design

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These ‘microbe-grown’ headphones could be the future of sustainable electronics

The culture of planned obsolescence in electronics produces a huge amount of toxic waste unlikely to go anywhere but a landfill for the next millennium or so. Nature produces some of the strongest and most versatile substances we’ve ever encountered, so why not use them instead? That’s what Finnish design house Aivan has attempted with this concept pair of headphones made from fungus, bioplastics, and other natural materials.

The idea was to replace everything they could with naturally-derived materials, of which there’s a great variety — but some can be a bit difficult to get your hands on.

As Dezeen reports, the Korvaa headset, everything you see here is natural in origin, although that doesn’t mean they just picked it up in the forest.

The main structure of the headphones is 3D-printed, using a bioplastic created as a byproduct of yeast processing lactic acid. The polylactic acid polymer is strong but flexible enough to be used as the crown and cup shell.

The padded earpieces are made from a protein known as hydrophobin that, like artificial foam, is made up of many tiny bubbles — but these are produced by a fungus and reinforced with plant cellulose. They’re covered with mycelium, another fungus-derived material that’s leathery and flexible.

And on top of those would be a mesh created by spinning out synthetic spider silk — something Bolt Threads is trying to do at scale for ordinary garments.

To be clear, these headphones don’t work — they’re just a prototype or concept product right now. But the point wasn’t to create a fully functioning replacement for your existing headphones. Rather the idea is to show that those headphones don’t need to be made, as they are now, entirely of non-biodegradable materials.

“This was certainly only a surface scratch into where biology-engineered materials are going, and what we can do with them in the future,” one of the group’s designers, Thomas Tallqvist, told Dezeen.

The headphones will be on display at a couple design shows in Finland — here’s hoping someone from Audio Technica or Sennheiser drops by and gets inspired.

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Verified Expert Brand Designer: Milkinside

Gleb Kuznetsov refuses to settle for less. After spending years leading product design for startups and corporate clients, Gleb started a boutique branding agency, Milkinside, that helps clients translate new technologies into useful products.

Gleb and his team of experienced creators are committed to serving the end user, which is why they love taking products from zero to launch. Their services are expensive, partly due to their expertise in product development, motion graphic design and animation, but we spoke to Gleb about why Milkinside is more than just a branding agency and how they strive to be the best.

Why Gleb created Milkinside:

“I wanted to create a team that wasn’t just an agency that companies could contract, but a partner that would support the client’s product development from beginning to end. Everything from the product narrative, product branding, product design, UI user experience, motion design, design languages, motion design languages, etc. I looked around the industry and didn’t see what I was envisioning so I created my dream company, Milkinside, in 2018.”

“Gleb has one of those rare skills that can make ordinary, plain parts of a design come to life and doing so in a beautiful and useful way. Always pushing the boundaries.” Jacob Hvid, Stockholm, Sweden, CEO and Co-founder at Abundo

On common founder mistakes:

“There are a lot of founders who believe they created useful technology and are absolutely certain people will use it. But everything is moot if users aren’t able to understand your product narrative and how it fits into their lives. Establishing a product narrative at an early stage is essential. A lot of founders will try to create a minimum viable product as soon as possible, but they aren’t thinking about the narrative, branding, the product design, and how everything comes together.”

Below, you’ll find the rest of the founder reviews, the full interview, and more details like pricing and fee structures. This profile is part of our ongoing series covering startup brand designers and agencies with whom founders love to work, based on this survey and our own research. The survey is open indefinitely, so please fill it out if you haven’t already.


Interview with Milkinside Founder and Director of Product Design Gleb Kuznetsov

Yvonne Leow: Can you tell me a little bit about yourself and how you got into the world of branding and design?

Gleb Kuznetsov: I was 10 years old when I started programming and learning different coding languages. At the age of 15, I shifted to design and became pretty passionate about what could be possible in the digital world. I worked as a product designer for 15 years before I started Milkinside. I worked for big consumer product companies across various verticals and platforms. When I was a chief design officer at a startup, I was responsible for everything from the product design, UI design, branding, advertising to producing product explainer videos.

