F8 2018
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Facebook wants you to look and move like you in VR, even if you’ve got a headset strapped to your face in the real world. That’s why it’s building a new technology that uses a photo to map someone’s face into VR, and sensors to detect facial expressions and movements to animate that avatar so it looks like you without an Oculus on your head.
CTO Mike Schroepfer previewed the technology during his day 2 keynote at Facebook’s F8 conference. Eventually, this technology could let you bring your real-world identity into VR so you’re recognizable by friends. That’s critical to VR’s potential to let us eradicate the barriers of distance and spend time in the same “room” with someone on the other side of the world. These social VR experiences will fall flat without emotion that’s obscured by headsets or left out of static avatars. But if Facebook can port your facial expressions alongside your mug, VR could elicit similar emotions to being with someone in person.
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Facebook has been making steady progress on the avatar front over the years. What began as a generic blue face eventually got personalized features, skin tones and life-like features, and became a polished and evocative digital representation of a real person. Still, they’re not quite photo-realistic.
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Facebook is inching closer, though, by using hand-labeled characteristics on portraits of people’s faces to train its artificial intelligence how to turn a photo into an accurate avatar.
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Meanwhile, Facebook has tried to come up with new ways to translate emotion into avatars. Back in late 2016, Facebook showed off its “VR emoji gestures,” which let users shake their fists to turn their avatar’s face mad, or shrug their shoulders to adopt a confused expression.

Still, the biggest problem with Facebook’s avatars is that they’re trapped in its worlds of Oculus and social VR. In October, I called on Facebook to build a competitor to Snapchat’s wildly popular Bitmoji avatars, and we’re still waiting.
VR headsets haven’t seen the explosive user adoption some expected, in large part because they lack enough compelling experiences inside. There are zombie shooters and puzzle rooms and shipwrecks to explore, but most tire of them quickly. Games and media lose their novelty in a way social networking doesn’t. Imagine what you were playing or watching 14 years ago, yet we’re still using Facebook.
That’s why the company needs to nail emotion within VR. It’s the key to making the medium impactful and addictive.
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Facebook is adding support for in-app purchases to its Instant Games platform, the company announced during a session on gaming at its F8 developer conference this afternoon. The feature will allow game developers to add another form of monetization beyond advertising to their games on select platforms, but not on iOS.
Instead, support for in-app purchases will be available to Instant Games on Android and on Facebook.com on the web.
First launched in 2016, Facebook opened up Instant Games to all developers last month. The platform allows developers to build mobile-friendly games using HTML5 that work across both Facebook and Messenger. The idea is to give game developers access to another sizable platform for their work, in addition to the existing app stores run by Apple and Google.
Facebook has had in-app purchases on its roadmap for Instant Games for some time, and began testing the feature with select developers around six months ago.

Similar to the app stores, the revenue share model for Instant Games is 70/30 on Facebook.com. However, on mobile, the games will follow the in-app billing terms from each platform, the company notes. That means purchases made in games running on Android devices, the 30 percent revenue share will apply after the standard mobile platform revenue share — aka Google’s own 70/30 cut.
That’s not ideal, of course. And all the hands in the pie may lead to game developers pricing their in-app purchases higher, as a result.
Facebook seems to acknowledge this concern in its blog post announcement, saying: “Our primary goal is to build [in-app purchases] in a way so that our developer partners can sustain and grow, and we’ll continue to evaluate rev/share with that goal in mind.”
Facebook wouldn’t confirm if or when support for in-app purchases is coming to iOS.
In addition to helping developers generate revenue outside of using ads in their games, in-app purchases in games could prove beneficial to Facebook as well. The company’s payment revenue has dwindled over the years, with things like Messenger payments never really seeing significant attention. Plus, Facebook made it possible for third-parties like PayPal to operate over Messenger, which signaled its disinterest in the payments space in general.
In-app purchases in games turns things around, a bit.
The submission process for in-app purchases will open up to developers on May 7, allowing them to implement the monetization features on Android and the web. In the meantime, Facebook is offering documentation about the feature here.

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Snapchat neglected the international market in its early years, and now WhatsApp has snatched that growth opportunity. WhatsApp’s clone of Snapchat Stories, WhatsApp Status, now has 450 million daily active users. That’s compared to just 191 million daily users on all of Snapchat as of today’s disastrous Q1 Snap Inc earnings call. Theupdate from today’s F8 conference comes after Facebook said WhatsApp Status and Instagram Stories had 300 million daily users as of November.
WhatsApp is getting stickers
Group video calling is coming to WhatsApp
Rather than rest on its laurels, WhatsApp just announced stickers and Group Video calling to make the lean communications utility more fun. Users already spend 2 billion minutes per day on WhatsApp video and audio calls. But in the coming months, they’ll be able to have at least four people on a single split-screen video call, and possibly more. And rather than just chat with text, in the coming months you’ll be able to send stickers inside WhatsApp. Third-party sticker packs will also be available, so developers can contribute illustrations to help people chat visually.
Meanwhile, on the serious side, WhatsApp is inching toward monetization. It now has 3 million companies on its new WhatsApp For Business app. While it’s a free product currently, WhatsApp has said it plans to charge big brands like airlines, banks and mobile carriers for bonus features that will help them do commerce and customer support on the app. With strong traction already, it seems like Facebook will be able to squeeze a solid new revenue stream out of Facebook when it’s ready.
With all the talk of election interference on Facebook and Instagram, WhatsApp was the company’s feel-good story for today’s F8 conference. The division’s director Mubarik Imam said that if she could work for any company for free, she would have picked WhatsApp. Facebook needs as much positive PR as it can get right now amidst all its scandals, and WhatsApp might be its ticket.

