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Analogue’s beautiful, functional retro gaming consoles provide a sort of “archival quality” alternative to the cheap mini-consoles proliferating these days. The latest system to be resurrected by the company is the ill-fated, but still well-thought-of TurboGrafx-16 or PC Engine.
The Duo, as Analogue’s device is called, is named after a later version of the TurboGrafx-16 that included its expensive CD-ROM add-on — and indeed the new Duo supports both game cards and CDs, provided they have survived all this time without getting scratched.
Like the rest of Analogue’s consoles, and unlike the popular SNES and NES Classic Editions from Nintendo (and indeed the new TurboGrafx-16 Mini), the Duo does not use emulation in any way. Instead, it’s a painstaking recreation of the original hardware, with tweaks to introduce modern conveniences like high-definition video, wireless controllers and improvements to reliability, and so on.
As a bonus, it’s all done in FPGA, which implies that this hardware is truly one of a kind in service of remaking the console accurately. Games should play exactly as they would have on the original hardware, down to the annoying glitches and slowdowns of that era of consoles.
And what games! Well, actually, few of them ever reached the status of their competitors on Nintendo and Sega consoles here in the U.S., where the TurboGrafx-16 sold poorly. But titles like Bonk’s Adventure, Bomberman ’93, Ninja Spirit, Splatterhouse and Devil’s Crush should be played more widely. Shmup fans like myself were spoiled with originals and arcade ports like R-Type and Blazing Lazers. The Ys series also got its start on the PC Engine (if you could afford the CD attachment). Here’s a good retrospective.
Analogue’s consoles are made for collectors who would prefer not to have to baby their original hardware, or want to upscale the signal and play wirelessly without too much fuss. I still have my original SNES, but 240p just doesn’t look as crisp as it did on a 15-inch CRT in the ’90s.
At $199, it’s more expensive than finding one at a garage sale, but good luck with that. The original and its CD add-on cost a fortune, so if you think about it from that perspective, this is a real bargain. Analogue says limited quantities are available, and will be shipping in 2021.
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Cisco today announced that it has acquired Exablaze, an Australia-based company that designs and builds advanced networking gear based on field programmable gate arrays (FPGAs). The company focuses on solutions for businesses that need ultra-low latency networking, with a special emphasis on high-frequency trading. Cisco plans to integrate Exablaze’s technology into its own product portfolio.
“By adding Exablaze’s segment leading ultra-low latency devices and FPGA-based applications to our portfolio, financial and HFT customers will be better positioned to achieve their business objectives and deliver on their customer value proposition,” writes Cisco’s head of corporate development Rob Salvagno.
Founded in 2013, Exablaze has offices in Sydney, New York, London and Shanghai. While financial trading is an obvious application for its solutions, the company also notes that it has users in the big data analytics, high-performance computing and telecom space.
Cisco plans to add Exablaze to its Nexus portfolio of data center switches. The company also argues that in addition to integrating Exablaze’s current portfolio, the two companies will work on next-generation switches, with an emphasis on creating opportunities for expanding its solutions into AI and ML segments.
“The acquisition will bring together Cisco’s global reach, extensive sales and support teams, and broad technology and manufacturing base, with Exablaze’s cutting-edge low-latency networking, layer 1 switching, timing and time synchronization technologies, and low-latency FPGA expertise,” explains Exablaze co-founder and chairman Greg Robinson.
Cisco, which has always been quite acquisitive, has now made six acquisitions this year. Most of these were software companies, but with Acacia Communications, it also recently announced its intention to acquire another fabless semiconductor company that builds optical interconnects.
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The official Sega Genesis Mini is coming in September and hopes to capitalize on some of the retro gaming hype that turned the Super Nintendo and NES Mini Classic editions into best-sellers. But there’s already a modern piece of hardware out there capable of playing Sega Genesis games on your HDTV — plus Mega Drive, Master System and Sega CD, too.
The Analogue Mega Sg is the third in a series of reference-quality, FPGA-based retro consoles from Analogue, a company that prides itself on accuracy in old-school gaming. It provides unparalleled, non-emulated gameplay with zero lag and full 1080p output to work with your HD or even 4K TV in a way no other old-school gaming hardware can.
For $189.99 (which is just about double the asking price of the Sega Genesis Mini), you get the console itself, an included Master System cartridge adapter, an HDMI cable and a USB cable for power supply (plus a USB plug, though, depending on your TV, you might be able to power it directly). The package also includes a silicon pad should you want to use it with original Sega CD hardware, which plugs into the bottom of the SG hardware just like it did with the original Genesis. It includes two ports that support original wired Genesis controllers, or you can also opt to pick up an 8bitdo M30 wireless Genesis controller and adapter, which retails for $24.99.
Like the Nt mini did for NES, and the Super Nt did for SNES before it, the Mega Sg really delivers when it comes to performance. Games look amazing on my 4K LG OLED television, and I can choose from a variety of video output settings to tune it to my liking, including adding simulated retro scaliness and more to make it look more like your memory of playing on an old CRT television.
