e3 2019
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The capstone to an eventful Nintendo’s E3 Direct was an unexpected joy: A sequel to the modern classic in the Zelda series, Breath of the Wild. Of course, all they said was that it’s “in development,” but that’s enough for me.
Concluding the video that Nintendo has opted for instead of a press conference in recent years, the company’s Shinya Takahashi said, confidentially: “We have more games in development than what we’ve shown you today. I’m looking forward to the day we can introduce them to you. Speaking of… before we end this Direct, I actually have one more thing to show you.”
With that he threw to a final trailer that instantly identified itself to the trained eye as Breath of the Wild related — superfans will have recognized the green magical trails and corruption slime from that game immediately. But any doubt was cleared away when we got a closeup of Zelda herself (sporting a stylish new short hairdo), who accompanied by Link appears to be leading an expedition into a dungeon of some kind.
The two encounter a mysterious figure that appears to be mummified, gripped by a magical hand, and deeply evil — you can tell from the streams of horrible goo coming from it, and from how its eyes glowed red when it detected the presence of our heroes. A few flashes of desperate action and it cuts to the overworld, where Hyrule castle appears to sink into the ground and set off an earthquake with who knows what effects.
“The sequel to The Legend of Zelda: Breath of the Wild is now in development,” the trailer concluded.
If the trailer is any indication, the tone of this game is much darker and more dangerous than the last one, which in its promotional materials emphasized freedom, nature, and openness. In this one however all is dark, cramped, and dangerous.
Clearly Zelda and Link have awakened an ancient evil, perhaps that which first corrupted Ganondorf to begin with which the Sheikah carefully sealed away.
What could it mean? Here’s hoping the next Zelda focuses more on the intricate, dangerous dungeons that previous titles did — everyone loved Breath of the Wild, but the most common criticism was the brevity and scarcity of its big dungeons. (Scores of smaller shrines helped offset this complaint, but it’s still valid.)
I’m hoping for a huge “underworld” to mirror the vast overworld that was such a joy to explore. Caves, temples, secrets, darkness and survival elements galore!
It seems likely that Nintendo has listened to critics while also playing to its strengths, and the core gameplay systems of the last game will be married to more structured gameplay and narrative. At any rate we don’t know anything for sure other than that the game is being developed — which anyone might have guessed. But it’s nice to see that confirmed, and be given a glimpse of the next game’s darker finery.
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After a weekend of press events, E3 officially kicks off in earnest this morning. Nintendo continued its tradition of starting the show with its customary Direct streaming event. Aside from a brief Doug Bowser/Bowser Koopa mixup at the top, there was very little executive chatter, with the company instead focusing on trailers.
And that’s for the best. There was a LOT crammed into less than an hour here (a nice change of pace after last night’s Square slog). Though, as usual, it was a mix of new and old, with a few surprises sprinkled throughout.
Here’s the best of what Nintendo had to offer this year at E3.
Animal Crossing: New Horizons – The big news here, sadly, is a delay. The long-awaited new addition to the Animal Crossing franchise has been pushed back to March 2020 in order to tweak the title. We got a nice new trailer out of it, at least.
Zelda: Link’s Awakening – Not gonna lie — excited about this remaster for the Switch. The new version of Link’s Awakening is due out on September 20.
Luigi’s Mansion 3 – I’d be remiss if I didn’t take this time to mention Gooigi, Luigi’s gelatinous clone. Still no exact date for the haunted house game, which is set for release some time this year.
The Dark Crystal: Age of Resistance Tactics – In time for the upcoming Netflix reboot series, Jim Henson’s The Dark Crystal is getting its very own Switch title later this year.
Contra: Rogue Corps – The Switch is about to get a whole lot of Contra. In addition to a post-apocalyptic entry, the classics of the series are being reissued on the Switch later this year.
Collection of Mana – Speaking of collections of beloved franchises, Square’s Secret of Mana series (including Trials of Mana) is getting a full collection for the Switch, two years after arriving in Japan.
Zelda: Breath of the Wild sequel – The company closed things out with a pretty big teaser. The Switch’s first blockbuster, Breath of the Wild, is getting a sequel. Not much in the way of gameplay footage, or anything else, really. Just a note that the title is “now in development.” Better than nothing, I guess.
