’re wondering why Zynga issued $875 million in convertible notes at the end of 2020, CEO Frank Gibeau said the company was fundraising to build up a “war chest” for more acquisitions.
“As you know, we’ve been a consolidator inside of this business for a while, and we’re going to continue to be on offense [looking for] great companies, great cultures, great teams that we can bring into Zynga,” Gibeau told me.
In the last year alone, Zynga acquired two game studios based in Istanbul — Peak Games for $1.8 billion and Rollic for $180 million (in the latter case, it only acquired 80% of the company initially).
“There are now four or five examples of us having done this successfully,” Gibeau said. “When we started, nobody was picking up our phone calls. Now when we call, we are a bit of a destination of choice for a lot of developers out there.”
Gibeau and I were speaking about Zynga’s fourth quarter earnings, in which the company reported all-time high revenue of $616 million and a net loss of $53 million (though another measure of profitability, adjusted EBITDA, was actually positive at $90 million). Daily active users were up 77% year over year, to 36 million, while monthly active users were up 103%, to 134 million.
Looking ahead, Zynga is forecasting revenue of $2.6 billion (a 32% year-over-year increase) and adjusted EBITDA of $450 million for 2021. And while another acquisition could significantly grow the business, Gibeau noted that the company’s forecasts have “no acquisitions assumed,” adding, “We’re in a great position, because we would prefer to do acquisitions in 2021, but we don’t have to do any deals.”
There are new games lined up for 2021, including Puzzle Combat, Farmville 3 and a Star Wars title. The company also plans to continue developing hypercasual games, to develop more cross-platform games, to expand internationally and to continue building out its ad network — in fact, he suggested that Apple’s upcoming privacy changes could be good for Zynga.
“A lot of traditional marketing services are not going to be able to survive very well,” he said. “Because we’re a first-party data company — all the data we generate is coming to our services from our games — and because we’re at scale … IDFA is an opportunity for our company.”
Powered by WPeMatico
Social game developer Zynga has entered into an agreement to acquire Small Giant Games, the startup behind the popular mobile game Empires & Puzzles, in a deal expected to total $700 million.
Zynga, which has tumbled since its 2011 Nasdaq initial public offering, will initially acquire 80 percent of Small Giant Games for $560 million, composed of $330 million in cash and $230 million of unregistered Zynga common stock. Zynga will fund part of the transaction with a $200 million credit facility.
“We’ve been impressed by the quality and momentum of Empires & Puzzles as we add another Forever Franchise into Zynga’s portfolio,” Zynga chief executive officer Frank Gibeau said in a statement. “Small Giant has created an innovative game that delivers a unique player experience that engages over the long term.”
The deal is expected to close on January 1. Zynga will purchase the remaining 20 percent of Small Giant over the next three years “at valuations based on specified profitability goals.”
Helsinki-based Small Giant Games had raised $52 million in equity funding from EQT Ventures, Creandum, Spintop Ventures, Profounders and others since it was founded in 2013. The company reported $33 million of revenue for Empires & Puzzles, its most popular game, 10 months after its launch in 2017. Small Giant, which is also behind Alliance Wars and Season 2: Atlantis, says they exceeded 2017’s revenue just four months into 2018.
“Our studio was founded on the idea that small, skillful teams can accomplish giant things, and I am confident that partnering with Zynga is the right next step in our evolution,” Small Giant CEO Timo Soininen said in a statement. “We will now operate as a separate studio within Zynga, maintaining our identity, culture and creative independence. By leveraging the expertise and support from the wider Zynga team, we will amplify the reach of Empires & Puzzles and the new games in our development pipeline.”
Zynga, founded in 2007, is the developer of FarmVille, Zynga
Zynga expects to bring in $243 million in revenue in the fourth quarter of 2018.
Powered by WPeMatico