Disabilities
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Gaming in general is moving toward accessibility, but that’s not as much the case in esports, which like other sports are competitive and by nature somewhat exclusive. Xbox and the Special Olympics are working together on a new event that combines competition with inclusion, and it’s going on right now.
This week, Special Olympics athletes will be competing against each other in tournaments of Rocket League, Madden NFL 22 and Forza Motorsport 7. The prize, other than prestige and pride, is playing with one of the Special Olympics’ celebrity supporters: “NBA superstar Jayson Tatum, NFL legend Jamaal Charles, and WNBA superstar Jewell Loyd, and WWE Superstars Dominik Mysterio and Ember Moon.” So many superstars!
“This tournament is a meaningful and important step in making esports more accessible and it empowers Special Olympics athletes with a new way to compete,” said Jenn Panattoni, head of Xbox Social Impact. “Xbox has invested in numerous accessibility features and products, like the Xbox Adaptive Controller and features like copilot or speech to text. The purpose of all this continued work is to ensure that players feel welcome and that they belong on the Xbox platform.”
The tournaments are being recorded right now, and will be broadcast over the rest of the week, along with the “celebrity showcase” coming Saturday with recaps. You can check out a schedule at the bottom of this post, but generally just keep an eye on the Xbox Twitch channel and Special Olympics YouTube channel.
I like to highlight these events because accessibility has been on the back burner for so long in the gaming world, and now we’re seeing big moves by developers, publishers and partners to make things better. Microsoft’s XAC is a great example, as is the panoply of visual, audio and difficulty options in the latest Ratchet & Clank game. Esports is definitely one of the areas that needs more diversity, though, and the participating players were glad to take part. I asked Special Olympics athletes Jose Moreno and Colton Rice for their thoughts on the matter.
Do you think competitive gaming is getting more accessible?
Rice: Competitive gaming is definitely getting more accessible. Not only are the games becoming more accessible, accessibility allows people with disabilities to become more competitive players. People with intellectual disabilities are always trying to compete at their best. We want to do what everyone else is doing, and sometimes just need a little help to make that happen.
Moreno: I do think that competitive gaming is getting more accessible because Microsoft has started bringing out video game controllers that are accessible for people with intellectual disabilities, physical disabilities — accessible to everybody. I’m a lifelong gamer, and accessibility in esports has been game-changing. Accessible gaming wasn’t available when I was growing up. Today, it’s so much more fun to play when you can play with friends of all abilities and everybody can participate.
How are you experiencing that change?
Moreno: In my opinion, the more the video games industry include people with intellectual disabilities, the better the video game community is going to get to know how we love playing video games just like everybody else. And through events like Gaming for Inclusion, I’m not just able to compete — I’m included as a part of a community of gamers where I am welcomed and included.
Rice: People with intellectual disabilities have skills and pay attention to details; when we set our minds to do something, we practice until we are the best we can be, especially when we enjoy doing it — and that includes gaming. People with disabilities just need more time to learn, but when you’re dedicated to something that you’re passionate about, you won’t stop until you succeed.
What’s something you’d like to see more of, from developers, publishers, etc.?
Moreno: I would like to see more from developers or makers or publishers of video games in general or computer games to include more people with intellectual disabilities in the video game workforce. People with intellectual disabilities can play a variety of roles and provide unique perspectives on how to improve the gaming experience. Publishers and developers can get a different perspective from people with disabilities; whether that’s featuring people with intellectual disabilities represented in their storylines or seeing them in the games themselves. We’re eager to be a part of this process, and there are lots of passionate gamers with intellectual disabilities who would like to participate in focus groups or in actual jobs as creators within the industry.
Rice: The companies who make these games are trying to make high-quality games that are enjoyable for everybody. There is still a lot that can be done to make games more accessible. For example, it can be frustrating when gamers with intellectual disabilities are learning a new game with instructions that are hard to read. It can take hours to learn how to play the new version of a game you’ve played for years. That doesn’t mean people with intellectual disabilities aren’t capable of playing or competing — it just means we need better accessibility tools to help us learn.