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Fans had few expectations rolling into Nintendo’s E3 Direct that were more pronounced than hopes for more details on Animal Crossing for Switch.
We got some insight into the title’s storyline, but the big news is that the originally announced 2019 release time frame is getting pushed back. Now, Animal Crossing: New Horizons, as it’s being called, will be released March 20, 2020.
“To ensure that this game is the best it can be, we must ask you to wait a little bit longer than we thought,” Nintendo executive Yoshiaki Koizumi said during the company’s presentation.
In terms of game details, it looks like you begin the game being flown to a deserted island courtesy of character Tom Nook’s “Nook Inc. Deserted Island Getaway Package.” From there, it seems that a lot of the gameplay should be pretty familiar, chatting with animals, getting them out of jams, customizing things, feeding Tom Nook’s perverted brand of capitalism etc., etc.

The gameplay seems to incorporate many of the evolutions the series has seen in the past few games, including Nintendo’s mobile title. You can craft furniture and really change the outdoor environments. It looks like there’s some significant updates to multiplayer, as some of the footage shows multiple human characters onscreen, but there still seems to be a good deal we don’t know.
The delay is disappointing news, especially after Nintendo’s announcement that Metroid Prime 4 had to restart development. It’s, of course, positive to keep the quality of titles high, but it seems Nintendo is having some issues keeping their core IP on track for the original estimated release dates.
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For a press conference that spent most of the first half on a single title (Watch Dogs: Legion), Ubisoft’s E3 press conference was surprisingly packed on the news front. We got a new subscription service, a TV show and even an upcoming film. As always though, games were the real focus here — and there were plenty.
Here’s the best of what we saw at today’s big event.
Watch Dogs: Legion – Easily the biggest and arguably the most exciting reveal from the event, the open world, character swapping game got a lengthy walkthrough at the show. The title is set for arrival in March 2020.
Assassin’s Creed: Odyssey – The popular title gets a new trailer for its new story mode.
Brawlhalla – The free-to-play fighting game gets two familiar faces from Adventure Time.
Tom Clancy’s Ghost Recon Breakpoint – The latest tactical shooter to bear Tom Clancy’s name is due out October 4.
Rainbow Six Quarantine – This three-player FPS is due out in 2020.
Tom Clancy’s Elite Squad – Tom Clancy goes mobile in five player battles.
Roller Champions: This free-to-play game takes on the colorful world of roller derby.
Gods & Monsters: The creators of Assassin’s Creed Odyssey take on the world of Greek myth with this February 2020 title.
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If you can’t beat ’em, launch your own service. Today at its E3 press event, Ubisoft announced that it will be joining the growing list of companies launching their own streaming service. UPlay+ will be up and running on September 3, priced at a lofty $14.99 a month. Ubisoft is also opening access to preorders this week — and those who get in early will be get the month of September for free.
That price includes access to a library of more than 100 of the publisher’s titles, with more on the way. That includes classics like Prince of Persia, Splinter Cell and Beyond Good & Evil. The list also includes upcoming titles like Watch Dogs: Legion and Ghost Recon Breakpoint, the latter of which will open in beta on September 5, with early access on October 1.
“More players are in the digital ecosystem than ever before, and a digital subscription is one of the easiest ways for players to access content,” Ubisoft VP Brenda Panagross said in a release tied to the news. “With UPlay+, players will have unlimited access to our large catalog of games for the first time.”
Of course, Ubisoft has some stiff competition on its hands, with streaming services from big names like Microsoft, Apple and Sony. The company does have an interesting ally in the battle however, with Google Stadia availability coming next year.
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Assassin’s Creed Odyssey was definitely my favorite game of 2018, and it’s getting even better thanks to a couple of new updates Ubisoft announced at E3 this year that help make the most out of the game’s incredibly detailed depiction of a mythically massaged Ancient Greek setting.
Starting today via an open beta, players can get in on one of these new features — Story Creator Mode, which is a web-based way for anyone to design, build and share their own in-game story-based quests. That’s right: You’re the myth-maker now, with a quest-building mechanic that lets players choose from six kinds of quest objectives, including assassination of specific targets; rescuing individuals; visiting different locales throughout the world and more. You can write your own dialog, with branches that respond to player choices, and you can add options for in-dialog lying or even let the player go ahead and attack NPCs to end conversations.