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Sketch, maker of popular design tools, just landed $20 million in Series A funding from Benchmark in its first outside round

You’ve probably noticed: Design has become central for many businesses that might have once considered it an afterthought. Indeed, with sales and marketing so thoroughly optimized at this point — and companies wondering how else to trounce the competition — there’s now a race afoot for numerous startups looking to become the Salesforce of design.

InVision is one of them. Just three months ago, the design collaboration startup raised $115 million in Series F funding at a $1.9 billion valuation. More recently, Figma, another design player, sealed up $40 million in Series C funding in a round that brings its total funding to $82.9 million and a valuation of $440 million.

Still, if the venture firm Benchmark has its way, Sketch — a seven-year-old, 42-person, Europe-based company — is going to win this race. Truth be told, Benchmark jumped at the chance to back Sketch founders Emanuel Sá and Pieter Omvlee when they reached out to the firm, says Chetan Puttagunta, the newest general partner at Benchmark. “We’d definitely known of Sketch and once we got a look at the company, we were blown away by it. There’s so much potential of what this could be that things moved fast. There wasn’t much of a negotiation. We were like, ‘What do you guys want to do? Let’s do it.’ ”

It helps that Sketch — which has a completely distributed workforce, with designers and other employees based around Europe and the U.S. — has been profitable from the outset, and that one million people have already paid $99 for a perpetual license (with one year of free updates).

Also impressive: those sales are entirely organic, and they are directly from Sketch’s site. Though its design tools were formerly available in the Mac App Store — Apple once gave it a design award and it routinely topped the Mac App Store charts — Sketch parted ways with the company back in 2015, including owing to Apple’s guidelines about what a Mac app can and can’t do, and the time Apple takes to approve app updates, among other things.

Benchmark — which isn’t sharing Sketch’s post-money valuation or how much of the company that $20 million is buying the venture firm — also sees a future wherein Sketch moves beyond its roots as a prototyping tool for both highly experienced and novice designers to build out their experience without the help of coders. The idea is for it to become a tool that teams big and small can gather around. In other words, like InVision and Figma (and Adobe and Autodesk), Sketch is going after the enterprise now, too.

In fact, Sketch is already planning some big upgrades that will be available this summer, as Sá and Omvlee told us yesterday from their respective offices in Portugal and The Netherlands. One major offering around the corner that builds on its existing cloud offering is team collaboration, via a tool called Sketch for Teams. As the two tell us, Sketch wants to be where all documents live and it will allow teams to make annotations and comments in the app.

Sketch is also bringing its tools to the browser starting later this year so users can render an entire document, add developer hand-off and allow editing along with collaboration, all without the need to leave the browser.

All of these features will be made available to anyone who downloads Sketch. In other words, then, as now, everyone gets the same functionality. Asked if there may eventually be features for enterprises that are not available to Sketch’s loyal base of current customers, Puttagunta says it’s a possibility, but that “at the moment, there’s no plan to bifurcate anything. Different modules, different charges — that’s all speculation at this point.”

Sá and Omvlee echo the point, telling us candidly that much remains to be seen. “We need to define a strategy,” says Sá. “So far, we’ve been focused on developing the product, but when the time comes, we’ll discuss [more of these business particulars] with Benchmark and the rest of the team and come up with the best solution.”

What won’t change, says Omvlee, is its focus on creating a product that users love so much that they tell others about it. “Our focus all along has been on making design available to pretty much anyone out there, and then get out of the way.”

Pictured above, left to right: Sketch founders Emanuel Sá and Pieter Omvlee.

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Figma’s design and prototyping tool gets new enterprise collaboration features

Figma, the design and prototyping tool that aims to offer a web-based alternative to similar tools from the likes of Adobe, is launching a few new features today that will make the service easier to use to collaborate across teams in large organizations. Figma Organization, as the company calls this new feature set, is the company’s first enterprise-grade service that features the kind of controls and security tools that large companies expect. To develop and test these tools, the company partnered with companies like Rakuten, Square, Volvo and Uber, and introduced features like unified billing and audit reports for the admins and shared fonts, browsable teams and organization-wide design systems for the designers.