If gaming companies want to create accessible, inclusive games, they could benefit from including gamers with intellectual disabilities in the creative process to help make or test “easy read” or beginner’s instructions, or find ways to simplify navigation between different levels of a game. Gaming can build a community and reach people who feel left out. Accessibility allows everybody to have fun.
This competition and other events in online gaming have been essential to keeping the Special Olympics community connected and active over a difficult couple years.
“Special Olympics has a long-standing partnership with Microsoft that has been incredibly valuable for the athletes and families of the Special Olympics movement,” said the organization’s chief information and technology officer, Prianka Nandy. “With the COVID-19 pandemic, our main concern has been the safety and health of our athletes, who are amongst the most vulnerable population to have an adverse or catastrophic outcome from the virus. This led to the cancellation and postponement of thousands of annual in-person events and competitions — which meant our athletes have missed out on the connections and opportunities to experience the joy of being with their teammates, coaches and friends. At this time, our goals remain to raise awareness of the Special Olympics movement and the accomplishments, hopes and dreams of our incredible athletes, and to change attitudes towards people with intellectual disabilities within the gaming community, all while remembering that gaming can be fun and inclusive for all.”
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Of the many frustrations of having a severe motor impairment, the difficulty of communicating must surely be among the worst. The tech world has not offered much succor to those affected by things like locked-in syndrome, ALS and severe strokes, but startup Cognixion aims to with a novel form of brain monitoring that, combined with a modern interface, could make speaking and interaction far simpler and faster.
The company’s One headset tracks brain activity closely in such a way that the wearer can direct a cursor — reflected on a visor like a heads-up display — in multiple directions, or select from various menus and options. No physical movement is needed, and with the help of modern voice interfaces like Alexa, the user can not only communicate efficiently but freely access all kinds of information and content most people take for granted.
But it’s not a miracle machine, and it isn’t a silver bullet. Here’s how it got started.
Everyone with a motor impairment has different needs and capabilities, and there are a variety of assistive technologies that cater to many of these needs. But many of these techs and interfaces are years or decades old — medical equipment that hasn’t been updated for an era of smartphones and high-speed mobile connections.
Some of the most dated interfaces, unfortunately, are those used by people with the most serious limitations: those whose movements are limited to their heads, faces, eyes — or even a single eyelid, like Jean-Dominique Bauby, the famous author of “The Diving Bell and the Butterfly.”
One of the tools in the toolbox is the electroencephalogram, or EEG, which involves detecting activity in the brain via patches on the scalp that record electrical signals. But while they’re useful in medicine and research in many ways, EEGs are noisy and imprecise — more for finding which areas of the brain are active than, say, which sub-region of the sensory cortex or the like. And of course you have to wear a shower cap wired with electrodes (often greasy with conductive gel) — it’s not the kind of thing anyone wants to do for more than an hour, let alone all day every day.
Yet even among those with the most profound physical disabilities, cognition is often unimpaired — as indeed EEG studies have helped demonstrate. It made Andreas Forsland, co-founder and CEO of Cognixion, curious about further possibilities for the venerable technology: “Could a brain-computer interface using EEG be a viable communication system?”
He first used EEG for assistive purposes in a research study some five years ago. They were looking into alternative methods of letting a person control an on-screen cursor, among them an accelerometer for detecting head movements, and tried integrating EEG readings as another signal. But it was far from a breakthrough.
A modern lab with an EEG cap wired to a receiver and laptop — this is an example of how EEG is commonly used. Image Credits: BSIP/Universal Images Group via Getty Images
He ran down the difficulties: “With a read-only system, the way EEG is used today is no good; other headsets have slow sample rates and they’re not accurate enough for a real-time interface. The best BCIs are in a lab, connected to wet electrodes — it’s messy, it’s really a non-starter. So how do we replicate that with dry, passive electrodes? We’re trying to solve some very hard engineering problems here.”
The limitations, Forsland and his colleagues found, were not so much with the EEG itself as with the way it was carried out. This type of brain monitoring is meant for diagnosis and study, not real-time feedback. It would be like taking a tractor to a drag race. Not only do EEGs often work with a slow, thorough check of multiple regions of the brain that may last several seconds, but the signal it produces is analyzed by dated statistical methods. So Cognixion started by questioning both practices.