All of these missions, once built, can be shared with other Assassin’s Creed Odyssey players regardless of platform — so if you’re playing on PS4, you can share missions to players on Xbox, for example, and vice versa. This whole feature makes me super excited, because I spent literally months creating campaigns in the original Starcraft’s campaign building tool, and I will do the same thing with this. Hmu if you want my missions.

Meanwhile, players with less interest in creating something new, and more interest in visiting something that already exists to savor the details Ubisoft put in this game, can take advantage of the new Discovery Tour mode that’s coming later this fall. Basically it takes out any conflict elements and adds 300 guided tour stations, which provide details about Ancient Greek life, mythology, architecture and philosophy. The game’s dialog engine does double duty here to offer up interactive quizzes.
I like learning — who doesn’t like learning? This sounds great. But I’ll probably spend more time building campaigns than taking in the sites.
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The Nintendo Wii still has some play left in it.
It was already ridiculous that Just Dance 2019 supported the Nintendo Wii, even after axing PS3 support, but now the 2020 version of the dancing video game is still supporting the aged system, Ubisoft said onstage at its E3 press conference.
Just Dance 2020 has some real diversity in its system support. It will be coming to Stadia, Wii, Xbox One, PS4 and Nintendo Switch in November.
The console originally launched in 2006 is far from powerful, but its popularity with an unconventional crowd is bringing it staying power that its successor the Wii U apparently did not have.
At this point, Ubisoft is probably holding onto the title for at least a little bit of notoriety though I’m sure some of those Wii customers that weren’t traditional “gamers” are probably still a solid audience for this quirky title.
Long live the Wii.

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Cloud gaming is one of the big topics of excitement ahead of E3. The market is very niche but the technology feels exciting, allowing users to play graphically-complex titles on a bunch of low-powered devices thanks to server farms and fast internet connections.
We had a chance to go hands-on with Google’s Stadia platform at GDC and I/O, now at E3, Microsoft is letting the media test out their previously-announced service xCloud. I’ve spent a bit of time with both, so how do they compare?
The biggest difference is that we still know bizarrely little about xCloud, while many expected the service to be the main topic of discussion at the Xbox E3 event, the service was mentioned for mere seconds as execs focused their energies on Xbox Game Pass and the upcoming Project Scarlett hardware.
Pricing, exact release dates, device support and internet requirements of xCloud are all up in air. We know it’s coming later this year for public use just as Stadia is. There are a lot of question marks, but here’s what we were working with in our demo of server-based gaming on xCloud.
Much like Stadia, xCloud is a streaming service that abides by the laws of nature, like speed of light, so latency is a thing. On the topic of lag — which is one of the big viability questions with these platforms — it seems like Microsoft’s solution is in lockstep with Google Stadia. The naked eye can only detect so much especially in a demo environment where the environment is set up to be perfect, but streaming in LA from servers based in the Bay Area didn’t cause any major problems as I demoed a couple titles briefly.
The easiest way to showcase the latency on these systems seems to be picking up an in-game gun and finding the length of time that passes between trigger press and the muzzle flash. It was perceptible and more so than when I’m playing at home but likely only because I was directing all of my attention to that metric. When it came to frame rates flowing and resolution streaming, the brief demos held up, though again this is a tech platform that’s all about having network perfection in place and demo environments are pretty unreliable representations of standard scenarios.
I saw some hiccups in my Stadia demo, though a system restart rectified them. I didn’t have any issues on xCloud though the demo environments were different in each demo.
One big question mark is whether Xbox is going to release a specialized controller that connects to the Cloud directly to cut down on latency. Stadia has already done this, but this won’t make as big a difference to a lot of Xbox One users who likely won’t bother with buying a new controller to shave off a few milliseconds. That said, as you can see, there was some xCloud-specific branding on the Xbox controllers we used, so there could be some developments here.
Stadia requires a 35 Mbps download connection in order to play 4K games, we don’t know anything about the xCloud standards there, but I’d imagine expectations should be kept fairly similar though you might have to worry about both ends of the equation if you’re streaming from your personal Xbox on a home network to a mobile device elsewhere.