For designers, one of the most important new features here is probably organization-wide design systems. Figma already had tools to create design systems, of course, but this enterprise version now makes it easier for teams to share libraries and fonts with each other to ensure that the same styles are applied to products and services across a company.

Businesses can now also create as many teams as they would like and admins will get more controls over how files are shared and with whom they can be shared. That doesn’t seem like an especially interesting feature, but because many larger organizations work with customers outside of the company, it’s something that will make Figma more interesting to these large companies.

After working with Figma on these new tools, Uber, for example, moved all of its company over to the service and 90 percent of its product design work now happens on the platform. “We needed a way to get people in the right place at the right time — in the right team with the right assets,” said Jeff Jura, staff product designer who focuses on Uber’s design systems. “Figma does that.”

Other new enterprise features that matter in this context are single sign-on support, activity logs for tracking activities across users, teams, projects and files, and draft ownership to ensure that all the files that have been created in an organization can be recovered after an employee leaves the company.

Figma still offers free and professional tiers (at $12/editor/month). Unsurprisingly, the new Organization tier is a bit more expensive and will cost $45/editor/month.

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InVision, valued at $1.9 billion, picks up $115 million Series F

“The screen is becoming the most important place in the world,” says InVision CEO and founder Clark Valberg . In fact, it’s hard to get through a conversation with him without hearing it. And, considering that his company has grown to $100 million in annual recurring revenue, he has reason to believe his own affirmation.

InVision, the startup looking to be the Salesforce of design, has officially achieved unicorn status with the close of a $115 million Series F round, bringing the company’s total funding to $350 million. This deal values InVision at $1.9 billion, which is nearly double its valuation as of mid-2017 on the heels of its $100 million Series E financing.

Spark Capital led the round, with participation from Goldman Sachs, as well as existing investors Battery Ventures, ICONIQ Capital, Tiger Global Management, FirstMark and Geodesic Capital. Atlassian also participated in the round. Earlier this year, Atlassian and InVision built out much deeper integrations, allowing Jira, Confluence and Trello users to instantly collaborate via InVision.

As part of the deal, Spark Capital’s Megan Quinn will be joining the board alongside existing board members and observers Amish Jani, Lee Fixel, Matthew Jacobson, Mike Kourey, Neeraj Agrawal, Vas Natarajan and Daniel Wolfson.

InVision started in 2011 as a simple prototyping tool. It let designers build out their experience without asking the engineering/dev team to actually build it, to then send to the engineering and product and marketing and executive teams for collaboration and/or approval.

Over the years, the company has stretched its efforts both up and downstream in the process, building out a full collaboration suite called InVision Cloud, so that every member of the organization can be involved in the design process; Studio, a design platform meant to take on the likes of Adobe and Sketch; and InVision Design System Manager, where design teams can manage their assets and best practices from one place.

But perhaps more impressive than InVision’s ability to build design products for designers is its ability to attract users that aren’t designers.

“Originally, I don’t think we appreciated how much the freemium model acted as a flywheel internally within an organization,” said Quinn. “Those designers weren’t just inviting designers from their own team or other teams, but PMs and Marketing and Customer Service and executives to collaborate and approve the designs. From the outside, InVision looks like a design company. But really, they start with the designer as a core customer and spread virally within an organization to serve a multitude.”

InVision has simply dominated prototyping and collaboration, today announcing it has surpassed 5 million users. What’s more, InVision has a wide variety of customers. The startup has a long and impressive list of digital-first customers — including Netflix, Uber, Airbnb and Twitter — but also serves 97 percent of the Fortune 100, with customers like Adidas, General Electric, NASA, IKEA, Starbucks and Toyota.