Improving the speed of the scan is more complicated than overclocking the sensors or something. Activity in the brain must be inferred by collecting a certain amount of data. But that data is collected passively, so Forsland tried bringing an active element into it: a rhythmic electric stimulation that is in a way reflected by the brain region, but changed slightly depending on its state — almost like echolocation.
They detect these signals with a custom set of six EEG channels in the visual cortex area (up and around the back of your head), and use a machine learning model to interpret the incoming data. Running a convolutional neural network locally on an iPhone — something that wasn’t really possible a couple years ago — the system can not only tease out a signal in short order but make accurate predictions, making for faster and smoother interactions.
The result is sub-second latency with 95-100% accuracy in a wireless headset powered by a mobile phone. “The speed, accuracy and reliability are getting to commercial levels — we can match the best in class of the current paradigm of EEGs,” said Forsland.
Dr. William Goldie, a clinical neurologist who has used and studied EEGs and other brain monitoring techniques for decades (and who has been voluntarily helping Cognixion develop and test the headset), offered a positive evaluation of the technology.
“There’s absolutely evidence that brainwave activity responds to thinking patterns in predictable ways,” he noted. This type of stimulation and response was studied years ago. “It was fascinating, but back then it was sort of in the mystery magic world. Now it’s resurfacing with these special techniques and the computerization we have these days. To me it’s an area that’s opening up in a manner that I think clinically could be dramatically effective.”
The first thing Forsland told me was “We’re a UI company.” And indeed even such a step forward in neural interfaces as he later described means little if it can’t be applied to the problem at hand: helping people with severe motor impairment to express themselves quickly and easily.
Sad to say, it’s not hard to imagine improving on the “competition,” things like puff-and-blow tubes and switches that let users laboriously move a cursor right, right a little more, up, up a little more, then click: a letter! Gaze detection is of course a big improvement over this, but it’s not always an option (eyes don’t always work as well as one would like) and the best eye-tracking solutions (like a Tobii Dynavox tablet) aren’t portable.
Why shouldn’t these interfaces be as modern and fluid as any other? The team set about making a UI with this and the capabilities of their next-generation EEG in mind.
Their solution takes bits from the old paradigm and combines them with modern virtual assistants and a radial design that prioritizes quick responses and common needs. It all runs in an app on an iPhone, the display of which is reflected in a visor, acting as a HUD and outward-facing display.
In easy reach of, not to say a single thought but at least a moment’s concentration or a tilt of the head, are everyday questions and responses — yes, no, thank you, etc. Then there are slots to put prepared speech into — names, menu orders and so on. And then there’s a keyboard with word- and sentence-level prediction that allows common words to be popped in without spelling them out.
“We’ve tested the system with people who rely on switches, who might take 30 minutes to make 2 selections. We put the headset on a person with cerebral palsy, and she typed our her name and hit play in 2 minutes,” Forsland said. “It was ridiculous, everyone was crying.”
Goldie noted that there’s something of a learning curve. “When I put it on, I found that it would recognize patterns and follow through on them, but it also sort of taught patterns to me. You’re training the system, and it’s training you — it’s a feedback loop.”
One person who has found it extremely useful is Chris Benedict, a DJ, public speaker and disability advocate who himself has Dyskinetic Cerebral Palsy. It limits his movements and ability to speak, but doesn’t stop him from spinning (digital) records at various engagements, however, or from explaining his experience with Cognixion’s One headset over email. (And you can see him demonstrating it in person in the video above.)
“Even though it’s not a tool that I’d need all the time it’s definitely helpful in aiding my communication,” he told me. “Especially when I need to respond quickly or am somewhere that is noisy, which happens often when you are a DJ. If I wear it with a Bluetooth speaker I can be the loudest person in the room.” (He always has a speaker on hand, since “you never know when you might need some music.”)
The benefits offered by the headset give some idea of what is lacking from existing assistive technology (and what many people take for granted).
“I can use it to communicate, but at the same time I can make eye contact with the person I’m talking to, because of the visor. I don’t have to stare at a screen between me and someone else. This really helps me connect with people,” Benedict explained.
