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Veo raises $25M for AI-based cameras that record and analyze football and other team sports

Sports have been among some of the most popular and lucrative media plays in the world, luring broadcasters, advertisers and consumers to fork out huge sums to secure the chance to watch (and sponsor) their favorite teams and athletes.

That content, unsurprisingly, also typically costs a ton of money to produce, narrowing the production and distribution funnel even more. But today, a startup that’s cracked open that model with an autonomous, AI -based camera that lets any team record, edit and distribute their games, is announcing a round of funding to build out its business targeting the long tail of sporting teams and fixtures.

Veo Technologies, a Copenhagen startup that has designed a video camera and cloud-based subscription service to record and then automatically pick out highlights of games, which it then hosts on a platform for its customers to access and share that video content, has picked up €20 million (around $24.5 million) in a Series B round of funding.

The funding is being led by Danish investor Chr. Augustinus Fabrikker, with participation from U.S.-based Courtside VC, France’s Ventech and Denmark’s SEED Capital. Veo’s CEO and co-founder Henrik Teisbæk said in an interview that the startup is not disclosing its valuation, but a source close to funding tells me that it’s well over $100 million.

Teisbæk said that the plan will be to use the funds to continue expanding the company’s business on two levels. First, Veo will be digging into expanding its U.S. operations, with an office in Miami.

Second, it plans to continue enhancing the scope of its technology: The company started out optimising its computer vision software to record and track the matches for the most popular team sport in the world, football (soccer to U.S. readers), with customers buying the cameras — which retail for $800 — and the corresponding (mandatory) subscriptions — $1,200 annually — both to record games for spectators, as well as to use the footage for all kinds of practical purposes like training and recruitment videos. The key is that the cameras can be set up and left to run on their own. Once they are in place, they can record using wide-angles the majority of a soccer field (or whatever playing space is being used) and then zoom and edit down based on that.

Veo Måløv

Image Credits: Veo Technologies

Now, Veo is building the computer vision algorithms to expand that proposition into a plethora of other team-based sports, including rugby, basketball and hockey, and it is ramping up the kinds of analytics that it can provide around the clips that it generates, as well as the wider match itself.

Even with the slowdown in a lot of sporting activity this year due to COVID — in the U.K. for example, we’re in a lockdown again where team sports below professional leagues, excepting teams for disabled people, have been prohibited — Veo has seen a lot of growth.

The startup currently works with some 5,000 clubs globally ranging from professional sports teams through to amateur clubs for children, and it has recorded and tracked 200,000 games since opening for business in 2018, with a large proportion of that volume in the last year and in the U.S.

For a point of reference, in 2019, when we covered a $6 million round for Veo, the startup had racked up 1,000 clubs and 25,000 games, pointing to customer growth of 400% in that period.

The COVID-19 pandemic has indeed altered the playing field — literally and figuratively — for sports in the past year. Spectators, athletes and supporting staff need to be just as mindful as anyone else when it comes to spreading the coronavirus.

That’s not just led to a change in how many games are being played, but also for attendance: witness the huge lengths that the NBA went to last year to create an extensive isolation bubble in Orlando, Florida, to play out the season, with no actual fans in physical seats watching games, but all games and fans virtually streamed into the events as they happened.

That NBA effort, needless to say, came at a huge financial cost, one that any lesser league would never be able to carry, and so that predicament has led to an interesting use case for Veo.

Pre-pandemic, the Danish startup was quietly building its business around catering to the long tail of sporting organizations which — even in the best of times — would be hard-pressed to find the funds to buy cameras and/or hire videographers to record games, not just an essential part of how people can enjoy a sporting event, but useful for helping with team development.

“There is a perception that football is already being recorded and broadcast, but in the U.K. (for example) it’s only the Premier League,” Teisbæk said. “If you go down one or two steps from that, nothing is being recorded.” Before Veo, to record a football game, he added, “you need a guy sitting on a scaffold, and time and money to then cut that down to highlights. It’s just too cumbersome. But video is the best tool there is to develop talent. Kids are visual learners. And it’s a great way to get recruited, sending videos to colleges.”

Those use cases then expanded with the pandemic, he said. “Under coronavirus rules, parents cannot go out and watch their kids, and so video becomes a tool to follow those matches.”

‘We’re a Shopify, not an Amazon’

The business model for Veo up to now has largely been around what Teisbæk described as “the long tail theory”, which in the case of sports works out, he said, as “There won’t be many viewers for each match, but there are millions of matches out there.” But if you consider how a lot of high school sports will attract locals beyond those currently attached to a school — you have alumni supporters and fans, as well as local businesses and neighborhoods — even that long tail audience might be bigger than one might imagine.

Veo’s long-tail focus has inevitably meant that its target users are in the wide array of amateur or semi-pro clubs and the people associated with them, but interestingly it has also spilled into big names, too.