Part of that can be attributed to the quality of the products, but the fundamental shift to digital (as predicted by Valberg) is most certainly under way. Whether brands like it or not, customers are interacting with them more and more from behind a screen, and digital customer experience is becoming more and more important to all companies.

In fact, a McKinsey study showed that companies that are in the top quartile scores of the McKinsey Design Index outperformed their counterparts in both revenues and total returns to shareholders by as much as a factor of two.

But as with any transition, some folks are averse to change. Valberg identifies industry education and evangelism as two big challenges for InVision.

“Organizations are not quick to change on things like design, which is why we’ve built out a Design Transformation Team,” said Valberg. “The team goes in and gets hands on with brands to help them with new practices and to achieve design maturity within the organization.”

With a fresh $115 million and 5 million users, InVision has just about everything it needs to step into a new tier of competition. Even amongst behemoths like Adobe, which pulled in $2.29 billion in revenue in Q3 alone, InVision has provided products that can both complement and compete.

But Quinn believes the future of InVision rests on execution.

“As with most companies, the biggest challenge will be continued excellence in execution,” said Quinn. “InVision has all the right tail winds with the right team, a great product and excellent customers. It’s all about building and executing ahead of where the pack is going.”

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Building a great startup requires more than genius and a great invention

Many entrepreneurs assume that an invention carries intrinsic value, but that assumption is a fallacy.

Here, the examples of the 19th and 20th century inventors Thomas Edison and Nikola Tesla are instructive. Even as aspiring entrepreneurs and inventors lionize Edison for his myriad inventions and business acumen, they conveniently fail to recognize Tesla, despite having far greater contributions to how we generate, move and harness power. Edison is the exception, with the legendary penniless Tesla as the norm.

Universities are the epicenter of pure innovation research. But the reality is that academic research is supported by tax dollars. The zero-sum game of attracting government funding is mastered by selling two concepts: Technical merit, and broader impact toward benefiting society as a whole. These concepts are usually at odds with building a company, which succeeds only by generating and maintaining competitive advantage through barriers to entry.

In rare cases, the transition from intellectual merit to barrier to entry is successful. In most cases, the technology, though cool, doesn’t give a fledgling company the competitive advantage it needs to exist among incumbents and inevitable copycats. Academics, having emphasized technical merit and broader impact to attract support for their research, often fail to solve for competitive advantage, thereby creating great technology in search of a business application.

Of course there are exceptions: Time and time again, whether it’s driven by hype or perceived existential threat, big incumbents will be quick to buy companies purely for technology. Cruise/GM (autonomous cars), DeepMind/Google (AI) and Nervana/Intel (AI chips). But as we move from 0-1 to 1-N in a given field, success is determined by winning talent over winning technology. Technology becomes less interesting; the onus is on the startup to build a real business.

If a startup chooses to take venture capital, it not only needs to build a real business, but one that will be valued in the billions. The question becomes how a startup can create a durable, attractive business, with a transient, short-lived technological advantage.

Most investors understand this stark reality. Unfortunately, while dabbling in technologies which appeared like magic to them during the cleantech boom, many investors were lured back into the innovation fallacy, believing that pure technological advancement would equal value creation. Many of them re-learned this lesson the hard way. As frontier technologies are attracting broader attention, I believe many are falling back into the innovation trap.

So what should aspiring frontier inventors solve for as they seek to invest capital to translate pure discovery to building billion-dollar companies? How can the technology be cast into an unfair advantage that will yield big margins and growth that underpin billion-dollar businesses?

Talent productivity: In this age of automation, human talent is scarce, and there is incredible value attributed to retaining and maximizing human creativity. Leading companies seek to gain an advantage by attracting the very best talent. If your technology can help you make more scarce talent more productive, or help your customers become more productive, then you are creating an unfair advantage internally, while establishing yourself as the de facto product for your customers.

Great companies such as Tesla and Google have built tools for their own scarce talent, and build products their customers, in their own ways, can’t do without. Microsoft mastered this with its Office products in the 1990s through innovation and acquisition, Autodesk with its creativity tools, and Amazon with its AWS Suite. Supercharging talent yields one of the most valuable sources of competitive advantage: switchover cost.  When teams are empowered with tools they love, they will loathe the notion of migrating to shiny new objects, and stick to what helps them achieve their maximum potential.