“Because it’s a headset I don’t have to worry about getting in and out of places, there is no extra bulk added to my chair that I have to worry about getting damaged in a doorway. The headset is balanced too, so it doesn’t make my head lean back or forward or weigh my neck down,” he continued. “When I set it up to use the first time it had me calibrate, and it measured my personal range of motion so the keyboard and choices fit on the screen specifically for me. It can also be recalibrated at any time, which is important because not every day is my range of motion the same.”
Alexa, which has been extremely helpful to people with a variety of disabilities due to its low cost and wide range of compatible devices, is also part of the Cognixion interface, something Benedict appreciates, having himself adopted the system for smart home and other purposes. “With other systems this isn’t something you can do, or if it is an option, it’s really complicated,” he said.
As Benedict demonstrates, there are people for whom a device like Cognixion’s makes a lot of sense, and the hope is it will be embraced as part of the necessarily diverse ecosystem of assistive technology.
Forsland said that the company is working closely with the community, from users to clinical advisors like Goldie and other specialists, like speech therapists, to make the One headset as good as it can be. But the hurdle, as with so many devices in this class, is how to actually put it on people’s heads — financially and logistically speaking.
Cognixion is applying for FDA clearance to get the cost of the headset — which, being powered by a phone, is not as high as it would be with an integrated screen and processor — covered by insurance. But in the meantime the company is working with clinical and corporate labs that are doing neurological and psychological research. Places where you might find an ordinary, cumbersome EEG setup, in other words.
The company has raised funding and is looking for more (hardware development and medical pursuits don’t come cheap), and has also collected a number of grants.
The One headset may still be some years away from wider use (the FDA is never in a hurry), but that allows the company time to refine the device and include new advances. Unlike many other assistive devices, for example a switch or joystick, this one is largely software-limited, meaning better algorithms and UI work will significantly improve it. While many wait for companies like Neuralink to create a brain-computer interface for the modern era, Cognixion has already done so for a group of people who have much more to gain from it.
You can learn more about the Cognixion One headset and sign up to receive the latest at its site here.
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Google has updated its Lookout app, an AI toolkit for people with impaired vision, with two helpful new capabilities: scanning long documents and reading out food labels. Paper forms and similarly shaped products at the store present a challenge for blind folks and this ought to make things easier.
Food labels, if you think about it, are actually a pretty difficult problem for a computer vision system to solve. They’re designed to be attention-grabbing and distinctive, but not necessarily highly readable or informative. If a sighted person can accidentally buy the wrong kind of peanut butter, what chance does someone who can’t read the label themselves have?
The new food label mode, then, is less about reading text and more about recognizing exactly what product it’s looking at. If the user needs to turn the can or bottle to give the camera a good look, the app will tell them so. It compares what it sees to a database of product images, and when it gets a match it reads off the relevant information: brand, product, flavor, other relevant information. If there’s a problem, the app can always scan the barcode as well.
Document scanning isn’t exactly exciting, but it’s good to have the option built in a straightforward way into a general-purpose artificial vision app. It works as you’d expect: Point your phone at the document (the app will help you get the whole thing in view) and it scans it for your screen reader to read out.
The “quick read” mode that the app debuted with last year, which watches for text in the camera view and reads it out loud, has gotten some speed improvements.
The update brings a few other conveniences to the app, which should run on any Android phone with 2 gigs of RAM and running version 6.0 or higher. It’s also now available in Spanish, German, French and Italian.
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Microsoft’s Seeing AI is an app that lets blind and limited-vision folks convert visual data into audio feedback, and it just got a useful new feature. Users can now use touch to explore the objects and people in photos.
It’s powered by machine learning, of course, specifically object and scene recognition. All you need to do is take a photo or open one up in the viewer and tap anywhere on it.
“This new feature enables users to tap their finger to an image on a touch-screen to hear a description of objects within an image and the spatial relationship between them,” wrote Seeing AI lead Saqib Shaikh in a blog post. “The app can even describe the physical appearance of people and predict their mood.”