What’s a bit fascinating is how both Microsoft and Google chose to showcase the advances in their streaming technology. While Google showcased Stadia as a console replacement, xCloud’s demo reframed the service as a way to bring console gaming on-the-go.
This isn’t entirely revolutionary as services like Sony’s Remote Play offered some of this functionality, but the scope of support could be larger here. Our demo was on a Samsung Galaxy device attached to an Xbox One controller. We haven’t heard details on the scope of supported mobile devices but given that Stadia is only launching on the Pixel 3 and Pixel 3a, even with the latest Samsung Galaxy devices, Microsoft could already have Google beaten there out-of-the-gate.
I will say it felt different playing a console-level title with a phone screen. You have wildly different expectations of what your phone can handle because you’ve spent years with limited mobile games while open-world RPGs have been out of reach. Mobile processors have gotten more beefy, but pushing graphics that have teraflops of power behind them is a very cool experience though it does make me wish that Microsoft had a mobile system or a controller that was a bit more phone-friendly because the current solution feels more than a little hack-y.
On the topic of value, we know that console streaming for existing console owners will be free, we similarly know that 1080p streaming on Stadia will be free once you buy games on the platform, though if you want 4K resolution, you’ll have to pony up $9.99 per month. We don’t know if xCloud is going to have any limitations on console streaming users.

If xCloud boasts support for the full Xbox library, that’s going to be something that keeps Stadia from competing. The network effects of buying single-player titles might be limited but if cross-play for multi-player is something a title doesn’t boast than chances are gamers will want to stay where their friends are. Building an entire player network from scratch won’t be easy for Google and Xbox has one hell of a head-start.
The biggest unanswered question is how Microsoft prices xCloud for gamers without a console and whether there is some too-good-to-refuse combo deal with Xbox Game Pass. The entire market still feels a little niche and I think it’s a bit unrealistic to think we’re already approaching a post-console world, but Microsoft being aggressive here could prevent Stadia from gaining any sort of a foothold.
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Last week it was Xbox body spray. Today it’s a Razer energy drink. E3 is officially upon us, and it’s time for all of the shamless product tie-ins. Though before you go passing judgement on Respawn, note that this is “no ordinary beverage.” No, in a world of entirely too many energy drinks, this one is “for gamers by gamers.”
The company notes, fittingly, that all of this started as a 2010 April Fool’s Day prank, then known as the less palatable “Project Venom.” This however, is very much a real thing — in fact, Respawn is now a standalone spin-off brand from Razer.
The powdered drink has caffeine, green tea extract and B vitamins, made to be mixed in a metal branded shaker (sold separately). “Now you are ready to Respawn,” the company writes somewhat troublingly in the official press release. “Effects should be felt soon after consumption.”

At the very least, the “Mental performance” isn’t loaded with sugar, unlike the vast majority of energy drinks on the market. In fact, it contains zero grams of the stuff, per Razer. The stuff is apparently specially formulated for gamers and esports athletes for periods of long focus and mental stamina… though Razer assures us that other people like content creators and video editors can use it, too.
For everyone else, there’s always coffee.
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E3 may not officially start until Tuesday, but the announcements are coming fast and furious. A few short hours after Microsoft previewed its streaming service and next-gen console, Bethesda took to the stage a few blocks a way, with footage from new Elder Scroll and Doom titles, along with a lot more Fallout 76 gameplay.
Here’s what you missed.
Elder Scrolls: Blades for Switch – The mobile game is heading to Switch this fall — and best of all, it’s free.
Fallout 76: Nuclear Winter – As the company noted, Fallout 76 didn’t get off to the most auspicious of starts. The publisher announced a number of new updates for the post-apocalyptic title, including, the addition of Nuclear Winter, a battle royale mode.
Ghostwire: Tokyo – A new creepy action adventure game from Resident Evil director, Shinji Mikami.
Commander Keen – The 90s id game returns as a free-to-play iOS title.
Elder Scrolls: Legends – The mobile title is getting additional content.
Rage 2 – The first-person shooter gets new enemies, new vehicles and more.
Wolfenstein: Youngblood – More footage of the Terror Twins doing a number on Nazis.
Deathloop: We didn’t get a lot of info on this one, but it sure did look purdy.
Doom: Eternal – More info, more footage and now, finally, a date. Doom: Eternal arrives November 22.
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