Sound is likewise excellent — those opening notes of Ecco the Dolphin sounded fantastic rendered in 48KHz 16-bit stereo coming out of my Sonos sound system. Likewise, Sonic’s weird buzzsaw razor whine came through exactly as remembered, but definitely in higher definition than anything that actually played out of my old TV speakers as a kid.
Even if you don’t have a pile of original Sega cartridges sitting around ready to play (though I bet you do if you’re interested in this piece of kit), the Mega Sg has something to offer: On board, you get a digital copy of the unreleased Sega Genesis game “Hardcore,” which was nearly complete in 1994 but which went unreleased. It’s been finished and renamed “Ultracore,” and you can run it from the console’s main menu as soon as you plug it in and fire it up.
Analogue plans to add more capabilities to the Mega Sg in the future, with cartridge adapters that will allow it to run Mark III, Game Gear, Sega MyCard, SG-1000 and SC-3000 games, too. These will all be supported by the FPGA Analogue designed for the Mega Sg, too, so they’ll also be running natively, not emulated, for a true recreation of the original gaming experience.
If you’re really into classic games, and care a lot about accuracy, this is definitely the best way to play Sega games on modern TVs — and it’s also just super fun.
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Facebook has posted a job opening looking for an expert in ASIC and FPGA, two custom silicon designs that companies can gear toward specific use cases — particularly in machine learning and artificial intelligence.
There’s been a lot of speculation in the valley as to what Facebook’s interpretation of custom silicon might be, especially as it looks to optimize its machine learning tools — something that CEO Mark Zuckerberg referred to as a potential solution for identifying misinformation on Facebook using AI. The whispers of Facebook’s customized hardware range depending on who you talk to, but generally center around operating on the massive graph Facebook possesses around personal data. While a camera might have a set of data points as a series of pixels, Facebook’s knowledge of you goes well beyond your list of friends and down to minute preferences you have — a set of data so large that it demands a new approach to speed up the process.
Most in the industry speculate that it’s being optimized for Caffe2, an AI infrastructure deployed at Facebook, that would help it tackle those kinds of complex problems. Customized silicon generally tends to be around optimizing inference (the “is that a cat” part of machine learning) or machine training (“this is what a cat is”). On either end, it’s based on speeding up relatively simple math operations based in a field called linear algebra. But we’ve been hearing about this for a bit now, and it seems like Facebook is about to be much more overt about the process.
FPGA is designed to be a more flexible and modular design, which is being championed by Intel as a way to offer the ability to adapt to a changing machine learning-driven landscape. The downside that’s commonly cited when referring to FPGA is that it is a niche piece of hardware that is complex to calibrate and modify, as well as expensive, making it less of a cover-all solution for machine learning projects. ASIC is similarly a customized piece of silicon that a company can gear toward something specific, like mining cryptocurrency.
Facebook’s director of AI research tweeted about the job posting this morning, noting that he previously worked in chip design:
Interested in designing ASIC & FPGA for AI?
Design engineer positions are available at Facebook in Menlo Park.I used to be a chip designer many moons ago: my engineering diploma was in Electrical… https://t.co/D4l9kLpIlV
— Yann LeCun (@ylecun) April 18, 2018
While the whispers grow louder and louder about Facebook’s potential hardware efforts, this does seem to serve as at least another partial data point that the company is looking to dive deep into custom hardware to deal with its AI problems. That would mostly exist on the server side, though Facebook is looking into other devices like a smart speaker. Given the immense amount of data Facebook has, it would make sense that the company would look into customized hardware rather than use off-the-shelf components like those from Nvidia.
Most of the other large players have found themselves looking into their own customized hardware. Google has its TPU for its own operations, while Amazon is also reportedly working on chips for both training and inference. Apple, too, is reportedly working on its own silicon, which could potentially rip Intel out of its line of computers. Microsoft is also diving into FPGA as a potential approach for machine learning problems.
Still, that it’s looking into ASIC and FPGA does seem to be just that — dipping toes into the water for FPGA and ASIC. Nvidia has a lot of control over the AI space with its GPU technology, which it can optimize for popular AI frameworks like TensorFlow. And there are also a large number of very well-funded startups exploring customized AI hardware, including Cerebras Systems, SambaNova Systems, Mythic, and Graphcore (and that isn’t even getting into the large amount of activity coming out of China). So there are, to be sure, a lot of different interpretations as to what this looks like.
One significant problem Facebook may face is that this job opening may just sit up in perpetuity. Another common criticism of FPGA as a solution is that it is hard to find developers that specialize in FPGA. While these kinds of problems are becoming much more interesting, it’s not clear if this is more of an experiment than Facebook’s full all-in on custom hardware for its operations.
But nonetheless, this seems like more confirmation of Facebook’s custom hardware ambitions, and another piece of validation that Facebook’s data set is becoming so increasingly large that if it hopes to tackle complex AI problems like misinformation, it’s going to have to figure out how to create some kind of specialized hardware to actually deal with it.
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This afternoon Microsoft announced Brainwave, an FPGA-based system for ultra-low latency deep learning in the cloud. Early benchmarking indicates that when using Intel Stratix 10 FPGAs, Brainwave can sustain 39.5 Teraflops on a large gated recurrent unit without any batching. Read More
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