Veo’s cameras are being used by professional soccer clubs in the Premier League, Spain’s La Liga, Italy’s Serie A and France’s Ligue 1, as well as several clubs in the MLS such as Inter Miami, Austin FC, Atlanta United and FC Cincinnati. Teisbæk noted that while this might never be for primary coverage, it’s there to supplement for training and also be used in the academies attached to those organizations.

The plan longer term, he said, is not to build its own media empire with the trove of content that it has amassed, but to be an enabler for creating that content for its customers, who can in turn use it as they wish. It’s a “Shopify, not an Amazon,” said Teisbæk.

“We are not building the next ESPN, but we are helping the clubs unlock these connections that are already in place by way of our technology,” he said. “We want to help them capture and stream their matches and their play for the audience that is there today.”

That may be how he views the opportunity, but some investors are already eyeing up the bigger picture.

Vasu Kulkarni, a partner at Courtside VC — a firm that has focused (as its name might imply) on backing a lot of different sports-related businesses, with The Athletic, Beam (acquired by Microsoft) and many others in its portfolio — said that he’d been looking to back a company like Veo, building a smart, tech-enabled way to record and parse sports in a more cost-effective way.

“I spent close to four years trying to find a company trying to do that,” he said.

“I’ve always been a believer in sports content captured at the long tail,” he said. Coincidentally, he himself started a company called Krossover in his dorm room to help somewhat with tracking and recording sports training. Krossover eventually was acquired by Hudl, a competitor to Veo.

“You’ll never have the NBA finals recorded on Veo, there is just too much at stake, but when you start to look at all the areas where there isn’t enough mass media value to hire people, to produce and livestream, you get to the point where computer vision and AI are going to be doing the filming to get rid of the cost.”

He said that the economics are important here: the camera needs to be less than $1,000 (which it is) and able to produce something demonstrably better than “a parent with a Best Buy camcorder that was picked up for $100.”

Kulkarni thinks that longer term there could definitely be an opportunity to consider how to help clubs bring that content to a wider audience, especially using highlights and focusing on the best of the best in amateur games — which of course are the precursors to some of those players one day being world-famous elite athletes. (Think of how exciting it is to see the footage of Michael Jordan playing as a young student for some context here.) “AI will be able to pull out the best 10-15 plays and stitch them together for highlight reels,” he said, something that could feasibly find a market with sports fans wider than just the parents of the actual players.

All of that then feeds a bigger market for what has started to feel like an insatiable appetite for sports, one that, if anything, has found even more audience at a time when many are spending more time at home and watching video overall. “The more video you get from the sport, the better the sport gets, for players and fans,” Teisbæk said.

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Mustard raises $1.7M to improve athletic mechanics with AI

Athletic coaching is a massive, multi-billion-dollar industry. No surprise, really, given the massive revenue some top athletes are able to generate. Mustard is working to supplant — or at least augment — some of that pricey coaching with the launch of a new mobile app designed to analyze an athlete’s mechanics and offer corrective tips to help them improve.

The company was co-founded by Tom House, a former reliever whose coaching career has earned him the reputation as one of the “father[s] of modern pitching mechanics.”

“Too many kids miss out on the power of play and the many physical and mental benefits of sports—studies show that 70% of kids stop playing sports by the age of 13 due to cost and lack of access to quality coaching. Mustard offers every kid access to the same coaching programs and extensive biomechanical analysis used by the best athletes in the world, and the same personalized training protocols that I use with the Hall of Famers I see in person,” House says in a release tied to the news. “We want to make elite personalized coaching accessible to all.”

Mustard announced this week that it has raised $1.7 million to improve its tool, led by Shasta Ventures and Intersect VC, along with a number of angel investors, including David Novak and Mike Dixon, and all-star athletes Nolan Ryan and Drew Brees. Ryan, in fact, has become one of the main faces of the company, gracing its home page, along with a color scheme that appears inspired by his days with the Astros.

The name isn’t great. It’s a reference to the phrase “put some mustard on it” — which refers to the act of adding a bit of an edge to a throw.

The app is opening up for a limited, free public beta, focused solely on baseball to start. “The product will be entirely free at first,” CEO Rocky Collis tells TechCrunch. “Over time, we will add premium features for a low monthly subscription. Even when premium features are added, we plan to continue to offer a free version of the app that offers tremendous value to users.”

The system relies on the smartphone’s camera and then uses proprietary AI algorithms to monitor the player’s motion and approximate human athletic coaching. For the baseball side of things, the company has employed engineers from Major League Baseball Advanced Media (MLBAM). Future sports will be added at some point down the road.

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CBS to stream NFL games on mobile

CBS today announced an expanded agreement with the NFL which will allow it to stream NFL ON CBS games through its over-the-top service, CBS All Access, through 2022. The deal includes, for the first time, rights to stream the games on mobile devices. The changes will begin this season, and will additionally include the ability for TV Everywhere subscribers (those who have an existing pay TV subscription) to stream the games on mobile, too.