Marketing and distribution efficiency: Companies are worth the markets they serve. They are valued for their audience and reach. Even if their products in of themselves don’t unlock the entire value of the market they serve, they will be valued for their potential to, at some point in the future, be able to sell to the customers that have been tee’d up with their brands. AOL leveraged cheap CD-ROMs and the postal system to get families online, and on email.

Dollar Shave Club leveraged social media and an otherwise abandoned demographic to lock down a sales channel that was ultimately valued at a billion dollars. The inventions in these examples were in how efficiently these companies built and accessed markets, which ultimately made them incredibly valuable.

Network effects: Its power has ultimately led to its abuse in startup fundraising pitches. LinkedIn, Facebook, Twitter and Instagram generate their network effects through internet and Mobile. Most marketplace companies need to undergo the arduous, expensive process of attracting vendors and customers. Uber identified macro trends (e.g. urban living) and leveraged technology (GPS in cheap smartphones) to yield massive growth in building up supply (drivers) and demand (riders).

Our portfolio company Zoox will benefit from every car benefiting from edge cases every vehicle encounters: akin to the driving population immediately learning from special situations any individual driver encounters. Startups should think about how their inventions can enable network effects where none existed, so that they are able to achieve massive scale and barriers by the time competitors inevitably get access to the same technology.

Offering an end-to-end solution: There isn’t intrinsic value in a piece of technology; it’s offering a complete solution that delivers on an unmet need deep-pocketed customers are begging for. Does your invention, when coupled to a few other products, yield a solution that’s worth far more than the sum of its parts? For example, are you selling a chip, along with design environments, sample neural network frameworks and data sets, that will empower your customers to deliver magical products? Or, in contrast, does it make more sense to offer standard chips, licensing software or tag data?

If the answer is to offer components of the solution, then prepare to enter a commodity, margin-eroding, race-to-the-bottom business. The former, “vertical” approach is characteristic of more nascent technologies, such as operating robots-taxis, quantum computing and launching small payloads into space. As the technology matures and becomes more modular, vendors can sell standard components into standard supply chains, but face the pressure of commoditization.

A simple example is personal computers, where Intel and Microsoft attracted outsized margins while other vendors of disk drives, motherboards, printers and memory faced crushing downward pricing pressure. As technology matures, the earlier vertical players must differentiate with their brands, reach to customers and differentiated product, while leveraging what’s likely going to be an endless number of vendors providing technology into their supply chains.

A magical new technology does not go far beyond the resumes of the founding team.

What gets me excited is how the team will leverage the innovation, and attract more amazing people to establish a dominant position in a market that doesn’t yet exist. Is this team and technology the kernel of a virtuous cycle that will punch above its weight to attract more money, more talent and be recognized for more than it’s product?

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The Punkt MP02 inches closer to what a minimalist phone ought to be

There’s an empty space in my heart for a minimalist phone with only the most basic functions. Bad for my heart, but good for a handful of companies putting out devices aiming to fill it. Punkt’s latest, the MP02, goes a little ways to making the device I desire, but it isn’t quite there yet.

Punkt’s first device included just texting and calling, which would likely have worked as intended if not for the inconvenient choice to have it connect only to 2G networks. These networks are being shut down and replaced all over the world, so you would have ended up with a phone that was even more limited than you expected.

The MP02 is the sequel, and it adds a couple useful features. It runs on 4G LTE networks, which should keep it connected for years to come, and it has gained both threaded texting (rather than a single inbox and outbox — remember those?) and Blackberry encryption for those sensitive communications.

It has nice physical buttons you can press multiple times to select a letter in ye olde T9 fashion, and also lets you take notes, consult a calendar, and calculate things. The battery has 12 days of standby, and with its tiny monochrome display and limited data options, it’ll probably stay alive for nearly that even with regular use.