Because there’s facial recognition built in as well, you could very well take a picture of your friends and hear who’s doing what and where, and whether there’s a dog in the picture (important) and so on. This was possible on an image-wide scale already, as you can see in this image:
But the app now lets users tap around to find where objects are — obviously important to understanding the picture or recognizing it from before. Other details that may not have made it into the overall description may also appear on closer inspection, such as flowers in the foreground or a movie poster in the background.
In addition to this, the app now natively supports the iPad, which is certainly going to be nice for the many people who use Apple’s tablets as their primary interface for media and interactions. Lastly, there are a few improvements to the interface so users can order things in the app to their preference.
Seeing AI is free — you can download it for iOS devices here.
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A gaggle of new emoji have just been approved by the Unicode Consortium, meaning they’ll be standard across any platforms that choose to support them. This batch includes some much-needed representation for people with various disabilities, new animals from guide dogs to otters, food and many more objects.
Folks with disabilities get a nice variety of new emoji, though of course these aren’t exhaustive (for example, how do you represent a learning disability or mental illness?). Still, Apple’s proposal for the new emoji points out the necessity of, for example, having both mechanical and manual wheelchairs:
The type of assistive technology that is used by individuals is very personal and mandated by their own disability need. For someone who cannot self-propel and therefore uses an electric wheelchair, it would not be realistic to only show a manual chair. For those who can use a manual version, it would not be realistic to insinuate that they have less mobility than they do. Therefore, these should be seen as two totally separate forms of assistive device.
These images, as usual, are only samples; the final emoji that will be used depend on your device or service. However, since Apple proposed these ones and they are of course a popular platform for emoji use, you can probably expect these to be very like the final ones.
There are lots of other useful things added as well. Guide and service dogs; otters and flamingos; some tasty food like waffles and butter (my breakfast can now finally be represented accurately); and some items particularly relevant to Indian users — a sari, diya lamp and tuk-tuk.
Adding support for people of different colors and genders, including non-gendered imagery, has been an ongoing process for the last few years. The latest addition is a pair of non-gendered people holding hands, with the full set of color variations. Expect more along these lines; other proposals have been made but haven’t yet been finalized.
You can browse the full list of new emoji here; expect them to be added to your favorite messaging app after a handful of months once art and code updates are final.
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Google Maps has a pretty solid set of data for taking transit from here to there, but anyone with a physical disability knows it isn’t quite that simple. Some stations may be wheelchair-unfriendly, have out-of-service elevators, that kind of thing. A new update to the service adds an option for you to specify a wheelchair-accessible route — though that’s just a start on what’s really needed.
Transit riders in London, New York, Tokyo, Mexico City, Boston and Sydney will now have the option to select “wheelchair accessible” in their route options in the same way they might opt to have fewer transfers or minimal walking. More are on the way.
No doubt this will make life easier for disabled folks, people with strollers or even anyone lugging around something heavy.
But maps, even Google’s extremely detailed ones, are still extremely short on information critical to anyone with a physical disability. Walking routes that take into account sidewalk condition and grade, curb cuts, pedestrian crossing zones or buttons, wheelchair-accessible entrances to buildings and much more could be better integrated into the world’s most popular mapping platform.
We know it can be done because a handful of students did it on their own for a summer project. AccessMap uses a combination of manually generated and publicly available data to label sidewalks as safe or risky for people who have trouble getting around. It’s limited to Seattle at present (can’t expect undergrads to map the country) but the concept is more than sound.
Here’s hoping Google dedicates a bit more of its considerable resources to improving this aspect of the product. Millions will thank them.
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For the millions upon millions of visually impaired people in India, it can be difficult getting hold of the audiobook they want in the language they need it in. A project from Carnegie Mellon University and partners aims to fix that with a free, easily extensible Android app that can be quickly trained to read texts aloud in local languages. Read More
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With each passing year, Apple releases a new iPhone. And with each passing year, I’m faced with the question of upgrading. On one hand, I want to be practical and save money. My phone still works great and runs the latest version of iOS without limitation, so it’s not imperative that I upgrade. On the other hand, the nerd in me wants the new phone for all the new functionality… Read More
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