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Workplace, the more secure, closed enterprise version of Facebook that competes against the likes of Slack, Microsoft Teams and Hipchat as a platform for employees to communicate and work on things together, says that it today has tens of thousands of organisations using its platform.
Now to pick up more, and to bring more of customers into the paid premium tier of Workplace, Facebook is announcing a couple of new developments at F8.
First, it’s expanding the premium tier of the service with several more integrations — apps that it says have been the most requested by the “tens of thousands” of organizations using Workplace — including Jira, Sharepoint, and SurveyMonkey, bringing the total now to just over 50. And second, Facebook is now taking applications for app developers who want to integrate with the platform.
The latter is a significant shift: up to now, Facebook had been handpicking third-party integrations itself.
The new apps that are being announced today roughly fall into three categories, as outlined by Facebook. Those that let users share information; those that let users get daily summaries; and those that let users speed up data entry and data queries by way of bots.
New integrations for JIRA, Cornerstone OnDemand and Medallia allow users to bring in previews of content from these apps so that they can discuss them in Workplace. Users of Sharepoint from Microsoft can now also share folders from that into Workplace groups.

Meanwhile, users of SurveyMonkey, Hubspot, Marketo, Vonage and Zoom can get notifications from those apps to update on how campaigns and other work is running within those services.
Lastly, Workplace is now bringing bots into its platform to help manage queries from apps outside of it. A new integration with ADP for example will let employees start a chat with it to request a payslip, book and get updates on vacation time and more. Others that are launching bots for querying their apps include AdobeSign, Kronos, Smartsheet and Workday.

The bigger idea behind today’s app expansion, and opening up the platform to more users, is to continue to expand the usefulness of Workplace.
It’s been a fairly methodical journey, the antithesis of “move fast and break things,” Facebook’s (sometimes notorious) mantra.
When the service made its official debut in closed beta back in January 2015 (when it was called Facebook at Work), it was little more than a basic version of Facebook that could be used in a more closed environment, a little like a closed Facebook Group.
It rebranded to Workplace when it officially left its closed beta in October 2016, but that was nearly two years later.
The subsequent addition of apps and features like chat (which came a year after that) have also been very gradual. Even today, there is a big gulf between the 50 or so apps that you can use with Workplace and the 1,400+ that are available on a platform like Slack.
Julien Codorniou, who leads the Workplace effort at Facebook, describes the company’s slower approach to adding apps and features as very intentional.
“We don’t need 1,000 apps on Workplace,” he said. “Our customers ask for an application like Sharepoint or Jira. We wanted to keep the integrations meaningful, and to keep them beautiful in the news feed.”
In 2017 Workplace snapped up retail giant Walmart as a customer, and in a way that deal is indicative of how Workplace has positioned itself as a product.
Facebook is targeting businesses that have a mix of employees that range from those who sit at desks to those who never sit at a desk. And as a result, it wants to keep the number of apps and IT noise low to avoid putting off those users.
“We try to connect people who have never had access to software as a service by making products like ServiceNow easy to use,” Codorniou said.
So there is a common touch, but it only goes so far.
Ultimately, the full set of app integrations is only available for those users who are on the premium tier of the product. Pricing is $3 per active user, per month up to 5,000 users. More users are negotiated with Facebook. Those who are standard users get a much more limited range of apps, including Box, OneDrive and Dropbox and RSS. Codorniou would not comment on whether Facebook had plans to add more apps into the free tier.
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Facebook is recruiting help to make its Stories more interesting than Snapchat’s. Starting with Spotify, SoundCloud and GoPro, third-party apps can now let their users share to Facebook Stories and Instagram Stories. Rather than screenshotting, users will be able to hit a button to share a photo or video of a playlist, song or mini-movie from another app into Facebook or Instagram’s Stories camera, where they can embellish it with effects and post it to their friends. GoPro’s integration actually lets you edit your movies inside Facebook’s apps, while you can immediately start listening to songs shared from Spotify and SoundCloud.
Facebook’s CPO Chris Cox announced the feature at Facebook’s F8 conference, saying that he’s excited to see what developers build. Other launch partners include selfie editor Meitu, lipsyncing app Musically, Indian streaming music service Saavn and more.

While this new wing of the Facebook platform is opening to all developers, only approved partners that go through a review process like the three mentioned will have attribution watermarks added to the shares.
This platform move mirrors what Facebook did with its Open Graph launch 7 years ago at F8 2011. That let developers push stories about in-app activity to Facebook’s Ticker and News Feed. Eventually Facebook dropped the Ticker and phased out these Open Graph auto-shares in favor of explicit sharing, where the user is in full control. Facebook is taking this more cautious approach with Stories too, rather than make users worry their guilty pleasure listening or private imagery could be unknowingly shared to their Story.
The plan deviates significantly from Snapchat’s strategy, which has shunned third-party developers like music video-maker Mindie in the past. Now Snapchat lets developers create augmented reality lenses and geofilters that users can unlock, but the content creation happens in Snapchat’s app. Facebook hopes that by recruiting developers and getting them to build special content users can share to their Stories, it will avoid the feature growing stale from the same old selfies and sunsets.

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