Its most immediate competition is probably the Light Phone, which also has a second iteration underway that, if I’m honest, looks considerably more practical.

Now, I like the MP02. I like its chunky design (though it is perhaps a mite too thick), I like its round buttons and layout, I like its deliberate limitations. But it and other would-be minimal phones, in my opinion, are too slavish in their imitations of devices from years past. What we want is minimalism, not (just) nostalgia. We want the most basic useful features of a phone without all the junk that comes with them.

The Light Phone 2 and its nice e-ink screen.

For me, that means including a couple things that these devices tend to eschew.

One is modern messaging. SMS is bad for a lot of reasons. Why not include a thin client to pass text to a messaging service like WhatsApp or Messenger? Of course iMessage is off limits — thanks, Apple — but we could at least get a couple of the cross-platform apps on board. It doesn’t hurt the minimalist nature of the phone, in my opinion, if it connects to a modern messaging infrastructure. No need for images or gifs or anything — just text is fine.

Two is maps. We sure as hell didn’t have maps on our featurephones back in the day, but you better believe we wanted them. Basic mapping is one of the things we rely on our phones for every day. Whatever’s on this minimal phone doesn’t have to be a full-stack affair with recommendations, live traffic, and so on — just location and streets, and maybe an address or lat/long lookup, like you’d see on an old monochrome GPS unit. I don’t need my phone to tell me where to eat — just keep me from getting lost.

Three, and this is just me, I’d like some kind of synchronizing note app or the ability to put articles from Pocket or whatever on there. The e-ink screen on the Light Phone is a great opportunity for this very specific type of consumption. Neither of the companies here seems likely to add this feature, but that doesn’t change the fact that it’s one of the few things I regularly use my phone for.

Light Phone 2 is possibly getting music, weather, and voice commands, none of which really screams “minimal” to me, nor do they seem trivial to add. Ride-share stuff is a maybe, but it’d probably be a pain.

I have no problem with my phone doing just what a pocketable device needs to do and leaving the more sophisticated stuff to another device. But that pocketable device can’t be that dumb. Fortunately I do believe we’re moving closer to days when there will be meaningfully different choices available to weird people like myself. We’re not there yet, but I can wait.

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Framer X design tool steps in the ring with InVision, Adobe, and Sketch

Design tools are becoming increasingly important to just about every brand out there. Today, a new entrant joins the race.

Framer X, a revamped version of three-year-old Framer, was founded by Koen Bok and Jorn van Dijk after the duo sold design software Sofa to Facebook in 2011. Framer X is a rich, React-based design tool that lets any designer draw out their interface components and instantly send them over to the engineering team for collaboration.

The key here is reusability and fidelity. With Framer X, engineers can send over existing components that are in production and let designers move forward from there. Conversely, designers aren’t sending developers a facsimile of a button or icon but the actual SVG code behind that component.

Framer X also allows users to collect components and other design items as a package within the Framer X store, so that they’re easily accessible during the design process. Framer X offers a public Framer X Store where casual designers can build off of the experience of advanced designers who’ve uploaded components to the store.

The company also allows enterprises to launch their own private store for use within the organization.

Framer costs $15/month for users, and private Framer X stores for the enterprise are priced flexibly based on the size of the organization.

Framer now joins a competitive landscape, which includes the likes of InVision, Adobe, and Sketch.

The company says it has around 50,000 monthly active users, with 200 companies (including Google, Facebook and Dropbox) using the product. Framer has raised $9 million to date from Greylock, Foundation Capital, Designer Fund, and Accel Europe.

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As product development incorporates more feedback, development toolkit productboard raises $8M

Since its debut on the TechCrunch Disrupt stage in September 2016, demand for a service like productboard, which gives companies a holistic view of product development and encourages input from across an organization, has only gotten more acute, according to company chief executive Hubert Palan.

Now, with an $8 million commitment from Kleiner Perkins Caufield & Byers, with participation from Index Ventures, Credo Ventures, Reflex Capital and Rockaway Capital, alongside a host of angel investors, the company is looking to expand its sales and marketing and product development efforts to bring the benefits of its toolkit to more companies.