According to the network, the entire 2018 NFL ON CBS season, including Super Bowl LIII, will stream live on CBS All Access across all platforms. This includes not only mobile devices and the web, but also on media streaming devices like Roku, Apple TV, Chromecast, Android TV, Fire TV, and game consoles like Xbox One and Playstation, plus Samsung Smart TVs.

The games will also be available to those who chose to subscribe to CBS All Access through Amazon’s a la carte TV service, Amazon Channels.

CBS already had streaming rights to NFL games, starting in the 2016 season. But Verizon [disclosure: TC parent by way of Oath] held exclusive mobile streaming rights to games until their deal expired with the 2017 season. That change has broadened access to NFL games on mobile.

For example, Fox’s multi-year deal for Thursday Night Football also included mobile rights, Variety reported. Verizon is now streaming games through Yahoo, Go90 and other properties on mobile. And NBCU and ESPN have Sunday and Monday Night Football deals that involve mobile streaming, the site also noted.

For the NFL, it needs to broaden access to games on mobile devices to address issues with lower ratings that’s, in part, attributed to cord cutting.

And for CBS, access to the games on mobile could give its streaming service a boost in the wake of what may be slowing growth, and the mistake of putting too much pressure on the “Star Trek” prequel to deliver subscribers. “Star Trek: Discovery” has underwhelmed some fans, leaving it with a 4.7 out 10 user score on Metacritic, and a lot of negative reviews on IMDb.

In other words, CBS can’t count on those core Trek fans to subscribe to All Access just to watch the new show, as it may have hoped.

Bringing in NFL fans could help with sign-ups – as will being available on Amazon Channels, which accounts for some 55% of direct-to-consumer subscriptions, according to reports.

“We are excited to extend our partnership with CBS as it aligns perfectly with our goal of providing NFL fans with greater opportunities to watch NFL games across digital devices,” said Hans Schroeder, Chief Operating Officer of NFL Media and Business, in a statement about the CBS deal. “The 2018 season will mark a new era for NFL fans with unprecedented access to NFL games across digital platforms.”

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Voice assistants weigh in on Super Bowl LII

 Today marks the 52nd Super Bowl, and quite a bit has changed since that first big game. Then, it was called the AFL-NFL World Championship Game. In 1967, the cost of a movie ticket was $1.25, and color TV was just starting to become popular. Today, more than fifty years later, we can now stream the big game to our pocket computers and have artificially intelligent assistants sitting around in… Read More

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Madden NFL 18 esports are coming to Disney XD and ESPN

 With the Super Bowl just a few weeks away, the world of football has some relatively unexpected news. Madden NFL, one of the most popular gaming titles in the world, is going even more mainstream. ESPN2 and Disney XD will broadcast Madden e-sports tournaments thanks to a new deal inked by EA, Disney, and the NFL. Madden NFL 18 is one of the top ten best-selling games in the last 12 months, and… Read More

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Onefootball has quietly raised a Series C round and added Adidas as an investor

 Onefootball founder and CEO Lucas von Cranach, whose popular football app now has 25 million fans in 200 countries around the world, confirmed on stage today at TechCrunch Disrupt Berlin 2017 that his company has raised more funding — including both an unreported Series B and C round. This would bring the startup’s total raise to date to over the $20 million publicly reported.… Read More

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Hands-on with VR Sports Challenge, the Oculus Touch version of Wii Sports

vr-sports-challenge When the Wii launched, no one knew what motion controllers were or why we even needed them. So to get people excited about the new input method, Nintendo released Wii Sports as a free game to anyone who bought the Wii. The game came with Boxing, Bowling, Golf, Tennis and Baseball – all mini games designed to show off the motion controller. It proved to be extremely popular – to… Read More

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Here’s how to watch Thursday Night Football on Twitter tonight

screen-shot-2016-09-15-at-3-21-09-pm Twitter’s big day is finally here. Tonight is the first night of NFL’s Thursday Night Football, which will be streamed all season on Twitter (as well as CBS and NFL Network as cable partners). Twitter reportedly beat out companies like Facebook and Amazon for the exclusive mobile stream, and at the time it was a big win for the company under the then new CEO Jack Dorsey. Now… Read More

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NFL Games, Including The Super Bowl, Come To TuneIn

Aug 15, 2015; Houston, TX, USA; General view of golden NFL shield logo in the end zone to commemorate Super Bowl 50 during the preseason NFL game between San Francisco 49ers and the Houston Texans at NRG Stadium. Mandatory Credit: Kirby Lee-USA TODAY Sports Live radio and podcast streaming network TuneIn this morning announced a deal that will see it offering live, play-by-play coverage of all NFL games to its premium subscribers. The multi-year partnership will provide NFL fans with audio feeds from every game, from preseason through the regular season and postseason, including the Super Bowl, the companies say. Read More

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