In the two years since TechCrunch last saw productboard, the company’s user base has grown significantly, from 100 customers in 2016 to more than 1,200 companies today, spanning a broad range of industries.

For Palan, the company’s growing user base (which now includes medical device companies, academic publishers and news organizations in addition to traditional digital product developers) is proof of a new demand in the market for more inputs around product design and development.

“Every company is now a digital company,” Palan said. “So every company needs to worry about digital product design.”

The company’s toolkit still includes features that allow it to hoover up information from customer support tickets, emails, input from sales teams and user research, to organize and prioritize features that need to be built.

But now, the company’s services allow anyone in an organization (with the proper access) to provide feedback and track the process of product development.

“Product Excellence is no longer optional,” said Palan in a statement. “These days competitors arise in a matter of months, not years. Customer loyalty is declining and users will happily switch to a competing solution that offers a better product experience. It’s more critical than ever to get the right products to market faster.”

As part of the financing, Kleiner Perkins’ new general partner, Ilya Fushman, will join the company’s board of directors. Fushman, who was integral in locking down productboard’s seed financing when he was at Index Ventures, has a long product history from his time at Dropbox, and is a welcome addition to the company’s board, Palan said.

While Fushman’s imprimatur is one sign of the company’s viability, the investment from strategic angel investors like Intercom co-founders Eoghan McCabe and Des Traynor; Clark Valberg, the co-founder of InVision; and Larry Gadea, the founder of Envoy, is still another.

“Product management is a core function in every technology organization, but few dedicated tools exist for it,” said Fushman, in a statement. 

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Microsoft gives Office a refreshed look and feel

Microsoft today announced that it’s bringing a new user interface design to its Office apps like Word, Excel, PowerPoint and Outlook. This new look will be in line with the Fluent Design System the company launched last year and will roll out to both the Office.com online apps and the Office desktop tools over the course of the next few months.

Besides the overall switch to the Fluent Design System, which is essentially Microsoft’s take on what Google is doing with Material Design, there are three major changes to the design of the Office apps.

The most obvious is the redesigned and simplified Ribbon — though Microsoft is taking a very cautious approach with rolling this new feature out to all users. While it was a bit controversial when it first launched in Office 2007, most users quickly got used to the Ribbon and Microsoft quickly brought it to virtually all its Windows and online applications. With this update, Microsoft is collapsing the traditional three-row view into a single line that highlights the most important features. Users who want the traditional view can still expand the simplified Ribbon and get that full view.

Microsoft is clearly aware that this is going to be a controversial move, so it’s only launching the new Ribbon for the web version of Word for now. Some Office Insiders will also see it in Outlook for Windows in July. For now, though, the company is holding back on a wider rollout.

“Word, Excel, and PowerPoint on Windows offer our deepest, richest feature set – and they’re the preferred experience for users who want to get the most from our apps,” the company writes in today’s announcement. “Users have a lot of ‘muscle memory’ built around these versions, so we plan on being especially careful with changes that could disrupt their work. We aren’t ready to bring the simplified ribbon to these versions yet because we feel like we need more feedback from a broader set of users first. But when we do, users will always be able to revert back to the classic ribbon with one click.”

The other major visual overhaul here is a new set of colors and icons. Unlike the new Ribbon, these design changes will make their way to all the Office applications soon. The Web version of Word at Office.com will get it first, followed by an Insider release for Word, Excel and PowerPoint on Windows later this month. Outlook for Windows will follow in July, with Outlook for Mac getting it this update in August.

Another new feature that’s less about the design but the user experience is the launch of what Microsoft calls ‘zero query search.” This AI- and Microsoft Graph-powered feature is meant to bring up useful recommendations for your searches every time you place your cursor into the search box. For commercial users, this feature is already live in Office.com, SharePoint Online and the Outlook mobile app. It’ll roll out to Outlook on the web in August.

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